Elite: Dangerous

Its quicker to use the joystick or the command unit than voice command, this can be a lifesaver.
Once you get used to it, its very quick and you get to see other information you might otherwise miss.
Probably more reliable too, still, the game is about fun and immersion and having a avatar copilot can create a neat feel. :)
 
Finally got rid of the pad and my t.1600m was delivered. Now we talking about proper flying. this game on joystick is totally different beast than on x360 controller or mouse. Finally I've no problem with combat, so no more cargo hauling :)

Need just properly set up my G13 - already programmed the landing and navigation mode, now need to program combat one. Bought also the voice command pack, and I can see that it's a start of a beautiful friendship between Elite and me :)
 
Screw it, I'm giving in and buying the game... first game I can think of in YEARS that I've spent a full $60 on. ;)

I keep watching the youtube videos on my breaks about going to guns instead of thermal weapons and using drop heatsinks and proper range while disabling unneeded systems along with chaf to confuse automated turrets and taking out giant ships that way, or slipping past system security by going into silent running with your illegal cargo, advanced combat maneuvers by toggling flight assist on and off, checking out trade routes, and so forth... time to just give it a spin.

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Edit: So I played about three hours, and I've only made $9K credits and I died... SOB. So get this, I am supposed to deliver food for 18K bucks, wow easy peasy. Then I realize I have to go to some random place to get the food, so fine whatever. I fly off and at this nav point there is a huge battle. I jump in and kill five wanted ships with my stock sidewinder, not bad. The last ship I kill takes about 40 mins of constant harassment. It looks like this:
Elite-Dangerous-6.jpg


Turns out it was an Anaconda that myself and two others ships were attacking and took out the shields (they died when the Anaconda was at about 60%), but it would still take my shields out in virtually no time so I had to whittle it down to nothing and he refused to jump away even when I had him at 1% lol!

So I kill all these guys find where fruits and grains are sold, and am in hypercruise almost on my way to deliver, and I see random encounter. I exit supercruise in that and see some punk that needs to be slapped around a little. So I decide to kill him and then the popo shows up. I accidentally enable silent running and can't figure out how to turn it off. So I'm racing all over the place with no shields getting my butt reamed ducking and dodging, and finally my hyperdrive is charged and I take off....

Apparently you can't hyperjump with no shields or something, as my ship goes into overheat at 550%, I do emergency jump disengage, and in the process my ship explodes. I have this massive fine and went from $22K credits down to $9K credits... da fug.
 
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Screw it, I'm giving in and buying the game... first game I can think of in YEARS that I've spent a full $60 on. ;)

I keep watching the youtube videos on my breaks about going to guns instead of thermal weapons and using drop heatsinks and proper range while disabling unneeded systems along with chaf to confuse automated turrets and taking out giant ships that way, or slipping past system security by going into silent running with your illegal cargo, advanced combat maneuvers by toggling flight assist on and off, checking out trade routes, and so forth... time to just give it a spin.

----------------

Edit: So I played about three hours, and I've only made $9K credits and I died... SOB. So get this, I am supposed to deliver food for 18K bucks, wow easy peasy. Then I realize I have to go to some random place to get the food, so fine whatever. I fly off and at this nav point there is a huge battle. I jump in and kill five wanted ships with my stock sidewinder, not bad. The last ship I kill takes about 40 mins of constant harassment. It looks like this:
Elite-Dangerous-6.jpg


Turns out it was an Anaconda that myself and two others ships were attacking and took out the shields (they died when the Anaconda was at about 60%), but it would still take my shields out in virtually no time so I had to whittle it down to nothing and he refused to jump away even when I had him at 1% lol!

So I kill all these guys find where fruits and grains are sold, and am in hypercruise almost on my way to deliver, and I see random encounter. I exit supercruise in that and see some punk that needs to be slapped around a little. So I decide to kill him and then the popo shows up. I accidentally enable silent running and can't figure out how to turn it off. So I'm racing all over the place with no shields getting my butt reamed ducking and dodging, and finally my hyperdrive is charged and I take off....

Apparently you can't hyperjump with no shields or something, as my ship goes into overheat at 550%, I do emergency jump disengage, and in the process my ship explodes. I have this massive fine and went from $22K credits down to $9K credits... da fug.

Dude great story! I took a 168,000 credit mission and it ended up being an Anaconda I had to fight. The NPC eventually killed me but I wish there was some way the system would not let me take the mission knowing that I am far too weak to attack it. I barely hurt the shields of the target after 2 hours of searching for it. Cost me 12k credits in the end....
 
Dude great story! I took a 168,000 credit mission and it ended up being an Anaconda I had to fight. The NPC eventually killed me but I wish there was some way the system would not let me take the mission knowing that I am far too weak to attack it. I barely hurt the shields of the target after 2 hours of searching for it. Cost me 12k credits in the end....
LOL! Yeah those super high bounties are always elite Anacondas, and they won't let you hang on their tails and have superior weapons. Mine was just a novice, still the amount of laser shots it takes even with destroyed shields is insane!

You CAN kill Anacondas if you have enough credits for upgrades on the Sidewinder. Saw a dude with class A everything and upgraded to the best fixed beam laser along with dumbfire missiles. The beam laser makes short work of even the most powerful shields (and one is enough, as it'll still drain your power fast), and then the dumbfire missiles are expensive but do massive hull damage and such a big slow target is easy to hit.

The question is, is it better to upgrade your ship or just buy a different stock vessel... hmmm...

I'm just having a hard time understanding how some people make millions in credits a day though, but I hear that the more you play the easier it is to earn more and more credits. One of those "the rich get richer" things.

Personally, I'm just going to pirate as far too often in this game there are people that look at me wrong, thinking they can point their scanners all up in my face and not die for it. So I'm just going to hang around anarchy systems, but seems you get interdicted a lot in those.

I found a list of black markets: http://elite-dangerous.wikia.com/wiki/Black_Market
 
Your stories make me want to get this even more. $60 is a bit of a hard pill to swallow for an incomplete game, though. Hmm....
 
Your stories make me want to get this even more. $60 is a bit of a hard pill to swallow for an incomplete game, though. Hmm....

Incomplete is an interesting concept, like how EQ was incomplete in 2003, or how WoW was incomplete in 2008.
 
Your stories make me want to get this even more. $60 is a bit of a hard pill to swallow for an incomplete game, though. Hmm....
The best way to describe the game, if you're into space "simulators" in the first place, is that its incredibly addicting and yet many times boring. You can play for hours and not notice how long you've been playing, and there's lots of dull moments between the excitement.

caltD.jpg


There's also little in the way of tutorial, and yet the mechanics of the game are insanely deep and the more you know the less you realize you understand. There's trade mechanics, jump ranges affected by how much weight you have not just in carrying but components, refuel costs, weighing max cargo over risks of being an easy target for pirates, or being a pirate and realizing you're so bogged down with heavy gear you have no jump range to get anywhere or taking out guys with valuable cargo and not being able to steal much, then if you steal you have to know where black markets are. Even weird things like I didn't throttle down after a jump and inadvertently got caught in the gravity well of a sun, and had to figure out how the heck to get out by powering off systems I didn't need, max engines, targeting something directly away from the sun, launching heatsinks if you have them, and jumping away before you turn into a toasted marshmallow... christ! I did make it, albeit with 18% hull damage with crap sparking and steaming all over the cockpit and way over recommended heat.

I found that really you need to have two computers running to play this game well.

Have one for actually playing the game, then have a tablet or laptop on the side to cheat and use online tools to help you calculate trade routes if you don't want to be studying the trade map forever and doing all the math of how much money vs cargo hold you have, figure out who the hell even SELLS robotics for some valuable delivery mission, if you're a pirate looking up who has black markets so you can even sell your lost/stolen goods.

And you really should specialize. I'm realizing now if you try to do everything, you don't win the trust of any one group for the good missions, and a generic ship isn't really good at anything.

For now I'm going trade route after all, so I took the weapons off my sidewinder, purchased the components that would most boost my jump range, sold my scanner for extra cargo space (now have 6), and if I do cargo mission runs, I make sure I'm never traveling empty handed so if I have to pick up something at Starport B, I go online and tell them I'm at Starport A and what will make me the most money to deliver to Starport B using this tool: http://www.elitetradingtool.co.uk/

Now that I'm just "trucking" going BOOM hyperspace BOOM hyperspace BOOM dock at max speed, buy, turnaround its not really exciting per se, but I'm making more moola reliably quickly. Soon I'll upgrade to a Hauler to increase the speed I make mah money and its going to have no weapons, possibly no shields, and everything lightest as possible and maximum jump range possible to make straight shots for delivery and will just run like a little bitch if I get successfully interdicted! ;)

Then once I have some real cash saved up, then I might get myself a hardcore dedicated combat ship and start focusing on the combat missions.

BTW, I don't know if I mentioned it but I got Voice Attack, Astra pack, and combined with using a tool to play music. Much more entertaining when you have a virtual copilot to talk to and can control your tunes so you're jamming on the road. I followed the first step here: https://www.youtube.com/watch?v=yx7q0O0nv9Y

But then as I commented, do this to actually control the music:
Ducman69 said:
Here's a better way to control music compliments of InvalidCastEx: https://commandlinemedia.codeplex.com/documentation

This will allow you to play from VLC, iHeart Radio URL shortcuts, spotify, etc. using Voice Attack, but the big difference is that it will let you stop music, play the next song, control the volume, etc without alt+tabing out of the game with the following commands (the volume commands it does with just a single volume tick though, so if you want bigger volume changes just implement multiple ticks in the command):

-p: Play
-pp: Toggle between play and pause
-pa: Pause
-s: Stop
-vm: Volume Mute
-mvm: Master Volume Mute
-vu: Volume Up
-mvu: Master Volume Up
-vd: Volume Down
-mvd: Master Volume Down
-nt: Next Track
-pt: Previous Track

Also, if you are a fan of Guardians of the Galaxy, I highly recommend downloading "Awesome Mix 1" for your playlist.

So to pause/play still do your "play sound" and pick the ASTRA response (some kind of "yes captain, affirmative, whatever), wait 3 seconds so she finishes speaking, and then run an application, the "..." pick the CLMControl.exe at the directory you placed it (I put it in voiceattack folder), and for parameters for VLC for example it would be "vlc -pp" for toggling play and pause music (without the quotes) for example. For the "when I say" portion, you can accept multiple inputs for pause/play such as "astra pause music; astra play music; pause music; play music; pause; play; astra stop music; stop music" and saying any of those things will pause and unpause.

Works like a charm! :)

-----
Edit: I can even get it to load different playlists without alt-tabbing out, but the problem is that it keeps ADDING playlists to VLC's queue to play, and not replacing it. So I can get it to say "load SciFi Playlist" and it does, but if you stop the music and say "queue up something epic" for a different "epic music" playlist, it just adds that playlist to VLC instead of replacing the existing one. Hmmmm.... 
 
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If I get the game, is there a good newbie guide to look at? Also, do you or anyone else have a group going to play with?
 
If I get the game, is there a good newbie guide to look at? Also, do you or anyone else have a group going to play with?
I just search youtube for elite dangerous with filters this month and view count. Can give you an idea if its even the game you like. They do have tutorials in the game, but they are very superficial teaching you how to shoot, how to dock, how to jump, and not much else.

For groups, I heard it was a PITA to do multiplayer since people can spawn on opposite sides of the universe. *shrugs*

Better multiplayer is something they are working on for future updates.

Personally, I'd like to see less NPCs and more real players too. NPCs simply aren't clever like humans.
 
Oh, I've already watched a few videos and decided I would like it. I'm just a little concerned that the wife will kill me for spending another $60 right after Christmas. :D
 
Incomplete is an interesting concept, like how EQ was incomplete in 2003, or how WoW was incomplete in 2008.

Well, what I keep hearing is that many feel there is a lack of content with others saying "there is more content coming", so that gave me the impression of incomplete.
 
Oddball question maybe , but is Elite setup for multi monitor support naturally ?

One of the main reasons I've always stuck with one monitor for my gaming rig is the bezels would drive me nuts on a triple monitor setup.

But curious if this (And SC if anyone knows) are setup for a natural break in the cockpit for multi monitors ?

If so I could see enjoying having that wide a field of view for them and be ok with the bezels.

Hope I'm putting this the right way where someone gets what I mean.
 
I'm not sure I understand the question. Both nvidia and and have the tools to bezel adjust the displays so you can line up your edges and add space to the image
 
Oddball question maybe , but is Elite setup for multi monitor support naturally ?

One of the main reasons I've always stuck with one monitor for my gaming rig is the bezels would drive me nuts on a triple monitor setup.

But curious if this (And SC if anyone knows) are setup for a natural break in the cockpit for multi monitors ?

If so I could see enjoying having that wide a field of view for them and be ok with the bezels.

Hope I'm putting this the right way where someone gets what I mean.

yes multi monitor, tack IR, and Rift out of the box
 
I'm assuming they don't do proper multi-monitor support that actually renders 3 separate viewpoints rather than all 3 monitors as one to prevent fisheye. Not many games do unfortunately.
 
So I've decided to go not just full trader, but trading rare items as I hear its super lucrative. I "upgraded" (using that term loosely) to a Hauler, and everything is the lightest weight D-class that there is for all components save the jump drive, no weapons, and I downgraded to D-class shields just in case I hit an entrance or something but am considering risking it and ditching my shields entirely and just installing another 4-slot cargo rack. Hmmmm.... right now the only purpose for shields for me honestly is in case I accidentally botch a docking, I'd hate to blow up.

But its official, I am driving a Ford Transit spaceship for fun:
elite_dangerous_premiumbeta2.jpg


Oh, and I found out what the soundbite for "primary fuel tank empty" sounds like... woops! I knew I was low but I was so close to my final jump... luckily it says that before it does reserve for the last 1/16th of the tank.
 
If you're a careful and precise flyer, then running a cargo ship with no shields is fine. However, if you're clumsy and always in a rush like me, I highly recommend leaving shields installed.

I've collided with docking stations more times than I can count and I've only managed to explode twice (high speed collision, where not even the best shields can save you from a fiery end).

I read that the latest patch "nerfed" the rares where they only spawn in limited amounts at preset intervals to prevent constant trading. I still think trading regular commodities is the fastest way to make money for a bigger ship; I'm in a Type-6 now and making about 200K every 11 minutes, but it's also the most mind-numbing grind I've ever experienced. I'm in a bit of a turning point right now as I'm not sure if I want to continue grinding to a Type-7 or if I should take my Cobra and just bounty hunt for a few weeks.

I've played JRPGs all my life so I'm well versed in the art of the grind, but ED takes it to a whole 'nother level.
 
I read that the latest patch "nerfed" the rares where they only spawn in limited amounts at preset intervals to prevent constant trading. I still think trading regular commodities is the fastest way to make money for a bigger ship; I'm in a Type-6 now and making about 200K every 11 minutes, but it's also the most mind-numbing grind I've ever experienced.
Bulk local trading is great for people who are already rich, but you're not going to make money in your stripped down 6-cargo sidewinder that way, heh!

And the rares if anything are BUFFED not nerfed for the average Joe.

What happened before is that 1% of the population was getting super wealthy fast and literally doing nothing but gobbling up every single rare in the universe, while everyone else that was slower or in smaller ships or just not "in the know" about each and every system that even HAS rares or doesn't have the capability to travel vast distances quickly with them were getting nothing.

So before some guy who already has 10 million in credits would swoop in, take 80 rares, and swoop off to do the same somewhere else.

Now what they do is that rares are account specific. 10 will be generated that are available just for you, and then 10 at another station, and so forth. After you take 10, you can still just save and exit and come back that evening and get 10 more and wait for them to respawn. The benefit for the average Joe is that he can then expect to actually find rares and deliver them, without the hardcore players already having "strip mined" everything out there. For me, it means I can load up 10, travel to another system with rares, load up 10 more, travel to another system and sell the ones furthest away loading up 10 more, and so forth in a big circle ensuring I'm only selling the 10 that I picked up at least 150 lightyears away.
 
Bulk local trading is great for people who are already rich, but you're not going to make money in your stripped down 6-cargo sidewinder that way, heh!

And the rares if anything are BUFFED not nerfed for the average Joe.

What happened before is that 1% of the population was getting super wealthy fast and literally doing nothing but gobbling up every single rare in the universe, while everyone else that was slower or in smaller ships or just not "in the know" about each and every system that even HAS rares or doesn't have the capability to travel vast distances quickly with them were getting nothing.

So before some guy who already has 10 million in credits would swoop in, take 80 rares, and swoop off to do the same somewhere else.

Now what they do is that rares are account specific. 10 will be generated that are available just for you, and then 10 at another station, and so forth. After you take 10, you can still just save and exit and come back that evening and get 10 more and wait for them to respawn. The benefit for the average Joe is that he can then expect to actually find rares and deliver them, without the hardcore players already having "strip mined" everything out there. For me, it means I can load up 10, travel to another system with rares, load up 10 more, travel to another system and sell the ones furthest away loading up 10 more, and so forth in a big circle ensuring I'm only selling the 10 that I picked up at least 150 lightyears away.

Interesting, thanks for the tip. I'll give it a shot later to see if it's worth pursing over regular commodities with the Type-6.
 
Bulk local trading is great for people who are already rich, but you're not going to make money in your stripped down 6-cargo sidewinder that way, heh!

And the rares if anything are BUFFED not nerfed for the average Joe.

What happened before is that 1% of the population was getting super wealthy fast and literally doing nothing but gobbling up every single rare in the universe, while everyone else that was slower or in smaller ships or just not "in the know" about each and every system that even HAS rares or doesn't have the capability to travel vast distances quickly with them were getting nothing.

So before some guy who already has 10 million in credits would swoop in, take 80 rares, and swoop off to do the same somewhere else.

Now what they do is that rares are account specific. 10 will be generated that are available just for you, and then 10 at another station, and so forth. After you take 10, you can still just save and exit and come back that evening and get 10 more and wait for them to respawn. The benefit for the average Joe is that he can then expect to actually find rares and deliver them, without the hardcore players already having "strip mined" everything out there. For me, it means I can load up 10, travel to another system with rares, load up 10 more, travel to another system and sell the ones furthest away loading up 10 more, and so forth in a big circle ensuring I'm only selling the 10 that I picked up at least 150 lightyears away.

This is an outrage! They should go back to the old system, because it's the wealthy that drive the economy; now they're just giving out rares to any entitled poor player who puts out their greedy little hands!
 
Satan said:
In this arid wilderness of steel and stone I raise up my voice that you may hear. To the East and to the West I beckon. To the North and to the South I show a sign proclaiming:

Death to the weakling, wealth to the strong!
Rare Goods Trade Route:
16001325308_255909a9b3_c.jpg


Praise be onto the Dark One, for we shall fill our Coffers with his Blessings.

Be gone my minions, and fill your hearts with greed and gluttony!

And this is the loadout that is ideal for this farming; A Hauler with no shields or weapons for extra storage racks, D-grade equipment (lightest weight) except for A-grade hyperdrive, so you can make this trip in the fewest jumps. Remember to set your navigator to fastest, not most economical, and it can take a couple minutes before the red "can't calculate" thing goes away as its still drawing lines. For any trips over 100 lightyears, you have to pick something close by, jump once, then recalculate when its under 100 Ly. That's just a limitation of the system.
16002826139_f0d0f507eb_c.jpg


(Edit: and if you're thinking that I already milked this and bought a Cobra and am just waiting for commanders to take me up on this lucrative trade route only so that I can pirate their valuable rares after they have done all the work of transporting it... what, you think I'm evil or something?)
 
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Just face planted a station with about a million credits worth of rare commodities after a 188ly trip to meet up with a friend because my friend asked me how I was flying sideways over my shoulder...with a 200k rebut cherry on top and back where I started.
 
Just face planted a station with about a million credits worth of rare commodities after a 188ly trip to meet up with a friend because my friend asked me how I was flying sideways over my shoulder...with a 200k rebut cherry on top and back where I started.
Dude that sucks! I did that once and once only luckily in my sidewinder with no upgrades so didn't cost me anything. I accidentally hit tab while I was still on the launch pad and got out of control, lol!

Reminds me of "How Not to Smuggle": https://www.youtube.com/watch?v=c3WPCqCEF0Q

:D

BTW, when using the Cobra, I highly recommend you save yourself some money with a mistake and get GIMBLED weapons for the wingmounts. They are otherwise too far apart to hit anything simultaneously with a fixed mount. For the nose piece, go ahead and make those fixed for added oomph!
 
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I had no problems, but I was hoping it was an announcement about the "Wings" update, as multiplyayer SUCKS HARDCORE in this game.

Its hard to find friends, they can't copilot multi-person ships (and you don't even see AI in other ships or in your own ships manning those positions), and if you do find a friend he might jump into a different instance than you in the same location so you won't see each other to attack the same ship cooperatively. Traders are allowed to trade "offline" in single player to make money, and then joint PVP only if they want to do combat keeping all their offline money. You should have to pick one or the other. And if for some reason they actually go to open play while trading and a commander interdicts them, they can just hit escape, click save and exit, then come back in and effectively they vanished. So the PVP is crap and needs to be fixed ASAP.

As a trader, I was running with no shields, lightest hull unarmored in the game, not that fast, no weapons, and my only fear was that I might hit the station while landing... that's broken. In Privateer, I had to invest heavily in the defense of my trading vessel else I would get raped by pirates that wanted my booty. That made trading exciting, as it was still combat, even if your goal was just to flee alive rather than kill.
 
So what is the verdict on the release? Seems like it is a let down in some areas but not nearly X Rebirth bad? Do they have a working offline/SP mode?
 
So what is the verdict on the release? Seems like it is a let down in some areas but not nearly X Rebirth bad? Do they have a working offline/SP mode?

It does have a solo mode, but it's still online, kinda like Diablo 3. The galaxy you see in solo is the "live" version that all online players see as well, so it is kind of cool having the "evolving galaxy" system in place even if you're playing solo. Granted an optional fully offline mode would have been great, too...

It's a great game and there's 400 billion systems in the galaxy, so yeah, there's a lot to do. However the VARIETY of stuff to do is not great right now. Mostly it's running trade routes (or FedEx missions from the bulletin boards), combat missions, and exploration. If doing those types of things inside a massive galaxy you can explore, it's great. If you're expecting something like Freelancer with story missions as well as randomly generated quests, and hand-crafted systems... this is not that.
 
So what is the verdict on the release? Seems like it is a let down in some areas but not nearly X Rebirth bad? Do they have a working offline/SP mode?

I found it to be fairly enjoyable; my biggest gripe with it is that there's no real sense of "progression" other than the obvious accumulation of wealth and upgrading to a bigger and better ship.

The unfortunate part is, there's no real point to doing that other than your own inflated sense of self confidence; you get the same crappy paying missions as you would in the beginner ship, the only difference is that now they've gone from mildly difficult to practically effortless.

I'm sure there will be more interesting content in the future, but as of now, the game is basically one giant sandbox and there's not that much to do in it but trade, bounty hunt and mine. I've put it down for the time being; I'm really looking forward to the planet landing expansion, whenever that sees the light of day.
 
I found it to be fairly enjoyable; my biggest gripe with it is that there's no real sense of "progression" other than the obvious accumulation of wealth and upgrading to a bigger and better ship.
Yup, aside from teamwork and HUMAN competition we mentioned, they need to work much more on the storyline.

For example the news, why not have at least pictures to go with it, if not cut scenes? They say you can influence events around you, but you don't feel it. And you have all these alliances and what not, GREAT, but we need specific branches that can only be explored by taking advantage of that. Have a badass pirate or federation ships or upgrades that are only available to you after you've achieved a certain rank within that faction.

For exploration, that's really cool, but why do the same amount of randomly generated NPCs show up when you're further than anyone has ever gone from civilization in the game? And just as Western pioneers exploring the known world ran into violent natives from time to time, why not have that be a threat the further you venture from civilized space? You keep going and going to see fewer and fewer other ships, until oh crap you've stumbled into the outskirts of a hostile alien civilization...

But don't get me wrong, I think the FOUNDATION for the game is absolutely fantastic. Its just that I consider this a paid beta while they actually finish the game. They just have the sandbox finished, now they just need to create content, and honestly that's probably the easier part. I'd be more worried if they had a cool story all planned out but couldn't get the foundations down yet.
 
But don't get me wrong, I think the FOUNDATION for the game is absolutely fantastic. Its just that I consider this a paid beta while they actually finish the game. They just have the sandbox finished, now they just need to create content, and honestly that's probably the easier part. I'd be more worried if they had a cool story all planned out but couldn't get the foundations down yet.

I agree with you 110%, and that's why I'm still really excited for ED's future. The core mechanics for everything are all there now, they just need to fill up the galaxy with stuff like alien races, warring factions, stuff like that. Like you said, that should be the easy part compared to establishing the core stuff.
 
So my understanding is, the core systems are in place, but the content is just too repetitive. I'll be waiting for some improvements before seriously looking into it.
 
So my understanding is, the core systems are in place, but the content is just too repetitive. I'll be waiting for some improvements before seriously looking into it.
Think of it as a vast ocean with a choral reef that you can almost stand up in. :D

That said, because it is an ocean in scale though, it would take a while to get bored (unless you're just space-trucking to earn credits as a grind).

The mechanics of the ships alone will take quite some time to master, and the attention to detail is very impressive with awesome flight mechanics, sounds, a good ship variety in classes (of which the configuration itself actually is quite deep when it comes to creating a truly balanced craft that actually serves the purpose you are building it towards with the powerplant... is it big enough or if just barely will you have to disable components or have heat build up issues needing heatsink launchers for battle, thrusters, various components, weights, jump drives, armor and so forth all having to work as a system with pros and cons... its not just armor upgrade but different types with different weights that affect jump drives and thrusters and so forth), and even just figuring out the economy and pirating, bounty-hunting, mining, bulk-trading, and rare trading would take quite some time.

Here's a video that shows how one aspect of the game works, bounty hunting:
https://www.youtube.com/watch?v=1-dHqX5cFB0

But there's more when it comes to smuggling and so forth, but yeah room for growth for sure. I look at other games though like Eve and see how it went from pretty barebones and really grew and think we'll see the same (although granted the Eve playstyle is not for me). Personally, to make me happy they can make really tiny changes first off of just not allowing your offline play to carry over to open world (should be separate), and traders need to be WAAAY more vulnerable to CMDR pirates than they are. As of right now, with two pips in systems, four pips in engines, and an A-class distributor in my Cobra, I can simply boost almost continuously away and even a Viper would have a tough time knocking my shields down even slightly as I simply swerve a bit w/ flight assist off while my hyperdrive charges.
 
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Repetitiveness is subjective. Some think that Euro Truck Sim 2 is repetitive. And a lot of ppl that play ED make it unnecessarily grindy. It is addictive if you play it that way, in a OCD fashion. :)

The flight model and the combat is deep enough for me that it's not boring. From a simulator fan's perspective, it's worth getting now, even before all the additional story, etc.
 
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