TaintedSquirrel
[H]F Junkie
- Joined
- Aug 5, 2013
- Messages
- 12,692
Trailer leaked, release date confirmed to be Nov 15th.
Protagonist is speculated to be the black guy featured.
Protagonist is speculated to be the black guy featured.
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Game looks on par with GTA5 graphics wise in the gameplay trailer.
Don't know how people can have such a hard on for Ubisoft games, especially with what happened to the first game. I guess people will eat shit if it's Ubisoft serving it.
Take risks? .. Really? Ubisoft kept lying and avoiding anything about the downgrade. They chose to do this and they have done it with all their newer games. Seriously this isn't about risks, it's about blatantly lying to people and making money while doing it.Because I like when game companies take risks. Watch Dogs seemed like a unique gameplay style and I was really looking foward to it. The end result was a sloppy mess but now I just hope they fix the problems with WD2.
Take risks? .. Really? Ubisoft kept lying and avoiding anything about the downgrade. They chose to do this and they have done it with all their newer games. Seriously this isn't about risks, it's about blatantly lying to people and making money while doing it.
This.. this is what I don't get! You say the first game was a sloppy mess, but you still want to buy WD2?
least they're finally addressing the E3 graphics downgrade issue in a more truthful manner...but here they go again with building up hype on graphics expectations they cannot hope to meet...I was one of the 25 people who enjoyed Watch Dogs for what it was so I'm looking forward to Part 2
There are plenty of games that start with a great premise, but don't actually hit stride until a sequel gels things.
I have no opinion if WD2 can do that, but I'd assume they took the criticism of the first one into account.
it's official- Watch Dogs 2 launches on November 15th and is set in San Francisco...Ubisoft's open world hackathon sequel is brighter and busier than the original, and swaps the dark, rainy streets of Chicago for sunny San Francisco and its surrounding bay area...there's a new main character, too - Marcus Holloway...
7 minutes of Watch Dogs 2 gameplay...
Graphics look like garbage to me in that trailer...hmm. The cinematic trailer of course looked amazing but again we see how huge of a difference there is.
I liked Aiden or whatever a lot more.
Lies, no one liked Aiden.
While this dude looks stupid i can think of a few dumber looking characters.Name a game with stupider looking characters. You can't.
"AMD has revealed that the next Watch Dogs game will be using Microsoft’s latest graphical API DirectX 12. Not only that, but the publisher has teamed up with AMD this time around."
Ubisoft took this opportunity to take the stage and officially confirm the existence of Watch Dogs 2, revealing that the sequel to the 2014’s open-world third-person stealth shooter is going to feature support for DirectX 12.
Ubisoft refrained from giving away more information, or even adding details to what kind of improvements are fans in for with Watch Dogs 2’s DirectX 12 integration. That being said, seeing the developer’s presence at AMD’s press briefing suggests that the sequel is going to be highly optimized for the red team’s graphical units.
Minimum
Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10
Processor
Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
RAM
6GB
Video Card
NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
Hard Disk Space
50 GB
Peripherals
Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
Multiplayer
256 Kbps or faster broadband connection
Recommended
Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10
Processor
Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz
RAM
8GB
Video Card
NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better
Hard Disk Space
50 GB
Peripherals
Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
Multiplayer
256 Kbps or faster broadband connection
Additional Features
General
• 4K support
• Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
• No FPS cap
• Full SLI/Crossfire support at launch
• Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
• Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
• Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.
Improved Graphic Features
• Screen Space Reflections
• Headlight Shadows – Support for additional shadows from car headlights
• Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
Improved Graphics Options
• FOV sliders
• Pixel Density sliders
• Sharpness sliders
• Ultra Textures pack available at launch
• Anti-aliasing options:
o TXAA
o MSAA
o Post Processing Anti-Aliasing options SMAA and FXAA
Improved Keyboard/Mouse controls
• Full adaptation with mouse and keyboard
• We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
• Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
• Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
• Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)
Driving
• Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior
Gamepad support
• On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
• Supported gamepads: Xbox One controller, PlayStation 4 DualShock controller