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Their biggest mistake was outsourcing the multiplayer to a team that worked on Halo. GTFO with your Halo-style gameplay in my Doom. Hopefully they develop it in-house this time and give us classic, over-the-top, git gud gameplay.Cool. Waiting with baited breath. However ...
Most favorite SP game in recent years = Doom 2016
Least favorite MP game in recent years = Doom 2016
Other random thoughts ...
- game is amazing in Vulkan. Sure hope that returns.
- arcade mode and rune trials added much re-playability. Kept me coming back to try and best myself.
- first game in some time where I did not feel compelled to turn in-game music off. In fact, sought out a high bit rate version of the soundtrack so my neighbors could enjoy the sub-sonics too.
- MP was a major disappointment. Almost felt like a different game. For one, everything is over balanced. In my mind they missed a golden opportunity for a multi gun toting overkill frag fest the likes of which we have not seen since Unreal Tournament. Build it id and Bethesda, and I will come.
Dragons? Get out! Go play Skyrim.I am excited to kill some cyber daemons and hopefully, we might see some aerial creatures. DO we be having a chance to Kill dragons?
My thoughts, summed up:
View attachment 80392
Really surprised to see another one so soon after the last one. I hope it's at least as good as Doom 2016!
I am excited to kill some cyber daemons and hopefully, we might see some aerial creatures. DO we be having a chance to Kill dragons?
Why not dragon or gargoyles. If you remember in last Doom game the one that was released in 2003 in the ending just before credits I remember a dragon with a human skull and thought of Killing it in next game but ironically game got reset in 2016.that would be cool to have some winged bat creature and/or other enemies that fly...fits in with the Hell theme as well...that teaser trailer showed some Kraken type of creature so hopefully they have some interesting new enemy types this game
That was the Maledict, which is what Dr. Betruger became, and you do kill it in Doom 3 Resurrection of Evil.Why not dragon or gargoyles. If you remember in last Doom game the one that was released in 2003 in the ending just before credits I remember a dragon with a human skull and thought of Killing it in next game but ironically game got reset in 2016.
Maledict was a wyvern, not a dragon.Why not dragon or gargoyles. If you remember in last Doom game the one that was released in 2003 in the ending just before credits I remember a dragon with a human skull and thought of Killing it in next game but ironically game got reset in 2016.
I don't see this coming out until at least 2020, but I'm hyped nonetheless. Seems like it follows the original 'Doom 2: Hell on Earth' story also, which looks epic. Let's hope the SP gets the same love the reboot did, and MP learns from its failures.
That said, all I really care about is that they nail the SP like before. That'll make me happy.
I am with you on that, SP is paramount. I played a fair amount of Doom's MP, and despite my reaction time being old and slow compared to my "glory days", I enjoyed it. It certainly got better with time.
Now having said that, I have played the SP at least 6 times, and still enjoy firing it back up when there is a lull between games. There is something so fun about this game's SP that it doesn't get old for me. I too am hoping they can recreate that feeling in the sequel.
I play it the same way, in between other things. Actaully I do that with all id games. I play Doom 3, Quake IV, RAGE, and Doom 2016 when I don't have something else I want to play. Occasionally the older ones too, but those are the ones I play most often. I like The New Order and The Old Blood too, but then I get sucked back into the story and keep playing.![]()
Don't even get me started on the new Wolfenstein games. I've played those repeatedly as well, at least the first game + DLC. Wasn't as taken with New Colossus, but still enjoyed it. Can't say I've played any of the older ID games (apart from RAGE) in a long time, but Rage 2 has me interested as well. Kind of back burner compared to the likes of Division 2 and Cyberpunk for me, but on my list all the same.
Same here. Play 2016 on Nightmare difficulty. Tried Ultra but it got old starting back from the very beginning every time I got killed.Definitely gonna play this one in the SECOND from the hardest difficulty...
Do you ever play in Arcade mode? That is probably my favorite. Work my way through a level in regular mode, then go back later in Arcade and find different ways to do things and change up enemy kill orders to maximize points.I am with you on that, SP is paramount. I played a fair amount of Doom's MP, and despite my reaction time being old and slow compared to my "glory days", I enjoyed it. It certainly got better with time.
Now having said that, I have played the SP at least 6 times, and still enjoy firing it back up when there is a lull between games. There is something so fun about this game's SP that it doesn't get old for me. I too am hoping they can recreate that feeling in the sequel.
Same here. Play 2016 on Nightmare difficulty. Tried Ultra but it got old starting back from the very beginning every time I got killed.
I didn't play resurrection of evil I thought it was a dragon anyways I will reinstall the game and play it again.That was the Maledict, which is what Dr. Betruger became, and you do kill it in Doom 3 Resurrection of Evil.
No dragons, or gargoyles. I don’t want to rip and tear fancy rainspouts.
You're a knockoff.IS that NIN music or just a knockoff?
So was I. And I was also a big fan of Nine Inch Nails at the time, so I was as giddy about that soundtrack as I am about the new Doom soundtrack. He obviously draws inspiration from NIN and the industrial/industrial metal genre in general.Well he was about 12 years old when Quake came out.
Well he was about 12 years old when Quake came out.
Full gameplay reveal during a live stream Friday, August 10.
Yes, Quakecon starts on the 9th, and they promised the reveal would happen during this time at E3.Nice! That's blocked for me at work, is that during QuakeCon? Seems about right.
Can't wait to see it! id can just keep making Doom, Quake, and RAGE variants for the rest of my life, and I'll keep coming back every time.I'm not usually a total fanboy sucker for any particular studio, but in their case... I'm... a total fanboy sucker.
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Yes, Quakecon starts on the 9th, and they promised the reveal would happen during this time at E3.
Blocked for me, too. Just copied the link. Usually I'd just post the archive, but it seems the network admin at work found out about it. Anonymizers are the bane of tracking software.
exactly what I thought tooHe obviously draws inspiration from NIN and the industrial/industrial metal genre in general.
Full gameplay reveal during a live stream Friday, August 10