THE TRUTH IS OUT THEREhttps://www.shacknews.com/article/7...why-swtors-hi-res-textures-vanished-at-launch
Or it could just be a legitimate bug/mistake as has been shown to occur before, Mulder
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THE TRUTH IS OUT THEREhttps://www.shacknews.com/article/7...why-swtors-hi-res-textures-vanished-at-launch
Or it could just be a legitimate bug/mistake as has been shown to occur before, Mulder
View attachment 827940
doesn't seem to beTHE TRUTH IS OUT THERE
He specifically mentioned that for game play. For broadcast style close ups, he implied it did.In the same video not even a minute later he literally says it is not quite transformative enough in NBA. I still think Nvidia could have chosen a better game to showcase DLSS5 where the difference is much greater, but if no other game was ready for release then I guess they had no choice but go with what was ready for launch.
Ok so I got DLSS5 setup in Control Resonant. So unlike the UE5 games, this game with DLSS5 actually looks fine even if DLSS is used instead of DLAA before the NR step, maybe it's because this game has proper path tracing along with RR 4.5 while Stalker 2 and Dawnwalker do not? I believe those two games are software lumen only and no RR support so maybe that's why using upscaling doesn't play very nicely with DLSS5 but I could be wrong.
Anyways, with full path tracing + DLAA + no DLSS5 at 1440p I can get about 70fps, turning on DLSS5 drops me below 60 but then using DLSS Quality I then get the same frame rate as path tracing + DLAA + no DLSS5. Kick on 2x FG and I'm at about 130fps, and since image quality doesn't take a significant hit this time around I've decided this is how I'll play the game (Path Tracing + DLSS Quality + DLSS5 + 2x FG). The DLSS5 upgrade definitely feels less significant in this game which is not what I was expecting since I thought giving it a path traced image is supposed to yield even more of an uplift as opposed to just pure raster. Here's a quick look:
View: https://youtu.be/SUAqLaXK-g8
That's its real issue at this point. nVidia is working on it, we'll see what they are able to do. If they can get it integrated with the upscaler it may become a lot more useful.It think we need to get performance at a more acceptable level. Ray Tracing is already a huge performance hit, and this on top of that makes it a luxury feature only for those who want to spend 5K on a video card...
Unustified entitlement these days.It think we need to get performance at a more acceptable level. Ray Tracing is already a huge performance hit, and this on top of that makes it a luxury feature only for those who want to spend 5K on a video card...
That's its real issue at this point. nVidia is working on it, we'll see what they are able to do. If they can get it integrated with the upscaler it may become a lot more useful.
looks goodBut that's how you have to use filters! The only option is turned all the way up. Here's my Satisfactory running with HDR, I put on the brightness adjustment and turned it up to max, because that is how it was meant to be used, right?
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Your posts indicates your are blinded by bias, so your opnion holds very little value in regards to neural renderinglooks good
yes making it work on NVFP4 instead of 8 bbits and at some sort of not on fhe full final resolution could help quite a bit.It think we need to get performance at a more acceptable level. Ray Tracing is already a huge performance hit, and this on top of that makes it a luxury feature only for those who want to spend 5K on a video card...
Unustified entitlement these days.
People want their entry level GPU to do max settng with PT @ 4K and cannot lower settings to macth their hardware oh not it must be "bad optimization".
No GPU could run Doom3 at maxium settings at a high resolution monitor on release.
Neither couldCrysis.
Or the Witcher 3.
But now we have generation entitlement crying all the time.
Yep, you see the consequences of it in games now. Max settings in most games target 60 fps for mid range hardware. And if it isn't people cry that it's "unoptimized".
People praise the new Doom games for being optimized, and they are. The graphics are good for the performance, but it is just that. You remove "for the perofrmance" and the graphics are unimpressive. Things games did a decade ago, ray tracing so scaled back you're not even sure they're using it. A far cry from the brand new next gen real time lighting tech Doom 3 had at the time, along with max settings texture detail that extended beyond top end GPU memory limits.
60 FPS was good back when we only had 60 Hz monitors. That time has passed, people are aware of 120 FPS+ now.Yep, you see the consequences of it in games now. Max settings in most games target 60 fps for mid range hardware. And if it isn't people cry that it's "unoptimized".
Or sometime they hide the highest setting and call them unobtanium or wait to release them post launch as many publication will only benchmark the highest setting and for some reason many give importance to those, having some FOMO the moment they do not play at max setting, regardless of what the game actually look like at medium/high.Yep, you see the consequences of it in games now. Max settings in most games target 60 fps for mid range hardware. And if it isn't people cry that it's "unoptimized".
that seem a bit of an exageration (of a product of so much of the influencer running 4k monitors to play games).A feature that's only feasible if you have a $5,000+ GPU is not a well-conceived feature.
Or better image quality at same or better performance, there an array of possiblity with DLSS, better performance at the cost of lesser image quality being just one of them.DLSS and FG were pretty huge because they allowed for better performance than native and good image quality.
many publication will only benchmark the highest setting and for some reason many give importance to those
I meant that type, when it is not an hardware review but more a game performance review:it's fine for benchmarking - you're supposed to find the max capabilities of the hardware - you can't do that if you still give the hardware room to breathe - you have to find its limits by going beyond
I meant that type, when it is not an hardware review but more a game performance review:
https://www.techpowerup.com/review/silent-hill-townfall-performance-benchmark/5.html
they do change resolution for some reason, but not the settings, only ultra and they are not alone (https://www.dsogaming.com/pc-perfor...-townfall-benchmarks-pc-performance-analysis/)
So I could imagine why some studio decide to hide for the futur settings to not be the metric people see a bit everywhere before buying the game or not