Mungojerrie
[H]ard|Gawd
- Joined
- Jun 19, 2011
- Messages
- 1,940
Wukong feels pretty balanced. I haven't played him but have played against him a bunch
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i was renek and he appeared to ignore my stun...
Forgot how great Jarvan is.
Still really want Lee Sin to be on the rotation sometime. I'd love to try him - seems right up my ally.
What is a good hero to begin with? I just played my first game today and I did fairly well with Veigar. I have 3 years of experience of Heroes of Newerth/DotA so I'm not exactly new with this genre. The gameplay just feels a lot different than HoN.
Mungojerrie, just played some Yorick, I had 6300 IP and nothing else to do with it so I bought Yorick
I guess he isnt' as bad postpatch.
I didn't do godlike with him or anything, but i was a solid 5-2 with like 18 assists
I'm sure we'll see the classic Taric + Panth lane when they buff Panth into stupidity because of the ulti nerf.
I've heard rumblings of a huge patch coming soon with a complete jungle overhaul. (Make it easier to jungle)
As I am unable to find anything at my present location, had anyone else heard this or are willing to find something related and post here?
Thanks in advance!
Yes they are gonna be having another big patch. With making jungling easier overall, they want more champs able to jungle that previously weren't exactly viable. They are gonna be removing the slow debuff on the red lizard buff. Not sure if anything else has specifically been said yet, all that I can remember.
Sounds like they are trying to cater to the lowest common denominator by making jungling easier.
They want everyone to be a viable jungler?
I do not think it should be that way. Heros that jungle really well, Warwick, Shaco, Udyr, Olaf, and Yi all fill niche roles, and why would you want to take those away???
If everyone can jungle, it makes it less desireable to play as them, even though they would be able to clear the jungle much faster.
You can pick a hard carry and then just jungle it.
Sounds like they are trying to cater to the lowest common denominator by making jungling easier.
They want everyone to be a viable jungler?
I do not think it should be that way. Heros that jungle really well, Warwick, Shaco, Udyr, Olaf, and Yi all fill niche roles, and why would you want to take those away???
If everyone can jungle, it makes it less desireable to play as them, even though they would be able to clear the jungle much faster.
You can pick a hard carry and then just jungle it.
a lot of the junglers you guys listed also serve as pretty great solos. I mean you have seen the rise of Lanewick, Udyr and fiddle solos. I think it'd be nice to have a bit more variety in the jungle. If blitz could jungle it would make for some beautiful ganks.
I want to jungle with Sona. Lets make it happen.
It has nothing to do with making them OP per se.
For decent junglers you NEED some type of regen of sustainability/buff and the right ruins.
That is why most junglers have health regen/healing (fid, WW, Tryn, YI, etc) or such.
I think it's more about being able to jungle earlier (Pre lv 20) without depending a lot on ruins and a specific champion and opening to more variety.
They seem to want to shift jungling over to more about leveling up and less about ganking advantage (with the red buff nerf).
One of the things that I've never really liked was that almost any character can benefit from blue, whereas red was pretty useless on a caster. Aside from last hitting creeps or triggering a passive like Lux's there is not much use for the physical buffs on casters, whereas anyone can get at least some noticeable CDR from blue. By making red grant a speed boost instead of an on-hit slow at least a caster getting it as a result of the kill will receive a tangible benefit.
Been messing around with several mages going AD.
AD Swain is pretty nasty, since he has the damage amp spell (+20% at 5 I think it is?) plus a snare and a slow. AD Janna is similar, but I prefer Swain's healing abilities to Janna's. Much shorter cooldown. I think he also has more base HP. To make Janna viable you have to build tanky DPS which is hard since she doesn't farm that well till late. Swain's weak early farm is trouble too.
AD Anivia is pretty similar; you trade lower base attack speed and move speed (and Swain is already painfully slow) for a stun instead of a snare (preferable, plus more easily landed in my opinion). The crazy long attack range is nice too.
AD / AP Orianna is interesting, because the AP goes in to your attack via Clockwork Windup and the ability to do a short duration slow / speed up is very nice. That said, more CC would be very helpful. I'd almost say AS / AP is the way to go with her if going this route since you need to hit a target 3x for the full effect. Not as hard a hitter as the others by the numbers, but more difficult to build resistance to. Madrids is very nice on her. Rageblade / Madrids / build her tanky. Lots of fun.
AD Annie I don't like, but then I just don't like Annie. Similar on Ryze, just don't like him.
As for the buff debate... I really hate it when a character with already low cooldowns like Yi or Olaf take blue and I'm playing a hard carry mage. Happens far more often than it should.
Have you tried out AD Le Blanc. Thats some crazy mobility and decent CC