You run the game without AA? I tried that and couldn't take the jaggies.
Had to make the trade off somewhere.
What did you go for?
I might try textures from ultra down to high and MSAA up to 2 and see what that does.
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You run the game without AA? I tried that and couldn't take the jaggies.
I went with the smear- I mean TXAA. I try to lean back away from the keyboard so I don't get too annoyed by the blurred textures. The implementation of MSAA in this game is killing the frames, and even Gsync isn't making it bearable.Had to make the trade off somewhere.
What did you go for?
I might try textures from ultra down to high and MSAA up to 2 and see what that does.
You can try applying the sharpening filter that was so publicized with Fallout 4. I agree that the jaggies are really bad in this game, and I'd rather live with some blurriness. Or can inject SMAA instead.I went with the smear- I mean TXAA. I try to lean back away from the keyboard so I don't get too annoyed by the blurred textures. The implementation of MSAA in this game is killing the frames, and even Gsync isn't making it bearable.
Is this it?You can try applying the sharpening filter that was so publicized with Fallout 4. I agree that the jaggies are really bad in this game, and I'd rather live with some blurriness. Or can inject SMAA instead.
you may not notice the blur of TAA/FXAA during regular gameplay but once you apply a sharpening filter (ReShade) and toggle back and forth you will definitely notice the difference...I applied ReShade to Fallout 4, AC: Syndicate and Rise of the Tomb Raider and it was much improved...I now almost always use ReShade with anything but MSAA or SSAA
What kind of performance hit does it give? Obviously the shots show a VERY clear difference, so I'm definitely interested.
Yes, that is it.Is this it?
TweakGuides.com - Fallout 4 AA & VSync Tweak Guide
The screenshots look good I'm going to have to try it out.
The FOV mod I posted earlier is great also. Now I should actually get around to reporting in with Miller, I've been doing a lot of sightseeing in Prague...
If Jim's source A. exists and B. is legit it certainly explains a few things, especially combined with his previous vids on SE. It's a miracle the Western studios ever put out good games if all of this stuff about SE is true and sadly I have no trouble believing all of it.
We have just released another PC patch for Deus Ex: Mankind Divided, v1.3 build 524.17_P4. This patch focusses on critical issues that were reported by users during the week after release.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following fixes are in this patch:
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta available on Steam,v1.0_build524.6, v1.0_build524.7, v1.1_build524.10 and v1.2_build524.15 that can be used to switch back to previous versions.
- Fixed another crash in the Prague 3 subway that was still encountered by users.
- Fix for the crash in the TF29 elevator.
- Fixed crash that could occur when loading saves in Golem.
- Fixed issue where multi-monitor UI was missing.
- Unmark action is now configurable through the key mapping menu.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Is this it?
TweakGuides.com - Fallout 4 AA & VSync Tweak Guide
The screenshots look good I'm going to have to try it out.
The FOV mod I posted earlier is great also. Now I should actually get around to reporting in with Miller, I've been doing a lot of sightseeing in Prague...
At the very least nobody can claim they aren't supporting the game after its release. There have been 5 patches in 2 weeks. That's pretty good, IMO. Whenever a game has issues, I always lean in the direction of "Fix what you can ASAP" rather than making people wait weeks or month for a large roll-up of fixes.
Are you following the instructions with using Mediator? I was able to get it working by following along the link I found above with just substituting DXMD.exe wherever they say to use Fallout 4's exe.Reshade and DX:MR don't like each other here at my house. I wonder what I'm doing wrong? The game will not launch when it's in use. How are you guys using it with DX:MR and what do I need to watch out for?
Are you following the instructions with using Mediator? I was able to get it working by following along the link I found above with just substituting DXMD.exe wherever they say to use Fallout 4's exe.
Oh, and PS, to skip the wholly pointless launcher too, just right click on the game in your Steam library, choose Properties, then Set Launch Options in the General tab, and type in, “-nolauncher”, and it’ll boot straight to the game.
djoye You're doing the right thing, enjoy the game, get your money's worth out of it, decide for yourself if it was any good or not.
I spent nearly 30 hrs in Prague before going to Miller for my first Mission. I finished the game with roughly 55 hrs in. I'm in NG+ now and have already found stuff I missed the first time. The greatness of this game is found in the details.
I've just been exploring a lot, too. One of the neat things is that the more you hunt around, the more other things open up. They're rarely related to the main story, but they can send you down the rabbit hole like only huge sprawling (think Bethesda) games usually do.
The only knock on that is that there are clearly some future plot elements tied around certain areas and it seems pretty clear that sometimes it's better to leave the more "developed" areas alone.
So far I like what I'm hearing about most of it, some of the comments about the game being short concerned me but if there's lots of exploring and interesting side stuff to do then I'm okay with the main story being shorter. I do have a few questions that I'd appreciate any input on since I trust the opinions here more than those I would find elsewhere.
One of the preview videos talked about how they improved direct combat and a couple of the brief gameplay videos I've seen since release have shown a lot of run and gun type play. Is stealth still as fun and rewarding, does the game force you into direct combat very often?
Is inventory as restrictive as it was in HR or a little more forgiving like the original DE? I couldn't find any complaints but I couldn't really find any discussion on it other than that there's some augments to increase it.
The whole micro transactions thing rubs me the wrong way but from a practical standpoint I'm more concerned about how it impacts gameplay. I've seen some comments that they're not necessary but I'm curious if anyone thinks the game has balance to encourage MTs or if they're basically just cheats that unbalance the game?
I mean, isn't this basically what we all were thinking happened when we see their preorder bonuses, microtransactions, and breach mode? Of course it was all corporate greed. Sadly it's just the way things are anymore.
1. Acquire popular IP if not already in posession.
2. Create game juuuuuust good enough that everyone who is fan of IP will certainly buy it.
3. Profit.
4. Rinse and repeat.
On a different note, is MD easier to mod or something? I recall mods taking forever to come out for HR and basically requiring he editing. Have the devs made mod ding more accessible this time around?
microtransactions are irrelevant. you can buy praxis kits for upgrades, but you get them by leveling up with xp, you also find a few so there is no "necessity". The game is as short or as long as you make it. if you do meticulous stealth (lots of saves/loads for perfection) it will probably take you 50 hours. if you go and just kill everything and everyone, yea, you can probably complete it in 15 hours. you can stealth everything. there is an achievement for avoiding all alarms/alerts. you can talk the bosses out of fights. inventory has 2 upgrades and it becomes huge at that point. but I have about decided it is unnecessary. for a stealth playthrough there is not really much to buy. There are only two stealth weapons and limited upgrades for them, and you don't even use them much since it is easier to do takedowns. You should never need healing crap, ammo and even the recharge cells. by default you have a bit of energy after it recharges and it is enough for most anything.
That's pretty much my style during the first playthrough. It's all non-lethal/stealth, but I still enjoying finding and packing my inventory (with both upgrades) full of stuff. I'm Adam Jensen, the world's most augmented kleptomaniac.
Yup. I've played for 30 hours and I'm not even halfway through the main story. Exploring and hacking seem endless. Might be a 60-70 hour game for me.The game is huge. You have no worries here.
Yup. I've played for 30 hours and I'm not even halfway through the main story. Exploring and hacking seem endless. Might be a 60-70 hour game for me.
Does SLi work in this game?