Otherwise I do not understand the spawn logic.
The same can be said for the spawn system in TDM mode.
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Otherwise I do not understand the spawn logic.
Sosquad leader can kick people out of the squad
So
Squad leader can:
1. Order to attack objectives
2. Kick people from the squad
Anything else?
One word: Jetpacks
It is so difficult to find a server with fair game play now. Every time I want to play I have to load up 10-15 servers before I find one that is somewhat fair. 90% of the servers I join, I come into a conquest map with all the objectives Red, and the opposing team winning by 200-300 points. It's beginning to ruin the fun of BF3.
The game still also fails to start fully at least 2/3 times.
I think statistically you'll get placed on the losing team more often when you join mid-round... because it's damn sure more people are quitting from the losing team.
Getting steamrolled just plain sucks. I'm sure the winning team has a blast, though!
.... talk about repost?
There is a feature like that, but AFAIK it is provided by 3rd party server management tools like pro-con. BF3 is still in its infancy and I'm not sure if anyone has developed the requisite plugins for 3rd party software yet. I do know that these types of things were commonplace for server admins using ProCon on BFBC2.I wish there was an auto balance feature based on score, kills etc for the next map change so the game lasts longer and is more balanced. I was playing yesterday and were being rolled by 3 guys as generals and we had me at 20 another guy 24 and one more at 18. Couldn't keep up with them for like 5 rounds
.
So
Squad leader can:
1. Order to attack objectives
2. Kick people from the squad
Anything else?
Some servers have it set so squad members can only spawn on the leader, whereas the squad leader can spawn on anyone. That was more around launch though as I think most I've played on recently have that option disabled.
BTW, explain me how spawning on teammates works in BF3? Some times I can spawn on alive teammates, some times not. Is tehre some kind of algorythm behind this logic?
I've actually stopped mortaring as much. Once you start mortaring, you appear as a giant bomb icon on the minimap, which puts you square in the sights of someone else with a mortar. All servers I have been on break down to mortar vs mortar when someone deploys it, and no one using a mortar gets anything done.I hate mortars. They do easy, no skill, kills and there is no way we can reach them on their base.
Does anyone know how the skill number is calculated? Mine is 600, i don't know if that is good or bad or if lower or higher is better.
Does anyone know how the skill number is calculated? Mine is 600, i don't know if that is good or bad or if lower or higher is better.
From zh1nt0 regarding Skill Level:
You gain/loose SL based on every confrontation with another player
Killing a highly skilled enemy gives you more points than killing someone less skilled
Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
The SL is used for matchmaking
§·H·ï·Z·N·ï·L·T·ï;1038012608 said:600 sucks, you probably are playing with fps in the 30's and need better hardware and upgrade to 120hz screens in order to obtain better skill level.
jk, 600 is a very good skill
600 is on the low end, I don't know how its calculated but I'm minimum of 800.
Im glad to see they are doing something about that .http://battlelog.battlefield.com/bf3/soldier/refraxion/stats/241795748/
?
On another note, I've found a way to see if people have been exploiting the EOD bot bug for massive SPM. Just look for a huge amount of maintenance efficiency ribbons. I've seen quite a few people having used that exploit now.
I hate mortars. They do easy, no skill, kills and there is no way we can reach them on their base.
Is there any way to hide from mortars_ Some kind of suppresser?
lol nice small text..
http://battlelog.battlefield.com/bf3/soldier/refraxion/stats/241795748/
?
On another note, I've found a way to see if people have been exploiting the EOD bot bug for massive SPM. Just look for a huge amount of maintenance efficiency ribbons. I've seen quite a few people having used that exploit now.