On a side note, 2160p could be much cheaper than 1600p.
Just glue 4 1080p Tn panels together and you are good to go.
hehe, don't give them any ideas like that!
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On a side note, 2160p could be much cheaper than 1600p.
Just glue 4 1080p Tn panels together and you are good to go.
Now today, almost every card can at least run the T221 with a single DVI link.
They can't even run 2560x1440 with single link DVI.
They can't even run 2560x1440 with single link DVI.
at a lower refresh rate, they can run well over 2560x1440
So, NOPE, i will pass the T221 as a massive resolution solution for consumer market.
What I am saying is with my *normal* viewing distance of 1.5-2.5 feet from the monitor that 197 DPI line is completely unreadable on my 30 inch (100DPI) display.
The point is they came out nearly TEN years ago now.. and we still have nothing comparable. Pretty sad, don't you think?
The point is they came out nearly TEN years ago now.. and we still have nothing comparable. Pretty sad, don't you think?
The real cavet for 2160p Pc monitors is the small installed base of compatible Video Cards.
NO integrated chipset can drive 2160p.
Only DP Video cards can do it, and i doubt it will be done without hassles.
The T220 cost $50000 in June 2001. By October, $22000. December, $16000. The T221 DG1 cost $8400 in 2002, later replaced by the DL-DVI and faster refresh rate DG5 at the same price and the similar (to the DG1) DG3 at around $7500. Later, both the DG3 and DG5 (and the Viewsonic-branded ones) dropped in price even further. I don't know how low they ultimately went, as I'm sure there were discounts after they were discontinued - but I believe at least in the ballpark of $5500 or so.
I've seen NIB T221 DG5s go for about $2000 in the last year and a half. DG5s usually go for $1500-$1700 or so. DG3s, DG1s, and T220s usually go for $800-$1000, although I've seen a Viewsonic one go for as low as $500 because the seller didn't reference the T221 at all in the auction title.
I got my IBM T221 9503-DGP (same as the DG5 with no converter box) for $550 shipped in pristine condition from Japan. Its still fairly common and extremely cheap in Japan but hard to get in the U.S.
This system consists of two 27.8 inch LCD panels divided by a half mirror providing a resolution of 3840x2160 (4Kx2K). The two panels are mounted at 90 degrees to each other. One panel is mounted behind the half mirror and the other one is on the upper side of the monitor. Between those panels a half mirror or beam splitter is mounted.
Does this system have two 3840x2160 panels or two 1920x2160 panels? Does every pixel in the 3840x2160 get the 3D treatment or do pixels at even x-coordinates go to one eye while odd x-coordinates go to the other eye?
The article seems to go out of its way to avoid answering this question.
The IBM T221 may have been released nearly ten years ago and technology may have advanced since, yet human vision has not...
These monitors are catered to a niche market, mostly medical and such, that use special software, optimized for this kind of high pixel pitch res.
Unless mainstream OS graphical user interface become resolution independent (as has been promised for long), based on vector redrawing instead of bitmap scaling, there will always be problems with high pixel pitch displays 'cause most GUI target the vast majority of users low pixel pitch displays.
I think most folks that use a computer have figured out that more pixels is helpful - not just a larger size. So this is a natural progression for the high end buyer. Apple caters to these wealthy people so they will be the first to use this when it comes out. I'd expect to see a company start making 3840 x 2160 panels for better 30 inch display.
I don't think the rez vs aliasing would be a benefit when sized up vs AA cost wise on gpu demands for games either. It would be interesting to see a hypothetical comparison of the demands on current high end gpus though (of ultra high rez equivalent view of aliasing vs comparable moderate AA effects on current high rez screens - again distance affects this-).
For those who say that the aperture ratio is lower - and that is a huge drawback - you haven't seen a T221, have you? Yes, the aperture ratio is only 28%. But the lines themselves between the pixels are smaller - there's just more of them. The moire-esque zebra-patterning you get on normal PPI LCDs, exaggerated by the large sub-pixels - is entirely absent without a magnifying glass. There is indeed reduced efficiency of the backlight - the 22.2" T221 uses about 160 Watts in operation! (Although a lot of that is from the LCD panel itself and not the backlight.) But the pixels and the black matrix between them are so small that the normal problems with pixelation (software problems excepted) and seeing the intra-pixel lines are entirely absent, resulting in an amazingly smooth image.
After a bit of googling, it does seem like the next standard resolution jump is now settling out to be 4k instead of 2160p, at least in the medical and military fields where these resolutions are actually being used, and are very useful - would resolution would you prefer your laproscopic surgeon to use? The two problems I see with mainstream consumer adoption of this resolution is the lack of content and the size of people's living rooms.
A 27.8 inch 3840x2160 monitor will be released this summer. But it will not be cheap!
"The first 4k-3D monitor for stereo post production has previewed at NAB. Jointly developed with Korea’s Redrover and Japanese developer Keisoku Giken, the monitor employs half-mirror technology and will be released this summer priced US$120,000.
According to Tsukasa Baba of Keisoku Giken, “The monitor is a world first with 4K full resolution suitable for stereoscopic post production. As this system uses two 4K panels for your left eye and right eye and shows images simultaneously, there are no flickers as you might have see with shutter glass systems and there is no compromise on resolution as you might see with interleaved systems.”
Unless mainstream OS graphical user interface become resolution independent (as has been promised for long), based on vector redrawing instead of bitmap scaling, there will always be problems with high pixel pitch displays 'cause most GUI target the vast majority of users low pixel pitch displays.
Good point. I think I'd rather have a 4K (4096x2304) monitor too,
It looks a lot more likely that the next computer monitor jump will be QFHD (3840x2160), being that there examples shown and if you look what is happening in TVs the jump we are seeing there is also to QFHD. Note that sometimes the terms are used interchangeably and that leads to confusion. But make no mistake, it looks like all home gear is converging on QFHD, not 4096x2304.
Would 1920 x 1080 look pretty good on these monitors?
Probably true. Computer monitors will most likely be limited by TV standards, as they have been for the most part with 1080p.
Don't be surprised if you see a few companies breaking the mould and making 4096x2304 monitors though, in the same way that Dell made the SP2309W with a resolution of 2048x1152 (known as "2K" in the film industry).
You might even see monitors that are 1.33x higher resolution than 3840x2160.
1920x1080 is to 2048x1152 is to 2560x1440
as
3840x2160 is to 4096x2304 is to 5120x2880
Dubious at best. Those examples of what happened were all intermediate steps BEHIND the King of the Hill 2560x1600 home monitor, not steps ahead of it. In all the years that the 2560x1600 monitor existed, not one manufacturer tried to build a home monitor to surpass it.
3840x2160 will be a significant challenge to build, and a challenge to feed multiple beasts like this. It isn't like just having one monitor is acceptable. Think of the graphics power needed to push 2 or 3 of these monsters.
It is much more likely that 2160p will be the new king of the hill for home resolution and no one will be interested in pushing past it for some time again.
I don't think you're thinking far enough ahead. 2160p will be the new standard eventually, and if companies are selling 2160p TN panels for $200 it's all but guaranteed that higher resolutions will be available for the high end monitor market (Dell, Apple, etc).
Naturally 2160p will be surpassed eventually, but that is likely years away.
2160p has to actually get here and get established before we see anything surpassing it.
For 30" and less, I do not see much value into having higher resolutions such as 3840*2160 (although this may not be true for medical or military purposes).
Why add more pixels when the human will not be able to see the difference?
What we really need is higher contrast ratio, better black and more calibration options.