a ok its ready thxWhy not just check?
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a ok its ready thxWhy not just check?
My trip through the tornado. Meeeeeeh
Someone else mentioned this here as wellI just tried the beta and something is up with my system. fire button seems to be stuck. restarted the game a few times and no dice.
In the technical preview weekend it was so, so much worse. The rockets would refill/recharge about 4-5 times faster so it truly was unlimited. Never had a reason to switch to the cannon.Helis are OP, there's nowhere to hide. Infinite rockets rain down. You would think after four that's it, nope. They keep coming until you die.
Remap the buttonSomeone else mentioned this here as well
In the technical preview weekend it was so, so much worse. The rockets would refill/recharge about 4-5 times faster so it truly was unlimited. Never had a reason to switch to the cannon.
Why assume they needed player feedback? I think the test was mostly for servers anyway cause it was full of issues. the frame rate was capped at 30, do you think they needed player feedback to tell them to uncap it?Which makes me wonder what they're smoking at dice if at some point they needed player feedback to tell them infinite missile barrages from above was OP. You'd have thought common sense would prevail there, but they needed to be told....
Remap the button
do you have a joystick or controller connected to your pc?that is the first thing I tried.
It seems to have something to do with the controller settings, I don't use a controller so I went ahead and unbound every controller setting and now it works fine.
I do have my old G13 and my Orb Weaver Chroma attached to the PC. G13 does have a joystick on it.do you have a joystick or controller connected to your pc?
This is my biggest gripe so far is the flight model / physics being in aircraft being taken yet one step further to arcade/CoD, which I didn't think was possible. Particularly felt in the Heli's like the Scout- like there's no weight to it and it just turns and yaws instantly like gravity doesn't exist.
Flight model in BF2 was widely considered excellent, had some deep learning curves that rewarded your time, but then with each iteration BF3 -> BF4 the flight model was watered down further, and BF2042 no exception. Admittedly I'm a heli/jet whore, and I realize this isn't going to matter to most players.
that's likely causing the issueI do have my old G13 and my Orb Weaver Chroma attached to the PC. G13 does have a joystick on it.
1 map.How many maps in this beta?
If you played the technical preview weekend, same map.. just.. not locked at 30FPS.How many maps in this beta?
Why assume they needed player feedback?
Sliding is the new bunny hop.... Find a hill, jump and crouch before you land and you will slide at high speed.Because dice have proved time and time again they're utterly clueless. It took years for dice to stop grenade spam by finally removing them from ammo packs, every time they release a new game it's like they start from a blank canvas and things learned from feedback in previous games get chucked out the window and they have to address the same issues over again. Some issues like prone spamming, adad spamming etc date back to battlefield 2 yet on just about every release you see a ton of compaints about it in their forums. So it wouldn't surprise me in the least if they thought infinite rocket barrage was a non issue.
Sliding is the new bunny hop.... Find a hill, jump and crouch before you land and you will slide at high speed.
Jump slide jump, whatever combo you can come up with. Infinite running speed including up hills without a loss of speed.
Lastly, you can jump gates with a full loadout with ease like a gold medal gymnast, with minimal loss of speed.
Hmm, no I never saw this problem.every time I die, my load out is reset to guns default. I have to add in the grip each time I respawn. anyone else?
Sliding is the new bunny hop.... Find a hill, jump and crouch before you land and you will slide at high speed.
Jump slide jump, whatever combo you can come up with. Infinite running speed including up hills without a loss of speed.
Lastly, you can jump gates with a full loadout with ease like a gold medal gymnast, with minimal loss of speed.
That’s what portal mode is for.And wish there were servers with no sniper weapons allowed
I only have that with the AK. everything is else fineevery time I die, my load out is reset to guns default. I have to add in the grip each time I respawn. anyone else?
Its only the "beta". Pretty sure once its released their will be server mods for how many Snipers / etcThe sliding thing is so stupid. And wish there were servers with no sniper weapons allowed
You can slide on any surface, dense forest no problerm.....six flags.The sliding thing is so stupid. And wish there were servers with no sniper weapons allowed
This post by couldn't be more right when considering all the past titles - they would spend months or years really refining and balancing things to where most people were pretty happy with the game in the later part of its lifespan, then a new Battlefield comes out and reshuffles the entire fucking deck; back to square one.Because dice have proved time and time again they're utterly clueless. It took years for dice to stop grenade spam by finally removing them from ammo packs, every time they release a new game it's like they start from a blank canvas and things learned from feedback in previous games get chucked out the window and they have to address the same issues over again. Some issues like prone spamming, adad spamming etc date back to battlefield 2 yet on just about every release you see a ton of complaints about it in their forums. So it wouldn't surprise me in the least if they thought infinite rocket barrage was a non issue.
I go to 70+ as well and it's very strong. It kind of forces you to go lower, but then it feels like playing on console.Also seems like there is a bad fisheye effect with FOV at 75 or 80 which is what I typically set all FPS games to.
I go to 70+ as well and it's very strong. It kind of forces you to go lower, but then it feels like playing on console.
A and D have always been yaw... mouse or arrow keys roll. Its literally always been that way.Yeah I can't really play it at normal FOVs. Makes me a bit dizzy.
Flight controls are all messed up by default, will see if I can remap it to be workable. A and D yaw, that should be roll. Come on DICE, it feels like armature hour and you slapped on a helicopter for a vehicle section in an on rails section in an SP game. They're mixing the stick and the pedals into one awkward device. Or think a helicopter uses a steering wheel to turn.
A and D have always been yaw... mouse or arrow keys roll. Its literally always been that way.
100's of hours in the little bird. I know. Cannon ftw.You're right
its the "new world" order.I noticed that GPU usage is like 100% while on the loading screens. My system is pulling 550 watts on the menu screen before I click play to join the server and ranges between 450 and 550 while playing.
Set a framerate limit in NVCP or whatever the AMD version is called these days.I noticed that GPU usage is like 100% while on the loading screens. My system is pulling 550 watts on the menu screen before I click play to join the server and ranges between 450 and 550 while playing.