VR System Check - 1070 + i7 4790k + 16gb DDR3

daines1

Weaksauce
Joined
Jan 24, 2007
Messages
73
Good morning all.

I'm looking to finish out a system that I have 1/2 built for VR. I currently own a Samsung Odyssey WMR system.

I was curious if the finished build would hold up to something like Skyrim VR. Here's what I have:

MSI Gaming 7 1150
16 GB DDR3 2000mhz

Here's what I'm thinking about adding:

i7 4790k
GTX 1070 or 1070ti

Think this will cut it?

Thanks for your help,

daines1
 
Good morning all.

I'm looking to finish out a system that I have 1/2 built for VR. I currently own a Samsung Odyssey WMR system.

I was curious if the finished build would hold up to something like Skyrim VR. Here's what I have:

MSI Gaming 7 1150
16 GB DDR3 2000mhz

Here's what I'm thinking about adding:

i7 4790k
GTX 1070 or 1070ti

Think this will cut it?

Thanks for your help,

daines1
VR gaming is still about higher MHz on CPU and GPU. I would suggest 1070 at the minimum for an "enthusiast" level of VR play.

This chart is still solid.

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I have a 1070 and a 3570k @ 4.2ghz and play fine, though I don't play skyrim VR I don't think you'll have much trouble.. it's an old game.
 
Thanks a lot. I have a crappy 670 that won't work for VR, but no CPU. I was going to pick that up first and then save up for the GPU.

I'm really loving the Odyssey btw.
 
If you're building something new, just curious why you're going for such an old CPU. Getting a deal on it?
 
Thanks a lot. I have a crappy 670 that won't work for VR, but no CPU. I was going to pick that up first and then save up for the GPU.

I'm really loving the Odyssey btw.

Congrats! :)

1070 will do in most VR games, but it is the minimum recommended for HTC Vive pro, which has the same resolution. Dont cheap out on GPU if you can go a little higher. I have a GTX 1080 and are waiting for next gen to hit. Already now I feel that I could use some extra GPU power in some titles.

There is an upside to the higher resolution that you shouldn´t be afraid to use: decrease SS in SteamVR (on the per app basis, not globally). Sacrilege, I know, but due to the higher resolution and lower SDE of the Oddessy, you don´t have to throw as much SS to make near field objects seem sharp. The key to an overall good VR experience is making things run and look smooth first and increase the looks second.

Fallout VR, which feels unoptimized and demanding, was very playable with SS as low as 40% (globally at 100%), which gave a 1275x1417 resolution per eye. Anything near you looks sharp enough and text can be read comfortably in pip-boy, while surrounding in the distance looks more like low-res.
 
I have a 4790k @ 4.5ghz with 32gb of ddr3 2400mhz and a GTX 1080ti(sli but I dont think skyrim vr uses it). It runs great, even with a metric fuckton of graphics mods. I would expect the 1070 or 1070ti to run great as well.
 
Has anyone endured from seizures via VR? That is my greatest concern

Aside from the one well known incident in VR chat? I don’t think that was the result though.

I would say scraped hands and sore eyes are the most common issues. May be some broken knick knacks related to the scraped hands.
 
Has anyone endured from seizures via VR? That is my greatest concern
Aside from the one well known incident in VR chat? I don’t think that was the result though.

I would say scraped hands and sore eyes are the most common issues. May be some broken knick knacks related to the scraped hands.
My right Rift controller has endured a couple solid blows against the basement joists and keeps on truckin', solid build quality on those, lol.
 
My right Rift controller has endured a couple solid blows against the basement joists and keeps on truckin', solid build quality on those, lol.
I will 2nd the durability of the Rift controllers. Mine has been hit hard on my desk quite a few times, smashed 1 tv(wifes TV, oops), and come close to smashing a monitor which survived since I hit it on top.
Still working great.
 
yeah the rift controllers are great, i broke my ceiling fan with one :/ controllers still great :)
 
Games will b


This reminded me...


Where do the Vega cards fall on that chart? I'm guessing in the same ballpark as the 1070.

For VR purposes, I'm a "nothing less than a 1080Ti" man, myself. I can tell when it's using reprojection in Elite Dangerous with a 1080 and it annoys me, but my 1080 Ti takes those scenes like a man.

Once you get past that solid 90fps at max settings, you literally can't tell any of them apart, because there is no difference. At that point, it about how much breathing room the GPU gives the CPU to dick around. The trusty old R7 1700 + V64 does the whole FO4/Skyrim/Starseed maxed out with no issues, so it's hard to tell how much headroom it gives the CPU vs a 1070 or 1080. My money is on it being closer to a 1080 than a 1070, unless it's something that is just built from the ground up with some NV exclusive features, like the Pool Nation and Island 359. At that point, AMD doesn't have a good answer.

NV is the safest bet for VR, still, simply because it doesn't have the potential exposure of being excluded from feature sets.
 
Shit, I played all last night for hours on a stock clock Reference 780 and didn't complain about anything.
 
Once you get past that solid 90fps at max settings, you literally can't tell any of them apart, because there is no difference. At that point, it about how much breathing room the GPU gives the CPU to dick around. The trusty old R7 1700 + V64 does the whole FO4/Skyrim/Starseed maxed out with no issues, so it's hard to tell how much headroom it gives the CPU vs a 1070 or 1080. My money is on it being closer to a 1080 than a 1070, unless it's something that is just built from the ground up with some NV exclusive features, like the Pool Nation and Island 359. At that point, AMD doesn't have a good answer.

NV is the safest bet for VR, still, simply because it doesn't have the potential exposure of being excluded from feature sets.
Actually getting a solid 90 FPS is harder than you'd think, though. In Elite Dangerous, my 1080 couldn't do it. Inside space stations or fields of asteroids especially, it would revert to reprojection, which becomes apparent as smearing of the heads up display. The 1080Ti is better about this, although you can still encounter this occasionally.
 
Shit, I played all last night for hours on a stock clock Reference 780 and didn't complain about anything.

Just don't try any demanding VR games like Raw Data, Project Cars 2, Elite Dangerous, Subnautica, Skyrim VR, DCS World, Lone Echo, etc. You would have a lot to complain about then.
 
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