VR System Check - 1070 + i7 4790k + 16gb DDR3

Discussion in 'VR & Head-Mounted Displays' started by daines1, May 11, 2018.

  1. daines1

    daines1 [H]Lite

    Messages:
    73
    Joined:
    Jan 24, 2007
    Good morning all.

    I'm looking to finish out a system that I have 1/2 built for VR. I currently own a Samsung Odyssey WMR system.

    I was curious if the finished build would hold up to something like Skyrim VR. Here's what I have:

    MSI Gaming 7 1150
    16 GB DDR3 2000mhz

    Here's what I'm thinking about adding:

    i7 4790k
    GTX 1070 or 1070ti

    Think this will cut it?

    Thanks for your help,

    daines1
     
  2. Kyle_Bennett

    Kyle_Bennett El Chingón Staff Member

    Messages:
    52,844
    Joined:
    May 18, 1997
    VR gaming is still about higher MHz on CPU and GPU. I would suggest 1070 at the minimum for an "enthusiast" level of VR play.

    This chart is still solid.

    1497395866rxge7qnxnl_4_1_l.png
     
    Tamlin_WSGF and jmilcher like this.
  3. admiralperpetual

    admiralperpetual Limp Gawd

    Messages:
    346
    Joined:
    May 7, 2015
    I have a 1070 and a 3570k @ 4.2ghz and play fine, though I don't play skyrim VR I don't think you'll have much trouble.. it's an old game.
     
  4. daines1

    daines1 [H]Lite

    Messages:
    73
    Joined:
    Jan 24, 2007
    Thanks a lot. I have a crappy 670 that won't work for VR, but no CPU. I was going to pick that up first and then save up for the GPU.

    I'm really loving the Odyssey btw.
     
    Tamlin_WSGF likes this.
  5. heatlesssun

    heatlesssun You have not picked your own. You are stupid.

    Messages:
    48,961
    Joined:
    Nov 5, 2005
    If you're building something new, just curious why you're going for such an old CPU. Getting a deal on it?
     
  6. USMCGrunt

    USMCGrunt 2[H]4U

    Messages:
    3,116
    Joined:
    Mar 19, 2010
    Any idea what the stats are for the 1080 Ti?
     
  7. deaedius

    deaedius Gawd

    Messages:
    763
    Joined:
    Jun 18, 2014
    Very close if not slightly above Titan X
     
    heatlesssun likes this.
  8. Tamlin_WSGF

    Tamlin_WSGF 2[H]4U

    Messages:
    2,982
    Joined:
    Aug 1, 2006
    Congrats! :)

    1070 will do in most VR games, but it is the minimum recommended for HTC Vive pro, which has the same resolution. Dont cheap out on GPU if you can go a little higher. I have a GTX 1080 and are waiting for next gen to hit. Already now I feel that I could use some extra GPU power in some titles.

    There is an upside to the higher resolution that you shouldn´t be afraid to use: decrease SS in SteamVR (on the per app basis, not globally). Sacrilege, I know, but due to the higher resolution and lower SDE of the Oddessy, you don´t have to throw as much SS to make near field objects seem sharp. The key to an overall good VR experience is making things run and look smooth first and increase the looks second.

    Fallout VR, which feels unoptimized and demanding, was very playable with SS as low as 40% (globally at 100%), which gave a 1275x1417 resolution per eye. Anything near you looks sharp enough and text can be read comfortably in pip-boy, while surrounding in the distance looks more like low-res.
     
  9. Kyle_Bennett

    Kyle_Bennett El Chingón Staff Member

    Messages:
    52,844
    Joined:
    May 18, 1997
    Better than the 1080 assuredly.
     
    Wyodiver, Chimpee and heatlesssun like this.
  10. USMCGrunt

    USMCGrunt 2[H]4U

    Messages:
    3,116
    Joined:
    Mar 19, 2010
    mind-blown-lr5xye.jpg
     
    Wyodiver and Ocellaris like this.
  11. Decibel

    Decibel 2[H]4U

    Messages:
    3,763
    Joined:
    Nov 10, 2000
    How's the foot? Any plans to get back into VR performance testing?

    The g/f LOVES Audio Shield; I'm going to set up a second VR rig sometime this summer. I haven't used an AMD part since I sold my 290x. It would be fun to put together a Ryzen/Vega system, but it has to be worth it. I don't want to just end up paying the power company more for no good reason.
     
  12. RazorWind

    RazorWind 2[H]4U

    Messages:
    3,007
    Joined:
    Feb 11, 2001
    Games will b
    This reminded me...

    Where do the Vega cards fall on that chart? I'm guessing in the same ballpark as the 1070.

    For VR purposes, I'm a "nothing less than a 1080Ti" man, myself. I can tell when it's using reprojection in Elite Dangerous with a 1080 and it annoys me, but my 1080 Ti takes those scenes like a man.
     
  13. Chaos Machine

    Chaos Machine Limp Gawd

    Messages:
    498
    Joined:
    Apr 13, 2012
    I have a 4790k @ 4.5ghz with 32gb of ddr3 2400mhz and a GTX 1080ti(sli but I dont think skyrim vr uses it). It runs great, even with a metric fuckton of graphics mods. I would expect the 1070 or 1070ti to run great as well.
     
  14. Chikia12187

    Chikia12187 [H]Lite

    Messages:
    120
    Joined:
    May 3, 2018
    Has anyone endured from seizures via VR? That is my greatest concern
     
  15. westrock2000

    westrock2000 [H]ardForum Junkie

    Messages:
    10,341
    Joined:
    Jun 3, 2005
    Aside from the one well known incident in VR chat? I don’t think that was the result though.

    I would say scraped hands and sore eyes are the most common issues. May be some broken knick knacks related to the scraped hands.
     
  16. USMCGrunt

    USMCGrunt 2[H]4U

    Messages:
    3,116
    Joined:
    Mar 19, 2010
    My right Rift controller has endured a couple solid blows against the basement joists and keeps on truckin', solid build quality on those, lol.
     
  17. Hagrid

    Hagrid Kyle's Boo

    Messages:
    8,062
    Joined:
    Nov 23, 2006
    I will 2nd the durability of the Rift controllers. Mine has been hit hard on my desk quite a few times, smashed 1 tv(wifes TV, oops), and come close to smashing a monitor which survived since I hit it on top.
    Still working great.
     
  18. luke51087

    luke51087 2[H]4U

    Messages:
    2,306
    Joined:
    Aug 7, 2005
    yeah the rift controllers are great, i broke my ceiling fan with one :/ controllers still great :)
     
  19. jbc029

    jbc029 Limp Gawd

    Messages:
    407
    Joined:
    Mar 26, 2013
    Once you get past that solid 90fps at max settings, you literally can't tell any of them apart, because there is no difference. At that point, it about how much breathing room the GPU gives the CPU to dick around. The trusty old R7 1700 + V64 does the whole FO4/Skyrim/Starseed maxed out with no issues, so it's hard to tell how much headroom it gives the CPU vs a 1070 or 1080. My money is on it being closer to a 1080 than a 1070, unless it's something that is just built from the ground up with some NV exclusive features, like the Pool Nation and Island 359. At that point, AMD doesn't have a good answer.

    NV is the safest bet for VR, still, simply because it doesn't have the potential exposure of being excluded from feature sets.
     
  20. Dan

    Dan [H]ardness Supreme

    Messages:
    7,185
    Joined:
    May 23, 2012
    Shit, I played all last night for hours on a stock clock Reference 780 and didn't complain about anything.
     
  21. RazorWind

    RazorWind 2[H]4U

    Messages:
    3,007
    Joined:
    Feb 11, 2001
    Actually getting a solid 90 FPS is harder than you'd think, though. In Elite Dangerous, my 1080 couldn't do it. Inside space stations or fields of asteroids especially, it would revert to reprojection, which becomes apparent as smearing of the heads up display. The 1080Ti is better about this, although you can still encounter this occasionally.
     
    heatlesssun likes this.
  22. Supercharged_Z06

    Supercharged_Z06 [H]ard|Gawd

    Messages:
    2,034
    Joined:
    Nov 13, 2006
    Just don't try any demanding VR games like Raw Data, Project Cars 2, Elite Dangerous, Subnautica, Skyrim VR, DCS World, Lone Echo, etc. You would have a lot to complain about then.