cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 22,146
I guess it comes with the expansion. Darn I had forgotten they had an expansion coming.
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Is the loot 2.0 patch out yet?
It just feels like D3 was a missed opportunity for Blizz to do Diablo 3 the right way. I wish they had made it darker, more loot centric (no auction houses), kept the gambling aspect, made crafting worthwhile and had 7 classes to start!
I also wish the game had at least 7 or 8 Acts and a better story lol
I'm pretty sure that was and is everyone's complaint.
If only they were the original Diablo developers...
You mean the guys that gave us Hellgate London?
It just feels like D3 was a missed opportunity for Blizz to do Diablo 3 the right way. I wish they had made it darker, more loot centric (no auction houses), kept the gambling aspect, made crafting worthwhile and had 7 classes to start!
I also wish the game had at least 7 or 8 Acts and a better story lol
For another $30 to $60 it adds solutions to D3. Then again, the DLC isn't out yet, we will see what new issues may arise.To be fair, Reaper of Souls fixes all of those issues (except it's 6 classes instead of 7!).
If I remember correctly from datmodz stream, I think he said gold was tied to your account and couldn't drop it or trade it. I'm not in the beta so I can't say for sure though. I would think this would help eliminate gold spam seeing as it couldn't be exchanged in the game.
One of my concerns will stem from the loss of the AH. In game spamming is going to get wild for a bit.
You mean the guys that gave us Hellgate London?
"Overall, increased density led to much less interesting game play (for the game as a whole), even if it may have been super fun on the surface."
Where'd you get this info?And Act 5 is apparently almost as long as 2 Acts from the vanilla game put together.
My guess it's a bit of both. They know that the build options suck (at least i hope so.. they'd have to be complete r-tards to not know this). But my guess is they're not allowed to come out and say "there were only a couple good options because most of the moves had no vision and plain sucked."Why do they let these guys talk? The server performance hit is a valid concern since they operate the game, but I don't know a single person who thought "there are too many monsters in this game now!" The density change breathed a lot of life into the game, particularly because the "action" in D3 has been the most redeeming part of the game. People use so few specs because most of the other AoEs are trash - that's why we're getting Frozen Orb instead of Celestial Orb in RoS, etc. The more posts like this they make on their forums, the more I question whether they've even learned anything from the past two years.
Where'd you get this info?
My guess it's a bit of both. They know that the build options suck (at least i hope so.. they'd have to be complete r-tards to not know this). But my guess is they're not allowed to come out and say "there were only a couple good options because most of the moves had no vision and plain sucked."
So please excuse my lack of reading all 687 pages of this thread, or for that matter - following the expansion news much at all. But, what's the skinny on the expansion and all these changes? I had the following gripes with D3:
1) the loot was boring. Legendaries sucked, rares rolled with way way way too much variance and bad stats. The loot grind was not fun (when you know, the whole point of an arpg is arguably smashing faces for loot)
2) the levels were not random in the D1/D2 sense. Made things boring.
3) There was actually too much loot drops (of bad quality). Even just picking up rares led to 100,000 trips to town to sell. When a rare or legendary drops, I should be all like "omfg" This was not the case.
4) I hated the AH and what it did to the game. Everything was tuned around that - and left me feeling like I could make more progress playing D3 ebay than killing monsters.
So, I was VERY excited to see a new team working on these issues, and they appeared to be addressing them all. So my question is: how are they doing? Is it all talk and no action? Or have they really come through with all their ideas? Cuz you know, if the balance is still off, then even the best ideas can still suck. There seems to still be some bitchin going on - but it's hard to tell if that's just the internet's cosmic radiation bitching background, or if it's legit. Just wondering your thoughts...
So please excuse my lack of reading all 687 pages of this thread, or for that matter - following the expansion news much at all. But, what's the skinny on the expansion and all these changes? I had the following gripes with D3:
1) the loot was boring. Legendaries sucked, rares rolled with way way way too much variance and bad stats. The loot grind was not fun (when you know, the whole point of an arpg is arguably smashing faces for loot)
2) the levels were not random in the D1/D2 sense. Made things boring.
3) There was actually too much loot drops (of bad quality). Even just picking up rares led to 100,000 trips to town to sell. When a rare or legendary drops, I should be all like "omfg" This was not the case.
4) I hated the AH and what it did to the game. Everything was tuned around that - and left me feeling like I could make more progress playing D3 ebay than killing monsters.
So, I was VERY excited to see a new team working on these issues, and they appeared to be addressing them all. So my question is: how are they doing? Is it all talk and no action? Or have they really come through with all their ideas? Cuz you know, if the balance is still off, then even the best ideas can still suck. There seems to still be some bitchin going on - but it's hard to tell if that's just the internet's cosmic radiation bitching background, or if it's legit. Just wondering your thoughts...
So i can take it as truth? people have seen it? Have they improved the randomness of these new areas?Beta.
The problem is the mob density of 1.0.8 kinda did force you into AoE-heavy builds exclusively. Demon Hunters only had 1 or 2 viable builds past MP4. On the PTR things are much more flexible, even with the same gear and on a higher difficulty.
The problem is the mob density of 1.0.8 kinda did force you into AoE-heavy builds exclusively. Demon Hunters only had 1 or 2 viable builds past MP4. On the PTR things are much more flexible, even with the same gear and on a higher difficulty.
If it's too hard on your servers then just say it; don't spin it as something completely different, particularly when the players have had 2 years to observe the game in action. "Oh no, build diversity is suffering from the new mob density! That must be the reason all these monks are using Wave of Light: because it's AoE! Nothing to do with us buffing the damage by 9000%! Surely not!" Please. They could have fixed (or at least changed) the balance of build diversity at any time if they had actually cared so much about it.
I guess I want to play for a couple hundred hours and by that time - have personally looted some pretty awesome, top end stuff, and have an uber character. Then maybe take some of the awesome loot I found for other characters and make some twinks and spend a few hundred hours goofing around with those. Then by that time - the game has run it's course - and maybe we get an expansion or something.
All that gear will be obsolete though once the level cap is raised!
here's the thing to take away from all this folks:
Frozen orb is coming back.
Now it'll finally feel like a proper sequel to D2.
All that gear will be obsolete though once the level cap is raised!
I'm just happy that ELEMENTAL SKILLS (and status effects from elements) are finally being widely implemented. That'll open the doors for some 'builds' at least.
Yeah they're adding another stash tab with RoS.
Also, I agree with you Aix over the wording at least. A lot of times those CMs will post something then have to clarify the issue with a few more posts. Doesn't seem to stop the shitstorm though.
LOL
One more stash tab? that cracks me up. There's room for 2 more right?
So one in this expansion, then one more in the next? lol fuck blizzard.
One stash tab ought to be enough for anybody.
Blizz says server space, and the only reason we got an extra one now is due to the removal of the AH.
Blizz says server space, and the only reason we got an extra one now is due to the removal of the AH.