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Eternal didn't deviate from the mechanics in 2016, though. It just expanded them.gamers are afraid of games that deviate from the previously established mechanics...they also hate a challenge...[H] is not what it used to be
Again, I just don't think it felt like a good shooter. I had way more fun with Ion Fury and have played through that numerous times now. Something about Eternal just felt off to me, and that's a big deal for a shooter. I think it says a lot that a $14 game like Ion Fury was generally far more enjoyable in my opinion compared to Eternal. IMO Ion Fury had better music, better level design, better pacing, better weapons, better enemy variety, and in some ways the graphics were more impressive given the level of detail on the old BUILD engine.gamers are afraid of games that deviate from the previously established mechanics...they also hate a challenge...[H] is not what it used to be
Again, I just don't think it felt like a good shooter. I had way more fun with Ion Fury and have played through that numerous times now. Something about Eternal just felt off to me, and that's a big deal for a shooter. I think it says a lot that a $14 game like Ion Fury was generally far more enjoyable in my opinion compared to Eternal. IMO Ion Fury had better music, better level design, better pacing, better weapons, better enemy variety, and in some ways the graphics were more impressive given the level of detail on the old BUILD engine.
Haven't tried either because I haven't had the time. I did pickup Wrath: Aeon of Ruin which is still under development, but it's pretty killer and is pretty close to the Quake 2/Hexen era of games.Have you tried DUSK or Amid Evil yet? I had a blast with Ion Fury too, and the other two are must-haves if you enjoy that old school feel IMO. Some of the level design in them is brilliant.
Considering how loved and successful the Soulsborne series is, I'd say this is definitely false.gamers hate a challenge...[H] is not what it used to be
This is why games don't use AI like FEAR did.gamers are afraid of games that deviate from the previously established mechanics...they also hate a challenge...[H] is not what it used to be
You do realize that according to from software, 85pct of players never even beat the first boss in dark souls 3 right?Considering how loved and successful the Soulsborne series is, I'd say this is definitely false.
You do realize that according to from software, 85pct of players never even beat the first boss in dark souls 3 right?
So it's the same as any other type of entertainment? We're no longer in the 90's, due to the vast amount of entertainment competition available nowadays almost ALL forms of entertainment (tv, movies, games, sports, streaming, etc) sees massive drop offs in viewer count during the first 10-20% of the final production. (obviously there's a sharper drop for difficult content like the Souls games)You do realize that according to from software, 85pct of players never even beat the first boss in dark souls 3 right?
Now that the game is no longer new and the "new hype" has worn off more and more people are posting exactly the same criticisms as other players did when the game was released without caring about being flamed by the fanboys. Here's a summary since you keep ignoring the valid points in this thread:
Now that the game is no longer new and the "new hype" has worn off more and more people are posting exactly the same criticisms as other players did when the game was released without caring about being flamed by the fanboys. Here's a summary since you keep ignoring the valid points in this thread:
It's more about expectations, when someone starts up a game of a specific genre or franchise, they put themselves in a specific mood to enjoy it as much as they could. So someone starting up a new Doom game puts themselves in the mood for some mindless fun FPS action, but then in this game they find themselves playing a glass cannon, fighting bullet sponges, having low ammo capacity, barely able to take damage while having to forage for ammo/health like a survival game while dodging ground effects like an isometric ARPG. Expectations destroyed and fun goes out the window.
Players didn't sign up for a survival game, they signed up to shoot shoot bang bang, with the occasional horror elements, as the franchise has been for the past 25 years.
Correct, however if there are too many new mechanics, say 10 - there will be players who can get used to maybe 7-8 of them, but not the last 1-2, then just quit the game. I hated the ground effects the most while I could tolerate most of the other changes. Killing some enemies (like the Mancubus iirc) would spawn high damage ground effects which suck for a first person camera game.you get used to the new mechanics in no time
Are they still releasing an RTX/DLSS patch for this at some point? I'm currently replaying through Doom 2016 again and would like to jump to this afterwards, but I wanted to wait until it was patched if it's still going to be. I'm guessing they're waiting for next gen consoles to debut it at this point, but I wish they would just say that instead of radio silence about it.
Hmm, this just went on sale on Steam for $30, which I think it was just at that price for the summer sale too. Still not sure if I'll wait for the RTX patch now, but I'm betting it'll be on sale for this price or less by the time it does get patched.
I keep hearing that if I don’t like this game the deficiencies are my own. I keep hearing “once you get the hang of the game loop” blah blah blah. Umm... I’m just not into this “game loop”. Period. I can do it, but I find no joy in it. I’m not going to cry about it. Many people didn’t like Doom 3 and I absolutely love it. I also love 2016. I’ve come to the conclusion that as big a fan of Doom as I am, I don’t have to like everything with the name.
I keep hearing that if I don’t like this game the deficiencies are my own. I keep hearing “once you get the hang of the game loop” blah blah blah. Umm... I’m just not into this “game loop”. Period. I can do it, but I find no joy in it. I’m not going to cry about it. Many people didn’t like Doom 3 and I absolutely love it. I also love 2016. I’ve come to the conclusion that as big a fan of Doom as I am, I don’t have to like everything with the name.
you need to turn in your id Software fanboy card![]()
You NEED to check out Dusk if you haven’t already. It’s friggin’ great. Very creepy old-school style shooter and has some really impressive levels. I know you’ve talked about being really intrigued by the weird, huge machinery in Doom and other iD games...well, in one level in Dusk you’re trying to navigate through a huge, sinister meat grinder. And the soundtrack is pretty amazing as well. I felt that draw and excitement to keep firing the game up until I finished it, and that’s somewhat rare for me these days.
It's on my list. I like Amid Evil quite a bit. I'm sure I'll like Dusk. I actually love simple Quake/Quake 2/Q3A style play. I also like things with a lot more complexity like the System Shocks for example, so anything in between is typically spot-on for me. Doom 3, Prey, Dishonored come to mind.
Doom Eternal is actually great on so many levels. I just don't like being locked into the specific "loop" they chose to force on players now. I like a bit more choice in weaponry and approach to each battle. It's still a great game.
Cool. I sort of thought that Amid Evil had some Heretic/Hexen influences, while Dusk took touches from Doom/Blood/Quake. Amid Evil had some really great level design too, though I loved the dark and (at times VERY) unsettling mood of Dusk. Both are great games though, and a worthy addition to any old-school shooter fan's library.
I too think that there are a lot of great things about Doom Eternal, but it's a definite change and I can see why people are polarized on it. Some people likely would have complained if it was just Doom 2016 with different levels, also. For that reason I think it would have been cool if they made Eternal more like the last one (maybe with some minor gameplay tweaks if needed) and then simply added something like an arcade mode that forced the faster pace and the necessity to use the chainsaw/flame belch/etc. That wouldn't have gotten rid of the jumping sections (which I personally haven't minded too much even if it's not very Doom-y), but the core game would have been closer to what a lot of people wanted and the new gameplay style wouldn't have been forced on everyone. Hell, I'm with you...if they'd made Doom Eternal an ultra modern sequel in the same style and vein of Doom 3, I'd have been ecstatic. But I loved 2016 also, so the fact that Eternal is closer to it is fine too.
Personally I can't wait for the next one. It could be a real opportunity for the Doom franchise to go back to its roots rather than trying to evolve.
Doom Eternal is actually great on so many levels. I just don't like being locked into the specific "loop" they chose to force on players now. I like a bit more choice in weaponry and approach to each battle. It's still a great game.
This is quite a reductive statement. If your game series belongs to 'genre A', but you heavy-handedly put elements from 'genre B' into its core game loop in the latest release, then people are going to compare your game to both genres, A and B. And now there will be a much larger library of games and game mechanics that will be compared to your game.saying that the gameplay loop, new mechanics are not good is pretty much saying that they find the game too hard
This is quite a reductive statement. If your game series belongs to 'genre A', but you heavy-handedly put elements from 'genre B' into its core game loop in the latest release, then people are going to compare your game to both genres, A and B. And now there will be a much larger library of games and game mechanics that will be compared to your game.
Doom 2016 was so well received the core game loop of its sequel should have been left alone. I like that the devs wanted to experiment with survival mechanics, but it should have been in another separate "Survival" game mode selectable from the menu on new game start, exactly the way other developers do it.