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Is it basically run and gun? Does it have a story that draws you in (Mass Effect as an example)...?
I definitely don't see the MMO comparison. If getting/equipping random gear is the only thing you care about, maybe...but there's no real plot, interaction, etc.
It has a little bit of Borderlands flair to it, but it's closer to Halo. Not sure why, but it also gives me a little bit of a "Brink" feel, although it's far better than that turd of a game.
I haven't made up my mind about it. It's fun, but I doubt I'll be playing it in 1-2 months, let alone more than that.
The MMO comparisons exist because thats how Bungie marketed it. The Borderlands comparisons exist because again, thats how it was marketed.
I dont see how anyone can call the AI "good" it can be sooo easially exploited. Playing the last moon mission where your supposed to stop some ritual, and then you get to the room and their is no ritual going on just 3 wizards floating in air, you kill them then face the waves of enemies. Problem is the quest says you have to kill them and prevent the ritual from being completed. However there is no timer, no matter how long you take the ritual can never be completed. Major plot whole of what is already a joke of a plot.
In addition to that if you simply back out of the room through the same hallway you came from, as soon as you go half way up the enemies just flat out refuse to engage you even if theyre looking right at you.
Destiny doesnt halo as well as halo, borderlands as well as borderlands, RPG as well as Mass effect, or MMO as well as any of the shittiest MMO's out there. It doesnt do *anything* well.
The level design is a joke. You start out in the exact same spot for multiple missions you just ride your little bike to a different area of the map. Its lazy, extremely lazy and for a game with this budget should have NEVER happened that way.
The MMO comparisons exist because thats how Bungie marketed it. The Borderlands comparisons exist because again, thats how it was marketed.
I dont see how anyone can call the AI "good" it can be sooo easially exploited. Playing the last moon mission where your supposed to stop some ritual, and then you get to the room and their is no ritual going on just 3 wizards floating in air, you kill them then face the waves of enemies. Problem is the quest says you have to kill them and prevent the ritual from being completed. However there is no timer, no matter how long you take the ritual can never be completed. Major plot whole of what is already a joke of a plot.
In addition to that if you simply back out of the room through the same hallway you came from, as soon as you go half way up the enemies just flat out refuse to engage you even if theyre looking right at you.
Destiny doesnt halo as well as halo, borderlands as well as borderlands, RPG as well as Mass effect, or MMO as well as any of the shittiest MMO's out there. It doesnt do *anything* well.
The level design is a joke. You start out in the exact same spot for multiple missions you just ride your little bike to a different area of the map. Its lazy, extremely lazy and for a game with this budget should have NEVER happened that way.
I think some of you need to take a break from gaming or you haven't really played this much.
I think some of you need to take a break from gaming or you haven't really played this much.
$500 million and this is all we get. I'd rather split that up and give to Indie devs and let them go wild.
The MMO comparison is idiotic because the first M stands for "Massively", and there's nothing "Massively" about Destiny (except for the hype and budget). To Bungie's credit, they did not want it to be called an MMO -- possibly for other reasons than the fact that the multiplayer is in fact limited, not massive.
Destiny is a social game where you're not given the tools to be social,
a loot game where you hardly get any loot,
and an expansive world game where there's nothing to explore in the expanse.
It's a shooter where you get hardly any XP for shooting things, but the reason to level is to be more efficient at shooting stuff.
It's a game whose design doesn't make a whole lot of fucking sense.
Nothing to explore? I must have been doing something right as I have found a few loot chests and hidden engrams off the beaten path. Enough that I take my time getting to the actual mission
holy shit the second strike boss is bonkers
Some of the events I've been in have been fuckin insane too.
Ok, 2nd time I did it, it went much smoother. I had like 140 kills to my other teammates 30 the first time.
But it's still complete pandemonium. Everything is happening everywhere and you really have no meaningful breathing room until you manage to outlast the enemy spawning phase. Like you wind up having multiple wizards on your nuts, things trying to snipe you across the room, the boss spamming his shit towards you, knights charging, thralls swarming, and the suicide bomber ones that can instagib you up close to top it off.
Really fun boss. It's like 10 - 15 minutes of complete chaos.
Nothing to explore? I must have been doing something right as I have found a few loot chests and hidden engrams off the beaten path. Enough that I take my time getting to the actual mission
<boggle>I think the favorite part of the game for me so far is the Patrolling aspect.
I hear people talking about hitting level cap a lot. What level are they referring too?
I saw two level 23's last night, their level number in their name was yellow soo what is the level cap, 30? if so, not very many people there yet.
I have another major complaint about their party system. If your random a strike (I did my first lvl 18 random tonight) and someone leaves the party they never get replaced. So you have to finish short handed or quite. The strike to about 45 minutes because the guy left right at the start. It was the one with the tank and then the giant holding a machine gun.
And that just proves my point about the game. Its incredibly simple/easy to win. If 2 people can complete a level 18 random strike with no wipes at all how the hell are raids going to be any different?
How can the raids be so much more difficult than a short handed strike to no allow randoms? My gut instinct is they'll just resort to throwing wave after wave
Oh, another nitpick I have is the limited amount of 'bounties' you can have on the go. There was a bounty sent to me via the messaging system, but I couldn't accept it because of my existing bounties. And because some of them can take awhile, I didn't want to drop any before completion (no idea if I'd lose my progress on the bounty).
Just found out that this game does not have split screen co-op for multiplayer..... :/
I was going to finally jump on next gen and get a PS4 + Destiny + Infamous but it looks like I'll have to wait for one more game as I just scratched Destiny off the list.
That's the most enjoyable part of the experience for me; sitting on a couch with the girlfriend or a friend, eating some shitty ass junk food, drinking a beer and blasting people online. Devs are out of touch in some aspects... this just makes me disappointed. Console shooter with NO split screen co-op - wtf?
Well shit, looks like I was wrong about reviewers being bought out and all the people that said Bungie was on full damage control were right. Current metacritic score is 75 (http://www.metacritic.com/game/playstation-4/destiny/critic-reviews) and most of the harsher sites haven't reviewed it yet. I'm guessing GiantBomb will give it a 3/5, as the reviewer kept saying on stream how underwhelmed he was.
At the very least, I think Bungie has a solid foundation here so a potential sequel has much more variety when it comes to mission design and loot. Sort of like an Assassin's Creed 1 to 2 type deal.