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Destiny - Discussion Thread

To those that are playing (I don't own it yet).

Is it basically run and gun? Does it have a story that draws you in (Mass Effect as an example)...?
 
My opinion is that the gameplay elements are more like a mix of Halo and Mass Effect. I honestly don't understand how people are drawing the similarity to an MMO or Borderlands, for that matter... The City is really the only feature I think could be compared to an MMO.
 
Is it basically run and gun? Does it have a story that draws you in (Mass Effect as an example)...?

The narrative is almost incomprehensible so far (I'm about half-way through). It's not even close to as engrossing as ME could be at its best.

You shoot your way through a couple of groups, press square and the Dinklage will utter some nonsense (repeat 1-3 times), then you go back to the Tower to check in the 'quest' to an NPC who'll exclaim "Keep up the fight, guardian!" and then it's off to the next mission.
 
I definitely don't see the MMO comparison. If getting/equipping random gear is the only thing you care about, maybe...but there's no real plot, interaction, etc.
It has a little bit of Borderlands flair to it, but it's closer to Halo. Not sure why, but it also gives me a little bit of a "Brink" feel, although it's far better than that turd of a game.
I haven't made up my mind about it. It's fun, but I doubt I'll be playing it in 1-2 months, let alone more than that.
 
It reminds me a bit of Phantasy Star Online, especially with its one 'town' location where the bulk of socializing takes place. If Phantasy Star Online/Halo/Global Agenda were to have a lovechild, it'd be pretty close to what Destiny is.
 
The MMO comparisons exist because thats how Bungie marketed it. The Borderlands comparisons exist because again, thats how it was marketed.

I dont see how anyone can call the AI "good" it can be sooo easially exploited. Playing the last moon mission where your supposed to stop some ritual, and then you get to the room and their is no ritual going on just 3 wizards floating in air, you kill them then face the waves of enemies. Problem is the quest says you have to kill them and prevent the ritual from being completed. However there is no timer, no matter how long you take the ritual can never be completed. Major plot whole of what is already a joke of a plot.

In addition to that if you simply back out of the room through the same hallway you came from, as soon as you go half way up the enemies just flat out refuse to engage you even if theyre looking right at you.

Destiny doesnt halo as well as halo, borderlands as well as borderlands, RPG as well as Mass effect, or MMO as well as any of the shittiest MMO's out there. It doesnt do *anything* well.

The level design is a joke. You start out in the exact same spot for multiple missions you just ride your little bike to a different area of the map. Its lazy, extremely lazy and for a game with this budget should have NEVER happened that way.
 
In other news, can't wait to get off work to get back in! One of the funniest games for next gen this year for me.
 
I definitely don't see the MMO comparison. If getting/equipping random gear is the only thing you care about, maybe...but there's no real plot, interaction, etc.
It has a little bit of Borderlands flair to it, but it's closer to Halo. Not sure why, but it also gives me a little bit of a "Brink" feel, although it's far better than that turd of a game.
I haven't made up my mind about it. It's fun, but I doubt I'll be playing it in 1-2 months, let alone more than that.

It has little bits and pieces of genres but I'd say it's 60% Halo, 20% Borderlands, 10% Hellgate London and 10% MMO.

The comparisons to MMOs is absurd, in Destiny you have almost no character traits, classes, races or skills that matter. MMOs in their nature are extremely sociable games, Destiny is not.

The only reason it has Borderlands traits are random weapon attributes. Yet they are no where near as deep or varied as Borderlands.

I personally say I see some Hellgate London mixed in here too.

The graphics, gunplay, character design, sound/sound effects are classic Bungie/Halo-esk
 
The MMO comparisons exist because thats how Bungie marketed it. The Borderlands comparisons exist because again, thats how it was marketed.

I dont see how anyone can call the AI "good" it can be sooo easially exploited. Playing the last moon mission where your supposed to stop some ritual, and then you get to the room and their is no ritual going on just 3 wizards floating in air, you kill them then face the waves of enemies. Problem is the quest says you have to kill them and prevent the ritual from being completed. However there is no timer, no matter how long you take the ritual can never be completed. Major plot whole of what is already a joke of a plot.

In addition to that if you simply back out of the room through the same hallway you came from, as soon as you go half way up the enemies just flat out refuse to engage you even if theyre looking right at you.

Destiny doesnt halo as well as halo, borderlands as well as borderlands, RPG as well as Mass effect, or MMO as well as any of the shittiest MMO's out there. It doesnt do *anything* well.

The level design is a joke. You start out in the exact same spot for multiple missions you just ride your little bike to a different area of the map. Its lazy, extremely lazy and for a game with this budget should have NEVER happened that way.

Leave it to Destiny, what will probably be everyone's game of the year, to get me and Vlad to actually agree on something.

My complaints are far more varied though, as I was expecting something very polished and content/story oriented.
 
The MMO comparisons exist because thats how Bungie marketed it. The Borderlands comparisons exist because again, thats how it was marketed.

I dont see how anyone can call the AI "good" it can be sooo easially exploited. Playing the last moon mission where your supposed to stop some ritual, and then you get to the room and their is no ritual going on just 3 wizards floating in air, you kill them then face the waves of enemies. Problem is the quest says you have to kill them and prevent the ritual from being completed. However there is no timer, no matter how long you take the ritual can never be completed. Major plot whole of what is already a joke of a plot.

In addition to that if you simply back out of the room through the same hallway you came from, as soon as you go half way up the enemies just flat out refuse to engage you even if theyre looking right at you.

Destiny doesnt halo as well as halo, borderlands as well as borderlands, RPG as well as Mass effect, or MMO as well as any of the shittiest MMO's out there. It doesnt do *anything* well.

The level design is a joke. You start out in the exact same spot for multiple missions you just ride your little bike to a different area of the map. Its lazy, extremely lazy and for a game with this budget should have NEVER happened that way.

Bungie said time and time again that it wasn't an mmo. The problem is that many websites/journalist kept running with the term and confused everyone.

However at every turn when Bungie was asked they said No, it's not an mmo.

It was never marketed as such.
 
The MMO comparison is idiotic because the first M stands for "Massively", and there's nothing "Massively" about Destiny (except for the hype and budget). To Bungie's credit, they did not want it to be called an MMO -- possibly for other reasons than the fact that the multiplayer is in fact limited, not massive.

Destiny is a social game where you're not given the tools to be social,
a loot game where you hardly get any loot,
and an expansive world game where there's nothing to explore in the expanse.

It's a shooter where you get hardly any XP for shooting things, but the reason to level is to be more efficient at shooting stuff.

It's a game whose design doesn't make a whole lot of fucking sense.
 
I'd have to concur with the last few assessments of the game. It doesn't do anything particularly well. At this point I'm just curious to see how much Bungie will address criticism and adapt like Blizzard has with Diablo 3. It is certainly possible for them to turn it around, but will they turn it around in time to keep the fan base?

Personally, I enjoy the game enough to probably play at least to level cap with the three classes, but that is mostly just because there is squat else to play for the next month or two.
 
Here's a silly critique. Imagine that you're playing as an exo.

Now consider what happens when the Dinklagebot is communicating to you: Dinkbot generates english 'text' from internal representation of world and his state. Synthesizes a speech waveform from the previous step. Passes waveform through a speaker, which generates sound waves that you, THE OTHER ROBOT, samples, applies speech recognition to, generates a parse tree, and then parse the data into internal representation.

The future of 'r2r' communication ladies and gentlemen, straight from the braintrust at Bungie. :)
 
I think some of you need to take a break from gaming or you haven't really played this much.
 
I think some of you need to take a break from gaming or you haven't really played this much.

I've played a ton, the critiques are pretty justified. Anyone who says it sucks or it's a bad game would be sorely mistaken. I'd just say it's heavily flawed with not much content. All of which can be fixed overtime, if the core mechanics of the game were bad there wouldn't be much you could do.

My complaint outside of the general community issues is how are they going to introduce content? The "expansion" in December will cost 19.99. It's not on the same level as general expansions and should just be considered DLC. Are they going to have free monthly content updates or is Destiny as we know it now what we will get other than 20 dollar DLC every few months?

It's no where good enough for me to support that sort of business model over 10 years. Even if they fixed the underlying issues.
 
I think some of you need to take a break from gaming or you haven't really played this much.

I've played it a ton as well. Nearly at the level cap and can say I've seen next online the majority of the time on PSN.

The thing is this really puts bungie in a tough spot. The game sold extremely well due to hype but it isn't all that well received right now. If they want a sequel to be succesfull they'll need to improve this one significantly before many who bought it first day will even consoder
 
$500 million and this is all we get. I'd rather split that up and give to Indie devs and let them go wild.
 
Sorry but 99% of indies suck dick. Too many hhipsterslove indie games that are so crappy its not even funny.
 
The MMO comparison is idiotic because the first M stands for "Massively", and there's nothing "Massively" about Destiny (except for the hype and budget). To Bungie's credit, they did not want it to be called an MMO -- possibly for other reasons than the fact that the multiplayer is in fact limited, not massive.

Destiny is a social game where you're not given the tools to be social,
a loot game where you hardly get any loot,
and an expansive world game where there's nothing to explore in the expanse.

It's a shooter where you get hardly any XP for shooting things, but the reason to level is to be more efficient at shooting stuff.

It's a game whose design doesn't make a whole lot of fucking sense.

My only complaint thus far is the lack of loot / reward for exploration. When I play a game like Borderlands or D3 I want to explore every inch of playable space to find cool shit. In Destiny, there is no reason to explore, there is nothing cool to find... so instead I just go straight to my objective. This isn't a huge issue since thats really what I'd do with most shooters anyway, but it would have been nice to see a reason to explore.
 
Nothing to explore? I must have been doing something right as I have found a few loot chests and hidden engrams off the beaten path. Enough that I take my time getting to the actual mission
 
Nothing to explore? I must have been doing something right as I have found a few loot chests and hidden engrams off the beaten path. Enough that I take my time getting to the actual mission

Exactly I've got so good stuff from chests and enemy drops too. Explore...
 
Some of the events I've been in have been fuckin insane too.

Ok, 2nd time I did it, it went much smoother. I had like 140 kills to my other teammates 30 the first time.

But it's still complete pandemonium. Everything is happening everywhere and you really have no meaningful breathing room until you manage to outlast the enemy spawning phase. Like you wind up having multiple wizards on your nuts, things trying to snipe you across the room, the boss spamming his shit towards you, knights charging, thralls swarming, and the suicide bomber ones that can instagib you up close to top it off.

Really fun boss. It's like 10 - 15 minutes of complete chaos.
 
Ok, 2nd time I did it, it went much smoother. I had like 140 kills to my other teammates 30 the first time.

But it's still complete pandemonium. Everything is happening everywhere and you really have no meaningful breathing room until you manage to outlast the enemy spawning phase. Like you wind up having multiple wizards on your nuts, things trying to snipe you across the room, the boss spamming his shit towards you, knights charging, thralls swarming, and the suicide bomber ones that can instagib you up close to top it off.

Really fun boss. It's like 10 - 15 minutes of complete chaos.

I have another major complaint about their party system. If your random a strike (I did my first lvl 18 random tonight) and someone leaves the party they never get replaced. So you have to finish short handed or quite. The strike to about 45 minutes because the guy left right at the start. It was the one with the tank and then the giant holding a machine gun.

And that just proves my point about the game. Its incredibly simple/easy to win. If 2 people can complete a level 18 random strike with no wipes at all how the hell are raids going to be any different?

How can the raids be so much more difficult than a short handed strike to no allow randoms? My gut instinct is they'll just resort to throwing wave after wave
 
Nothing to explore? I must have been doing something right as I have found a few loot chests and hidden engrams off the beaten path. Enough that I take my time getting to the actual mission

I really don't consider a paltry number of green/gold chests[0] or the dead ghosts reason to explore. Many of them are already in the path of missions, and ultimately they amount to nothing since you get better gear from say a strike or even PvP, and the ghosts are just another of Bungie's inept narrative tools. "Here's some lore you can't read in game! Won't you please use our companion app? Please?!"[1]

[0] I don't know what you get for opening all chests past earth, where you get a slightly upgraded vehicle. It is, of course, inconsequencial.
[1] I know you can read them on the site and about the stats tracking, etc. Still.
 
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I was part of two Public Events last night and the spider tank event was pretty damn cool. The music was very well done and kept me intrigued. I think the favorite part of the game for me so far is the Patrolling aspect. I hear people talking about hitting level cap a lot. What level are they referring too?
I saw two level 23's last night, their level number in their name was yellow soo what is the level cap, 30? if so, not very many people there yet.
 
I think the favorite part of the game for me so far is the Patrolling aspect.
<boggle>

I hear people talking about hitting level cap a lot. What level are they referring too?
I saw two level 23's last night, their level number in their name was yellow soo what is the level cap, 30? if so, not very many people there yet.

Because Bungie are "special" there are two, one at 20 and a hard one at 30. The first cap is based on XP, the other on using Light Motes to level gear or some nonsense.
 
I have another major complaint about their party system. If your random a strike (I did my first lvl 18 random tonight) and someone leaves the party they never get replaced. So you have to finish short handed or quite. The strike to about 45 minutes because the guy left right at the start. It was the one with the tank and then the giant holding a machine gun.

And that just proves my point about the game. Its incredibly simple/easy to win. If 2 people can complete a level 18 random strike with no wipes at all how the hell are raids going to be any different?

How can the raids be so much more difficult than a short handed strike to no allow randoms? My gut instinct is they'll just resort to throwing wave after wave

I'm not really sure how it determines when to replace a player that left a strike, but I can tell you it definitely can. I know this because when I queued for a strike the other day, I got put in a group that was on the last boss.
 
Made it to level 8 last night and played a few rounds of PVP (which open at level 5). Enjoyed it, the lack of voice com was pretty glaring (which I'm sure they'll add in later), but the gameplay itself was quite smooth and fast. Definitely 'Halo-esque'.

Also, because I'm becoming an addict, I played for a bit on my Vita in bed. Remote play was really fluid, with only a couple of hiccups. I had to adjust the sensitivity on the analog nubs to make it a bit more playable, but came away really impressed by the experience.

Oh, another nitpick I have is the limited amount of 'bounties' you can have on the go. There was a bounty sent to me via the messaging system, but I couldn't accept it because of my existing bounties. And because some of them can take awhile, I didn't want to drop any before completion (no idea if I'd lose my progress on the bounty).

Still, this game is really beginning to grow on me.
 
Oh, another nitpick I have is the limited amount of 'bounties' you can have on the go. There was a bounty sent to me via the messaging system, but I couldn't accept it because of my existing bounties. And because some of them can take awhile, I didn't want to drop any before completion (no idea if I'd lose my progress on the bounty).

It's even dumber, because what you get via the messaging system are 'writs' (IIRC) that you need to go to the bounty dealer to turn into actual bounties, yet you can't pick up the writ if you already are full on bounties as you noticed.

There's really no reason why you shouldn't be able to take the writ in your inventory for the future.
 
Just found out that this game does not have split screen co-op for multiplayer..... :/

I was going to finally jump on next gen and get a PS4 + Destiny + Infamous but it looks like I'll have to wait for one more game as I just scratched Destiny off the list.

That's the most enjoyable part of the experience for me; sitting on a couch with the girlfriend or a friend, eating some shitty ass junk food, drinking a beer and blasting people online. Devs are out of touch in some aspects... this just makes me disappointed. Console shooter with NO split screen co-op - wtf?
 
I am liking it so far, I understand that it has shortcomings where there could be more loot and stuff but overall it is very much a fun game to play and "fun" is where I rate the game. Does not matter how good or bad it looks, how the multiplayer is, how much loot drops, how easy the or hard the bosses are or how good or bad the story line is. What matters is, is it fun? And Destiny is fun, therefor I rate it as a good game.
 
Just found out that this game does not have split screen co-op for multiplayer..... :/

I was going to finally jump on next gen and get a PS4 + Destiny + Infamous but it looks like I'll have to wait for one more game as I just scratched Destiny off the list.

That's the most enjoyable part of the experience for me; sitting on a couch with the girlfriend or a friend, eating some shitty ass junk food, drinking a beer and blasting people online. Devs are out of touch in some aspects... this just makes me disappointed. Console shooter with NO split screen co-op - wtf?

Your complaint is a industry complaint there are almost no games with split screen where have you been? I wish there was more of that but the "industry" figured everyone was playing online only.

If you want games with lots of in house multiplayer I would suggest a Wii U
 
Well shit, looks like I was wrong about reviewers being bought out and all the people that said Bungie was on full damage control were right. Current metacritic score is 75 (http://www.metacritic.com/game/playstation-4/destiny/critic-reviews) and most of the harsher sites haven't reviewed it yet. I'm guessing GiantBomb will give it a 3/5, as the reviewer kept saying on stream how underwhelmed he was.

At the very least, I think Bungie has a solid foundation here so a potential sequel has much more variety when it comes to mission design and loot. Sort of like an Assassin's Creed 1 to 2 type deal.
 
Well shit, looks like I was wrong about reviewers being bought out and all the people that said Bungie was on full damage control were right. Current metacritic score is 75 (http://www.metacritic.com/game/playstation-4/destiny/critic-reviews) and most of the harsher sites haven't reviewed it yet. I'm guessing GiantBomb will give it a 3/5, as the reviewer kept saying on stream how underwhelmed he was.

At the very least, I think Bungie has a solid foundation here so a potential sequel has much more variety when it comes to mission design and loot. Sort of like an Assassin's Creed 1 to 2 type deal.

If anything, this is promising for showing big(ish) sites will still take a dump on a AAA game every once in a while :)
 
I'm playing on my old XB 360....so grain of salt.

Looks fine for this hardware.
I suck at a controller, but the mechanics seem fine.

The game is truly a vanilla shooter with some upgrade functions...blah, blah, blah.

I'm enjoying the game actually, I guess because I've not had a new game to play for quite a while.
It has more potential than it shows. I guess it could have been better.

That said, I am perfectly happy playing it in SP mode and will finish it.
I give it 7.5/10......Halo-lands, indeed.:D
 
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