Eshelmen
Supreme [H]ardness
- Joined
- Feb 3, 2004
- Messages
- 6,566
You suck dude, just admit it.
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Learn your enemy. These kills aren't as easy to get as you think. It might take a good 5-10 seconds of continuous hits on your plane for them to take you out. The front gun on the bomber is a whole other story. Don't present them an easy target. The only advantage they have is that bullets aren't blocked from passing through pieces of the plane, but usually there is very little overlap where this can happen. Hopefully this is fixed.Very aware of what they were made of, it still seems totally over the top that the rear gun can take them down so fast, unless you happen to be a deadshot with the fighter rockets that seems to randomly go where they want then its pointless going near an attack plane.
Brilliant tactic on the pilot's part. Inverting the plane to make the enemy prepare for a maneuver. A simple maneuver, amazing the enemy fell for it. That being said, too bad they can't prevent that, as it is literally impossible to do that in reality. However, it's a Battlefield game, where there is just enough questionable physics to come up with stunts as crazy as the Rendezook.
You suck dude, just admit it.
Ah the ramblings of a clueless scrub, how amusing
Clueless?
Here's a fact for you- You probably didn't even realize that bombers and fighter planes were near non existent in the first World War. The majority of planes used were for reconnaissance at best. Grenades chucked off the side, non fixed rifles and machine guns firing aimlessly too.
This guy. Thanks for the laugh.
If BF1 went for realistic weaponry, you'd be utmost furious at how planes worked back then. So, feel a bit fortunate that we've got much exaggerated bombers and attack planes to fly in.
My original point is that in Battlefield 4 and even 3, aerial combat was king. This is no longer the case. In which it shouldn't be.
You've gotta earn your kills no matter what class / vehicle you use.
Capture those flak gun controlled objectives. And you'll be fine mate.Only person laughing around here is me, im from the UK, i know all about WW1, most of it learned in school over 20 years ago, but thanks for the sad attempt at a history lesson.
This is the one thing I agree with. In that GIF video above, the tailgunner got 5 seconds of fire from a single machine gun (which in of itself is pretty pathetic). Assuming the enemy pilot was at 100%, the dual machine guns on the front should have outshot the single rear gun and at the very least killed that tailgunner if it didn't destroy the bomber. Maybe the fighter plane could use a very slight buff. I do mean slight. We can't have the fighter plane's overpowered and not allowing bombers to help support ground troops against tanks. I'm talking 4 seconds of sustained fire from a fighter disables a bomber, 5 seconds of sustained fire from a tailgunner disables a fighter.the fighter planes simply don't do enough damage from their main guns quick enough to change the outcome.
https://forums.battlefield.com/en-u...till-no-fix-new-info-in-op-1-11-16-20-22-cest
FancySquirrel wrote:
Hi all,
We are still investigating these issues and we will update you once we have more info.
Correct. I rarely leave the ground playing any Bf game. Gets too boring up there IMHO.Well you must be pretty bad at rear gunning the attack plane, i've lost track of the amount of times ive seen a fighter or indeed another attack plane get totally obliterated by the rear gun on the attack plane. Half the time the plane just has 1 person doing the usual seat switching routine and it makes no difference to the outcome, the fighter planes simply don't do enough damage from their main guns quick enough to change the outcome.
I think the medic is one of the best classes, I rock either the m1907 SL Sweeper or Mondragon storm and they are awesome.I love this game. Possibly GOTY for me but I do share some of the same gripes on weapons, which improved from the Beta but is still unbalanced.
I like to play the Medic class because when playing Support, anything closer than mid-range combat you're out gunned.
So I roll with the Medic Selbstlader m1916 a lot. Great sounding gun with good power and accuracy, even from the hip. But it only deals 38 damage points to the body.
How can a marksman rifle only deal 38 points? So it takes three shots to down someone with this heavy recoil weapon. If you land two shots, the player still has time to waste you or run away.
But Snipers can one shot. Assaults can one shot with shotguns or mow you down with a MP18 even at a distance.
With a head shot from the Selbstlader m1916, it only deals 72 damage points.
Fighting against Snipers or Assault classes is a luck of the draw or you catch them not looking.
A marksman rifle should deal 80 damage points to the body and a headshot should be an insta-kill.
Also, we aren't awarded with a kill assists after two hits because you have to deal more than 80 points of damage. WTF man. So many of my "assist count as kill" go uncredited.
Until they fix that, the Medic and Support class aren't good for no more than Suppression spam. I have good rounds at times, but I'm very inconsistent due to the underpowered guns.
I'm trying not to join the Assault and Sniper spam, but it's getting close.
This is the one thing I agree with. In that GIF video above, the tailgunner got 5 seconds of fire from a single machine gun (which in of itself is pretty pathetic). Assuming the enemy pilot was at 100%, the dual machine guns on the front should have outshot the single rear gun and at the very least killed that tailgunner if it didn't destroy the bomber. Maybe the fighter plane could use a very slight buff. I do mean slight. We can't have the fighter plane's overpowered and not allowing bombers to help support ground troops against tanks. I'm talking 4 seconds of sustained fire from a fighter disables a bomber, 5 seconds of sustained fire from a tailgunner disables a fighter.
Eshelmen , Chris_B come on guys. I don't want this thread closed over petty bullshit.
yeah geez. right when i get some time to play.OMFG Origin is down AGAIN?
Make any joystick emulate an Xbox 360 controller, which this game does support.what are you guys using to fly? apparently joysticks dont work in bf1.
theres two issues i have with this game, i cant use my joystick. and all the conquest servers are 64 man. 64 players on some of the smaller maps like argonne forest its terrible. if you can find a server with around 32 ppl its way better gameplay and team work.
My original point is that in Battlefield 4 and even 3, aerial combat was king. This is no longer the case. In which it shouldn't be.
You've gotta earn your kills no matter what class / vehicle you use.
Best gun in this game for each class? I prefer the spray and pray kinds.
Yes... Whats the name of that damn gun???Optical weapons for Medic are so so so OP and yes they are the only weapons I use. Semi auto. Big cartridges. Accurate. Scope. What more could you possibly want? It's like being a medium ranged sniper that can heal and revive.
Optical weapons for Medic are so so so OP and yes they are the only weapons I use. Semi auto. Big cartridges. Accurate. Scope. What more could you possibly want? It's like being a medium ranged sniper that can heal and revive.
No, I feel you. But it goes both ways. As a medic I am always on top of my revive game, I mean, it's free points. At least half of medics won't revive, and at least half of players will auto revive even if I'm 2m away which is the most annoying bullshit ever.Now if we could only get more people to actually play the damned class then we'd really have something. (Not directed at you but in a lot of games I've been in)
No, I feel you. But it goes both ways. As a medic I am always on top of my revive game, I mean, it's free points. At least half of medics won't revive, and at least half of players will auto revive even if I'm 2m away which is the most annoying bullshit ever.
I was pretty shit for the first 10-15 hours until I started to get the hang of every map and the guns for medic. I limit myself to only playing rush and domination, the maps are smaller, and I know pretty much every nook and cranny at this point. Plus I've gotten good with the optical medic weapon and I went from negative KD ratio to near top of the scoreboard most of the time, regardless of whether or not we win or lose. I only truly get killed by assault classes when they run up on me, sometimes support machine guns too, but it's 9 times out of 10 when I'm too close to zoom in and have to rely on on hipfire, which is WAY more reliable if you are an assault class.Same thing.
To go to a point made a page or two ago: I can admit it. I suck. If I get 4-5 kills a game that's pretty good for me. But what I do try and do is spam spotting (another thing a lot of people still don't do), toss medical or support packs, and revive unless I literally can't get to the person. Sometimes it's "kamikaze medic" time. It's something at least.
No, I feel you. But it goes both ways. As a medic I am always on top of my revive game, I mean, it's free points. At least half of medics won't revive, and at least half of players will auto revive even if I'm 2m away which is the most annoying bullshit ever.
I auto-revive when a medic is only 2m away....because I get tired of the 90 medics on my team never doing revives. Just self healing and running by everyone that is dead on our team...
I auto-revive when a medic is only 2m away....because I get tired of the 90 medics on my team never doing revives. Just self healing and running by everyone that is dead on our team...
One does not simply put this info without name of the gun.Optical weapons for Medic are so so so OP and yes they are the only weapons I use. Semi auto. Big cartridges. Accurate. Scope. What more could you possibly want? It's like being a medium ranged sniper that can heal and revive.
Selbstlader M1916 OpticalOne does not simply put this info without name of the gun.
If you want ppl to play medic, give the class automatic weapons. Simple. I'm guessing the population drop in players playing medic is simply because they prefer automatic weapons. A lot of ppl who played medic in the previous games have migrated over to assault/support because they don't like single shot weapons. And no, the semi-automatics don't satisfy them.Now if we could only get more people to actually play the damned class then we'd really have something.
there is, the ml sweeper is an automatic weapon and it works very well in close-medium rangeIf you want ppl to play medic, give the class automatic weapons. Simple. I'm guessing the population drop in players playing medic is simply because they prefer automatic weapons. A lot of ppl who played medic in the previous games have migrated over to assault/support because they don't like single shot weapons. And no, the semi-automatics don't satisfy them.
Yeah I agree with this, if I was more run and gun I would use the Sweeper but I still think if you want to play that way Assault is the better option.there is, the ml sweeper is an automatic weapon and it works very well in close-medium range
Optical weapons for Medic are so so so OP and yes they are the only weapons I use. Semi auto. Big cartridges. Accurate. Scope. What more could you possibly want? It's like being a medium ranged sniper that can heal and revive.