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Dishonored

In playing the game I am coming to believe it may be possible to play with barely knocking out any of the guards. there are lots of paths to all the objectives, most can be completely avoided
 
Is this game really finicky about the Ghost requirement? I was sure I got through the jail without anyone seeing me but it took a few tries. I decided to knock out quite a few people to ensure I wasn't seen, particularly when I had to blow the door, and I managed to get out without being seen.

Also, if you screw with the shadows settings in the DishonoredEngine.ini file, for me at least, it caused the game to run a little rough. FRAPS still showed that I was getting 60FPS but the game looked like it was losing frames; shadows looked nice, though. Reverted the ini file and the game ran fine. Disabling the intro movies actually works via that ini.

I used this to play with the AA settings but my GTX480 would dip below 60FPS with the 4X settings so I dropped it to 2X and it was fine. Judging from the quality, the game uses 2X MSAA natively. 4X MSAA really got rid of the ugliness, though.
 
Is this game really finicky about the Ghost requirement?

In my experience, only in spots. I had a big problem with "House of Pleasure" which I had to replay not once, but twice. This particular mission actually starts at the safe house where you have to take out two Weepers in the sewers, and it looks like being seen by those counts. Can't be sure, but that's my suspicion. What that means though is that 'Restart mission' doesn't work, because that takes you directly into the main map! So if you fail and restart, you will restarted with the 'failed' flag set. VERY insidious if that's the case.

Other than that, I think the game is pretty lenient, I've ghosted all levels so far (through Lady Boyle) without any trouble EXCEPT with Weepers. At one point on that map you "have" to bypass a house full of them to get to a bone charm, and I was detected by one on a floor directly below me when I was walking. Fortunately, I noticed and could reload.

Stay vigilant around Weepers and you should be ok.
 
I used this to play with the AA settings but my GTX480 would dip below 60FPS with the 4X settings so I dropped it to 2X and it was fine. Judging from the quality, the game uses 2X MSAA natively. 4X MSAA really got rid of the ugliness, though.

I'm going to try that but we can only do so much. The game desperately needs a Skyrim style high rez texture pack to put it over the top.
 
This game is friggen amazing, I love the play style, I love the way it's structured, also the story-line wasn't too bad, 'cept it could have been better.
 
as far as the Ghost requirement...I finished the game and ended up killing around 10 total enemies (none of the major targets)...I tried Ghost-ing every level but it became a chore having to quit and reload every time...does killing those dogs ruin the Ghost play?...what about the weepers and rats?
 
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Rats - very low chance
Dogs - ruin it
Weepers - civilians, so yes

I'm on misson 5 of 9 now, no deaths, gonna keep trying!!

edit - also cannot be done from missions select, must be a full play through... learned THAT one the hard way!
 
This game is friggen amazing, I love the play style, I love the way it's structured, also the story-line wasn't too bad, 'cept it could have been better.

By doing....what? It's easy to say it, now explain how it could be better.
 
LOL, it's just a drive by comment man, not a federal case.

Well no, I mean. I see it all the time. I'm generally curious to what could be made better. I've got very little I'd change about the the game, but none of it includes the story. I was thinking more along the line of a few bugs etc. I'd just like to know what others consider needs changing, if anything. :)
 
Well no, I mean. I see it all the time. I'm generally curious to what could be made better. I've got very little I'd change about the the game, but none of it includes the story. I was thinking more along the line of a few bugs etc. I'd just like to know what others consider needs changing, if anything. :)

I'm just messin' with ya. :p Me, too.

What few complaints I might have about this game are just minor quibbles, really, so I'd be interested to hear from the folks who suggest needed improvement and what they have in mind as well. :)

Story I was very satisfied with.
 
I'm just messin' with ya. :p Me, too.

What few complaints I might have about this game are just minor quibbles, really, so I'd be interested to hear from the folks who suggest needed improvement and what they have in mind as well. :)

Story I was very satisfied with.

I had to go in really early today, and I'm staying all day as well. Don't mess with me!! :mad:

... :cool: what's up other than that?
 
I had to go in really early today, and I'm staying all day as well. Don't mess with me!! :mad:

You have my utmost pity, believe me. :)


... :cool: what's up other than that?

Really starting to feel that Hitman craving kick up. ;)


Going to be interesting to see what...if any...kind of DLC or other support Dishonored gets. There's definitely some potential here even if they used a different character for different situations.
 
You have my utmost pity, believe me. :)




Really starting to feel that Hitman craving kick up. ;)


Going to be interesting to see what...if any...kind of DLC or other support Dishonored gets. There's definitely some potential here even if they used a different character for different situations.

I'd be all over some DLC, think we'll get some soon?
 
Well I finsihed it. Didn't take too long. I wouldn't say more than 15 hours. I didn't like the ending/
When I was making my way through the light house, I found a lot of elixir and health along with rods and pistols. Yet when saving emily, all I needed to do was blink and catch her.

Other than that I thought the game was great. Waiting for some DLC
 
Well I finsihed it. Didn't take too long. I wouldn't say more than 15 hours. I didn't like the ending/
When I was making my way through the light house, I found a lot of elixir and health along with rods and pistols. Yet when saving emily, all I needed to do was blink and catch her.

Other than that I thought the game was great. Waiting for some DLC

Blink, catch? What did I miss. All I did was kill Havelock and then open the door where Emily was.
 
I don't consider weepers as civilians...they've transformed into zombies so they should be considered enemies...civilians are the NPC's who are friendly to you

Im pretty sure if you kill a weeper the game counts it as a civilian, though.


I also got the clean hands and ghost achivements last night! That was a beast of an achivement, especially mission 6 (I think it is.)
 
Blink, catch? What did I miss. All I did was kill Havelock and then open the door where Emily was.

Interesting. Alternate endings? I had to climb all the way to the top of the light house. When I opened the door, he had Emily at the edge threatening to jump. I just had to blink and hit F to "catch her." Roll credits.
 
Interesting. Alternate endings? I had to climb all the way to the top of the light house. When I opened the door, he had Emily at the edge threatening to jump. I just had to blink and hit F to "catch her." Roll credits.

Ah, that must be part of the different endings. I heard you get different endings based on how you played the game, your chaos levels and what not.


Spoiler about my ending, don't read if you want to replay with different Chaos levels.

In my game when I got to the top of the tower Havelock was there quite drug and the other two, Pendleton and Overseer Martin seemed to be dead in chairs around a table. Probably poisoned by Havelock.
 
Ah, that must be part of the different endings. I heard you get different endings based on how you played the game, your chaos levels and what not.


Spoiler about my ending, don't read if you want to replay with different Chaos levels.

In my game when I got to the top of the tower Havelock was there quite drug and the other two, Pendleton and Overseer Martin seemed to be dead in chairs around a table. Probably poisoned by Havelock.

What chaos level did you play? Mine was high.

The bad thing about email alerts with subscribed threads...spoiler tags don't work. :)
I killed Pendleton on the stairs on the way to the lighthouse elevator. Overseer Martin was on the other side of the map, I didn't kill him.
 
What chaos level did you play? Mine was high.

The bad thing about email alerts with subscribed threads...spoiler tags don't work. :)
I killed Pendleton on the stairs on the way to the lighthouse elevator. Overseer Martin was on the other side of the map, I didn't kill him.

I must've had a pretty low chaos level as I think my ending was pretty good. I didn't kill people unless I had to. I wasn't all about reloading and trying to make it perfect.
 
The high chaos is one where you blink to save emily. Low chaos you only open a door to save her. Additionally, In high chaos the last island missions is at night and has more patrols. Emily, in the mission your are poisoned, says disturbing things when you talk to her too. In low chaos, it's all rainbows and butterflies. Even affecting the pictures that emily draws.
 
Bethesda has announced Dishonored DLC

Dishonored: Dunwall City Trials releases in December for 400 Microsoft Points simultaneously on PC, PlayStation 3 and Xbox 360...it includes 10 challenge maps each with 10 distinct trials designed to test your combat, stealth and mobility skills...these trials include an arena battle against waves of enemy AI, drop assassinations and a race against the clock. There are new achievements and trophies and a global online leaderboard

the second and third add-ons will launch in 2013 and each features a story-driven campaign...Daud, the leader of a group of supernatural assassins known as 'The Whalers', is at the centre of the second DLC, due early spring 2013...

http://www.eurogamer.net/articles/2012-10-25-first-dishonored-dlc-has-a-wave-based-arena-battle
 
Bethesda has announced Dishonored DLC

Dishonored: Dunwall City Trials releases in December for 400 Microsoft Points simultaneously on PC, PlayStation 3 and Xbox 360...it includes 10 challenge maps each with 10 distinct trials designed to test your combat, stealth and mobility skills...these trials include an arena battle against waves of enemy AI, drop assassinations and a race against the clock. There are new achievements and trophies and a global online leaderboard

the second and third add-ons will launch in 2013 and each features a story-driven campaign...Daud, the leader of a group of supernatural assassins known as 'The Whalers', is at the centre of the second DLC, due early spring 2013...

http://www.eurogamer.net/articles/2012-10-25-first-dishonored-dlc-has-a-wave-based-arena-battle

Excellent.
 
Just rented this at the library for the week.

The game is different than I was expecting. I was expecting more of an open world game and it turned out to be based set around missions. It's still fairly good, but probably glad I didn't pay $60 on release. Honestly though, it's just a combination of whats been done this generation in a new shell. Nothing ground breaking and innovative.
 
Accidentally caught this little accident on FRAPS while I was trying to record something else. I didn't know that when I heard
she'd could live out the rest of her life until she's old and gray,
she'd be doing it as a quadriplegic. :(

Kinda spoilerish if you haven't done the party.
http://www.youtube.com/watch?v=VxqBuOcwLGA


Also the AI amazes me. OH FUCK WITCHCRAFT... but meh whatever seems legit. That was supposed to be a
pistol duel
. Again, a bit spoilerish for the party mission.
http://www.youtube.com/watch?v=WY8m1I3HTZY&feature=plcp
 
Bethesda has announced Dishonored DLC

Dishonored: Dunwall City Trials releases in December for 400 Microsoft Points simultaneously on PC, PlayStation 3 and Xbox 360...it includes 10 challenge maps each with 10 distinct trials designed to test your combat, stealth and mobility skills...these trials include an arena battle against waves of enemy AI, drop assassinations and a race against the clock. There are new achievements and trophies and a global online leaderboard

the second and third add-ons will launch in 2013 and each features a story-driven campaign...Daud, the leader of a group of supernatural assassins known as 'The Whalers', is at the centre of the second DLC, due early spring 2013...

http://www.eurogamer.net/articles/2012-10-25-first-dishonored-dlc-has-a-wave-based-arena-battle

Holiday Money Grab for content that is included in most games at release. Going to demo this game and see if its worth buying.
 
So I've finally starting playing Dishonored, and it's a great game so far.

Question about the first real assassination mission, where it's raining... is there a bug with the rain effect? Like I can hear the rain and I get the little droplets on my "mask" but I can't actually see any falling rain. In a couple of spots of the map I could see it for like 2 seconds but then it disappears. Did anyone else run into this?
 
I love this game at the moment, as much for the atmosphere as for the gameplay. It's a great setting, kind of reminds me of New Crobuzon in a China Mieville story, though I haven't read those books for a while so perhaps my memory is fading.
 
I loaded this from Steam last night.....used my son's account as he had already played through.

I found it to be graphically weak and in Surround the FOV is so compressed I felt like I had tunnel vision.
I also found the mechanics to be clunky and the character to be uncharacteristically slow.

Unless you can correct the FOV greater than 85 I find this to be a real disappointment.
 
I loaded this from Steam last night.....used my son's account as he had already played through.

I found it to be graphically weak and in Surround the FOV is so compressed I felt like I had tunnel vision.
I also found the mechanics to be clunky and the character to be uncharacteristically slow.

Unless you can correct the FOV greater than 85 I find this to be a real disappointment.
It was definitely built to run on consoles but of course that can be fixed by externally applying MSAA and messing with the INI file. I think you can adjust the FOV from the INI as well.

I've blown out most I remember from this game after playing Borderlands 2 but I think you can increase the character's speed through bone charms or leveling (can't remember). You'll use the Blink (teleport) ability to get around faster sometimes.
 
It was definitely built to run on consoles but of course that can be fixed by externally applying MSAA and messing with the INI file. I think you can adjust the FOV from the INI as well.

I've blown out most I remember from this game after playing Borderlands 2 but I think you can increase the character's speed through bone charms or leveling (can't remember). You'll use the Blink (teleport) ability to get around faster sometimes.

thanks.:D

If I recall this is an Unreal Engine game, so you are correct, I should be able to do some .ini tweaks, but I really have to be honest I wasn't overly impressed with what I experienced in the 2 hours I spent with the game.
 
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