cybereality
[H]F Junkie
- Joined
- Mar 22, 2008
- Messages
- 8,789
So I've developed a new scaling algorithm, which I released under MIT license. You can see the technology deep dive in this video.
The video is rather long and if you're not interested in the technical details, you can just download my Decay graphics demo and test it for yourself.
https://cybereality.itch.io/decay-a-real-time-experience
The source code is available here and free open source MIT license.
https://github.com/cybereality/godot-super-scaling
The video is rather long and if you're not interested in the technical details, you can just download my Decay graphics demo and test it for yourself.
https://cybereality.itch.io/decay-a-real-time-experience
The source code is available here and free open source MIT license.
https://github.com/cybereality/godot-super-scaling