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Battlefield 6

Still playing BF4 but its not the same as BF6, lol. Many admit in chat they are playing BF4 for cope till BF6 is launched, lol.
 
Battle of Britain was definitely aerial combat based, same with Midway, although you did have to drive the carriers to capture a couple of flags at sea.
I think your memory of those maps may be colored by time:


View: https://youtu.be/25wJgWvIpxg?feature=shared&t=167


View: https://youtu.be/iV0Zrhj49-Q?feature=shared&t=771

Regardless, without getting into the nuances of what constitutes whether something is a tank, plane, or infantry map vs. merely emphasizing a particular vehicle style of play (and ignoring BF42 is showcasing historical battles), it seems to me that players over the more than 20 years since BF42 was the main game have come to associate all the modern warfare variants with mixed, large-scale combat.
 
I think your memory of those maps may be colored by time:


View: https://youtu.be/25wJgWvIpxg?feature=shared&t=167


View: https://youtu.be/iV0Zrhj49-Q?feature=shared&t=771

Regardless, without getting into the nuances of what constitutes whether something is a tank, plane, or infantry map vs. merely emphasizing a particular vehicle style of play (and ignoring BF42 is showcasing historical battles), it seems to me that players over the more than 20 years since BF42 was the main game have come to associate all the modern warfare variants with mixed, large-scale combat.

Battle of Britain is definitely air focused. There is no way to cross the strait other than flying and the objective was to destroy the radar stations which required the German bombers. And as much as Midway had capture points the airplanes definitely dominated that map. And as I said about Aberdeen, if you're not in a vehicle then you're not doing much other than running. On the other end of the spectrum, you have maps like Berlin, Omaha Beach, and Stalingrad which were very infantry focused. Sure they had vehicles but anybody that has played those maps knows very well they were the original BF meat-grinders. BF42 started the franchise and it featured maps for varying play styles.

To add, BF3 even had an expansion called Armored Kill that focused on tanks and introduced a mode called Tank Superiority.

I'm not saying EA won't mess this up, but I'm not also crucifying them before the game comes out. My last Battlefield game was BF4 so I'm cautiously looking forward to BF6.
 
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Battle of Britain is definitely air focused. There is no way to cross the strait other than flying and the objective was to destroy the radar stations which required the German bombers. And as much as Midway had capture points the airplanes definitely dominated that map. And as I said about Aberdeen, if you're not in a vehicle then you're not doing much other than running. On the other end of the spectrum, you have maps like Berlin, Omaha Beach, and Stalingrad which were very infantry focused. Sure they had vehicles but anybody that has played those maps knows very well they were the original BF meat-grinders. BF42 started the franchise and it featured maps for varying play styles.

To add, BF3 even had an expansion called Armored Kill that focused on tanks and introduced a mode called Tank Superiority.

I'm not saying EA won't mess this up, but I'm not also crucifying them before the game comes out. My last Battlefield game was BF4 so I'm cautiously looking forward to BF6.
I'm not crucifying EA/DICE for anything. I wrote that I don't agree with the design philosophy of the lead map developer so I'm not going to buy the game.

I already wrote that I don't want to get into a protracted discussion about when a map becomes too much in one direction or another. Frankly, it doesn't even make sense to me to discuss nearly 25 year old map designs, utilized in several decades ago game engines, especially in regards to historical battles that are constrained to some level of historical resemblance to how they were fought. The Battle of Midway, for example, was a naval battle in the summer of '42 so it has specific constraints around its design. We shouldn't read too much into it beyond that especially given the direction future iterations of the game went.

I've played all the Battlefields (BF42 launched when I was around 30) and I'm familiar with all the specialized maps they've released, which I remember were controversial at the time and also weren't part of the main game. People who didn't feel like those maps represented the Battlefield experience for them could engage with whichever maps were their preference via a server browser, which isn't going to be a feature in BF6 other than in the Portal section.

While the Battlefield franchise has had all sorts of maps throughout its lifetime., for better or for worse, Battlefield has become synonymous with large scale, mixed arms, pitched battles to me and everyone I know and nearly everyone whose opinion I read online. It's been my experience over these past twenty some odd years that those maps were the core of the game even though more specialized maps were in rotation. And even if we use examples of some of those specialized maps being ran on repeat on private servers or being really popular in official ones, I don't think that rises to the point of changing how people have distinguished BF from other war shooters.
 
To add, BF3 even had an expansion called Armored Kill that focused on tanks and introduced a mode called Tank Superiority.

Though that had an armor focus the maps certainly had other vehicles and lots of infantry. The main addition were the tank destroyers. I liked Armored Shield, hardly got to play it though. BF3/4 had the right mindset for Conquest Large.

I'm not really sure why Empire is Conquest infantry only, that is what Domination is for.
 
I think I won’t be buying many games in October as most of my time will be split between this and BO7…
 
Though that had an armor focus the maps certainly had other vehicles and lots of infantry. The main addition were the tank destroyers. I liked Armored Shield, hardly got to play it though. BF3/4 had the right mindset for Conquest Large.

I'm not really sure why Empire is Conquest infantry only, that is what Domination is for.

I played Amored Kill a lot, some absolutely sick maps, and yes all maps had a combined arms version with all vehicles available, which is how most people experienced it. Just typical conquest large stuff, with always some good spots to play as infantry too.

Tank superiority (like air superiority), was always a very niche game mode, myself I hardly played it. To me, it's the kind of feature that doesn't even count because it gets old fast.
 
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They're nerfing the movement. Thank goodness. Still a wait and see for me.

1000003822.jpg
 
Movement was one of the biggest upgrades to BF. Wtf.
These dudes seem to be confused between arcade shooter that actually sells vs. simulation shooter which will make EA shut them down.
 
Movement was one of the biggest upgrades to BF. Wtf.
These dudes seem to be confused between arcade shooter that actually sells vs. simulation shooter which will make EA shut them down.

You're not supposed to be able to slide into a jump at 1.5x the velocity of sprinting and carry all that momentum for 5 more consecutive jumps

You sliding 3 feet into cover isn't the problem, it being literally broken was
 
BF6 can only be pulled off if COD players switch to BF, otherwise it won't last long, BF veterans mostly don't play it anymore, why prove their super abilities again, that mostly applies to EU
 
Not really. It did not fit the style of a BF game to have people sliding and hopping around and still be accurate with weapons.
What is style of a BF game. They have been playing around identity of a BF game for ages and each had very significant changes to movement, weapon handling and even vehicles. It hasn’t been consistent or predictable. Each time I had to adapt my playstyle to the new version of BF.

Also they need to sell their games. BF2042 wasn’t a big success. Has tons of issues because they couldn’t agree on style of game. Seems they will go down the same route this time. A lot of reasons why the beta was successful was them adding more QOL playability upgrades to this version including movement. I am assuming this will not end well or decision will be reversed or a middle ground found post release.

That COD fanbase is what pays and the BF formula no longer is a viable payment for a game like BF as EA needs a win desperately since they lost other licenses like FIFA and other sports games (lower sales) and made disasters like Dragon Age and the endless time to market for the next mass effect game.

As for me sticking to COD (other posts) - I don’t need to. I have enjoyed both these franchises for more than a decade and will continue to support the devs. BF getting modernized in beta was something I enjoyed and yes, I can have my opinion about games just like anyone else.
 
Can you make new maps from scratch with Portal or is it just a limited set of objects that you can place in existing maps?
 
Portal seems like a good way to outsource the crazy modes that fans ask for back to the fans themselves. Want a jets vs helo only map? Make it yourself with Portal, bro!!!
 
What is style of a BF game. They have been playing around identity of a BF game for ages and each had very significant changes to movement, weapon handling and even vehicles. It hasn’t been consistent or predictable. Each time I had to adapt my playstyle to the new version of BF.

Also they need to sell their games. BF2042 wasn’t a big success. Has tons of issues because they couldn’t agree on style of game. Seems they will go down the same route this time. A lot of reasons why the beta was successful was them adding more QOL playability upgrades to this version including movement. I am assuming this will not end well or decision will be reversed or a middle ground found post release.

That COD fanbase is what pays and the BF formula no longer is a viable payment for a game like BF as EA needs a win desperately since they lost other licenses like FIFA and other sports games (lower sales) and made disasters like Dragon Age and the endless time to market for the next mass effect game.

As for me sticking to COD (other posts) - I don’t need to. I have enjoyed both these franchises for more than a decade and will continue to support the devs. BF getting modernized in beta was something I enjoyed and yes, I can have my opinion about games just like anyone else.
So you want BF to be COD, play COD.
 
The tank flies 50m into the air, really realistic....they really ruined baaaaattlefield, or to put it another way, they changed it.They lost all the BF veterans and now they want to win over COD players with sliding and hopping and similar shit.
 
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Did we play the same beta? It felt more like the original BFs, than 2042 did.. I didn't one time think to myself this is just like COD.

What made Battlefield, battlefield, was the choice of how you play. You wanna toss some c4 on a p51 and kamikaze a tank? Go for it! You want to lay on a mountain and snipe all game? go for it!

Are we supposed to just go back to Mario style gameplay? Just jump and crouch, no more sliding, no more strafing? I don't get the complaining.
Its 2025, of course movement is gonna change with newer games.

They've already addressed everything you keep mentioning.

Jumping will no longer be unlimited.
Sliding is toned down.

Other than that I dont understand how you think they are trying to win over COD players. And even if they were trying to win over players, it isnt hard when COD has been the same copy and paste since MW2. And yes I have every COD and every BF, so there's no Fanboyism here.
 

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I always thought of COD for the console players and BF for PC.
The tank flies 50m into the air, really realistic....they really ruined baaaaattlefield, or to put it another way, they changed it.They lost all the BF veterans and now they want to win over COD players with sliding and hopping and similar shit.

Its not BF if you can't get a tank or IFV to fly.


View: https://www.youtube.com/watch?v=nyjxCP_eOko
 
I always thought of COD for the console players and BF for PC.


Its not BF if you can't get a tank or IFV to fly.


View: https://www.youtube.com/watch?v=nyjxCP_eOko


Totally.

COD was for kids, it was the cheesy arcade shooter for X-Flop and GayStation

Battlefield is for mature PC Gamers. Using a keyboard+mouse the way shooters were always designed for.

Plus VEHICLES is a must with huge open maps.
 
Yes back in the day

It was a cool WW2 shooter, but the it got into that outdated stupid Death match garbage with no vehicles and small maps

Search and Destroy was the defining competitive mode, by far. Capture the Flag was the second most popular mode.

Early COD rocked. Completely different game than today.

I always thought of COD for the console players and BF for PC.


Its not BF if you can't get a tank or IFV to fly.


View: https://www.youtube.com/watch?v=nyjxCP_eOko


Haha yeah vehicles (and people) going into orbit is a Battlefield as it gets.

I was playing Kerbal Space Program with jeeps back in 1942.
 
I'd pay real money if there was an official Limp Bizkit - Break Stuff remix MP3 download that was used in the multiplayer trailer.
 
Yes back in the day

It was a cool WW2 shooter, but the it got into that outdated stupid Death match garbage with no vehicles and small maps

You do realize Vince Zampella who is now heading Battlfield was the person heading COD when MW2 launched? You know the COD that dropped dedicated servers, server browser, large player counts, etc, for a player hosted matchmaking with 6v6. It is difficult to be optimistic on what he might do with Battlefield considering he was responsible for making COD a console focused game and treating PC like an afterthought. I mean he went on a COD PC competitive podcast, Bash N Slash, at the time to announce how great all these changes were even though they completely killed the community.
 
https://www.reddit.com/r/Battlefiel...tlefield_6_community_update_battlefield_labs/

Just the top points, but pics and more at the link above.
Battlefield Labs Resumes


The end of the Open Beta now provides us with the opportunity to return to Battlefield Labs play sessions. This time around, these sessions may occur at more varied intervals as we target finalizing the launch balance and features of Battlefield 6.


Battlefield Labs is intended as an experimental environment where the latest changes and work-in-progress ideas are tested with players in a closed and private space. The content played here will often be in various stages of production, including items in alpha state, which may result in less polished or stable builds during gameplay. This setup allows us to balance and make adjustments much faster as we shape the future of the game with you.
Portal and Server Browser


Some of the most frequent questions from the community have been about Server Browser availability and functionality. In an upcoming Battlefield Labs play session, we will enable an early implementation of this Portal functionality within the Community tab. At this stage, our main goal is to observe how it works in practice, with initial feedback focusing on accessibility and UI clarity.


As with the Custom Search functions seen within the recent Battlefield 6 Open Beta, these features should be treated as work in progress. They are not final, and for now, the scope of the Server Browser is intentionally limited so that we can focus on stability and core usability.


Battlefield Labs is a vital part of our collaboration with the community, helping us shape and validate these systems together. These tests will be limited in functionality and use cases, allowing us to focus on feedback and ensure stability before expanding further if necessary.


Players will see only a subset of functionality and Community Experiences. Portal Custom Community Experience building will not be available in this test.
Upcoming Battlefield Labs play sessions will focus primarily on hosting, where we will concentrate on the ease of setting up player-owned servers via predefined shortcodes, altering descriptions, selecting tags, and joining those experiences. We are aiming to validate this flow to ensure the scalability and accessibility of the feature.


  • Hosting & Customizing: Players can use the experience library to find a verified Conquest experience using a provided shortcode. Enter the shortcode in the search field to access the mode, then choose to “play” (see a pre-filtered list of active servers) or “host” (set up your own server), where you will be able to alter descriptions, rotations, and tags.
  • Joining & Experiencing: Players can join via the experience library as described, or open the Server Browser from the UI to view all currently running servers. From here, you can select servers, join them, and explore tag filters.
 
They ruined BF but if they at least gave me a free demo of CQ large that would be great, I would play it.
BF should be PC only, they ruined it like this with consoles and now with CoD movements, bf veterans gave up a long time ago.
 
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