320x200, not 320x240. That was before the invention of square pixels.First video card was a 4-color cga card to play kings quest 2. I think it had 16 kilobytes of memory. 320x240 res was the standard. After that I upgraded to vga with 512k ram for 640x480 @ 256 colors.
HL2 runs on GF2?!First dedicated 3d accelerator was unfortunately a shiitthy Geforce 2 MX 200 with 64MB of ram back in 2001. ... Sadly, that same videocard was used to beat half life 2 5 years later.
What did you have before? If I recall, the only thing Diablo 2 did with 3D hardware was some fancier lighting on the 2D graphics.Nvidia Ti4200 http://www.nvidia.com/page/geforce4ti.html
so I could run Diablo 2 at a decent level.
ATI or Voodoo 2? Besides games that only supported 3D well in Glide, TNT was newer and more advanced so looked better than Voodoo 2 in D3D/OGL.S3 Virge+ Voodoo2 combo. Was running that for a long time. Riva TNT couldn't match graphics quality. I remember how tiresin the Need for Speed game were round on Ati hardware, while they were more square on TNT. It also had draw distance problems - V2 was far more superior.
Almost the same story for me, except I had a Sierra Screamin' 3D for playing the Papyrus sims.Canopus Total 3D using the Rendition Verite V1000 4MB. I bought it solely because Papyrus' racings sims and EF2000 supported it.
My first "3D" deaccelerator was the S3 Virge 3D back in '95...On wait, I think you meant cards that could actually render 3D faster then a CPU. In that case the honor goes to the Nvidia based Creative Graphics Blaster Riva TNT upon release in '98 (I was 16, loved having 2 jobs so I could afford my Jeep for the girlies and my "stealth geek" side)
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Followed quickly by the Voodoo 3 3000 AGP at least release in '99..God I miss Starseige Tribes...
What games that supports that card you know? Can you make list please?Western Digital Paradise Tasmania 3D 4MB PCI. I still have it. It was one of the first consumer 3D accelerators and came out before Voodoo Graphics. You plugged it into a 2D video card via a loopback cable and all video was output through the 3D accelerator, a design 3dfx later copied.
It wasn't D3D compatible and never got a OGL ICD. It did have support of several games, so at least it had that. My first "real" 3D card was the Rendition V2x00 based Diamond Stealth II S220. It was a competitor to Voodoo Graphics and the Riva128 (I also bought both of those cards later).