I don't get it: Crytek gets bile no matter what they do,
It's trendy for some reason to shit on Crytek in this forum; has been since Crysis 1. Clearly, DX11 is the most important feature in a game.
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I don't get it: Crytek gets bile no matter what they do,
That sounds right. I've heard that the two together is about 2GB.
So... reviewers can shrug off the linear gameplay of a game like F3AR but demand sandbox gameplay in Crysis 2. They bash the lack of DX11 in Crysis 2, but don't mind DX9 for F3AR. They ignore the cold hard facts that EA is a money-hungry corporate hound that doesn't care about gamers when it comes to polishing a game over the course of a few patches, but shrug it off when its a COD title. This hypocrisy is acceptable?
ITT: people that don't understand development cycles in the corporate world, and people with double standards.
I'm not a huge fan of this game myself, but its way better than COD Black Ops and Bad Company 2 is starting to get really old. This update makes this the game I'll be playing until Gears of War 3 comes out.
There's an alarmingly high amount of whiners related to Crytek. Whether they're trolls, posers, or genuinely like that... I don't know. But I do know that there have been whiners that said Crysis 1 didn't look much different than CoD:MW and one even went as far as comparing it to Far Cry. Lots of bizarre ways to demonstrate disgust and offense; its no different today.
PC gamers 2003:
Bahhhh graphics aren't everything, these console gamers are stupid. Who cares if a game has shinies, console games have such terrible gameplay mechanics.
PC Gamers 2011:
Bahhhh Crysis 2 doesn't have DX11? F you Crytek for selling me a $60 steaming pile of poo. These graphics are totally unacceptable and make the game just stupid.
Crytek are good at making tech demos, but the game play is rarely much fun. Battlefield 3 is looking good and that's from people who know how to make good gameplay. The only thing that can take me off Bad Company 2 is BF3.
Yeah, you can't win as a PC developer these days when it comes to public relations. Offer something new and different and people bitch and moan that it wasn't as good as the original because they changed XYZ, release a sequel which is the same and people bitch that its too much like the original.
Crysis 2, IMO, was a good game. People bitch about it way too fucking much because it didn't copy/paste the design style of the first. So it wasn't what you were expecting, get over it. "ZOMG#~@^~!!! IT SAYS PRESS START IN THE INTRO!!111 THIS GAME IS SHITTT". Get over it, the game was fine.
Let's not even go into how Crysis was criticized for being too unoptimized, while Crysis 2 is criticized for being too optimized.
Its all just opinion though. Like...To be honest, the game was not fine at all.
Shitty graphics, meh, they weren't impressive graphics, but you have to admit the game ran fucking well for how good it looked. There aren't too many games out at the moment that look better than Crysis 2, and even less that look as good as Crysis 2 and perform nearly as well.Aside from shitty graphic and controls.
I agree.They simplify the Nanosuit way too much and makes it feel worst than the first.
Its not wide open, but I never really saw the big deal in being open. You still have linear objectives.The open wide sandbox world is not there anymore.
Meh, I thought they were good. Didn't really think about it that much. It was nice to be given a bit of a heads up on your possible options.The tactical options is complete utter shit and pointless.
Didn't really care. Didn't affect my gameplay at all. Its New York, its not gonna be as destructible as a forest anyway.There aren't many destructible object in game too.
Yeah I agree, though the story of the first was pretty shit too.The story is crap and did not mention almost anything from first game.
I suppose, I dont really have an opinion on it, lol.The weapon options are pointless.
The first game had a shit multiplayer, it wasn't popular and it wasn't well implemented. Wars was slightly better, but still poorly implemented and IMO really not that fun either. I dont blame them for trying something else, previous Crysis games never had popular MP portions.MP is boring as fuck compare to first one, trying to make a CoD clone.
If you like Arcade type of shooting game, then I guess its fine. But if you were someone who looks forward to have the same experience as Crysis 1, it's a crap game to begin with.
I am no programmer, but I would hazard a guess that making a game render faster by vastly reducing level sizes, texture quality, real time physics, etc is not really considered optimization.
And the only people who criticized Crysis for not being optimised were those users who didn't know any better and who now think that Crysis 2 is optimised.
Oh man better make all these drastic changes to the engine for no reason since it'll preform the exact same anyway leaving us with no other choice than cutting down level sizes and weeping as our art team uses several low resolution textures that serve no purpose other than to overshadow everything else that looks good and that the first game did the same shit.
Its all just opinion though. Like...
Shitty graphics, meh, they weren't impressive graphics, but you have to admit the game ran fucking well for how good it looked. There aren't too many games out at the moment that look better than Crysis 2, and even less that look as good as Crysis 2 and perform nearly as well.
Controls wise, you could change whatever you want via the console or config files. I dont get how people can bitch about it being consolised when it gives you a large number of options via config files and the console. What are we, retard console gamers who need all their options in the main menu? I thought we were the glorious PC gaming master race who can adjust a FOV through a config file if the need arises, at least the option is there which you can't say about a LOT of "PC games" these days. If the "consolisation" extends to the point of a message that says press start to begin, a bit of mouse acceleration that can be turned off and a low FOV that can be adjusted through a config file, I really dont care.
As far as level design being consolised... personally I think it was a design choice rather than a console choice, as Crysis 2 does have some very open sections such that I think they could have implemented more open areas if they'd desired, they just didn't desire.
I agree.
Its not wide open, but I never really saw the big deal in being open. You still have linear objectives.
Meh, I thought they were good. Didn't really think about it that much. It was nice to be given a bit of a heads up on your possible options.
Didn't really care. Didn't affect my gameplay at all. Its New York, its not gonna be as destructible as a forest anyway.
Yeah I agree, though the story of the first was pretty shit too.
I suppose, I dont really have an opinion on it, lol.
The first game had a shit multiplayer, it wasn't popular and it wasn't well implemented. Wars was slightly better, but still poorly implemented and IMO really not that fun either. I dont blame them for trying something else, previous Crysis games never had popular MP portions.
See, its all just opinion, if you didn't like the direction they took with it doesn't make the game automatically bad. I never loved Crysis 1, there's a lot of people who thought it was only a mediocre game with good graphics. Crytek were clearly trying to increase their exposure with Crysis 2, and if all they did was upset some moaning old "enthusiasts" that doesn't bother me in the slightest.
Meh, Crysis 1 was hardly a simulation shooter and I dont think I'd call Crysis 2 arcade by comparison. But you basically hit on the point I was talking about, if you were going into the game with expectations of system crippling graphics and wide open spaces you'll end up writing moaning bitching shit like this for what is actually a reasonably good game...
http://www.hardocp.com/news/2011/03/23/crysis_2_pretty_much_sucks_sloppy
I dont think Crysis 2 is awesome by any means, but I'm struggling to think of any FPS single player games that were better in the past few years and/or had a better graphics to performance ratio.
EDIT: Just clarified and expanded some things.
I'm with Kyle when he expressed anger that the game was consolized at launch. We had to wait for features that should been there from the start.
I am no programmer, but I would hazard a guess that making a game render faster by vastly reducing level sizes, texture quality, real time physics, etc is not really considered optimization.
And the only people who criticized Crysis for not being optimised were those users who didn't know any better and who now think that Crysis 2 is optimised.
Idk, I think it's all just a matter of relative perspective. Had the game been delayed up to this point, would it have made us PC gamers feel any better? All that would have accomplished in reality was to delay the game for consoles. Reading this thread makes me wish Crytek shouldn't have wasted their time with post-launch PC exclusive features, with all this "too little too late" nonsense going on. The hate is persistent or even trendy now.
You seem to be implying that anybody hear thinks Fear 3 is a good game.
You seem to be implying that anybody hear thinks Fear 3 is a good game.
This. Also, one of the primary marketing points for Crysis was the graphics and commitment to PC gamers. They failed on both accounts in Crysis 2. If Crysis 2 had just been an "okay" game, ala Crysis 1, but had terrific graphics and pushed hardware -- I think people would have a lot less issues with it.
By releasing a game that ran well on *more* PCs, they failed PC gamers?
If Crysis 2 pushed hardware like Crysis 1, we'd be hearing the same "buggy, unoptimized POS" comments that plagued the first.
The comments here about Crysis 2 gameplay (IMO the most important thing about a game) were generally positive, up until the giant threadcrap that derailed the original discussion. Anyone expecting a game developed simultaneously for PC and console to be a graphically advanced powerhouse is in the minority of thinkers, and bordering on delusional.
Crytek then tries to sell Crysis 2 to that same group under the premise it is a cutting edge game. It was not, so people got angry. Pretty simple.
Not exactly, the shift to multiplatform was a major indicator that they're not selling just to us anymore. But Crytek didn't totally abandon PCs, else there'd be no DX11+Textures exclusive to us. Yeah, not the treatment we got last time. Can we really blame them...
This is the second time that Crytek got screwed over by the PC gaming community, first rampant piracy with the first Crysis and now this ridiculously obscene bashing of Crysis 2.
Sorry what? Crytek was nobody until PC gamers made them.
This is the second time that Crytek got screwed over by the PC gaming community, first rampant piracy with the first Crysis and now this ridiculously obscene bashing of Crysis 2.
This is the second time that Crytek got screwed over by the PC gaming community, first rampant piracy with the first Crysis and now this ridiculously obscene bashing of Crysis 2.
This is the second time that Crytek got screwed over by the PC gaming community, first rampant piracy with the first Crysis and now this ridiculously obscene bashing of Crysis 2.
If it wasn't for consoles no developer would be able to afford to even make a game like Crysis 2, which was not at all bad on PC in my opinion. Now we're getting some additional features and another reason to play through the game now, a year from now, two years from now, who knows.
I don't get this line of thinking. Carmack said something similar in his recent interview(making PC only games is financial suicide). I admit that it's possible that game development is simply so costly that it needs a larger market, but the evidence shows otherwise. And when you consider that marketing is the majority of a game's budget I just don't buy this argument.
Crytek released Far Cry & Crysis 1 as PC exclusives and somehow they survived long enough to produce several sequels.
CD Projekt released the witcher (a buggy, incomplete PC exclusive mess with stronger storyline/rpg elements) and they were able to profit enough to release a PC exclusive sequel (that also seems to be doing well).
Men of War is PC exclusive and is on its 3rdexpansion (4th upcoming) and seems to be doing well.
THQ somehow managed to release Metro cross platform & still include features like this on release.
I don't want to sound hateful about Crysis 2. To me it looks fine (except for small levels/lack of physics) and by all accounts the storyline is improved. I haven't even played it. I'm just hating on this line of reasoning.
As for the dx11 stuff. Better late than never, but by now it's too late for most to care. Good news for people that waited on it to hit bargain bin prices though.
This is the second time that Crytek got screwed over by the PC gaming community, first rampant piracy with the first Crysis and now this ridiculously obscene bashing of Crysis 2.
Yes, they did. Crysis 1 was only popular because it pushed hardware to the absolute limit, buggy or not. The graphics were cutting edge, and it was marketed and successful solely because of that.
Crytek then tries to sell Crysis 2 to that same group under the premise it is a cutting edge game. It was not, so people got angry. Pretty simple.