THE TRUTH IS OUT THEREhttps://www.shacknews.com/article/7...why-swtors-hi-res-textures-vanished-at-launch
Or it could just be a legitimate bug/mistake as has been shown to occur before, Mulder
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THE TRUTH IS OUT THEREhttps://www.shacknews.com/article/7...why-swtors-hi-res-textures-vanished-at-launch
Or it could just be a legitimate bug/mistake as has been shown to occur before, Mulder
View attachment 827940
doesn't seem to beTHE TRUTH IS OUT THERE
He specifically mentioned that for game play. For broadcast style close ups, he implied it did.In the same video not even a minute later he literally says it is not quite transformative enough in NBA. I still think Nvidia could have chosen a better game to showcase DLSS5 where the difference is much greater, but if no other game was ready for release then I guess they had no choice but go with what was ready for launch.
Ok so I got DLSS5 setup in Control Resonant. So unlike the UE5 games, this game with DLSS5 actually looks fine even if DLSS is used instead of DLAA before the NR step, maybe it's because this game has proper path tracing along with RR 4.5 while Stalker 2 and Dawnwalker do not? I believe those two games are software lumen only and no RR support so maybe that's why using upscaling doesn't play very nicely with DLSS5 but I could be wrong.
Anyways, with full path tracing + DLAA + no DLSS5 at 1440p I can get about 70fps, turning on DLSS5 drops me below 60 but then using DLSS Quality I then get the same frame rate as path tracing + DLAA + no DLSS5. Kick on 2x FG and I'm at about 130fps, and since image quality doesn't take a significant hit this time around I've decided this is how I'll play the game (Path Tracing + DLSS Quality + DLSS5 + 2x FG). The DLSS5 upgrade definitely feels less significant in this game which is not what I was expecting since I thought giving it a path traced image is supposed to yield even more of an uplift as opposed to just pure raster. Here's a quick look:
View: https://youtu.be/SUAqLaXK-g8
That's its real issue at this point. nVidia is working on it, we'll see what they are able to do. If they can get it integrated with the upscaler it may become a lot more useful.It think we need to get performance at a more acceptable level. Ray Tracing is already a huge performance hit, and this on top of that makes it a luxury feature only for those who want to spend 5K on a video card...
Unustified entitlement these days.It think we need to get performance at a more acceptable level. Ray Tracing is already a huge performance hit, and this on top of that makes it a luxury feature only for those who want to spend 5K on a video card...
That's its real issue at this point. nVidia is working on it, we'll see what they are able to do. If they can get it integrated with the upscaler it may become a lot more useful.
looks goodBut that's how you have to use filters! The only option is turned all the way up. Here's my Satisfactory running with HDR, I put on the brightness adjustment and turned it up to max, because that is how it was meant to be used, right?
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Your posts indicates your are blinded by bias, so your opnion holds very little value in regards to neural renderinglooks good
yes making it work on NVFP4 instead of 8 bbits and at some sort of not on fhe full final resolution could help quite a bit.It think we need to get performance at a more acceptable level. Ray Tracing is already a huge performance hit, and this on top of that makes it a luxury feature only for those who want to spend 5K on a video card...
Unustified entitlement these days.
People want their entry level GPU to do max settng with PT @ 4K and cannot lower settings to macth their hardware oh not it must be "bad optimization".
No GPU could run Doom3 at maxium settings at a high resolution monitor on release.
Neither couldCrysis.
Or the Witcher 3.
But now we have generation entitlement crying all the time.