Doom Eternal

twonunpackmule

[H]ard|Gawd
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I've struggled to even play this game. I bought it at launch, but every time I start to play it I bail almost immediately. It just doesn't look or feel right to me. I'm also not the twitchy shooter player I was 15-20 years ago either. I got mauled pretty badly on hard, which didn't help.
Honestly, learn to chainsaw regularly. Move constantly. If you're standing still...you're playing wrong. Once you get the Super Shotgun, upgrade that immediately to max.
 

polonyc2

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id Software is adding an interesting feature to Doom Eternal in the upcoming Update 1- Empowered Demons...when another player dies during the game, the demon that killed them can now be made stronger and transported into your game...

https://slayersclub.bethesda.net/en/article/23lmkwKjRuh9kPn6bzN6bY/update-1-preview-may-2020

when are they adding the feature where players can invade other players' games?...that's the feature I'm most looking forward to
 

GoldenTiger

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id Software is adding an interesting feature to Doom Eternal in the upcoming Update 1: Empowered Demons...when another player dies during the game, the demon that killed them can now be made stronger and transported into your game...

https://slayersclub.bethesda.net/en/article/23lmkwKjRuh9kPn6bzN6bY/update-1-preview-may-2020

when are they adding the feature where players can invade other players' games?...that's the feature I'm most looking forward to
Hopefully that can be disabled. I am waiting for the new RTX cards before buying and playing this, but invasions and random uberspawns would not be my cup of tea.
 

Armenius

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id Software is adding an interesting feature to Doom Eternal in the upcoming Update 1- Empowered Demons...when another player dies during the game, the demon that killed them can now be made stronger and transported into your game...

https://slayersclub.bethesda.net/en/article/23lmkwKjRuh9kPn6bzN6bY/update-1-preview-may-2020

when are they adding the feature where players can invade other players' games?...that's the feature I'm most looking forward to
There is actually a loading card for the empowered demons in the game already. Been there since release. I hope they didn't abandon the player invasion idea for this. If they couldn't get invasions working, work harder!
 

Armenius

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Update 1 is now live.

https://steamcommunity.com/games/782330/announcements/detail/2187005925152148470

Empowered Demons are now online! When a player is killed in the single player campaign, the demon that felled them is beefed up and transported to another player’s game to fight again! Take out an Empowered Demon and you’ll not only be rewarded with tons of health and ammo, but also bonus XP to progress in-game events! Toggle Empowered Demons ON/OFF in the Game tab of the Main Menu Options.

Note: It will take 24 hours after the release of this Update for Empowered Demons to appear in your Campaign.

Echelon Leveling is now available. Once you complete DOOM Level 250, you receive your first Echelon, unlocking a special insignia denoting your rank to other players. Each Echelon earned resets your DOOM Level to 1 and gives you another rank insignia. You keep all of your gear as you progress through new Echelons.

PRECIOUS METALS EVENT IS NOW LIVE featuring the incredible MC Pain Master Collection and so much more! For full details click here.

Favorite Code is now available. Players can now add friends to their Favorites using a Favorite Code in the Social Menu

Added Denuvo Anti-Cheat software required for playing BATTLEMODE on PC
  • Denuvo Anti-Cheat uses a kernel-mode driver
  • Use of the kernel-mode driver starts when the game launches and stops when the game stops for any reason
  • Denuvo Anti-Cheat does not take screenshots, scan your file system, or stream shellcode from the internet
  • Denuvo Anti-Cheat can be uninstalled at any time through the "Add or remove programs" dialog
    For more information, please see https://help.bethesda.net/ or refer to Denuvo's launch day blog here
Single Player Campaign Quality-of-Life Updates
  • Reduced damage taken while swimming
  • Added vertical Dash ability when in water
  • Moved the Rad Suit in Taras Nabad directly in-front of the water area so the player clearly sees it when entering the arena
  • Removed all difficulty damage scaling for both Water/Slime
  • Added Maykr Drone campaign tutorial during first encounter in Urdak
  • Added an option for Hold (Default) or Press functionality for Double Dash in the Game tab of the Main Menu Options. Hold allows the player to dash twice by holding the input. Press requires the player to press the input twice.
  • Increased the effectiveness of the Plasma Rifle Microwave Mod damage over time
BATTLEMODE Quality-of-Life Updates
  • BATTLEMODE Tutorials are now required for first-time players when entering the mode
  • Added functionality to take disciplinary action against players who exploit BATTLEMODE by prematurely exiting matches or are abusive on voice chat
  • New Indicator for Healing Demon Players New FX display under player headers in BATTLEMODE when they are actively healing. This is visible to all players.
  • New Messaging in BATTLEMODE has been added to improve the clarity of server and lobby states
Battlemode Balance Changes

MARAUDER
  • Removed the damage reduction when the wolf is summoned
  • Increased wolf-summoning cool down from 21 seconds to 24 seconds
Fixes for ALL Platforms
  • Fixed an issue so that now all customized character and weapon skins appear correctly all the time
  • Fixed an art issue with one of the bodies in Urdak causing it to display improperly
  • Fixed an issue which would cause the Slayer’s hand to become stuck in place when switching weapons while picking up the frag grenade
  • Fixed an issue where using the IDKFA cheat code in Mission Select could cause weapons mods to equip on top of each other
  • Fixed an issue which would cause the rocket launcher to be removed from the player’s arsenal when quitting the game immediately after completing the combat sequence where it’s acquired in Cultist Base
  • Fixed an issue in Exultia where progress could become blocked after dying or quitting immediately before the doors open to the Sentinel plaza
  • Fixed an issue in BATTLEMODE where Marauder skins would display incorrectly during animations outside of gameplay
  • Fixed an issue in BATTLEMODE where the end of match scoreboard inaccurately represented player scores during the match
  • Fixed a rare issue in BATTLEMODE on the Penance map that would cause black artifacts to obscure player vision
  • Fixed an issue which would cause Slayer Gate keys to disappear on first playthrough of a level after activating a cheat code
  • Fixed a rare crash for when demon players load into the Extraction map from a post-match lobby in BATTLEMODE
  • Fixed an issue in BATTLEMODE where BFG kills would fail to increment Weapons Expert
  • Fixed a rare crash in BATTLEMODE where a Slayer quitting could result in one or both Demon’s game crashing
  • Fixed an issue in BATTLEMODE in which players would sometimes spawn outside of the map at match start
  • Improved messaging system to provide more clarity on any online services issues players may be experiencing
  • Fixed a crash when loading into Mars Core directly from the Fortress of DOOM
  • Fixed an issue in which the default Slayer hands would appear when color variants of the classic DOOM Marine skin were equipped while using classic weapon pose
  • Fixed issue in which the Chromatic Aberration settings reset after quitting the game
  • The Barrel Blast challenge now increments correctly when killing demons by shooting barrels
  • The Blood Puncher challenge no longer increments past the goal limit of 20
  • Fixed issue in which the number of completed Milestones displayed was not accurate for some players
  • Fixed issue in which doors in the Fortress of DOOM were sometimes invisible
  • Fixed issue in which players could not complete Taras Nabad after fast traveling to the Slayer Gate and reloading that checkpoint
  • The Arc Complex Master Level summary screen now shows the correct XP gained
  • The flame VFX now show up correctly for the Demonic Slayer skin on climbable walls
  • Fixed issue in which power-ups were not working correctly during 4th round BATTLEMODE matches
  • Fixed an issue in which the demon summon icons would flash briefly for some users at the start of BATTLEMODE rounds
  • Fixed an issue in which the player would become locked in a melee animation when rapidly switching to Chainsaw/Crucible, immediately followed by a melee attack
  • Anti-cheat bans will be issued more aggressively starting with this Update
  • Players who are identified to be cheating will be notified that they are blocked from all multiplayer content
  • Fixed a crash on some older graphics cards while running in Fullscreen mode
  • Removed AMD HDR warning message on startup (AMD has since fixed the issue with their current release drivers)
  • Fixed an issue in which changing to Borderless Windowed mode, then alt-tabbing would sort the game behind other open windows
  • Fixed an issue that caused the Windows taskbar to display when alt-tabbing while in Borderless Windowed mode
  • Fixed an issue in which the Lost Souls from the Pain Elemental’s Soul Shield moved erratically with V-Sync disabled
Known Issues
  • Issue: Alt+Tabbing in Windowed mode then immediately using the left click will cause keyboard inputs to become unresponsive
    Resolution: Alt-tabbing in and out again typically resolves this issue
  • Issue: In BATTLEMODE when The Slayer is swapping Mods as the round ends, this may cause the mod to break at the start of the next round
    Resolution: Swap mods or weapons at the start of the next round to resolve
  • Issue: In BATTLEMODE, the Super Shotgun's Meat Hook mod may stop working if you Chainsaw a demon immediately after using it
    Resolution: Swap mods or weapons at the start of the next round to resolve
  • Issue: Low Health VFX may persist on the HUD when a demon player is resurrected by ally Demon Player
    Resolution: The resolution for this is coming in a future update
 

polonyc2

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Doom Eternal's first update includes Denuvo Anti-Cheat

Not to be confused with Denuvo Anti-Tamper, which is what we're usually referring to when we mention Denuvo, this is a new "anti-cheat solution" that Irdeto has been developing over the last three years, specifically to tackle cheating in multiplayer modes...when you start Doom Eternal for the first time, Denuvo Anti-Cheat will install a kernel-mode driver that starts when the game launches and stops whenever the game does

Apparently it avoids collecting "any personally identifiable information", and doesn't scan your files, take screenshots or stream shellcode...it does collect information on how your OS interacts with Doom, however, which it sends to Amazon servers...the anti-cheat can be removed directly from your ‘add or remove programs’ box in Windows, but that’ll prevent you from playing the newly-introduced Battlemode multiplayer

Publisher Bethesda says that you should be able to continue playing single-player without the anti-cheat software installed, though players have found that’s not the case...players on Linux have also reported that the anti-cheat driver has broken compatibility through Steam's Proton layer...

https://www.pcgamer.com/doom-eternals-first-update-includes-denuvo-anti-cheat/
 
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twonunpackmule

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J3RK

[H]F Junkie
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that's not how capitalism works. if anything charge more because of stay at home orders. that's how markets and capitalism actually work.
Gestures of good will are not how capitalism works period. :D Even the gestures that LOOK like them, are only a way to get more from the consumer at a later date.

Ok, I have seen some good will from the industry in the past, but it's not likely to come from anyone under the Zenimax corporation. ;)

In fact, id Software were some of the good guys before they went to Zenimax. (and still are as far as they're allowed) They'd release the source code to their previous engines, have lots of chats with the community, post their plan files, etc. They always pushed open standards (and still do actually to a degree). They never really gave away free content though with the exception of shareware levels.
 

polonyc2

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so this big Update 1 got overshadowed by the Denuvo controversy...anyone actually play after the update?...how are the new Empowered Demons?...how do you know when it's an empowered demon, does it look different?
 

J3RK

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so this big Update 1 got overshadowed by the Denuvo controversy...anyone actually play after the update?...how are the new Empowered Demons?...how do you know when it's an empowered demon, does it look different?
I haven't had a chance to try it yet. I've been planning to though. That is a very healthy update.
 

polonyc2

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I haven't had a chance to try it yet. I've been planning to though. That is a very healthy update.
I wonder if the controversy will get id to remove Denuvo and find some less invasive anti-cheating tool
 

polonyc2

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Doom Eternal removing Denuvo anti-cheat in next patch, reevaluating it's options with anti-cheat

Marty Stratton, Executive Producer of Doom Eternal:

Despite our best intentions, feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration. With that, we will be removing the anti-cheat technology from the game in our next PC update. As we examine any future of anti-cheat in DOOM Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed, as well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives – like ranked or competitive play – where demand for anti-cheat is far greater

www.reddit.com/r/Doom/comments/gnjlo7/latest_information_on_update_1_anticheat/
 

Blade-Runner

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Doom Eternal removing Denuvo anti-cheat in next patch, reevaluating it's options with anti-cheat

Marty Stratton, Executive Producer of Doom Eternal:

Despite our best intentions, feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration. With that, we will be removing the anti-cheat technology from the game in our next PC update. As we examine any future of anti-cheat in DOOM Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed, as well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives – like ranked or competitive play – where demand for anti-cheat is far greater

www.reddit.com/r/Doom/comments/gnjlo7/latest_information_on_update_1_anticheat/
Bitching, moaning, reviewing bombing and boycotting FTW!
 

noko

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Messages
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Cool! Was playing through it for the second time and got bored with it and moved to Control, now Control is on hold while playing Mafia II :D.
 

Armenius

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polonyc2

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Update 1.1 is now live. This patch removes Denuvo Anti-Cheat. If you already played with Update 1 and have DAC installed you can remove it through Apps & Features (Windows 10) or Add/Remove Programs (Windows 8.1 and earlier). The patch also addresses some performance degradation introduced with the original update.

https://slayersclub.bethesda.net/en...B/doom-eternal-update-1-1-pc-only-patch-notes
Steam auto-updated the previous patch with DAC but I never launched the game with it installed...I also don't see it in my Programs and Features list...so it only installs after you launch the game?
 

Armenius

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Steam auto-updated the previous patch with DAC but I never launched the game with it installed...I also don't see it in my Programs and Features list...so it only installs after you launch the game?
Yes, it will only install if you launched it after Update 1. If you did not launch the game then it should not be installed.
 

Armenius

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The 12 people who play Battlemode are saying that it now crashes when entering the multiplayer. Anyone of you here among the 12 people playing Battlemode and can confirm?
 
D

Deleted member 82943

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The 12 people who play Battlemode are saying that it now crashes when entering the multiplayer. Anyone of you here among the 12 people playing Battlemode and can confirm?
I’ll check this evening albeit I’m on Linux so this will be with proton.
 

polonyc2

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Armenius

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KillRoy X

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Well crap, count me in the camp for Doom 2016. Eternal started off ok, but a few hours, the increasing of jumping, double jumping, dash jump, just had to throw in the towel. Pretty bummed too because the visuals and performance of this game are stellar. I'm all for changing the game, but in my opinion this took it the wrong direction. Maybe next one.
 

Domingo

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Something about this game just doesn't work for me. I've started playing it on 3 different occasions and it just can't hold my attention. I just don't think it's fun. I can't pinpoint why, but I think I'm finally just going to uninstall it and leave it behind.
 
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Just bought this game on Steam during the sales, not too impressed by it. It's a shame because I enjoyed Doom 3 and Doom 2016 but there is something with the gameplay that doesn't seem to stick my interest.
 

noko

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I started playing the second time knowing the mechanics better and just eventually got utterly bored. Very hard initially and then it becomes repetitively easy, mindless platforming which on first go around was extremely difficult for me which made no sense why for the first 1/2 and on the 2nd time around stupidly easy with zero sense of accomplishment when traversing. Things throughout the game has that does not fit, make sense or more exact who the hell would do that stupid crap that way. Out of place, add on, stuck together levels. Well anyways it got better, once I got some experience but then it fell apart. I played Doom 2016 like 5 times, Doom 3 about 4 times. Doom Eternal? meh
 
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