Crysis 2 leaked for PC

It has to be in the company, or one of the reviewers. What they "should" do is get smart and do individual builds for distribution (easy to change just 2 bytes in a small file, and assign that code to who they give it to.
 
What I find the most funny, is you all talking about how the game looks and not about the actual topic, the fact the game was leaked.

I also find it funny that EA can't keep their own house in order. Leaked software before actual RTM would never happen if the developer would keep there shit safe.
 
What I find the most funny, is you all talking about how the game looks and not about the actual topic, the fact the game was leaked.

I also find it funny that EA can't keep their own house in order. Leaked software before actual RTM would never happen if the developer would keep there shit safe.

If the leak is on the EA side then your point has merit. If its on Crytek's end then its Crytek's fault. Either way one of those two needs to work on their security.
 
if you didn't take them then why the hell would they ban you..all you are doing is relaying information you found on the internet that anyone could of google search for.
Its called playing it safe... young buck.

I still think nothing looks as good as crysis 1.

And I really don't understand that, how can a game from 4 years ago still beat games graphically (and imo gameplay wise) that are coming out today?? How the hell is this possible??
Because it was made for a system that was 4 years out? ;):D

Below is a snapshot of Dead Space 2 downloads from a private tracker, there is only one release for each game there are no dupes, each account is unique and tracked.
tsk tsk, tsk, nobody likes a snitch....

on the credit on [H] page i almost read it too fast
"Thanks to Ryan711 for the heads up! "

i read
"Thanks to Razer911 for the heads up!"
Funny thing is, so did I. I was curious till I read all these comments and I'm not gonna bother with it. There are way too many other good games to play.

It's funny when I hear "PC Gaming is dying" because how are you people playing all these greats games on all these great platforms enough to know that they all are getting worse? I barely have time to play half the games I want to play that come out.
 
And yet I'm sure this will somehow validate their reasoning for using some kind of incredibly restrictive DRM that doesn't hurt anybody except the actual consumers.

When are they going to learn?

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Metro 2033, Mafia 2, GTA4, etc. all seem to push a PC just as much as Crysis. A high-end single GPU card can max out Crysis at a good framerate, it takes SLI to run Mafia2 with Physx and AA, and I'm not even sure if anything has been able to run GTA4 at max settings yet.

Blizzard has never done a game that pushes the PC. Forza is a 360 exclusive; I'm guessing you meant Gran Tourismo.
Solitaire would suck as many resources if EA ported it from the Xbox to the PC. Shitty console ports are shitty period
 
Meh.

Won't affect my buying choices. But I definitely would *not* have bought it on Day 1 no matter what...

I'm not really looking forward to Crysis 2 at all, given that Crysis 1 was not much better than than Far Cry AI wise, and I really didn't care for the "super deluxe" PC killing graphics that used brute force Graphics horsepower rather than smart coding to get good looking environments. Plus the fact Crytek refused to continue to patch Crysis to fix its horrible Crossfire performance (magically its SLI performance in an nVidia sponsored game was superb when my crossfired 3870's were actually SLOWER in CF mode than with a single card.) Crytek did fix some things in Crysis Wars, but it still sucked, and I still bought it on release day... not anymore.

I actually thought the AI was more "stupid" in the Crysis series than on Far Cry.

Then there was the "PC Sucks because of pirating" and "Look at all the income we lost by multiplying all the pirated copies they found running in multiplayer mode" statements by Cevat Yerli... then the kicker was the statement that he'd ignore the PC and go all console from then on...

The first statement is probably why hackers/pirates concentrated on getting Crysis 2 out earlier than normal. Pirates will pirate. This time they just got it earlier than other times. They usually have to wait until the game goes gold and gets sent to the DVD replicators before the torrents fill up with multi-part rar's. This time Cevat made pirating Crysis 2 a priority because his comments.

http://pc.ign.com/articles/884/884757p1.html
http://forum.i3d.net/game-blog-news-announcements/25991-crysis-cevat-yerli-s-interview-pc-play.html
http://www.develop-online.net/features/457/Interview-Cryteks-Cevat-Yerli
 
People keep seeming to think piracy is a bad thing for digital media, it generally spurs sales, does not retract from them. First of all, not everyone pirates games, and of those that do,
  1. they are either pirating a game they will not buy, and then decide they like the game and buy it, or a future iteration (plus they know like this franchise and most likely will advertise it subsequently through word of mouth, forums, etc)
  2. or it's someone that would buy the game, pirate it, decide it's still worth his money
  3. Then there's the dreaded few, in which they are people who would buy it (which is bs, any pirate who's going to buy a game never pirates it, they just buy it), but pirate it and then decide they don't need to buy it anymore.

As long as 3 <= 1 piracy is a financial success for the company, and the game gets a shit ton of free advertising. But complaining about piracy looks like a win win for the company because people not in the know about piracy dynamics all take a sympathetic look at the company (which equates to $ in some way I do not understand)
 
My friends and I have dropped money in the multi-thousands exclusively because of piracy. You like a game? You buy it, I've discovered entire series of games that I would never ever give a second glance. As a result, boom, I have a Steam library with over a hundred games.

(For sake of any sort of policy, everything I've said is hearsay, and in no ways have I ever pirated anything, I've never even actually seen a clip from any tv show accidently on youtube)
 
Nothing aggravates me more than publishers rushing to pull down screenshots and YouTube videos when the cat's already out of the bag.

Grr...
 
People keep seeming to think piracy is a bad thing for digital media, it generally spurs sales, does not retract from them. First of all, not everyone pirates games, and of those that do,
  1. they are either pirating a game they will not buy, and then decide they like the game and buy it, or a future iteration (plus they know like this franchise and most likely will advertise it subsequently through word of mouth, forums, etc)
  2. or it's someone that would buy the game, pirate it, decide it's still worth his money
  3. Then there's the dreaded few, in which they are people who would buy it (which is bs, any pirate who's going to buy a game never pirates it, they just buy it), but pirate it and then decide they don't need to buy it anymore.

As long as 3 <= 1 piracy is a financial success for the company, and the game gets a shit ton of free advertising. But complaining about piracy looks like a win win for the company because people not in the know about piracy dynamics all take a sympathetic look at the company (which equates to $ in some way I do not understand)

Somehow I doubt that. You're stating it like its fact.
 
People keep seeming to think piracy is a bad thing for digital media, it generally spurs sales, does not retract from them. First of all, not everyone pirates games, and of those that do,
  1. they are either pirating a game they will not buy, and then decide they like the game and buy it, or a future iteration (plus they know like this franchise and most likely will advertise it subsequently through word of mouth, forums, etc)
  2. or it's someone that would buy the game, pirate it, decide it's still worth his money
  3. Then there's the dreaded few, in which they are people who would buy it (which is bs, any pirate who's going to buy a game never pirates it, they just buy it), but pirate it and then decide they don't need to buy it anymore.

As long as 3 <= 1 piracy is a financial success for the company, and the game gets a shit ton of free advertising. But complaining about piracy looks like a win win for the company because people not in the know about piracy dynamics all take a sympathetic look at the company (which equates to $ in some way I do not understand)


Is there a demo for Crysis 2?

I think in general companies don't release Demos anymore because they're afraid their product won't live up to the expectations created by the marketing hype.

The bottom line is this:
Companies rely in media campaigns to sell a somewhat generic product that no one needs or favors over the competition in the end. They don't rely on their actual product and its quality anymore. Everything has become so intricate and complicated that simply putting a good product and letting it sell itself out has taken a second place over marketing, specially in video gaming.
In my opinion that's a valid reason why companies are afraid of leaked products that could help them, but only will. If their product is actually worth it.

What? Edit button? How come?!!! :D
 
if you didn't take them then why the hell would they ban you..all you are doing is relaying information you found on the internet that anyone could of google search for.

Sony is going after anyone who may have viewed videos to jailbreak a PS3... regardless of how successful they'd be how far do you think others will go??
 
And yet I'm sure this will somehow validate their reasoning for using some kind of incredibly restrictive DRM that doesn't hurt anybody except the actual consumers.

When are they going to learn?

1234311128188.jpg

Please tell me why this picture is what it is. I've never heard of the game and this sounds like a juicy story
 
Please tell me why this picture is what it is. I've never heard of the game and this sounds like a juicy story

GalCiv II had no copy protection on it at all and was a big hit for Stardock. Stardock found repeat success with the no DRM model with Sins of a Solar Empire.
 
EA is on record as saying that piracy doesn't equal lost sales and may even help boost them, and the company has adopted less "conventional" methods of selling its games (the fake religious protests for Dante's Inferno, the "your mum hates this" Dead Space 2 campaign...the fact that Bulletstorm and Medal of Honor both drew the wrath of Fox News whereas other contentious and violent games do not, which to me suggests that someone in marketing tipped them off)...so I would not rule this out as another advertising stunt.

Risky and even counter-productive given that the version leaked is apparently not the finished product, but it could have been argued that gamers would play it and say "wow this looks so good, I can't even imagine how great the final thing will look!" rather than rag on it en masse.
 
Please tell me why this picture is what it is. I've never heard of the game and this sounds like a juicy story

The funny thing about that picture is I thought Joe Biden was the one with ties to the RIAA and is for tighter copyright controls?
 
Is there a demo for Crysis 2?

I think in general companies don't release Demos anymore because they're afraid their product won't live up to the expectations created by the marketing hype.

Yeah...
Remember Wolfenstein 2009?

We had no info regarding MP, no screenshots, no freaking anything; and that's all the fan base cared about was the MP.
Soo, someone (Dev) leaked a gameplay video and that didn't go down too well with the fans.

Then the MP Beta (which wasn't really a beta, but the finished product) got leaked (again a dev) and what a turd of game that was - and the publisher tried to make out it wasn't the final product.

Then like a month after the game released (and it was already dead by then) they release a SP demo :/
 
Crysis 1 was a great benchmark because of how badly coded it was. There was never any reason that a game of that generation should still be bringing current enthusiast hardware to it's knees. As such it's a great benchmark since it wastes resources to such a degree as to overload the hardware. Kind of like an overpriced Furmark...

How do you code a game that can't run at max settings on even the best hardware platform? You can't!
It doesn't make sense.


So if the sequel looks bad it's probably a case of trying to not make the same mistake twice. That said I think the "leak" is a publicity stunt. It's not that hard to shut down a pirated copy of a game if it has to call home at all or ever attach to a MP server. This whole fiasco is a fake non-starter IMHO. Another way for EA to generate buzz while laying the foundation to kill off PC gaming by blaming piracy for all their woes. Release a reall damned demo already and let people decide if it's worth $60.

I'm sick of going to game release sites and finding no demos and no specific information like if the game supports co-op or Eyefinity. What's the big damned secret. Give us the damned info and a demo and people won't feel the need to sneak a peak at your so-called " leaked copy"
 
I've seen how Crysis 2 looks like, and even at medium settings.. the game looks pretty amazing at high resolution. This is probably a must-buy for me, maybe not at release, but I will get it. I like the art direction they took for the guns etc. Those youtube videos are a pretty good indicator, but I'll reserve my thoughts until the game actually releases on PC.
 
The sequel looks bad from time to time because it's mostly walls and structures and it's glaringly obvious when a texture isn't up to snuff, etc.

When Crysis 1 was mostly trees and forest, the depth of foliage ad grass hid imperfections in the rocks and ground textures.

That said, Crysis 2 actually looks pretty amazing. It's not the quantum leap of Crysis, in fact it's just on par with Crysis 1/Metro 2033 graphics but that was expected. 4 years ago, when Crysis came out the graphics and hype were what it was all about. Things are the same now but graphically it hasn't advanced and our computers have caught up. Too bad we don't have another quantum leap in graphics. Parts of Crysis 2 look worse - notably the generic street scenes. It's not until it gets more alien and twisty and dark and ruined that things develop any real character.
 
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I don't think some companies would like it very much if they did manage to make "perfect DRM". In my own case I have a few examples to relate.

I had bought every game ID made and was very pleased with them as developers. So Doom3 was a first day buy for me. Turns out the game was quite a let down, and as a result of that disappointment I haven't bought (nor downloaded) an ID game since (excluding Quakelive, but that's just Quake3 which I already had, and does not count as it is free and a re-release), and the Rage game is not likely to be a first day buy either. I'll wait until it is in the hands of people I can trust to review it and then decide.

Second example is Master of Orion 3. I should have known given the fact that it wasn't developed by Microprose, but the publisher and devs assured the fan base that the game was living up to the two original games. So I buy it and it turns out that it is terrible. And a whole lot of people agree with me, the game is trashed by word of mouth and I actually threw it into the garbage, game box and all. Their sales were awful, somewhere around 200,000 units for one of the most well known and loved 4X games of all time. And it wasn't due to piracy.

And on the other side we have...

Valve has shown that they will consistently release a polished game and do everything they can reasonably do to support it after the fact. Portal 2 and Episode 3 and first day buys, no question about it.

Bioware, also consistently releases quality games. However, due to their overlord's (EA) handling of Steam as of late, their Dragon Age 2 release has been relegated to a wait and see (maybe grab it in the bargain bin) status. For those not in the know, if you wanted Dragon Age 2 on Steam, you are going to get less of a game than if you bought it ANYWHERE else. They have eliminated an entire companion and his quests from the Steam game, and if you'd like what everyone else has you'll have to pony up $7 payable directly to EA, after paying $60 for the game of course. Piracy did not lose Bioware and EA and first day full price sale, their combined lack of customer service in the game's release did, as I had every intention of pre-ordering the game... on Steam.

For the moment, Mass Effect 3 remains a first day buy. However Bioware/EA CAN change my mind if they pull some of the same BS they did with Dragon age with Mass Effect. It is up to them to keep me a paying customer, and it seems like they are getting less interested in their customers and more interested in bilking the DLC market these days.

Continuing on from my previous post...

Valve just announced the pre-order for Portal 2. And they again show that they get it...

  • You get a 10% discount for pre-ordering.
  • You get a 20% discount for a pre-order two pack.
  • You also get a free copy of Portal 1 to play if you haven't already, or to give as a gift (which will likely boost sales of Portal 2 down the line).
  • The game is being sold at the usual price of $49.99

Other publishers/devs... this is how you do it.
 
Continuing on from my previous post...

Valve just announced the pre-order for Portal 2. And they again show that they get it...

  • You get a 10% discount for pre-ordering.
  • You get a 20% discount for a pre-order two pack.
  • You also get a free copy of Portal 1 to play if you haven't already, or to give as a gift (which will likely boost sales of Portal 2 down the line).
  • The game is being sold at the usual price of $49.99

Other publishers/devs... this is how you do it.

When you control the medium of delivery and have a virtual monopoly in that market, of course Valve can afford to do whatever they want with Portal 2. Heck, Portal was given away for free many times and yet it still made $20 million.

The reason for EA and other publishers starting to put restrictions on steam is that valve and steam is a competitor and like it or not, they don't want to be giving more money to the competitor unless they can get more profit out of it
 
When you control the medium of delivery and have a virtual monopoly in that market, of course Valve can afford to do whatever they want with Portal 2. Heck, Portal was given away for free many times and yet it still made $20 million.

The reason for EA and other publishers starting to put restrictions on steam is that valve and steam is a competitor and like it or not, they don't want to be giving more money to the competitor unless they can get more profit out of it

The publishers are over a barrel due to the brick-and-mortar retailers threatening to stop stocking their games if they provide any incentive to buy digitally. It's why Australia and other countries see huge markups on Steam games so that they are in line with the obscene MSRP of boxed games in stores, since the USD and the AUD are at parity.

These are the same retailers who parasitically take people's trade-ins for a pittance and then turn around and sell them for 95%-98% of the MSRP of brand-new games. This is after they use the new games and invalidate CD keys for PC games and then stick them back on the shelf.

Crybaby retailers who rip off developers, customers while conducting anti-competitive behaviour (forcing cheaper alternatives to match the retail price instead of retailers reducing their own prices) are why we are charged full-price for digitally-distributed games when we get no disc, box, manual, artwork or bonus extras.
 
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When you control the medium of delivery and have a virtual monopoly in that market, of course Valve can afford to do whatever they want with Portal 2. Heck, Portal was given away for free many times and yet it still made $20 million.

The reason for EA and other publishers starting to put restrictions on steam is that valve and steam is a competitor and like it or not, they don't want to be giving more money to the competitor unless they can get more profit out of it

That cuts both ways. EA has developers in-house which makes them a direct competitor to many of the game houses they would publish for. When the shoe is on the other foot they don't want to play ball anymore and start with nonsense like delayed releases and missing content. This hurts their customers, but they don't seem to be in a position where they need to really care about customer service.

Keep in mind that EA had the kind of funds needed to setup a digital delivery platform like Steam before Valve ever could. For whatever reason they didn't do so, and it is now biting them. Should a business like EA burden their customers with their bad decisions? Valve took the risks of self-publishing and being one of the first to setup a real digital delivery platform and it paid off for them. And they are rewarding their customers for supporting them in their endeavors, while on the other hand EA is actually punishing certain customers.

On that note, I have a pre-ordered copy of Portal 2 sitting in my Steam account right now while I still don't have Dragon Age 2 in there. And that fact is EA's fault.
http://steamcommunity.com/id/Ryom/games
 
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As much as Borderlands has multiplayer into it. I enjoy that single player only. So just cause there exists multiplayer doesn't mean thats always how someone plays it.

RE: C2. Who cares. Nobody at EA should do anything more than go "oh well, someone from INSIDE OUR COMPANY" leaked these files, lets blame piracy. No no, let's find out which one of our people is a mole. How about we do that? Nah, we'll blame faceless pirates instead of saying that our company has internal issues we have to handle.

Douches they are.
 
As much as Borderlands has multiplayer into it. I enjoy that single player only. So just cause there exists multiplayer doesn't mean thats always how someone plays it.

RE: C2. Who cares. Nobody at EA should do anything more than go "oh well, someone from INSIDE OUR COMPANY" leaked these files, lets blame piracy. No no, let's find out which one of our people is a mole. How about we do that? Nah, we'll blame faceless pirates instead of saying that our company has internal issues we have to handle.

Douches they are.

Tell you what, I would have much rather spent the money I spent on Borderlands + copies for friends on Crysis, Warhead, and Crysis 2. Borderlands is the most empty, pointless, excuse of a game ever made.
 
Crysis 1 was a great benchmark because of how badly coded it was. There was never any reason that a game of that generation should still be bringing current enthusiast hardware to it's knees. As such it's a great benchmark since it wastes resources to such a degree as to overload the hardware. Kind of like an overpriced Furmark...

How do you code a game that can't run at max settings on even the best hardware platform? You can't!
It doesn't make sense.


So if the sequel looks bad it's probably a case of trying to not make the same mistake twice. That said I think the "leak" is a publicity stunt. It's not that hard to shut down a pirated copy of a game if it has to call home at all or ever attach to a MP server. This whole fiasco is a fake non-starter IMHO. Another way for EA to generate buzz while laying the foundation to kill off PC gaming by blaming piracy for all their woes. Release a reall damned demo already and let people decide if it's worth $60.

I'm sick of going to game release sites and finding no demos and no specific information like if the game supports co-op or Eyefinity. What's the big damned secret. Give us the damned info and a demo and people won't feel the need to sneak a peak at your so-called " leaked copy"

So do you have proof that it was poorly coded or are you just some armchair developer talking out their ass?
 
Do YOU have proof it wasn't? We still can't run it at solid 60.

The burden of proof is on the accuser. People bitch and moan about Crysis all the time, yet not a single one of them can provide any proof to back up their claims. Its been four years, you'd think someone would have found something by now.
 
Borderlands is the most empty, pointless, excuse of a game ever made.

I would kind of have to agree with you there. I enjoyed the game, playing with 3 others, but single player was terrible. And without the 3 other friends playing in the same room, I probably would have been bored out of my mind in the emptiness.

Also, I hated how single player progress completely jacked up the co-op play once all the players are back together. Objectives don't mesh progress, etc.

But Crysis 2 is on the list to buy a bit after it's initial release. That's for sure. I'm replaying Warhead now, just shootn' and scootn' around good maps. Love it.
 
just downloaded this.

plays smoothly at 800x600 on my 9500gt rig.
hurray.

Sensible.

The big thing with playability on this leak is more the GPU than the CPU, and even then the cutoff is more the amount of onboard RAM (this assumes a dual-core or greater Intel or AMD CPU of recent vintage, such as E3xxx/8xxx on the LGA775 front or greater) on the GPU. With 512 MB, you're going to have issues, 768 MB+ and you'll be okay. 1 GB (especially GDDR5) is golden.

That puts Crysis 2 squarely in midrange-PC territory, and in no way precludes notebooks.

The GPU range itself is all over the map, and runs from SLI/CrossFireX setups down to single-GPU setups of HD4xxx (and nV equivalent) vintages. HD4850 was the midrange of two years ago. HD5750/HD5670 is today's midrange. None of that necessarily costs a mint, or even half-a-mint (HD5670 is $100USD today from multiple sources).

And that's supposed to be a bad thing?
 
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