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some yahoos are trying to make the female "slayer" an issue, not coming from "the usuals" as some put it though....There will be some kind of controversy about it when it launches,
I beat 2016 on a controller on MY couch! on Ultraviolence, too!yup. but id hasnt been id for years.
ps: ill sheepishly admit i used a controller to play 2016, on my couch...
some yahoos are trying to make the female "slayer" an issue, not coming from "the usuals" as some put it though....
I beat 2016 on a controller on MY couch! on Ultraviolence, too!
Eternal just had ray traced reflections. The entire lighting system is ray traced in the version of id Tech 7 that Indiana Jones uses.even when ray tracing was added to Doom Eternal it still ran with incredibly high frame rates thanks to Vulkan...I wonder if Dark Ages with even more RT will run just as well
The Dark Ages will probably be fine. There will be some kind of controversy about it when it launches, something to do with monetization or staff sentiment or something, but people will largely dismiss it as "Hey, give them the benefit of the doubt!"
But then it will get worse. The next game will be incredibly basic and watered down and double-down on everything that people didn't like about Dark Ages, and people will complain but ultimately still buy it.
The one after that will be irrelevant, NPC normies will buy it and it will be profitable, but like the mouse pressing the dopamine-button, id software will be slowly dying while it fulfils basic profitability.
This is the pattern I have seen time and time again. Look at any legendary, industry-leading studio that drifted into corporate profit addiction, they all follow the same pattern.
our point was that it was an already existing option and doesnt need the "Accessibility!!" spin. and that this isnt og id....
With 84 days to go, a Pre-Install seems a little ill-advised but I guess it's never too early for some!
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I'm trying to figure out why Doom games are not scary anymore. I think they are made to look modern so when you glaze over the modern Doom it's all supplied to you to where you have nothing to fear. The animations are faster so your like wtf. Im just as fast as the AI in Doom. The pixelated art help make the original game scary.
I'm trying to figure out why Doom games are not scary anymore. I think they are made to look modern so when you glaze over the modern Doom it's all supplied to you to where you have nothing to fear. The animations are faster so your like wtf. Im just as fast as the AI in Doom. The pixelated art help make the original game scary.
Doom is incredibly scary... for the demonsI'm trying to figure out why Doom games are not scary anymore. I think they are made to look modern so when you glaze over the modern Doom it's all supplied to you to where you have nothing to fear. The animations are faster so your like wtf. Im just as fast as the AI in Doom. The pixelated art help make the original game scary.
Obviously Doom Rebirth, Doom the Begining, The Doomining. The Doom of Doom. DOOMS DAY 1. etc.I just wonder where they're going to go after this one. At the end of Eternal the Slayer is back in stasis, Davoth and the demons are dead, Hayden and the Maykrs are dead. Time for a new Quake game.
2016's design wasn't tighter than Eternal 's. The difference is that 2016 followed id's old design philosophy of the power fantasy than Eternal does. Eternal still has some of that, but they wanted combat to feel more rewarding, so you can't just run around Super Shotgunning everything away like 2016.I like what one of the previews I read said:
"So far, so DOOM. It's what you would expect, too, and my initial impression is that it brings the tight combat from DOOM Eternal to the tighter design of DOOM 2016"
View: https://youtu.be/1VawgKaIfbg?si=XzuBCGI8vjwTpRFd&t=407
This linked timestamp in the video, specifically 6:46 to 7:36, that's why I got tired of Eternal.
Looks like they've improved the gameplay. The parry looks fun.