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I wish I could figure out how to dig (on the PC version)... Something tells me you have to dig one of the 5 pieces of the broken sword.
edit: lol... before making this post I was trying to figure it out for 10 minutes... literally seconds after I made it I alt-tabbed back in and left-clicked while near the very obvious sand area and I started digging...
Yes, it was released last weekend, if you can't find it locally, amazon has it.I was playing the demo last night and i'm pretty hooked on Risen, is it out at the stores yet? I haven't seen it anywhere yet.
I am really tempted to pick this up but by some of the posts, the difficulty level sounds like it's quite unbalanced in places.
It appears that Risen may sell quite well.
Last week it was the number 1 seller on Direct2Drive and number 4 on Steam according to Shacknews
It is also, as expected, number 1 in the German chart.
I think this may sell well for quite some time due to word of mouth.
There are at least six reasons why I am hoping this will sell really well:
1. The developers deserve it - the game is not only great, it is also stable and relatively bug-free. Gothic 4 developer take note!
2. We may get a sequel!
3. Shows that games don't have to be easy nor condescend the player with hand holding.
4. Succes may bring more open world exploration-based RPGs - the best kind of RPG as far as I am concerned.
5. Graphics still matter in the PC space. Definitely one of the draws to this game is the awesome lighting and general graphics.
6. Hardcore PC-first games still seen as viable business opportunity.
Well, the game is difficult mostly just when it comes to combat. IMO this is to emphasize the fact that you start off as a weakling and to teach you to approach fights more seriously.
Luckily quick-saving is basically instantaneous (doesn’t pause the game) and quick-loading only takes a few seconds.
I agree that overall the game is more difficult than most, and I certainly like the fact that your character starts off as a weakling castaway. That all works well together and gives you a strong sense of growth.
With that said though, I still find the fundamental mechanics of combat very annoying. The way the enemies can juggle and manipulate you is frustrating, and seems like an artificial way to force you to be stronger - in stats and gear - in order to beat them. So in one hand they're giving you all this interactivity when it comes to combat, introducing a sense of skill in order to defeat them, but at the same time they kind of take that away from you by making the enemies pull of some janky shit. I guess that's the best way I can explain it.
It disappoints me, because you'd think after 4 iterations of the same game they'd be able to come up with something a little bit more polished.
You know, that's another thing that's starting to bug me as well. I'm pretty much a PC gamer through and through, and I've grown up on many a RPG, but the whole quicksave-quickload dance is starting to feel really tired. It takes away a lot of the immersion and sense of consequence in a game, and pushes it more towards a game of trial and error - which isn't what I want.
I think you can disable the auto save either in the menu or in the console via console command, along with a whole bunch of other things.
There's a ton of things you can do with console commands that probably would enable you to tweak this game more to your liking.
Yes, it was released last weekend, if you can't find it locally, amazon has it.
Luckily quick-saving is basically instantaneous (doesn’t pause the game) and quick-loading only takes a few seconds.
To all of those considering getting Risen but are still sceptical:
Get it. Its fantastic. It looks much better than Oblivion, it plays better and it actually presents a challenge for the player even on the normal difficulty. Gone is the hand holding endemic to mainstream RPGs.
This is destined to be one of those cult classic games that are fondly remebered years from now by those who played it, and people who didn't will be kicking themeselves for missing out.
Risen is exploration-RPG at its finest.
Wow, that was like crack, whew now I can put it down.
54hours and done.
That was a blast though, been a long time since I've had a good single player RPG, Drakensang and NWN2 I just couldn't get into. Wasted on me.
I really wish you guys would stop comparing it to Oblivion, there is no comparison.
Gothic is a fraction of the size.
Gothic is mostly a bunch of winding paths, or feels like it, doesn't have the sprawling open world feel Oblivion has.
So what if Oblivion had loading screens when transitioning indoor->outdoor and occasionally indoor, for the most part romping across the world is loading screen free.
Gothic is a dead world, I practically wiped out all visible wildlife in chapter 1, and for the rest of the game the world was dead. It was not dynamic, sure some lizard things popped later, but for the most part the island was barren. Far Cry 2 had insane repop, just out of sight and all the bad guys would re appear, that was too much. Oblivion really had it about right, sleep for a few days, leave the area, it took some time, but most wildlife eventually replenished. Gave you enough time if you were on a quest in the area to run back and forth as needed uhindered, but eventually would migrated back in.
Nothing about the environment changed, no giant portals popping up, marring the landscape, giving you new places to explore and loot for another example.
Oblivion probably has 4-5 story arches via the various guilds that are as long as Gothic is for it's one story. The cities in both games probably have about the same number of quests/content, except Gothic essentially only has 3, and Oblivion has 8 or 9 cities. In other words Oblivion has 3+times the quest content. No contest.
That doesn't mean Gothic wasn't fun, and wasn't a great experience, it's just no Oblivion... IMO. YMMV
Replace the words Gothic in my post with Risen. Since that is what I was just playing, and is essentially Gothic...Not quite fair to compare Oblivion to Gothic (I'm assumign Gothic I).
Gothic 1 is more comparable to Morrowind as it came out around the same time.
As far as thew orld goes, "More alive" fits Gothic better imo because:
1. People aren't static, they would move around and do various things, unlike in Morrowind where the npc's just stood in one spot the entire game waiting to talk to you, this was one of the first rpg's that did that.
2. The animals actually have needs. You will see things like wolves hunting other creatures, etc.
All together it made the world feel more alive to me, a lot more alive then Morrowinds.
Then play Gothic II + expansion (Which was the best of the series imo). The world was bigger and more driverse and lots of things to do.
The melee combat is handled better then oblivions wishy washy button mashing style
Yeah, the lighting is very well done.
Two things in particular stand out. One is the way that the daytime transitions into night-time - it's done with so much subtleness that you almost don't notice it. And the other is the light during the daytime - the way that the sun will bathe a wall and make it orange, for example, is extremely effective. Also, has anybody here stopped and looked up at the sun on an overcast day? The way that the sun seems to dissolve into the clouds, and then sort of burst through again - the way its being done, I've never seen that in a game before. The sky in Risen is one of the best I've ever seen in a game. It just looks incredibly real.
But yeah, I agree, the lighting here is very well done.
Took me 56, YMMV.I'm still on Chapter One.
I'm surprised to see that, judging by the number of hours others have played, I'm only about a quarter of the way through. I've been playing every night since Saturday. Last night I played for 4 hours straight.
I'm going to keep going because I seriously want to finish this game before I lose my mojo, which seems to happen to me a lot. (I can't believe that I stopped playing Batman at the 30% mark - I can't believe it... I'll get back to it later.)
It would appear that we're looking at about 40 hours here, yeah?
56 hours. Awesome.
I have to say though that this past spring and summer I bought and played every game under the sun, because in March I bought a brand new Core i7-GTX 275 setup. I can even run Crysis at enthusiast settings and get about 30 fps with everything maxed out.
Risen is the first game (out of about 50 - and I mean that literally) that's given me troubles.
The performance is not unacceptably bad, but when I'm in Harbor Town, if I run the nameless hero forward, as opposed to walking, then there's so much stuttering and hiccuping taking place that it's almost... almost unbearable.
Even when I'm walking my character in Harbor Town there will be moments in which the game will sort of hang for a micro second.
I'm hoping that it's a driver issue that will be resolved in the future. A Core i7 GTX 275 should be able to run this smoothly.
56 hours. Awesome.
I have to say though that this past spring and summer I bought and played every game under the sun, because in March I bought a brand new Core i7-GTX 275 setup. I can even run Crysis at enthusiast settings and get about 30 fps with everything maxed out.
Risen is the first game (out of about 50 - and I mean that literally) that's given me troubles.
The performance is not unacceptably bad, but when I'm in Harbor Town, if I run the nameless hero forward, as opposed to walking, then there's so much stuttering and hiccuping taking place that it's almost... almost unbearable.
Even when I'm walking my character in Harbor Town there will be moments in which the game will sort of hang for a micro second.
I'm hoping that it's a driver issue that will be resolved in the future. A Core i7 GTX 275 should be able to run this smoothly.
I found a fix for stutters, turn the graphics down a bit... Don't worry, I won't tell anyone that you did so you could enjoy your game at a decent framerate.
What's strange is: I have less muscle under the hood vs. some of you complaining about the bad stuttering.
I haven't seen any of it nearly to the degree of what some of you are complaining about I have all the graphics and eye candy settings maxed out. I'm running an Intel x9650 and a single GTX280 SSC.
So when you're in Harbor Town, or in The Don's Camp, or at The Monastery, there's no slowdown whatsoever?
You don't stop and think, wow, this game is not smooth at all - the problem here being that it is kind of smooth for about ten seconds or so, but then for about one second everything slows down, as though the entire game has been put on slow-mo?
No? Silky smooth throughout?
I was thinking last night that earlier I wrote how my computer (a brand new, Core i7, GTX 275, VISTA 64) has run everything perfectly - but that's actually not true. The Sims 3 is extremely jerky, and stutters like mad. A number of people have reported about this problem at The Sims' website, and no solution was ever found.
I wonder if the two problems are related somehow? Could this be a problem with VISTA 64 and high-end Nvidia graphics cards?
I'm still on Chapter One.
I'm surprised to see that, judging by the number of hours others have played, I'm only about a quarter of the way through. I've been playing every night since Saturday. Last night I played for 4 hours straight.
I'm going to keep going because I seriously want to finish this game before I lose my mojo, which seems to happen to me a lot. (I can't believe that I stopped playing Batman at the 30% mark - I can't believe it... I'll get back to it later.)
It would appear that we're looking at about 40 hours here, yeah?
Mind you, the last couple of chapters are a little quick, so I wouldn't worry too much.
Yeah, chapter 3 especially. I did that in about 2 hours. CH1 and 2 were great, taking me all over the map encouraging exploring. Now in ch3 and 4, I only have 1 quest in my journal. Its still great mind you, but the urge to go out and explore is not fueled by quests. Plus, what role player would "stop and smell the roses" now that he has found out that he must 'act fast for the fate of the island lies in his hands'? I feel rushed to finish the game now.