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Aion Beta

In this beta, if I level up, are they wiping my toons out prior to the final release? I dont want to play the entire beta weekends getting a character to level 30 or so and then having it deleted when the final game comes out in September.
 
In this beta, if I level up, are they wiping my toons out prior to the final release? I dont want to play the entire beta weekends getting a character to level 30 or so and then having it deleted when the final game comes out in September.

Yep - Just like how most betas work, all beta characters will be wiped before release so everyone isn't too much at a disadvantage @ launch. That's how its always worked for betas for MMO's. I'm just playing the Closed Betas up till 25, play some Abyss, and stopping for launch, ignoring Open Beta.

I think if you buy on Steam you get an addition 7 days.

Nope, with preorders from steam/NCSoft/ and maybe retail stores, you get an additional 7 days of game time, not head start days.

For the NA launch, everyone who preordered will have a headstart access on Sept 20th, game launches for everyone on the 22nd.(2 days)

For the EU launch, everyone who preordered will have a headstart access on Sept 20th, game launches for everyone on the 25th. (5 days)
 
Nope, with preorders from steam/NCSoft/ and maybe retail stores, you get an additional 7 days of game time, not head start days.

pretty sure pre order "collectors edition" you get 7 additional days of game time. Nothing to do from where you order from.
 
pretty sure pre order "collectors edition" you get 7 additional days of game time. Nothing to do from where you order from.

Nope, the B&M version of the game does not give you 7 days. Only the digital orders give you the 7 days and that includes the regular edition along with the CE.
 
Well, I decided to give Aion another fair shot with the 1.2 patch that has now hit the Region 10 Chinese server. While it hasn't addressed many of the gameplay mechanics that aren't my preference, I will tip my hat to them having fixed up a LOT of the minor bugs/quirks/etc. that were making the game feel very unpolished in the 1.0 and 1.1 versions. I may play this as a side game now to WAR instead of just passing on it totally. I'd imagine the gameplay things may be addressed with time, despite the seemingly-unresponsive community/dev teams (they were fairly active on their own forums during the preview weekend for the NA quote-on-quote "beta" however). If they are the game could go from OK to "pretty good".

I'm having a couple of odd issues that I don't think are the game's fault (won't let me fullscreen, just windowed without border, and won't allow me to disable the profanity filter (lol?) for some reason) related to the English hacked patch for 1.2, but that's about it. The game really feels DAOC'ish in combat still (which is a good thing!). Lots of little fixes like a spellbar lock, lessened net lag, etc. have helped fix it up. I really want to see them allow more UI customization (aside from size and top/bottom which is all they allow, as well as moving chat windows). Add-ons would be nice even for basic things like health-percent-remaining of enemies, auctions, etc.
 
Well, I decided to give Aion another fair shot with the 1.2 patch that has now hit the Region 10 Chinese server. While it hasn't addressed many of the gameplay mechanics that aren't my preference, I will tip my hat to them having fixed up a LOT of the minor bugs/quirks/etc. that were making the game feel very unpolished in the 1.0 and 1.1 versions. I may play this as a side game now to WAR instead of just passing on it totally. I'd imagine the gameplay things may be addressed with time, despite the seemingly-unresponsive community/dev teams (they were fairly active on their own forums during the preview weekend for the NA quote-on-quote "beta" however). If they are the game could go from OK to "pretty good".

I'm having a couple of odd issues that I don't think are the game's fault (won't let me fullscreen, just windowed without border, and won't allow me to disable the profanity filter (lol?) for some reason) related to the English hacked patch for 1.2, but that's about it. The game really feels DAOC'ish in combat still (which is a good thing!). Lots of little fixes like a spellbar lock, lessened net lag, etc. have helped fix it up. I really want to see them allow more UI customization (aside from size and top/bottom which is all they allow, as well as moving chat windows). Add-ons would be nice even for basic things like health-percent-remaining of enemies, auctions, etc.

I thought they were on 1.4 or 1.5 in Asia....
 
I thought they were on 1.4 or 1.5 in Asia....

The CN servers (as of just now) have 1.2, as do the KR (Korean) ones... Korea has 1.3/1.5 (same patch) on their test server, not their live ones yet (which is what the North American/Europe servers are supposed to launch with if possible). 1.2 is the newest live version.
 
Well, I decided to give Aion another fair shot with the 1.2 patch that has now hit the Region 10 Chinese server. While it hasn't addressed many of the gameplay mechanics that aren't my preference, I will tip my hat to them having fixed up a LOT of the minor bugs/quirks/etc. that were making the game feel very unpolished in the 1.0 and 1.1 versions. I may play this as a side game now to WAR instead of just passing on it totally. I'd imagine the gameplay things may be addressed with time, despite the seemingly-unresponsive community/dev teams (they were fairly active on their own forums during the preview weekend for the NA quote-on-quote "beta" however). If they are the game could go from OK to "pretty good".

I'm having a couple of odd issues that I don't think are the game's fault (won't let me fullscreen, just windowed without border, and won't allow me to disable the profanity filter (lol?) for some reason) related to the English hacked patch for 1.2, but that's about it. The game really feels DAOC'ish in combat still (which is a good thing!). Lots of little fixes like a spellbar lock, lessened net lag, etc. have helped fix it up. I really want to see them allow more UI customization (aside from size and top/bottom which is all they allow, as well as moving chat windows). Add-ons would be nice even for basic things like health-percent-remaining of enemies, auctions, etc.

That's good to hear that there's some noticeable changes from 1.0 to 1.2

Seeing as how I seem to be content with 1.0, I guess i'll be pleasantly surprised by v1.5 US/EU launch. That's weird, never had the fullscreen/window border issue, profanity filter settings is in Esc -> options and its the first default tab, bottom right hand side of the screen with a check box "Disable Profanity Filter". This is all of course with exp. w/ the CB instance.

From what I've read so far, it doesn't look like UI Customization is going to be allowed as NCSoft seems to want to keep things on equal level field, not giving extreme advantages to those with utilities. (Granted, one could argue that its their own work to develop/find these programs...)
 
From what I've read so far, it doesn't look like UI Customization is going to be allowed as NCSoft seems to want to keep things on equal level field, not giving extreme advantages to those with utilities. (Granted, one could argue that its their own work to develop/find these programs...)

I actually like the lack of UI customization and addons. In WoW, a lot of mods became "required" for raiding and Blizzard was tuning encounters around the expectation that people to have these mods in place. Not to mention the mods for the Auction House and questing that just made the game ssoo much easier Blizzard never worked in this area. It was not until almost all new MMOs provided a quest tracker that Blizzard finally put development into their own.

And while I loved auctioneer and made probably 50K+ surplus gold thanks to it over a couple years, I would prefer that myself and other people do the hard work in that area instead of having alts scan and collect data from the AH every 60 minutes to find market opportunities...

Also there was a stretch of time where mods would give any group huge advantages in Arena fights. Like when the Proximo mod would allow you to see the spec of everyone on the other team, and you could bind mouseovers spell casts to work with that display and just stomp people while Interrupting all of their spells before they know what hit them :eek: Eventually when you got into the higher brackets, everyone else had the mods too and it evened out.
 
Game devs can limit what is allowed to be modded pretty easily... DAOC you could basically reskin the UI and display health percentages/etc. and that was about it. WAR, you could do a few "enhanced" things such as hotbar switching for classes with "stances", display health percentages, reskin the UI, etc. WOW you could automate tons of things, display people's specs and casts, auto-cast on hover, bot the auction house, etc... that sort of stuff is too far. However I think basics like letting you move your hotbars around, resizing things individually (I don't want a giant globe portrait, I want a larger healthbar but to leave my hotbars normal-sized...) and where your health bar/etc. are, is not too much to ask for built-in functionality given the complete no-addon stance they've taken (which is fine by me, but... cmon!!!).
 
Region 10 is the only CN region that is on 1.2.. all of the others are still 1.0.

Glad that 1.2 has fixed some things, though.

Out of curiosity, what are your issues with the gameplay?
 
Region 10 is the only CN region that is on 1.2.. all of the others are still 1.0.

Glad that 1.2 has fixed some things, though.

Out of curiosity, what are your issues with the gameplay?

Below is my list... some of them are old concerns, some new. I am playing on Region 10 with 1.2 right now...

I am playing on Region 10 China with 1.2 right now... part of the list is older with bold-type to denote my updated comments. Most of the list is new.

1) Death penalties are too harsh at high Abyss Point ranks (20+ kills lost for a single death!). This still happens... unless you're not trying to push high rank you lose a lot. If you're a casual player it won't affect you, though.

2) There's no reward for healing ala WAR/WOW/DAOC. You're better off to just damage an enemy if you're after points, rather than heal an ally. Still exists like this... people will do what rewards them in the end, not what is the "nice" thing to do in an MMO game.

4) Bag space? I don't know if it expands later, but it seems small so far at 27 slots. It expands, but very slowly as you level and costs a lot of money for a first-time player to expand as you go.

5) Ignore feature: it seems to not work on some people, but does on others. I'm not really sure why. Still bugged sometimes, mainly an issue with goldspammers.

6) No dual targeting: you can't have a target to heal and one to attack without switching back and forth. Skill or not, it's a convenience most MMO's have now.

7) The game roots/stuns you as your cast animations finish after the buildtime is done for upward of 2 seconds depending on the spell. This makes it so you can't cast a spell and run, as well as introducing an artificial and variable global cooldown

8) Resurrection penalties are pretty stiff, even once you have the ones that summon you to your rezzer's location: huge stat debuff, high snare (40%+), and loss of XP/Abyss Points (depending on your level) for a minute or two. It makes combat rezzing a less useful tactic than it should be.

9) You can't swim. If the water's too deep, even in a lake you want to cut through, your character walks along the bottom and dies instead of just swimming across.

10) No mounts (artificially inceased travel time, even with gliding).

11) You have to "rest" for 30-60 seconds to regain your mana after a bit. This is a pain in PVP where it makes you a sitting duck... I wouldn't care about the time so much if you didn't have to sit in one place while doing so (you have to activate a "rest" mode, you can't stand there, or just run around while waiting to stay safe).

12) I touched on this above, but the randomized global cooldown from the stun after casts finish, is very hard to keep track of (one heal might stun you for 1 second, but the main heal you use might stun you for 2, and this time varies from every single different spell type in the game).

13) No real ranking system for PVP (Abyss Points get spent once you reach a certain rank, buying items and de-ranking you again... it's more like an alternate currency than a Realm/Renown Rank/Honor Rank type system).

14) No /stuck command: your only options if stuck in the world are to either A) wait on a petition/support ticket, or B) hope a player stumbles upon you that is willing to duel and has a knock-away type ability to jostle you free.

15) When flying, using the Rise or Fall keys to go straight up or down is about 1.75x as fast as just pointing your camera down and moving that way... so unless you dedicate two keys/buttons to those commands you are at a disadvantage, plus it's a weird annoyance to have to use them while steering with your mouse if you want to not be a snail.

16) Guilds/Legions cap out at 90 characters (not players, characters...) at their max level (3), with fewer allowed (30/60) for levels 1 and 2. This is an annoying and unneeded artificial restriction that will make it so most good guilds allow mains only, leaving your alts without communication or alliance chat/other guild features.

17) No addons while the UI still lacks many basic features such as percentages for enemy health bars, or being able to move hotbars to where you want (only options are top/bottom)/etc.

That about sums up my complaints ;). I still think it's in better shape now, and these all could be solved/tweaked with patches... they're not core game flaws. Now, onto the good:

A) Aion's engine (CryEngine 1.0) is top-notch... it has good graphics and is very stable, while providing good performance for the quality it displays.

B) 1.2 fixes MANY random, tiny annoyances, and whatnot. 1.5 will hopefully make the NA/EU launch and provide a better endgame.

C) Flight is fun... it will add a good extra dimension to combat in PVP overall, despite obvious (smaller) drawbacks to allowing it.

D) Consumables provide a tactical decision since many of them share re-use timers.

E) Combat in general is responsive, and flows nicely like how Dark Age of Camelot felt (yet with the updated smoothness of a game like WOW).

F) Quests have a good conversational-style dialogue to them, which makes them a bit more fun to read.

G) The environments are well-crafted... the areas have pretty unique looks that are different from one-another.

H) Gold/Kinah is not super-easy to come by, making it have actual meaning to obtaining/hoarding it.

I) The background music is very atmospheric and sounds like it had good production values.

J) It's fun... subjective, of course, but for me it is :p !

K) You very very rarely get stuck on world objects.
 
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Below is my list... some of them are old concerns, some new. I am playing on Region 10 with 1.2 right now...
*snip*

Hmm....I see a few things on there I don't like. Main one is, as a player that gravitates toward healing classes, no points for healing in PVP. Second biggest is the death penalty, as described. That is too steep and will put people off of PVPing.

A few others on there make me scratch my head.

We'll see what shapes up over the next month or so.

Tired of WAR...well T4 WAR is pretty lame, leveling is still fun though. Need a new game...was hoping Aion would fill that hole.
 
Well, even clerics are capable of decent magic DPS.. they aren't simple healbots in this game. They get an ability called Discharge that hits for over 1k damage.

If you pvp for fun and not rank, then the kill loss penalty doesn't really matter much.

Losing rank when you buy something that costs a lot of AP makes sense.. it balances out the people who end up at the very top end of the pvp ranking scale. In other systems, people with the best gear stay at the top because lower ranked people can't touch them. In this one, you sacrifice rank for better gear and have to work your way back up, which I think is a reasonable approach.
 
Some valid points, I'll post my opinion of what I think of them in my experience.

Below is my list... some of them are old concerns, some new. I am playing on Region 10 with 1.2 right now...

1) Death penalties are too harsh at high Abyss Point ranks (20+ kills lost for a single death!). This still happens... unless you're not trying to push high rank you lose a lot.

Valid concern. However, are you speaking from personal experience or from a source? Either way, this is a large critique: can you provide proof?

2) There's no reward for healing ala WAR/WOW/DAOC. You're better off to just damage an enemy if you're after points, rather than heal an ally. Still exists like this... people will do what rewards them in the end, not what is the "nice" thing to do in an MMO.

Note: There is no reward for healing outside of group. I'll be rolling in Open PvP/World PvP in groups for the most part, rather than running solo. As a result, I'll be relying on group members healing me while I dish out the damage as a sorc. If I get a kill, the AP will be split evenly across the group. I played WAR for a while, and while that system was cool, it really created a lot of greedy healers. With diminishing returns (which you would need to have with a reward-healing system), you would find a lot smaller groups or even solo healers being formed so that RP gain would be maximized. I dunno, to me, it kind of sucked as healers would break themselves off the group to better off themselves rather than think collectively. I like this system as I want to help the healer just as much as I want them to help me. In WAR at least, I felt it created a "scattered" effect by having so many groups thinking for themselves.

4) Bag space? I don't know if it expands later, but it seems small so far at 27 slots. It expands, but very slowly as you level and costs a lot of money for a first-time player to expand as you go.

You get 27 when you first start playing the game. You can get an additional 9 when you're level 4 for 1000 kinah (which isn't that much at even around lvl 5-6). You can even 9 more when you're level 11/12 once you get into Santcum/Pandemodiem for about 10k. You shouldn't be that strapped for cash at those levels, if so, you're doing something wrong. At lvl 16, I had to spend 45k for sorc training books... which was bearable.


5) Ignore feature: it seems to not work on some people, but does on others. I'm not really sure why. Still bugged sometimes, mainly an issue with goldspammers.

6) No dual targeting: you can't have a target to heal and one to attack without switching back and forth. Skill or not, it's a convenience most MMO's have now.

If you like this, play WAR. I personally don't like it that much, now that I think about it. It really gives a strong advantage for support classes as you're able to cast off both defensive and offensive spells without ever having to change a target. If you're not a healer, you're always pure offense and fighting a class who can do both spells without any "skill" required to switch back and forth under pressure, is sort of bogus considering how well clerics/chanters can heal in the game. Even as a sorc, range DPS, its goddamn hard to completely overpower a healer's heals (in early-mid game, dunno about late) since the heals scale very well. Like you said, its a "convenience" that other MMO's offer. If you need it, don't play a healer class in Aion or at all.

7)The game roots/stuns you as your cast animations finish after the buildtime is done for upward of 2 seconds depending on the spell. This makes it so you can't cast a spell and run, as well as introducing an artificial and variable global cooldown

I need to test this further. I could actually "jump" out of my casts when they were 80% done on my sorc during CB3. During CB4, I found that my casts that proc chains, it was really difficult to jump during end cast. Non cast chains, still work fine. I'll see whether the same thing persists on CB5.

8) Resurrection penalties are pretty stiff, even once you have the ones that summon you to your rezzer's location: huge stat debuff, high snare (40%+), and loss of XP/Abyss Points (depending on your level) for a minute or two. It makes combat rezzing a less useful tactic than it should be.

As how it should be. Death should not be considered lightly, IMO. To be honest, I LOVE THIS. That's the one thing that pissed me off about WAR.. how easy it was to just die, and being rezz'd almost instantly due to shaman & AM having no cast on ressurection. While it is nice being on the receiving end of that, it makes battles really boring and drawn out. I can't recall how many times I've had hour long fights between groups of 20-30 people, and killed literally the same guy 15-20 times in that period. This puts more strategy in each group's tactics and have to actually be concerned about death for losing the entire battle.

9) You can't swim. If the water's too deep, even in a lake you want to cut through, your character walks along the bottom and dies instead of just swimming across.

Agreed, this is pretty stupid. Wish we could swim.

10) No mounts (artificially inceased travel time, even with gliding).

The towns are actually pretty close, that I'm not worried about mounts. Going from Verteron to Tolbas village takes what... 3-5 mins, max? Teleporting, flight and gliding make the walking around bearable, considering there's lots of mobs around to grind off in the mean time. I can glide for pretty darn long distances if I get a good launch off. With travel scrolls and increased run speed potions being plentiful in higher levels... this isn't an issue.

11) You have to "rest" for 30-60 seconds to regain your mana after a bit. This is a pain in PVP where it makes you a sitting duck... I wouldn't care about the time so much if you didn't have to sit in one place while doing so (you have to activate a "rest" mode, you can't stand there, or just run around while waiting to stay safe).

I don't know what class you're playing in Aion, probably a healer, but that's bogus. I play a Sorc whose MP burn is nothing what you experience. If I'm not aware of what I am doing, after killing 2-3 mobs, I can go through about 2-3k MP (almost my entire bar). I duo with a Chanter and her MP bar never goes down as severely as mine does. However, once I got to the 'teens, I got a skill that regains mana every minute. That, coupled with Mana Treatment II, and some occasional mana potions (they're like 200 per potion and I have like ... 50-60k, which is considered poor), I hardly ever have MP downtime now. Sure its rough on Sorcs in the beginning, but it gets better later, especially if you're aware of what skills to use. In PvP, use pots and mana treatment? You can't expect to constantly heal on end forever without any burn can you?

12) I touched on this above, but the randomized global cooldown from the stun after casts finish, is very hard to keep track of (one heal might stun you for 1 second, but the main heal you use might stun you for 2, and this time varies from every single different spell type in the game).

Not sure what you're talking about here, haven't had exposure to it.

13) No real ranking system for PVP (Abyss Points get spent once you reach a certain rank, buying items and de-ranking you again... it's more like an alternate currency than a Realm/Renown Rank/Honor Rank type system).

Personally, I don't really mind. Makes it easier to get the Abyss gear, IMO. Since you get more AP for killing higher ranked enemies, ranking down and ranking up again will make it easier rather than constantly being on top. At least in Aion, ranking up in the AP system will get you the best gear with some determination and (hopefully) skill. I hated (in the past), that you had to run PvE instances of LV, Crypts, BS, to get gear, to want to do end-game RvR.

14) No /stuck command: your only options if stuck in the world are to either A) wait on a petition/support ticket, or B) hope a player stumbles upon you that is willing to duel and has a knock-away type ability to jostle you free.

Haven't had that happen to me yet. Surprising, considering I've probably played about 40 hours of CB, and was /stuck so very much in WAR release.

15) When flying, using the Rise or Fall keys to go straight up or down is about 1.75x as fast as just pointing your camera down and moving that way... so unless you dedicate two keys/buttons to those commands you are at a disadvantage, plus it's a weird annoyance to have to use them while steering with your mouse if you want to not be a snail.

I dedicate buttons to it .... lol. I just feel like you're grasping for straws here. If you don't want to assign two keys and have two spells there... then great, you'll be at an advantage to those who don't have two spells assigned to those keys. Basically you're saying "F U" to NCSoft for giving players to freedom to choose?

16) Guilds cap out at 90 characters (not players, characters...) at their max level (3), with fewer allowed (30/60) for levels 1 and 2. This is an annoying and unneeded artificial restriction that will make it so most good guilds allow mains only, leaving your alts without communication or alliance chat/other guild features.

I personally know a lot of guilds will be making alt guilds. TBH, most guilds who are level >2-3 will probably have ventrilo running or some 3rd party VoIP setup. Hence, I don't think communication within the guild will be an issue. The limit could be raised though. I think NCSoft seems to want to focus legions into players working cohesively, rather than zerg zerg combat (which I got fully from war)

That about sums up my complaints ;). I still think it's in better shape now, and these all could be solved/tweaked with patches... they're not core game flaws.
 
Im gunna previse anyone who reads this post by saying Im a casual MMO player as of now and im looking for something different then WoW to keep my attention and bring back the good old days of a fresh MMO...

Im glad this game has a harsher death penalty.. I think games like WoW have made things too easy on people and makes death not so much of a penalty at all and more of a pause.

I have to admit WoW was such a fresh idea and brought a new outlook to the MMO community on what people like, however I think the old EQers like myself miss the actual adventure and fear of doing things instead of playing games on easy mode.. My hope for this game is to be a new start on a good MMO and if they do it right keep it out of the hands of the kiddies with actual dedication to a single character instead of making it insanely easy to create alts..

The biggest problem with WoW type games that are easy to lvl (im a casual gamer mind you i have to work alot due to my job in the army) is theres no real persistent characters.. I liked in EQ when a guy was an ass everyone knew he was an ass and he didnt just take a month to lvl up a new guy and get right back to where he was doing the same shitty things to people without warning...

Please Aion be good to us like Vanilla WoW but dont give in to the kiddies who want the game to turn into a cluster F....
 
... I think the old EQers like myself miss the actual adventure and fear of doing things instead of playing games on easy mode...

+10, I totally agree. thats why I only played WoW for a week. Unfortuantely, all my guildies quit EQ for WoW.
 
@Duracell: did you finish all the Krall/Black Claw quests? By the time I got done with the elite quest line, I was already level 21. Pretty nice that the last campaign quest (lvl 21) gave like 209k exp, lol.

I finished those at 19 lol...I tend to skip quests that really make me go out of the way, though, or just don't seem fun.
 
New patch is up for this weekend's beta. May want to start downloading now, as it's half a gig and going slow for most people since so many people are downloading.
 
New patch is up for this weekend's beta. May want to start downloading now, as it's half a gig and going slow for most people since so many people are downloading.

aionsource.com forum has links to the direct download to avoid the slow DL times.
 
Damn! I wish I could get my hands on this.

If you really want to play it's not to late to join the beta tomorrow :cool:

Get your pre-order from Steam. They also give you 7 days extra play time free if you get it from them. Game releases on Sept 22nd, I get play time till Oct 29 before I get my bill. :cool:
 
If you really want to play it's not to late to join the beta tomorrow :cool:

Get your pre-order from Steam. They also give you 7 days extra play time free if you get it from them. Game releases on Sept 22nd, I get play time till Oct 29 before I get my bill. :cool:

same. The collectors edition seems like a pretty sweet deal really. I heard that you buy some wings at level 30 which costs 1 million gold and are worse than the ones you get with collectors. 10 bucks extra is like buying over a million gold in the game sort of with this collectors lol.
 
same. The collectors edition seems like a pretty sweet deal really. I heard that you buy some wings at level 30 which costs 1 million gold and are worse than the ones you get with collectors. 10 bucks extra is like buying over a million gold in the game sort of with this collectors lol.

Yep, at level 30 you get the CE wings for free, which the equivalent lvl 30 wings cost 1 million kinah. Also, you get a bunch of other rings and trinkets too.

And NCSoft/Steam offer the digital CE copy with those perks for $59, rather than $69 for the B&M retail version (which has a fugly ass figurine anyway, no loss).
 
Yep, at level 30 you get the CE wings for free, which the equivalent lvl 30 wings cost 1 million kinah. Also, you get a bunch of other rings and trinkets too.

And NCSoft/Steam offer the digital CE copy with those perks for $59, rather than $69 for the B&M retail version (which has a fugly ass figurine anyway, no loss).

Hmm well in that respect gents or ladies, I bought the standard edition through steam. Do you all have any experience with exchanges through Steam, like if I wanted to upgrade my purchase to the CE?

SIDE NOTE!

http://kotaku.com/5326355/aion-beta-finds-its-voice

They've added full voice overs for cinematics and also greeting us with voices in this weekends beta! Really looking forward to it.
 
Does anyone know what time the beta is supposed to turn on, like tonight late or will it be just sometime tomorrow.
 
Nice find Gaiden...

Also for the CB5 event news you can read in the article link I posted:

In order to promote newcomers to join these new servers, character creation will be disabled on all other servers during the beginning of the event.
 
Hmm well in that respect gents or ladies, I bought the standard edition through steam. Do you all have any experience with exchanges through Steam, like if I wanted to upgrade my purchase to the CE?

SIDE NOTE!

http://kotaku.com/5326355/aion-beta-finds-its-voice

They've added full voice overs for cinematics and also greeting us with voices in this weekends beta! Really looking forward to it.

Nice.

On that note of the full voice overs.. here's a taste!


YouTube - Aion ENU - Origins (english)

YouTube - Aion ENU - Elyos Prologue (english)

YouTube - Aion ENU - Asmodian Prologue (english)

YouTube - Aion Asmodian Ascension cutscene english voiceover
 
Anyone happen to know how to get the keys if you pre-ordered from BB electronically? My son did this having been told by a local BB person that the key would be mailed to him via email, but I haven't seen it and its been three weeks. Should he return it or is there a number to call?
 
For bestbuy you have to buy the Aion full game + pay 5.99 for beta access.

It is complete bullshit, I just bought a beta key for $5 online. Just search "Aion beta key buy" into google.
 
For bestbuy you have to buy the Aion full game + pay 5.99 for beta access.

It is complete bullshit, I just bought a beta key for $5 online. Just search "Aion beta key buy" into google.

I walked into Best Buy and picked up a pre-order card for $5 + tax. It comes with a beta key in a neat little package and $5 off the retail game when it launches.
 
Gamestop gives it to you with your 5 dollar down-payment on the game. No extra money involved. In fact, you don't even have to pay the tax on the 5 bucks.
 
I am pretty excited, I will get to play the Beta for the first time ever.

Dunno which race I am gonna be... but what server is everyone gonna be on?
 
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