Mungojerrie
[H]ard|Gawd
- Joined
- Jun 19, 2011
- Messages
- 1,940
That is really impressive. Could explain the issues that they have been facing stability wise
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Did anyone read the new article yet? I knew they were getting big but I didn't think they had quite as many players as they are at now. I'll copy the article into my post. "you've grown league of legends into a massive game
Also, as I'm at work I can't log in obviously, how are the servers and is Wukong available yet to buy?
lol, 3 ranked games, and i get queued with 3 wukongs. Sent me back to ELO hell.
I'm loving Wukong so far, already playing him in ranked.
So far I'm building madreds + mallet on him against tanky teams, this allows you to slow people to the point they can't escape you + madreds rips them to shreds.
I also find Sheen/cleaver to work too depending on the team (not too tanky, this build works good).
His W is so fun, I've already had ww/galio's waste flash + ults on me.
If you like Shaco, this is a type of character you'll love.
Played Wukong quite a few games last night and he's a blast.
I've been building Boots 3, Mallet, Madreds, Phantom, Last Whisper, and either BV or Thornmail. If its a really CC heavy team, ill get Merc's instead.
I'm finding his early game and late game are nicely balanced, he scales really well with gear.
His W is the epitome of lawlz and probably the most entertaining skill in LoL so far. I had an Annie unload a full q,w,e,r on it, Malz ult it, and a Jarvan ult it, only to get away and/or kill them instead.
Is he OP? Not really, he's kind of a Lee Sin + Shaco + Garen all rolled into one.
Is he balanced? I think he's pretty well balanced, could use a few tweaks here and there.
Definately worth the investment IMO.
I played some more games last night and finally saw some Wukongs, seems just decent. His mimic really gets people a lot, messed me up the first couple times. Until I started paying closer attention to him, you can still see him for a bit when he uses it. Just gotta keep an eye on him.
Played Wukong quite a few games last night and he's a blast.
I've been building Boots 3, Mallet, Madreds, Phantom, Last Whisper, and either BV or Thornmail. If its a really CC heavy team, ill get Merc's instead.
I'm finding his early game and late game are nicely balanced, he scales really well with gear. .
Speaking of shaco, any pro players here? i love the guy as AD, but can't ever seem to trap right... there's something i'm missing. I always end up dying to a pile of 5 JITB's... how come i can't ever pull this shit off?
I used to play shaco a lot, AD shaco was clearly best, but the key to Shaco is again, you need to GANK to be effective, that's something that's lost on a lot of people, but to gank with him as another poster said, you have to understand the nuances of playing him.
The most successful ganks are where you execute superior positioning (i.e. let the enemy overextend, and come in from behind) as his knife throw allows for a slow, not just that, but Exhaust is mandatory on Shaco as well and it allows you to secure a kill.
Some shacos take exhaust + ignite to allow for sure kills by blowing both cooldowns.
It also reduces the healing of a target too to enable you to ensure a kill.
Also, Guardian Angel is a great item for Shaco to have because if he gets focused, it allows your teammates to wipe the enemy team out and they have to choose whether to make SURE you're gone or try to kill your teammates, giving you enough time to get back in the fight.
I haven't played yet. My friend said he played two rounds and really couldn't tell much of a difference at all. The only thoughts I have are that it might be harder for him to build up a decent heal in lane.
Also, how are the Kayle changes? Hard to tell if it's a buff or a nerf...
I've never played as him, but from what I've seen there might be something to that heal issue. It could just be that inexperienced people are trying him because of the changes, but the ones I faced last night seemed much easier to send back/kill pre-level 6.
problem with trynd now is your heal and your crits are on the same mechanic - so you either heal yourself with your rage bar and have no crits and die or you don't heal yourself, keep the full rage for crits and die
pretty big nerf - he's much more risky/squishy now, harder to early jungle and harder to stay in as long via ulti
I just feel trynd got a bit gimped for those of us who already setup rune pages to exploit super high crits early.
Kayle I think was nerfed? I don't know I don't play kayle often and got my ass handed top me when I tried the new one. Heal AP ratio is gimped, but I like the idea behind the passive.
They nerfed her support role, etc.
Now you pretty much just go magic speed + cdr or such. (IE Nashor's, etc).
E is her main skil to build toward, healing sucks on oher big time now, not that useful.
He's no where near OP and what do you do? CC him.