Doom 4 E3 reveal.

of course an open beta is marketing...are you being serious?

maybe instead of cherry picking my post to cling to your undying love of the game you could actually read the post I made right before the one you quoted...I acknowledged that the game seems better then anticipated and is getting favorable reviews...

Doom 4 E3 reveal.

I'm not cherry picking your posts. I was responding to one part of your post, because I disagreed for the most part. I guess you could consider it marketing, but there is also a real function in a beta like that.

Yes, I am absolutely loving this game. You got me there. You don't have to, or you can, or whatever. I simply don't see how releasing a very limited beta, to get some multiplayer feedback and testing in on a wider scale than their internal labs probably provide, can be construed as poor marketing.

If I'm not mistaken, you and I typically agree on a lot of things around here. This has just been interesting, and a weird case. I suspect you've noticed the major shift in opinion by the bulk of people out there. I am quite admittedly biased as you know when it comes to id games. (biased for a good reason though, I enjoy all of their games... I don't say I like them to argue, or play devil's advocate, or anything like that.) I still like to know where other peoples' opinions stem from.

In the case of this particular game, if you've ever liked an id game, I really can't see going wrong picking this up. I guess, since I enjoy it so much, I'd like to see other people enjoy it too. If that means attempting to push people off the fence, then I may be a bit guilty of that.
 
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I'm not cherry picking your posts. I was responding to one part of your post, because I disagreed for the most part. I guess you could consider it marketing, but there is also a real function in a beta like that.

Yes, I am absolutely loving this game. You got me there. You don't have to, or you can, or whatever. I simply don't see how releasing a very limited beta, to get some multiplayer feedback and testing in on a wider scale than their internal labs probably provide, can be construed as poor marketing.

it's poor marketing because the game is getting better reviews then people expected...the single player actually seems good and the marketing focused mostly on the multiplayer...testing the servers is a part of it but it's mainly meant to get people interested in buying the game...plus Doom is synonymous with single player...this is not Unreal Tournament which is MP focused...any Doom fan should know that...also there are tons of people who aren't familiar with the Doom name...it's been 12 years since Doom 3 was released...there's a new generation of players who won't just buy the game because of the Doom name...in fact those players already familiar with the series had higher expectations and were the ones critical of the pre-release info
 
it's poor marketing because the game is getting better reviews then people expected...the single player actually seems good and the marketing focused mostly on the multiplayer...testing the servers is a part of it but it's mainly meant to get people interested in buying the game...plus Doom is synonymous with single player...this is not Unreal Tournament which is MP focused...any Doom fan should know that...also there are tons of people who aren't familiar with the Doom name...it's been 12 years since Doom 3 was released...there's a new generation of players who won't just buy the game because of the Doom name...in fact those players already familiar with the series had higher expectations and were the ones critical of the pre-release info

True. That makes sense. However, I really think they just didn't want to release a bunch of single player footage. Maybe they should have just released less of the multi player as well. The reason I say this, is look how tight-lipped they were all through development. They only showed the initial game footage to people who attended Quake Con. They managed to keep that footage under wraps for a long time. They kept pretty much everything they could secret until just a few months before release. I think they also knew what they had with the single player, and just wanted to blow people out of the water. I understand what you're saying though, and kind of agree in that they should have balanced and teased their information and media releases a bit differently. I would still argue that the beta is a separate aspect though, marketing value or no.
 
IMO there are better looking games. Witcher 3 namely or GTA5. You are correct though, the game runs great while still looking really good. I'm just used to my Doom games pushing boundaries, and this one doesn't do that. Not complaining though because the gameplay is so good and it's not like the graphics aren't outstanding anyways.
doom is both artistically and technically better looking and much more efficient than either of those games. i will never understand the witcher 3 graphics circlejerk. it's an above average looking game, nothing more. even black ops 3's graphics are technically more advanced.
 
My 290x is dead, anyone know if this game will run on an amd 6970?

yes, it will. I'm still running a flashed 6950 and get a decent experience. Mostly low setting, some medium.

corridors have good frames but open areas dip into the 20s
 
From everything I've seen so far, this game is a prime example of two things:

1. How to properly reboot a franchise.
2. Spending the time to get it done right the first time and not pushing it out to meet a deadline.

Bethesda really needs to take note of what ID has done for them here and see if it can be applied to the Elder Scrolls and Fallout teams.
 
Couldn't tell you for sure, but the engine is fairly efficient. I know someone running on a GTX
From everything I've seen so far, this game is a prime example of two things:

1. How to properly reboot a franchise.
2. Spending the time to get it done right the first time and not pushing it out to meet a deadline.

Bethesda really needs to take note of what ID has done for them here and see if it can be applied to the Elder Scrolls and Fallout teams.

And...

...Quake...

:D
 
From everything I've seen so far, this game is a prime example of two things:

1. How to properly reboot a franchise.
2. Spending the time to get it done right the first time and not pushing it out to meet a deadline.

Bethesda really needs to take note of what ID has done for them here and see if it can be applied to the Elder Scrolls and Fallout teams.

To be fair, Fallout 4 was probably the least buggy of that particular franchise on release, and with games of that scope I'm sure it's far, far more difficult to eliminate bugs than in a semi-linear shooter like Doom.
 
It makes me happy to see this game getting such positive reviews and doing so well. Doom is a series that will always be one of my favorites. It's up there with the Diablo series for me.

I might never play it, but I smile when I see the commercials.
 
Finished the game. Ending was mediocre, border-lining to disappointing as fuck. Going to do the ultra nightmare run soon.
 
It was working with an older driver to some degree. Then Nvidia released a new one (within the last couple of days.) That seemed to have broken, or at least disabled SLI by default (if I've been following this correctly, I don't run SLI.) Last I read, id knows about it, and are actively working on a fix. The game does officially support SLI, they just need to get that fix done.

I think people are having mixed results forcing AFR modes.

Thanks for that. Hopefully a fix will be forthcoming!
 
Holy hell, just started playing DOOM. It looks freaking epic on my OLED display. The game could be a technology demonstrator for OLED.
 
holy shit what is in the seasons pass that costs 40 bucks? 100 dollars for everything? fuck no.
 
So am I just crazy or does this game take certain design cues from the Metroid Prime series? The more I'm playing the more it feels like the UI, exploration and platforming elements are inspired by Metroid Prime.
 
So am I just crazy or does this game take certain design cues from the Metroid Prime series? The more I'm playing the more it feels like the UI, exploration and platforming elements are inspired by Metroid Prime.

Yes, although that's not necessarily a bad thing. This may be blasphemy but overall I like this game better than I did 3.
 
This may be blasphemy but overall I like this game better than I did 3.

100% agreed. I really didn't like 3 that much at all, other than as a tech demo. It felt nothing like a classic Doom game.
 
Loved 3 but really, really looking forward to this game as well.
 
I absolutely love both of them. They are definitely different styles of games, but both are incredible in their own ways. Roughly the difference between Alien and Aliens. (not exactly, but somewhat decent analogy) One doesn't take the place of the other. Doom 3 still holds up so well visually, that they can both still be enjoyed. I definitely wouldn't look at it as "I have Doom 2016, so I won't play Doom 3 anymore." More like "I think I'm more in the mood for Doom 3 today. I'll play Doom 2016 tomorrow." :D
 
it's actually really impressive when you think about it. every entry in the doom series is absolutely stellar, and with its history stretching back so far, it's just not something you really see very often. only other series i can think of that's close is metal gear.
 
it's actually really impressive when you think about it. every entry in the doom series is absolutely stellar, and with its history stretching back so far, it's just not something you really see very often. only other series i can think of that's close is metal gear.

There are a few franchises out there, but yes, I agree, they are rare. There are also ones, that are stellar overall, but then have the odd one that kind of polarize people on. Ultima is a good example of that. Most fans love all of them up through the sevens, then you either love or hate 8. Most people don't like 9, but as a series, it's pretty amazing.

Then there are smaller ones that haven't become large series (System Shock) that are right up there. Hopefully this one does get its third installment as has been planned and announced. I guess if they got Warren Spector on the team as an adviser then it's at least a serious project at this point.

Nintendo first party series are great too.

With you on Doom though. Each one of them is fairly unique, packed with style, raw, simple mechanics, and atmosphere. They just pull you in.
 
I keep getting crashes to the desktop, otherwise loving this game so far. Running the latest nvidia drivers with SLI 980Tis.
 
I got one crash, but that's because Windows 10 did something stupid (tried to schedule updates, or a reboot or something like that. Dumped me to the desktop, and then Doom closed itself.) I didn't grab the last version of the NV drivers. Still using the one from a week or so ago. I'm not running SLI though.
 
Is SLI just plain broken at the moment? Nvidia control panel wants to default to single GPU, forcing AFR1 seems to work but my FPS are still limited to around 30 regardless of settings?

Even on low with SLI 780Ti I am only getting 30fps max.

Very odd.....

I've running 2 x970's in SLI and using AFR1 gets me solid 60 at 2560x1440 with most things cranked.

The GPU's run around 75% utilization each on average.
 
DOOM is pretty epic! Does anyone know what command to limit FPS in-game?


2782772



 
My biggest complaint so far is that the multiplayer game just seems... off.

1. There's no free for all deathmatch? What, like, at all? No, actually, there isn't. Team deathmatch is the closest it gets. Are we sure this is an id game?
2. In multiplayer, most of the weapons you can use in the first few levels seem just horribly ineffective. I spray and spray and spray bullets at members of the other team, and they just don't do any damage, and then I get killed with one hit from behind with some other thing I apparently don't get to use. That, or they give you weapons that punish you mercilessly for missing, and because there's no deathmatch mode, you get berated equally mercilessly by other members of your randomly selected team for not having mastered them yet.
3. The infestation of the console kiddie features is very strong. The whole concept of "loadouts" and "levels" in an arena is just wrong and wrong and horrible. The weapons should be in the map to be picked up like Lord Carmack intended, and I shouldn't have to grind in order to get them.
4. I find the idea of having to grind "XP" in any game to be grossly offensive, but especially so in a genre that is so dear to me.

This game is a step in the right direction, especially with regard to the single player, but whoever thought it was a good idea to compromise with the console vermin needs a punch in the nose.

Edit: The matchmaking seems to be kind of unfair too. At level 3, I'm getting put in the same game with a bunch of level 30+s. If the player's "level" is supposed to be indicative of their level of experience and/or skill, making the newbies play with the veterans seems like a recipe for the newbies to get frustrated at losing so hard.

I'm not upset necessarily that I'm losing. I've never been especially good at games like this. What I am upset about thought, is that the game rams all the console features down your throat, and then uses them to become as frustrating as possible.
 
I got one crash, but that's because Windows 10 did something stupid (tried to schedule updates, or a reboot or something like that. Dumped me to the desktop, and then Doom closed itself.) I didn't grab the last version of the NV drivers. Still using the one from a week or so ago. I'm not running SLI though.
Post #666 in this thread. You could say you're living in Windows 10 hell.
DOOM is pretty epic! Does anyone know what command to limit FPS in-game?


2782772




Does RTSS work with OpenGL? If you're already using MSi Afterburner I think that would be best. As far as I know there are only V-Sync options in the game.

But god damn, am I jealous. The colors on that display really are amazing. How is the input lag?
My biggest complaint so far is that the multiplayer game just seems... off.

1. There's no free for all deathmatch? What, like, at all? No, actually, there isn't. Team deathmatch is the closest it gets. Are we sure this is an id game?
2. In multiplayer, most of the weapons you can use in the first few levels seem just horribly ineffective. I spray and spray and spray bullets at members of the other team, and they just don't do any damage, and then I get killed with one hit from behind with some other thing I apparently don't get to use. That, or they give you weapons that punish you mercilessly for missing, and because there's no deathmatch mode, you get berated equally mercilessly by other members of your randomly selected team for not having mastered them yet.
3. The infestation of the console kiddie features is very strong. The whole concept of "loadouts" and "levels" in an arena is just wrong and wrong and horrible. The weapons should be in the map to be picked up like Lord Carmack intended, and I shouldn't have to grind in order to get them.
4. I find the idea of having to grind "XP" in any game to be grossly offensive, but especially so in a genre that is so dear to me.

This game is a step in the right direction, especially with regard to the single player, but whoever thought it was a good idea to compromise with the console vermin needs a punch in the nose.

Edit: The matchmaking seems to be kind of unfair too. At level 3, I'm getting put in the same game with a bunch of level 30+s. If the player's "level" is supposed to be indicative of their level of experience and/or skill, making the newbies play with the veterans seems like a recipe for the newbies to get frustrated at losing so hard.

I'm not upset necessarily that I'm losing. I've never been especially good at games like this. What I am upset about thought, is that the game rams all the console features down your throat, and then uses them to become as frustrating as possible.
Well multiplayer was outsourced. To a team who worked on the Halo multiplayer, if I remember correctly, which would explain everything.
 
Finished the game. Had quite a number of random CTD's during the second half of the game, didn't matter if I ran it on low or high. I certainly had fun with the game but the second half really began to feel repetitive and drawn out. It was just one arena after another, you could just predict which kind of monsters would spawn next.

Looking back I enjoyed Doom 3 (and its expansion) more than this game. But that's just a personal thing.

Definitely hoping there will be an expansion for this game, and hopefully they'll move away (at least to some extent) from the arena-based level design because those were getting old fast.

Boss fights were
underwhelming. Cyberdemon and Spider Mastermind would have been much better if their combat arena's where much larger and with dozens of demons constantly rushing you, while supplying you with an almost infinite supply of ammo.
 
For the life of me I can't find the fucking classic Doom level secrets...I have maxed out Exploration perks and I think I can see them on the map, but I can't find the lever/button/whatever to get into them. Spent more time than I really wanted to trying with no payoff.
 
For the life of me I can't find the fucking classic Doom level secrets...I have maxed out Exploration perks and I think I can see them on the map, but I can't find the lever/button/whatever to get into them. Spent more time than I really wanted to trying with no payoff.
First Mission
The lever is behind some grating on the lower part of the map shortly after you find the automap station and first Praetor token, on the right side if looking away from the death drop. The door to the area will be right in front of you.
Second Mission
Near the start you open up a door in the floor to progress, then walk along a narrow catwalk. Near the second turn to the right on that catwalk there will be some platforms you can jump up. At the top if you look off to the left there will be a small platform jutting out that an Imp will jump down to from above. Jump on the railing to position yourself and you can jump up there. The lever will be at the top. The door to the area is directly below this position.
Third Mission
In the main central area of the forge there will be a bridge in the center that you have to cross after getting the Yellow Key. In the center of this bridge, look to the left and you will see a platform with a cart sitting there. Jump to the platform and the lever will be on the right side when facing it from the bridge. The door to the area is slightly before the Argent Cell, to the right when facing the Argent Cell.
Fourth Mission
After the first Rune and before reaching the dark area with pentagrams on the floor, there will be a small, slightly raised area with some armor and ammo pickups. If you look to the left there will be some barrels strewn around in a dark corner. Force your way through these barrels and the lever will be there. The door to the area will be in the middle of the following dark area with pentagrams on the floor, to the right.
Fifth Mission
Near the end of the mission, at the top of the climb of the Argent Tower. The lever is sitting in a recessed alcove. Take the aerial platform across from the room that activates them and face the outside wall. It will be right in front of you when the platform reaches the top. The door to the level is behind the same platform on the ground level. Be wary, though, because a fall from this height will kill you. Ride the platform that brought you up here back down.
Sixth Mission
In the area where you meet your first Baron of Hell in the game, there will be a very dark alcove on the other side of where the quad damage powerup is sitting. The lever is slightly to the left of center at the back of this alcove. If you can't see it, just keep moving around until you see the [E] prompt on screen. The door to the area is back down the stairs, in between the two doors that open once you engage the Baron of Hell and where one of the summoners comes from.

That is how far I have gotten in the game so far. I haven't really had any time to play it this week :cry:.

UPDATE: Made it through the sixth mission, so I added descriptions of where the levers and rooms are for them.
 
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Thanks! I wanted to try to do it myself but at this point I don't want to spend more time running around in circles. :p
 
Thanks! I wanted to try to do it myself but at this point I don't want to spend more time running around in circles. :p
You're welcome! Hopefully my descriptions are enough to get you to the right area.
 
I found the First Mission one but didn't know how to open the door. I'll have to replay the level.
 
Well multiplayer was outsourced. To a team who worked on the Halo multiplayer, if I remember correctly, which would explain everything.

Like I said, console vermin. Now that you mention it, the multiplayer experience is exactly like Halo, and I expect on a console it's not as frustrating. At least, it wasn't in Halo.

I guess multiplayer is more of a Quake thing than Doom, but still, I hate that they phoned in the multiplayer component of a game that deserves so much better. Maybe they'll make a Quake 5 that focuses on that, a la Unreal Tournament 4.
 
Any news on Snap Map, how it comes to delivering better multiplayer, how far/extreme it can mod, can it even do outdoors at all?
 
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