Star Citizen - media blowout, Chris Robert's new game

Serious question here...

I purchased what I thought was the game and a ship over a year ago but was disappointed that it was only a ship that came with the package. Does anyone know if it is possible to sell off the ship then reinvest the money into Star Citizen for a base package which includes a ship, such as the Freelancer which includes the game?

Edit for clarity: I'm not looking for a refund I just want to get the game and a ship as I thought I was getting to begin with.
 
You should be able to melt the ship in the site and buy another package and only pay the difference - or have credit leftover depending on the ship in question.

Which did you buy? Are you looking for single player or the multiplayer persistent universe.
 
Serious question here...

I purchased what I thought was the game and a ship over a year ago but was disappointed that it was only a ship that came with the package. Does anyone know if it is possible to sell off the ship then reinvest the money into Star Citizen for a base package which includes a ship, such as the Freelancer which includes the game?

Edit for clarity: I'm not looking for a refund I just want to get the game and a ship as I thought I was getting to begin with.

Which exact ship/package was it? Depending on which exact pledge it was, it may be best to either "melt" it for store credit and use that credit to buy a game package, trade it to another player who wants the particular ship/pledge in exchange for a package that is amenable to you,. or even sell it outright and use the money to buy a new pledge package.. PM me if you like and I'd be happy to help you sort things out.
 
2.6.2b has been uploaded to the PTU (~4.5GB) and check your emails they've sent out invites to Second wave and Concierge members. :cool:
 
Purchased the $140 F7C-R package. Heck, it was almost 3 years ago. June 7, 2014. How time flies...

Which exact ship/package was it? Depending on which exact pledge it was, it may be best to either "melt" it for store credit and use that credit to buy a game package, trade it to another player who wants the particular ship/pledge in exchange for a package that is amenable to you,. or even sell it outright and use the money to buy a new pledge package.. PM me if you like and I'd be happy to help you sort things out.
 
Please don't melt anything yet because you will lose the LTI that ship has. Try contacting customer service first before any other person to see if they can add SQ42 to your package.

https://robertsspaceindustries.com/contact-us

Select other from the list of issues and explain that you want to add SQ42 to your current package and retain LTI. You'd most likely have to pay the difference/cost of adding SQ42 to that package.

If they tell you they can't do it then your next option will be melting that package (just be aware that melting a package means you lose the LTI). From there you have a lot of options on how to spend your store credits that don't involve dealing with a 3rd party.

P.S: And if you deal with a 3rd party do things in the open as much as you can so you don't get taken advantage of. The /starcitizen_trades subreddit is full of vultures looking to take advantage of people.
 
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Would you, off the top of your head, know what the cost difference would be?

Please don't melt anything yet because you will lose the LTI that ship has. Try contacting customer service first before any other person to see if they can add SQ42 to your package.

https://robertsspaceindustries.com/contact-us

Select other from the list of issues and explain that you want to add SQ42 to your current package and retain LTI. You'd most likely have to pay the difference/cost of adding SQ42 to that package.

If they tell you they can't do it then your next option will be melting that package (just be aware that melting a package means you lose the LTI). From there you have a lot of options on how to spend your store credits that don't involve dealing with a 3rd party.

P.S: And if you deal with a 3rd party do things in the open as much as you can so you don't get taken advantage of. The /starcitizen_trades subreddit is full of vultures looking to take advantage of people.
 
Typically the difference was $15 between just a ship and a ship and game package.
 
I am not a devout enthusiast when it comes to keeping track of all the progress made in each build, but I just tried the latest one and it seems like its starting to become very solid to me. Ambulating as a person seems significantly less janky, whilst ship combat feels satisfying and responsive. Looking forward to the next build and hopefully SQ42 this year.
 
Purchased the $140 F7C-R package. Heck, it was almost 3 years ago. June 7, 2014. How time flies...

Okay there! There are a couple of things to look at on that pledge, to help you figure out where you are. First of all, given that time frame its possible that "Lifetime Insurance" might be included as part of that pledge. Is it listed somewhere? That, in and of itself is a more precious commodity, which grants the pledge some value to fans of the game beyond whatever the base price of the item would be today.

Next, can you confirm that it lists neither "Star Citizen Digital Download" or "Squadron 42 Digital Download" as features on the pledge? Given the time frame, it should either have both of these included, or none of them, if memory serves? If it doesn't have either of them, then you'll have to decide how you want to progress from here in order to transition to a pledge that has the game keys that would make it a complete "game package".

There are multiple ways to do so from here, depending on a number of factors. As Lorien said , especially if you have "Lifetime Insurance" I would not melt it into store credit without looking into other avenues. Contacting customer service is a good way to go. If they'll let you upgrade to a pledge package. The difference between a standard Hornet ship and Hornet Package is at this moment around $15, but the price could vary based on the increased price of the Hornet Tracker you have, the fact it is a legacy package etc. Its notable that unlike back then, today most "Game Packages" only come with the "Star Citizen" key, and you have to buy the "Squadron 42" key separately, so the cost may be a little higher in light of that. Still it shouldn't be a very large amount, I would think. If you have Lifetime Insurance and just want to get yourself into a full game package, retain your old pledge features etc.. . for as little fuss as possible, this is the way to go.

If you do NOT have lifetime insurance listed on your ship, then I'd check out the current store listing for the Hornet Tracker (ship, a la carte) - https://robertsspaceindustries.com/pledge/ships/anvil-hornet/F7C-R-Hornet-Tracker - and check to see if your pledge has anything different. For instance, the current default hull insurance included is 6 month, as you can see. However, your pledge may have 12, 24, 36 etc... instead? If there are any differences at all on your pledge and its included feature from the currently available one, then follow the same advice above regarding LTI and write the CSRs to see if they can upgrade you. Heck, I think given the age of your pledge and account it would be worthwhile to write the CSRs in any case - CIG is known for being pretty accomdiating to reasonable requests like yours.

Now, in the unlikely event that your pledge is exactly the same as the currently for-sale one (and you've double checked it, line by line and feature by feature), the CSRs will not upgrade you etc... then the easiest thing to do would be to melt your current ship only pledge into store credit and use it to buy the Hornet (F7C) package,, then Upgrade it to the Hornet Tracker you wanted (F7C-R), and then finally buy the Squadron 42 key, giving you a complete game package with both keys and the ship you wished I'd still try other avenues before this, though.

Those would likely be the "least time consuming" first steps, for a variety of situations. Alternately, if your ship has Lifetime Insurance, the possibility of trades and sales with other players opens up which could be a good value proposition, but that does take a little more time and energy to ensure that you're working with someone on the up and up, so it may or may not be more time consuming than you'd like.

Any other questions feel free to PM or post!
 
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I am not a devout enthusiast when it comes to keeping track of all the progress made in each build, but I just tried the latest one and it seems like its starting to become very solid to me. Ambulating as a person seems significantly less janky, whilst ship combat feels satisfying and responsive. Looking forward to the next build and hopefully SQ42 this year.
If you weren't aware, they've added/updated new game modes (Vanduul swarm and Pirate Swarm) to Arena Commander. They also added Star Marine for FPS which is pretty fun too. Performance of all of these game modes is very good, give 'em a try.
 
SQ42 isn't included with the other part of the game? What asshattery is this?
 
SQ42 isn't included with the other part of the game? What asshattery is this?

I always thought the basic game would, but months back they announced at release they would be sold separately (Squadron 42 and Star Citizen) and both would be roughly full price themselves, although a bundle is to be offered (someone correct me if I am wrong here) for a slight discount. If they deliver, I suppose it is a fair price for a full fledged SP and MP game.
 
They have always offered packages with the full single player game and a ship; BUT

For people who already had such packages they offered stand alone ships which cost less than a full package (the community requested this and CIG gave it to us)

That was how things were until last year.

As the game gets closer to completion they added more options to pledge:

For those who don't care about the single player game and only want to play the Persistent Universe they sold packages that came with a ship+access to the PU and NO single player game.
For those people who didn't care about the Persistent Universe they offer a stand alone Squadron 42 package with NO access to the PU and no ship

Again those options were requested by the community.

This in a way is CIG rewarding those who pledged earlier with more value for sticking their necks out and help the project take off. For many years it was possible to get the Single player game + access to the Persistent Universe + a starter ship and in-game credits for $35-45.
 
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This in a way is CIG rewarding those who pledged earlier with more value for sticking their necks out and help the project take off. For many years it was possible to get the Single player game + access to the Persistent Universe + a starter ship and in-game credits for $35-45.

I think my first two packages came with SQ42 then I was able to start picking up standalone ships.

I like the Buccaneer, but wasn't quite for me. If they beef the F7M back up bit I'll be happy otherwise the Buccaneers output looks deadly. Was very tempted by the Hurricane but I have to be sparing with what I can pick up. Wont have time for PTU this time around :(
 
Yeah I have that basic starter ship package. I have no intention of ever being a fighter pilot though. I know better. Leaving that to people like WildAce. Just going to be the bus driver lol.

Is it worth installing atm? Not sure how much is playable.
 
Redesigned Cutlass in next week's ATV, for real this time.

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Is the game "out" yet?

And by "out" I mean an actual release not Beta or anything...I've been out of the loop for ages.
 
Is this still a viable game to get in to ?

If so, what's the best way to get started ?
 
Is this still a viable game to get in to ?

If so, what's the best way to get started ?
Not really viable, although fanboys would disagree. If you remember the HL2 alpha leak, this is in a similar state. Maybe in 5 years it'll start to look like a whole game.
 
Please tell me the Cutlass Blue will be part of this re-release.
Hmm I'm not so sure 'cause I presume it's going to take a little more work. I say that 'cause the redesigned Cutlass Black is all new inside and out (if you notice the ship is also getting side doors) and the Blue variant has a different hull altogether (the cockpit for starters is totally different from the Black). I guess they could Frankenstein the new body and retrofit the Blue's cockpit with it somehow but since they don't like to cheat things they may just be doing it properly.
 
Is this still a viable game to get in to ?

If so, what's the best way to get started ?

Indeed the game is actually relatively early in its (very public) development cycle, in a sort of continuous and also public-facing Alpha testing. Both the (majority of. the)community of backers and the developers of Star Citizen designed it as a moonshot; a blue-sky project of unprecedented scope and detail, and with this in mind (along with a realistic understanding of how long it takes to make even a rather traditional game, much less a AAA title that really pushes boundaries) know that the development is going to take time. There are near continuous updates and deliverables however, each adding to the project and expanding the playable test scope and content and providing evidence of continued development and cogent forward progress. While the title is not yet at its 1.0 state, the current state of testing is very playable with several modes including "game with a game" match-based modes both focusing on starship combat/races and on-foot combat ( Arena Commander and Star Marine, respectively) as well as a "mini proof of concept" of what the Public Universe of Star Citizen will be, with multifaceted play - single and multiplayer ship flight (including ships with multiple duty stations for players to work together), missions/"quests" and a reward loop, EVA and on foot FPS combat, stores selling everything from all in a slice of open world engagement. There are still many game systems that are not yet implemented or are barebones (for instance, the full experience of multi-user ship "duty stations", where someone may be operating an console, for engineering, mining scanning, stellar cartography and jump-point tracking, scientific development, tractor beam operation, various medical and surgical stations, or much more all with an active, skill and attention based task involved in doing so,) but the game is definitely being built in layers with the broad strokes providing a cohesive base to which these features can be added.

If you understand these kind of elements, are excited for the kind of experience Star Citizen plans/is growing to offer, and either A) want to play immediately, helping test while watching the progress of the title or B) simply want to "lock in' a game account and keys at early pricing for the best fiscal benefit, then its easy to get started!

To put it succinctly, all you absolutely need is a "Game Package" which includes the game account keys, a starter ship, and a number of other side benefits. There are many other options for interested players to contribute in return to start off with a different sort of ship, or fervent fans to build an armada for themselves and their Organizations (note: another great thing about SC is the very, very comprehensive yet easy to use community systems such as their Organization - aka Guild / Clan - features), but unlike many other major online MMOGs (including some of the crowdfunded developed brethren) all you need is a basic package with game keys and you can earn just about every item including ships, features, and widgets, purely through post-launch play without any additional real world financial expenditure. Those who choose to pay more than the base package get the benefit of starting with different ships (note that ships are meant to varying roles and are rarely outright "better" than each other in every way, plus there is a huge amount of customization) to fit their interest, in return for contributing to expand the scope, quality, and overall development of Star Citizen; this is the reason you see multiple ships and packages for sale. For the moment however, I will discuss the least expensive ways to get started - you can always upgrade and tweak in the future if you wish.

First of all, you need a (free) account on Star Citizen's website - https://www.robertsspaceindustries.com/ . When you create your account, I highly suggest you use a Recruitment Code of an existing user, as it will grant you 5000 UEC - game credits that can be used to purchase in-game content for your account. Mine is STAR-NFTL-9K7P , but you are welcome to use that of anyone you wish; some frequent users have posted theirs in this very thread before. For full disclosure, using someone's code doesn't offer any real world money, but grants them a point towards in-game rewards such as forum/account badges and unique scale-models they might wish to display in their hangar, cockpit, or quarters in game. So once you have an account, check out the "Store" and look under "Game Packages". This will be your first stop to get acquainted with what you need. Before we progress let me make something clear in case you are unaware...

When people reference "Star Citizen" ,they are actually referencing 2 interacting yet separate games When a game key cites "Star Citizen", it is talking about what is collouquially known as the "PU - Public Universe". This is the massively multiplayer online experience, where your character strikes it out into the verse to make their way as you desire - from a lawless pirate on the fringes of space, to an advanced physician and part owner of a Hope-class Endeavor hospital ship, a mercenary who pilots fighter escorts one days and is on a drop-ship the next providing on-foot support to breach the hull and capture the rival of your employer, to a mining captain of an Orion ship prospecting and drilling for rare elements, to (no lie) a cabin steward contracted onboard a Genesis Starliner (which is something between a jumbo jet and cruise ship, of sorts), and and a ton of other opportunities. This is the wide-reaching MMO experience that includes both PVP, PVE, and NPC interactions at all levels of the system; if you wish to know more , read over the copious design documents (ie "Death of a Spaceman", an early overview of how the kinda-sorta-permadeath-but-not-for-awhile system is slated to come together.

However, there is also "Squadron 42" - a single player (or small, co-op group) curated, mission based game that is more akin to Wing Commander or LucasArts Space Sims (Xwing, TIE Fighter etc). SQ42 tells a cohesive story of the United Earth Empire (UEE) Navy pilot - the character you create - through a wide variety of missions that will require you to do everything from pilot a fighter, run a duty station onboard a larger vessel, or defend yourself in hand to hand combat. The story will be branching, have both in mission special/secret objectives and tactical, as well as personal decisions to make. Many SQ42 characters are performance captured by famous actors from Gary Oldman, John Rhys-Davies, Mark Strong, Gillian Anderson, Andy Serkis (the master of modern performance capture who played Gollum in LOTR / The Hobbit) to Mark Hamill himself! SQ42 will be a full length product and will also have its own expansions and mission packs, developing concurrently with the public universe even after launch. Its noteworthy that both the PU and SQ42 will be interactive in that you use the same character in one that you do in the other, and your experiences will affect the other. For instance, if you play SQ42 (treated as your term in the military), when you go to the PU you will have better "reputation/faction" with UEE Military forces from the start, something like "reserves pay", and perhaps enough money to buy a starting ship outright instead of lease-to-own; all interrelated elements are not set in stone of course but I wanted to note they do interact.

Now, I mention all of this because it is important to know about both Star Citizen (Public Universe) and Squadron 42 because they have separate game account keys, so its worthwhile to know if you're interested in just one or perhaps both of them when it comes to picking a Game Package. From 2012 until about a year ago most every game package included keys for both, but that changed so now it is important to be aware. At the moment, the Store's cheapest packages at $45 have either SQ42 OR Star Citizen, but there are packages at and above $60 that contain both of them. For instance - https://www.robertsspaceindustries.com/pledge/Packages/Aurora-MR-Star-Citizen-Squadron-42-Combo - and - https://www.robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-Star-Citizen-Squadron-42-Combo . Be wary that even some of the higher priced packages nearby (like the Avenger Stalker) does NOT include SQ42, only SC. If both games sound of interest to you (and don't hesitate to read over the site and talk to others, besides just my description )then I suggest it would be best to start with a package that includes both of them.. Note that you can buy the SQ42 key a la carte at a later time if you so choose, but this is at the moment the least expensive way (assuming you buy directly from the Store, no promotions are ongoing etc..) to get them both. It is also worthwhile to note that once you have a game package, like those I noted above, you can always either buy another stand alone ship to give you more options, or upgrade an existing ship you own (including the one that comes in your package) to another model by paying what is typically the difference between the base ship to be upgraded and the vessel you want to swap into. Through this sort of change, players who have enjoyed Star Citizen over the years were able to go from their original package pledge ship, to something much different using multiple upgrades. Note that once your have a proper Game Package with keys included, this will grant you immediate full time access (note there are sometimes "Free Fly" periods for those who don't yet have any game keys. They come especially after conventions and whatnot) to the alpha testing to play when you wish.

So that pretty much covers the basics - you need a "Game Package" to access full time testing now, but the keys included will also permanently count as buying the full games for launch and beyond. There are some other elements as well, such as buying packages from other players ( including special versions that are not currently available or have other bonuses ), the official Store's special events and promotions where certain ships/packages may be available for a limited time or include bonuses, and the entire system of trading in (melting) your existing content for Store Credit and using said credit to buy something new...or even Buyback of something you once melted! If you have any questions about these I and I am sure others here will be willing to help, but for the moment I stuck to the simplest ways to get into the game directly from the Store as it exists at this moment.

Have any questions, just post or PM and let me know!
 
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snip

Have any questions, just post or PM and let me know!

Sounds like a press release full of sugarcoated pr bullshit. Are you a paid employee of CR, or just shilling on your own time?
 
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Haha. Whole thread reminds me Putin in Russia. He collects money from people promising a better life for the last 17 years. And people still believe him :)
 
Sounds like a press release full of sugarcoated pr bullshit. Are you a paid employee of CR, or just shilling on your own time?

Imagine if we all replied as you do - "Are you paid by someone to constantly shit on the game, or a troll pissing in everyone's cereal for the hell of it"? Come on, that kind of thing is not conducive to the discussion.

He asked for information about getting into the game so I provided that along with a little background, unaware of his knowledge level, in the hopes of giving him a place to start.

I'll never understand how some people have gotten so focused and devote their time to shitting on the game with such vehemence; did you walk in on your significant other cheating with a Star Citizen developer or something? If you don't like the game, that's fine. But this kind of nonsense seems like an unnecessary waste of time and imposes on those who want to discuss the title. There are plenty of other game threads out there - spend time in one you like :) However anyone who stays here should attempt to comport themselves with civility, even when differences of opinion arise.
 
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Thanks Xaeos, that was a well stated description of the game, including that it's very much a moonshot (by Kickstarter demand).

My TL;DR~
The modules that are out are very playable and getting better, and you can reserve a spot in the game pretty cheap (even cheaper is you hang out and wait for a starter ship sale).
 
Imagine if we all replied as you do - "Are you paid by someone to constantly shit on the game, or a troll pissing in everyone's cereal for the hell of it"?

To be fair, that is precisely how many star citizens respond to any and all criticisms.

To TechLarry: Right now I wouldn't spend a penny on SC. If SQ42 releases and gets decent reviews, reevaluate then, though at that point anything close to a full release of SC will still be years away.
 
Sweet! I'm so glad they added 21:9 support!!!

Definitely, time to flip back into triple display mode, though now I'm in Surround it doesn't seem as stable as Eyefinity was but hope it works.
Hope I can get this downloaded and play it this weekend.
 
Just tried the ptu. Anytime I try and load the game crashes hard. Had to do a manual reboot. I probably need to redo the network tweaks again.

I need a hotas for this game anyway. Not going to bother until I get that going.
 
Sounds like world of warships, except maybe this is getting better.
 
Imagine if we all replied as you do - "Are you paid by someone to constantly shit on the game, or a troll pissing in everyone's cereal for the hell of it"? Come on, that kind of thing is not conducive to the discussion.

He asked for information about getting into the game so I provided that along with a little background, unaware of his knowledge level, in the hopes of giving him a place to start.

I'll never understand how some people have gotten so focused and devote their time to shitting on the game with such vehemence; did you walk in on your significant other cheating with a Star Citizen developer or something? If you don't like the game, that's fine. But this kind of nonsense seems like an unnecessary waste of time and imposes on those who want to discuss the title. There are plenty of other game threads out there - spend time in one you like :) However anyone who stays here should attempt to comport themselves with civility, even when differences of opinion arise.

If one post makes you wonder, imagine what it would look like when guys like Lorien and eradimus sits on the thread for years and calls trolls and derek smart's minions on anyone who questions the development process and even the initial release date.
It was quite hilarious when Lorien said he'd just tell how close the game was to the release if it wasn't for the NDA, not knowing those who are questioning are also investors.

I think the thread has gone a bit too far for the civility thing.
 
People who are part of the Evocati testers group sign/acknowledge an NDA when they install a new build they are going to test. I did it for one major patch a few months ago (IIRC it was the Starfarer patch) but I dropped out because I just couldn't devote the time I felt was needed to do a proper job. I am still part of the First Wave testers though (we get invites right after the Evocati) and still help sending reports/reproducing bugs that are posted on the issue council page when I have the time.

Now someone explain why I seem to have gained a fanclub lol.
 
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