RNG is messing with me... played for 2h30 last night doing T3 without a death....
1 Legend...stupid Sky Splitter
Still only one good legend found in a weekand it was the only upgrade in my gears
These Legendaries are definitely interesting, i found a chest that reduces resource cost on fire skills considerably and increases its damage with 300 str 300 vit.
Note that most melee skills have an element attached to them now.
Very cool. That's how they should have been from the start. Build changing. You get a new legendary and it makes you want to pair it with the right moves to maximize effectiveness.
Can't wait to dive into this one a bit! (damn real life)
There is currently a bug with two-handed Legendary weapons sometimes rolling their minimum and maximum damage as if it was a one-handed weapon.
Wow the loot still sucks now, killing elites and getting one shitty rare is a damn joke and the few legendaries that has dropped so far hasnt been anything special... and now that they soon remove AH for good it will be hard to get decent gear with all the leftover gold u have... and crafting sucks ass too spent way to much on that only good a good set of bracers.
Wow the loot still sucks now, killing elites and getting one shitty rare is a damn joke and the few legendaries that has dropped so far hasnt been anything special... and now that they soon remove AH for good it will be hard to get decent gear with all the leftover gold u have... and crafting sucks ass too spent way to much on that only good a good set of bracers.
I have made about 100 million in the auction house selling trash for like 5 million each....Why are people buying items right now? Do they really not know know that RoS is just around the corner and a ladder is likely coming as well.
Though I do understand spending some gold on Magic Find Items as they are now useful.
MF does work now?
I was thinking they removed all this MF crap and it was only relative to the Torment level since they removed the NV.
Guess I should play my sorc with her depth diggers and witching hour, both with MF then![]()
Is there ever going to be ladder seasons again? Or is that just a pipe dream of mine and no one cares?
I dunno... I am getting amazing loot left and right.. but I will say I didn't get a legendary item for killing Belial (hell difficulty) which was surprising. I felt a bit let down by that.
It's the last hurrah for the auction house and I haven't seen it this busy since launch. People are buying damn near anything. I can't understand why, but whatever, sell, sell, sell! I've never had so much gold.
It looks like recipe books only drop if you can learn the recipe. I've found two copies of the 6-slot pants, they sell for millions. And it can drop again since I never learned it. Crazy.
It's nice they added the "highest usable" to the crafting menu.
Am i missing something or is there no way to see your current damage range?
I'm curios because I can't figure out how the game treats dual wielding. I see that it makes your attack speed go up, but i'm unable to see the affect on my damage range. Kinda silly to have this huge page of stats and not include the damage range. I guess i could do the math and divide my dps by my attack speed, but that'd only give me the average.
Anyone know this bit? IMO "DPS" is an insufficient metric to really determine how you want to gear based on the moves you're using. Meteor, for instance, you'd want to have high top end instead of attack speed to maximize dps.
Or, do moves simply look at whatever your dps number is and use that, disregarding your damage range?
DPS is perfect metric as long as you understand what Damage Per Second means. Divide DPS by attacks per second and you'll get your per hit DPS.
You want High DPS and Attack speed for attacks that have triggers like life steal, stun, resource gain, or SparkFlint.
High Damage per attack is what you want for High resource bomb droppers like meteor or even things like Hydra. Also uses less resorces for channeling abilities.
Its always good to have 2 gear setups to cover both.
Yeah 2-handers suck still. I thought they'd increase the damage but it doesn't look like it. I think the problem stems from the fact that Crusaders can wield a 2-hander AND a shield... so they're balancing around that unfortunately (just like Monks and single resistances).
That said, there's a specific 2H Sword that procs a projectile that does 300% weapon damage on every attack. It's so good the only thing my Barb friend considered ditching it for was 2 1400 dps 1-handers.
There is currently a bug with two-handed Legendary weapons sometimes rolling their minimum and maximum damage as if it was a one-handed weapon. We're planning on addressing this in the next patch, but it didn't make it in time for patch 2.0.2. It hasn't kept me from using my new Maximus, but it'll certainly be nice when they're all rolling damage in their intended range. Thanks for letting us know about the issue, and we'll see you in Sanctuary!
How is that going to be balanced when a Crusader can wield a 2 hander and a shield?
perhaps a crusader using a 2 hander as main hand will have the weapon take a penalty.
You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.
Your maximum movement speed is reduced by 10%
By the way, I finally got around to checking my ping in D3.
While I was playing with a friend last night, it was around 130 or so. Not terrible, but not great either.
Later that evening I played by myself a bit and it was closer to 80. So I dunno what's going on there.
I live in NW Washington.
By the way, I finally got around to checking my ping in D3.
While I was playing with a friend last night, it was around 130 or so. Not terrible, but not great either.
Later that evening I played by myself a bit and it was closer to 80. So I dunno what's going on there.
I live in NW Washington.