Star Citizen - media blowout, Chris Robert's new game

'cause you sound so cute in text?

Kidding, but I hope to try the new build tonight, looks great!
 
Imagine if we all replied as you do - "Are you paid by someone to constantly shit on the game, or a troll pissing in everyone's cereal for the hell of it"? Come on, that kind of thing is not conducive to the discussion.

He asked for information about getting into the game so I provided that along with a little background, unaware of his knowledge level, in the hopes of giving him a place to start.

I'll never understand how some people have gotten so focused and devote their time to shitting on the game with such vehemence; did you walk in on your significant other cheating with a Star Citizen developer or something? If you don't like the game, that's fine. But this kind of nonsense seems like an unnecessary waste of time and imposes on those who want to discuss the title. There are plenty of other game threads out there - spend time in one you like :) However anyone who stays here should attempt to comport themselves with civility, even when differences of opinion arise.
I'm devoting my time is funny coming from someone who posted a wall of text oozing of propaganda. Sorry, but I don't believe anyone communicates in PR release fashion on a discussion forum. Especially not in a reply to a single post warranting a one line answer. Which I and a few others given.

So yes I think asking you if you're a paid employee of the devs, is pretty warranted. And nice try deflecting the question. Which tells me you probably have some kind of connection to them otherwise you'd have said outright that there is no affiliation. If you were a hired representative then that'd give meaning to your lengthy sales pitch.

Because I'll never understand how some people gotten so focused and devote their time to shilling for a game with such vehemence. Unless they get a paycheck for it.

And FYI I have a vested interest in the game being released and finished. However I don't let wishful thinking cloud my judgement on it. The state of affairs surrounding the game and the devs is appalling They seem to have no plan other than keeping the PR train going. They release minor patches in place of the promised huge leaps. The game is still nowhere near completion. Not even at 50% judging by the alpha. After 6 years in development. So sorry for not acting as if everything is peachy. CI/CR rushed into development without a master plan, no milestones to speak of. They wasted time on insignificant details early on, instead of focusing on the core development of a framework. A sure way to end up having to re-do things over and over again. Their "modular" design of the game is evidence that there is nothing holding it together.

excessive optimism

Optimism allows us maintain hope and fight for what we want, but the excessive optimism turns us careless and miserable.

1. Lie to yourself. Feeding excessive optimism, regardless of reality, is like lying to yourself, but the worst thing is that you are not fully aware that you’re doing that.

2. Develop selective attention.
Being overly optimistic will lead us to focus only on the things that we want to see. The excess of optimism will also make us misinterpret the warning signs, making us believe that all is well, and make us ignore the small problems that will continue to grow becoming insurmountable obstacles.

3. Make the steps in the wrong direction. Excessive optimism prevents us from judging objectively the reality, therefore, we are not able to adapt our behaviour to what is happening and we finish taking steps in the wrong direction.

4. Do not have a plan B. In life, especially when we undertake important projects, it is essential to pay attention to unexpected changes to correct the course, and if necessary, implement the plan B. The toxic optimism prevents us even just to take into consideration this possibility, as if we bet everything we have on a single number, without taking into account that there is also the possibility of losing.

5. Develop unreal expectations.
We organize a large part of our lives based on what we hope to achieve, which means we feed unrealistic expectations, we live in our minds, moving far away from reality. It's like if we were repeating constantly to ourselves: “Why taking an umbrella if it won’t be raining?”

I see symptoms 1-3 and 5 exhibited by every Star Citizen devote to the letter. Maybe it's time to re-evaluate this project realistically, no?

Actually 4 applies too, because you fail to take the possibility into account that the game might never be completed, if CI goes bankrupt before they could get anywhere near completion. And I'd wage there is a 50-50 chance for that.
 
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Sc SC guys are reach and community has nothing except shiny tech demos. Great business plan I would say
 
Best option for getting out of my package? I have the super hornet that I bought in for 180 pretty far back. I've been content watching the sidelines mostly, I know it's a big undertaking and smaller scope games take 5-7 years for AAA. Too many reasons I've become unsatisfied with everything for the money I'm in for. I see I could get a full refund e-mailing. At this point I'd be more interested in just getting knocked down to the $40 package pretty much, just PU and SQ42 would be fine even though couldve got a ship at that price too but I'd like $140 back now. I'll keep the rest invested for awhile longer in them before a full refund. Anyone know if they've downgraded and done partial refunds or should I just try to sell the package as is off to someone and then rebuy a cheaper one and pocket the money.
 
Best option for getting out of my package? I have the super hornet that I bought in for 180 pretty far back. I've been content watching the sidelines mostly, I know it's a big undertaking and smaller scope games take 5-7 years for AAA. Too many reasons I've become unsatisfied with everything for the money I'm in for. I see I could get a full refund e-mailing. At this point I'd be more interested in just getting knocked down to the $40 package pretty much, just PU and SQ42 would be fine even though couldve got a ship at that price too but I'd like $140 back now. I'll keep the rest invested for awhile longer in them before a full refund. Anyone know if they've downgraded and done partial refunds or should I just try to sell the package as is off to someone and then rebuy a cheaper one and pocket the money.
I don't think partial refund is an option. Either you're all in or all out. But I've heard stories that they started refusing refunds entirely recently, not sure if that's true or not.
 
I don't think partial refund is an option. Either you're all in or all out. But I've heard stories that they started refusing refunds entirely recently, not sure if that's true or not.

Seems like it would be foolish to not do partials. Why bleed off all of it? Theres people the last day or 2 with a couple grand packages with refunds getting approved. So my 180 is nothing. It seems its not legal for them to deny the refund anyways people have found out challenging their tos and court siding with them. Which is why refunds started up again, tldr is its viewed as a pre order from the little i looked into it and cant deny your money down on something not officially released. If its an all or nothing I won't buy back in to the game until released and on sale for $40 or less so won't make any extra money.I'll try see if I can sell it a little more than I paid, don't remember all the perks tied to it.
 
Contact them and ask- anything we tell you is speculation, and they are usually pretty willing to help. Tell them you'd like to melt the Hornet down to a beginner ship and explain that you need the money and they will probably work with you. Nothing ventured, nothing gained.
 
Sometimes we figure people that make up facts are trolls, seems more likely than they're just bad at math. KS was Nov. 2012 and unlike some other games they hadn't been developing the game before that. So more like 4.5 years of dev work.

If you're worried about it, don't back, save your cash. Wait and see. You can always get the game later. Just don't shitpost in this thread.

I'm not happy with the delays, but I am happy with what they've been putting out.
 
People who are part of the Evocati testers group sign/acknowledge an NDA when they install a new build they are going to test. I did it for one major patch a few months ago (IIRC it was the Starfarer patch) but I dropped out because I just couldn't devote the time I felt was needed to do a proper job. I am still part of the First Wave testers though (we get invites right after the Evocati) and still help sending reports/reproducing bugs that are posted on the issue council page when I have the time.
I imagine testing hot air would be quite time consuming.
 
Sometimes we figure people that make up facts are trolls, seems more likely than they're just bad at math. KS was Nov. 2012 and unlike some other games they hadn't been developing the game before that. So more like 4.5 years of dev work.

If you're worried about it, don't back, save your cash. Wait and see. You can always get the game later. Just don't shitpost in this thread.

I'm not happy with the delays, but I am happy with what they've been putting out.

Exactly. However theres plenty of people that backed in 2012/2013 like myself that have stayed quiet watching this. When I said 5-7 years I didn't mean to imply thats how long SC has been in development more, more that I know or I feel like at this point I solidly know that it will be at least another 2-3 years before its even retail ready and that is very long past repeated delays. If they just wouldnt overpromise on estimates and features and stick to their "transparency" like they said they would, they wouldn't of been shooting themselves in the foot so much. But theyve created a situation slowly that has pissed off original backers such as myself and it has changed enough and dragged on long enough that those that have been waiting for 4 years should not feel bad about wanting to get out from it. They've had plenty of time to deliver realistic promises but they keep flirting around what's really going on. We all realistically know something like this is way more massive and challenging than they've been making it out to be, so why do they keep pretending like they can get features out by x.y.z when all previous estimates are blown wide by.

I'm not happy with the slow progress that they have been doing the last year, before then I didn't feel any way one way or the other. However in the last year there was supposed to be so much to be done, yet it is pretty much completely the same. Sure a bunch of backend stuff, that's always what's only mainly changing though. 3.0, SQ42. All supposed to be out by now multiple times. By all means take as long as they want to make the game as close as they can to originally promised. However don't think of it as shitposting when its a legitimate issue. Perhaps if more original backers started pulling all their extra support and going in for the base game will be a slap in the face wake up call that they can't just start acting like other game companies lying all the time and pretend your something different than all the normal companies backed by EA etc.

People that didn't give them support early on and people that have in the last year or still on the sideline are in a different boat. Those that have been around the ride awhile are starting to get sick of undelivering. I still really like what this game could be and I feel a lot of people feel that same way as me and hope it doesn't fail, but with all the above and other points I didn't touch on. There's plenty of legit reasons to want out to the bare minimum but still be supportive. They had plenty of chances to do good with all the extra money. If some want refunds now, who's really to blame?

Edit: Whats sad is I can see this becoming a self fullfilling ponzi scheme prohecy, so to say. With shooting themselves in the foot that backers don't have financial stakes so its viewed as a pre-order, can't deny money back since it's been dragged out past public expectations so far. If they said they were going to go for transparency they should have stuck to it it seems. Because not being as transparent as they said opened up a big potential issue. So enough refunds start going out but not enough money in to finish the game because of overgrowth/mismanagement/pick a reason plus pay salaries/rent. Unless they pick up a publisher or other investors if they can't come up with more ship sales to cover all that outflow.
 
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Can you explain what they've put out?
There are new ships being put out regularly and developer's hard work and commitment is accordingly rewarded with constant cash influx. Just because you don't follow the development doesn't mean there haven't been huge advancements in the promised features list.

Honestly, it feels like you're just trolling instead of looking at your hanger to see the progress yourself. There's hardly a gap in the content.
 
There are new ships being put out regularly and developer's hard work and commitment is accordingly rewarded with constant cash influx. Just because you don't follow the development doesn't mean there haven't been huge advancements in the promised features list.

Honestly, it feels like you're just trolling instead of looking at your hanger to see the progress yourself. There's hardly a gap in its content.

See that's starting to be the problem for long term backers. For too long all we keep seeing is more ships being put out while other alpha stuff is supposed to be released too. Yes I know theres multiple teams and departments, the only consistent thing is ships rolling out, new ones being made and sold. The features are incredibly puzzling. I for sure thought at least 3.0 wouldve been by now with how often they said by end of 2016. it's freaking April now with 3.0 still quiet, mining is the next update. Probably be 2.7 or something different for months before 3.0 end of summer or fall at this rate.All the big work is always in the back end still constantly.Which we know is necessary, they should have been able to have more features other than a few more ships though.
 
See that's starting to be the problem for long term backers. For too long all we keep seeing is more ships being put out while other alpha stuff is supposed to be released too. Yes I know theres multiple teams and departments, the only consistent thing is ships rolling out, new ones being made and sold. The features are incredibly puzzling. I for sure thought at least 3.0 wouldve been by now with how often they said by end of 2016. it's freaking April now with 3.0 still quiet, mining is the next update. Probably be 2.7 or something different for months before 3.0 end of summer or fall at this rate.All the big work is always in the back end still constantly.Which we know is necessary, they should have been able to have more features other than a few more ships though.

Get your refund or sell your package. Learn a lesson about best laid plans and enthusiasm. Genuinely sorry you're unhappy.

I'm a pre-day one backer, not unhappy. I didn't give them a single dime I would miss and I knew right from the outset it was going to be long haul and might be a total bust. Every penny they got after a few million extended the time I expected and problems.

I don't think you're trolling by the way, I just think you shouldn't have backed and should have waited until retail from a personality standpoint. That's on them for poor communications and early decision making as well as you. Anyone vaguely familiar with PC games should have seen the mountains of challenges this thing is going to have. For people brand new to the platform and gaming in general... I feel bad if any of those people tossed in a bunch of money because they had no life experience to go off.

To your previous edit,

As far as transparency goes, I've not had a single question unanswered; even when the answer is ugly. I live close to the Santa Monica offices so get to meet ups much more often than most people though. I've talked to a lot of the guys in person. There's zero bullshit from them in my experience in those interactions. I'm old, been around PC gaming for decades and have the opportunity to meet tons of game developers over the years at events. Never have they been as open and straight. I get that following the project is tough because they're not good at that part and they change their mind a lot. Totally valid criticism. There's also no chance this isn't the most open large gaming project I've ever encountered in like I said, 30+ years of PC games.

Anyway, from a fan of the project who I'm sure would be considered a shill by some; I hate to see people that gave them money upset over that decision. I hope you can sell it or get a refund. Best of luck.
 
Get your refund or sell your package. Learn a lesson about best laid plans and enthusiasm. Genuinely sorry you're unhappy.

I'm a pre-day one backer, not unhappy. I didn't give them a single dime I would miss and I knew right from the outset it was going to be long haul and might be a total bust. Every penny they got after a few million extended the time I expected and problems.

I don't think you're trolling by the way, I just think you shouldn't have backed and should have waited until retail from a personality standpoint. That's on them for poor communications and early decision making as well as you. Anyone vaguely familiar with PC games should have seen the mountains of challenges this thing is going to have. For people brand new to the platform and gaming in general... I feel bad if any of those people tossed in a bunch of money because they had no life experience to go off.

To your previous edit,

As far as transparency goes, I've not had a single question unanswered; even when the answer is ugly. I live close to the Santa Monica offices so get to meet ups much more often than most people though. I've talked to a lot of the guys in person. There's zero bullshit from them in my experience in those interactions. I'm old, been around PC gaming for decades and have the opportunity to meet tons of game developers over the years at events. Never have they been as open and straight. I get that following the project is tough because they're not good at that part and they change their mind a lot. Totally valid criticism. There's also no chance this isn't the most open large gaming project I've ever encountered in like I said, 30+ years of PC games.

Anyway, from a fan of the project who I'm sure would be considered a shill by some; I hate to see people that gave them money upset over that decision. I hope you can sell it or get a refund. Best of luck.

def a shill. :)
 
This is my package http://imgur.com/gaZjEhM
http://imgur.com/gaZjEhM
I've never followed the ship trading part of it, decided to upgrade from base package to super hornet when they announced they were stopping insurance. Would this be worth trying to sell off and trade or buy a lower price package from someone else via going the official route? I don't mind explaining my situation to CIG and seeing if they will work someting out with me for just the actual cost. But if I could get a slightly better deal in the end a different way I'm definitely open to trying various things to get the most value out of $40-50 spent on the game and rest back.
 
See that's starting to be the problem for long term backers. For too long all we keep seeing is more ships being put out while other alpha stuff is supposed to be released too. Yes I know theres multiple teams and departments, the only consistent thing is ships rolling out, new ones being made and sold. The features are incredibly puzzling. I for sure thought at least 3.0 wouldve been by now with how often they said by end of 2016. it's freaking April now with 3.0 still quiet, mining is the next update. Probably be 2.7 or something different for months before 3.0 end of summer or fall at this rate.All the big work is always in the back end still constantly.Which we know is necessary, they should have been able to have more features other than a few more ships though.
I thought the sarcasm was visibly dripping from that post :)

It's easy to miss, I guess, seeing how SC blind followers are deluded enough to spout that seriously.
 
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See that's starting to be the problem for long term backers. For too long all we keep seeing is more ships being put out while other alpha stuff is supposed to be released too. Yes I know theres multiple teams and departments, the only consistent thing is ships rolling out, new ones being made and sold. The features are incredibly puzzling. I for sure thought at least 3.0 wouldve been by now with how often they said by end of 2016. it's freaking April now with 3.0 still quiet, mining is the next update. Probably be 2.7 or something different for months before 3.0 end of summer or fall at this rate.All the big work is always in the back end still constantly.Which we know is necessary, they should have been able to have more features other than a few more ships though.

Im pretty damn sick of this game as well. Mass Effect Andromeda was made on 40 million. These people have over 140 million and a huge team. Yet I see no results at all. They are also liars. Dont say 3.0 is coming at the end of 2016 when you damn well know its not. I will keep my package just in case but fuck this game.
 
Sometimes we figure people that make up facts are trolls, seems more likely than they're just bad at math. KS was Nov. 2012 and unlike some other games they hadn't been developing the game before that. So more like 4.5 years of dev work.

"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."

Chris Roberts, October 2012.
 
I am downloading now. Last time I check out SC was over a year ago.

I was VERY disappointed with the state of development at that time. Bugs galore, movement mechanics sucks ass, FPS is horrible, MOTION BLUR WTF!!!!!

At that time, I got a refund on my Idris-P.



If when this download finishes, the game is not in a better state, I will be requesting refunds on my Super Hornet, Retaliator and other ships.
 
I am downloading now. Last time I check out SC was over a year ago.

I was VERY disappointed with the state of development at that time. Bugs galore, movement mechanics sucks ass, FPS is horrible, MOTION BLUR WTF!!!!!

At that time, I got a refund on my Idris-P.



If when this download finishes, the game is not in a better state, I will be requesting refunds on my Super Hornet, Retaliator and other ships.

Sorry to see that Lee. If you wind up getting a further refund, post back. I'm sure some of these folks would appreciate knowing what the process is like.
 
If when this download finishes, the game is not in a better state, I will be requesting refunds on my Super Hornet, Retaliator and other ships.

Might as well go ahead and request that refund. The tech demo is in horrible shape.

I'm sure some of these folks would appreciate knowing what the process is like.

I received my refund a couple of months ago. Took about a week from firing off my refund request to having the money in my Paypal account. They send 2 or 3 "are you really sure?" e-mails throughout the process, but stay firm and polite in your responses and you will easily get your money back.
 
I received my refund a couple of months ago. Took about a week from firing off my refund request to having the money in my Paypal account. They send 2 or 3 "are you really sure?" e-mails throughout the process, but stay firm and polite in your responses and you will easily get your money back.

Thanks, I hope others that are not into it avail themselves of this option.
 
Nice Ty Franck contacted CIG. He is one half of the writing duo known as James S.A. Corey creators of The Expanse book series which has been adapted for TV and airs on SyFy.

Here's a clip of an early action scene from season 1

Edit: Spoiler heavy so if you haven't read the books or haven't watched the TV series don't click play :p


twitter.com/JamesSACorey/status/849303306614788096

8hCUI1c.jpg
 
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Anyone vaguely familiar with PC games should have seen the mountains of challenges this thing is going to have. For people brand new to the platform and gaming in general... I feel bad if any of those people tossed in a bunch of money because they had no life experience to go off.

You're right, anyone who was PC gaming in the Freelancer days knows that Roberts doesn't have it in him to deliver this project.
 
You're right, anyone who was PC gaming in the Freelancer days knows that Roberts doesn't have it in him to deliver this project.


Eh, the one thing that the successful people I know have in common that the average joe doesn't is that they fail several times as well.

Just seems unwise to throw money at anything like this that one can't afford not to have.
 
Im pretty damn sick of this game as well. Mass Effect Andromeda was made on 40 million. These people have over 140 million and a huge team.

Where are people getting this 40 million figure from? It sounds completely divorced from reality for any EA developed game especially when compared to the known development costs of other sand box open world games. The Witcher 3 cost $81 million, GTA V cost $265 million, The Old Republic cost $200 million, etc. There is no way a development team of over 200 people working for 5 years only cost $40 million.
 
GTA V cost $265 Million to make? Wow first I have heard of that. That's some serious expenditure for any kind of game.
 
GTA V cost $137M. $265M includes the cost that was dumped into marketing. Likewise, Witcher 3 development is marked at $46M. $81M is a total including marketing.
 
You're right, anyone who was PC gaming in the Freelancer days knows that Roberts doesn't have it in him to deliver this project.

And that is why we are happy that once Erin Roberts is done with SQ42 he moves onto Star Citizen, most of the progress and good stuff has come out of either of the Foundry42 offices in Manchester and Frankfurt ;-)
 
Where are people getting this 40 million figure from? It sounds completely divorced from reality for any EA developed game especially when compared to the known development costs of other sand box open world games. The Witcher 3 cost $81 million, GTA V cost $265 million, The Old Republic cost $200 million, etc. There is no way a development team of over 200 people working for 5 years only cost $40 million.

Im lazy but look it up. Yes 40 million.
 
2.6.3 patch is up on the PTU and is open to every backer. Nothing major under the hood, just fixes like more instances of the "Pads are full" bug and performance improvements for Star Marine.
 
Its also suppose to address the crashing out of matches issue after each round, but I couldn't find any matches in the PTU to test that out :D
 
Im lazy but look it up. Yes 40 million.

I have looked and not found one credible source, that 40 million figure seems to be uniformly associated with memes which likely pulled it out of thin air. Think about it....200 devs over 5 years of itself would amount to 50 million assuming a signicantly discounted average salary of 50k per person, and that doesn't even account for costs associated with overheads, licensing of software plugins, marketing or salaries of voice actors.
 
I have looked and not found one credible source, that 40 million figure seems to be uniformly associated with memes which likely pulled it out of thin air. Think about it....200 devs over 5 years of itself would amount to 50 million assuming a signicantly discounted average salary of 50k per person, and that doesn't even account for costs associated with overheads, licensing of software plugins, marketing or salaries of voice actors.

Yeah, that number seems completely unsubstantiated...I can't find a source anywhere, just memes referencing it.
 
Yeah, that number seems completely unsubstantiated...I can't find a source anywhere, just memes referencing it.

I thought you guys were just being lazy, so I spent 15 minutes googling to fuck out of it and found nothing either.

Fake news!
 
I'm pretty sure anyone that's played it would find that number odd. As many faults as it has, it's got a shit ton of writing and art assets.
 
I have looked and not found one credible source, that 40 million figure seems to be uniformly associated with memes which likely pulled it out of thin air. Think about it....200 devs over 5 years of itself would amount to 50 million assuming a signicantly discounted average salary of 50k per person, and that doesn't even account for costs associated with overheads, licensing of software plugins, marketing or salaries of voice actors.

Very much true, but those 200 people were likely not there from day one to the final day. Studios start smaller with core team members and expand as the prototyping ends and development shifts to content creation, then downsizes in the last year or so as development shifts to refining and fixing what is there.
 
I have looked and not found one credible source, that 40 million figure seems to be uniformly associated with memes which likely pulled it out of thin air. Think about it....200 devs over 5 years of itself would amount to 50 million assuming a signicantly discounted average salary of 50k per person, and that doesn't even account for costs associated with overheads, licensing of software plugins, marketing or salaries of voice actors.
ME3 was estimated at $40 million, maybe that was translated to Andromeda. Whatever the number is, Andromeda still has shitty animations and Star Citizen still isn't going to be finished.
 
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