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Upgrade to oled?

They have their uses. I like IPS for work. I write code. 43" IPS 4k screen at scaling off & working with text distance. So "too close" for a TV. I tried similarly sized VA and LG WOLED screens at that distance and they were both inferior for text. The WOLED was tolerable, but not great. The Samsung VA was just trash. Color shifting, worse text than the LG WOLED, etc. VA works if you have an appropriate to VA viewing distance, but don't plant your face in one. That VA screen was ok for gaming. Sit back a bit and it was ok. LG WOLED kicked it's ass, but the VA screen was ok at gaming. IPS makes good text and I have the LG WOLED for gaming. If you rage at me about my screens I'm more likely to replace the WOLED than the IPS. IPS text is as sharp as I need, but that WOLED screen is from 2023 so there must be something better...
I don't understand the issues people have with text on qd-oled, it works fine on our pg32ucdm monitors.
 
I will say, it is somewhat different for a TV than a monitor because you are further back and it takes up less of your field of view. It was something I noticed when I got my VA monitor back in the day. I had my computer setup near my bed and then I'd lay on the bed and look at it, the colors were noticeably better and more uniform when I was 10 feet away because I wasn't getting the gamma shift I did up close. I've had a couple of VA TVs before going to OLED and they were fine, when you were in front of them.

Likewise I find that the bigger your monitor, the more that even OLED vs IPS matters for viewing angles. With a 32" monitor IPS does have some noticeable shift at the edges and an OLED is noticeably better because of its wide angles. However on a 16" laptop an IPS display looks basically perfectly uniform. Too small in the field of vision to really get gamma shift.

I agree with your general sentiment but you don't have to be at , for example, a 35deg "living room TV" viewing angle's distance to greatly reduce the areas of exacerbated non-uniformity and distortion. The "optimal" viewing angles shown below provide you with a view of a screen so that it's filling your human central viewing angle without being pushed more into your periphery, along with several sub-optimal examples as a comparison that are showing it much worse. But yes, if you view a 16:9 at 50 deg or less, the sides ares of the screen will be even more "head on" with the pixels pointed more directly at your eyes.

Sitting at the center of curvature ("R" value = radius in mm to center of curvature) of a uniformly curved screen would be the most on-axis the pixels across the entire screen could be, at least outside of a very narrow viewing angle "tile" of a flat screen in your personal FoV. (That or a narrow viewing angle middle screen + a few side screens angled in to point directly at you). However, even then, some panel models and/or panel lotteries can potentially have appreciable uniformity issues "head on", or things like pink tint on one side, etc. Older VAs were pretty bad, especially edge lit ones or low density FALD, compared to flagship micro-LED LCDs now (though their FALD by nature, is non-uniform itself, they do a good job of masking it).

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screen.optimal.viewing.angle_flat.screens_near-and-far_1.png


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screen_pixel.vector.on.axis_animated.gif_1.gif


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1000R.Curve.Schematic_1.png


screen_1000R.curved_sitting.too.near_mini.schematic_1.png

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field-of-vision-of-a-human-showing-the-binocular.2-images_small.png



https://qasimk.io/screen-ppd/
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4k_human.central.viewing.angle_2.png


*for reference, a 27" 1440p screen viewed at 1.5' to 24" away gets 39 to 49 PPD





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I don't understand the issues people have with text on qd-oled, it works fine on our pg32ucdm monitors.

People would have to specify their setups / usage scenarios. I don't have a QD-OLED, but a lot of people say similar things about OLED text in general.

I think a large group of people may be referencing using lower PPD, pixels per degree, their perceived pixel density, because they are either using or have used in the past a big 4k tv sitting right on top of a desk at a distance yielding what a ~ 1500p desktop sized monitor would look like, or they have a 1440p gaming monitor on a desk instead of a 4k one..

OLED text seems fine once you are past 60 PPD approaching 70 PPD, though the higher the better for text and imagery in general on any screen. 60 to 50 deg viewing angle on a 4k screen, filling your human central viewing angle, gets you 64 PPD to 77 PPD. The larger the pixel sizes appear due to lower PPD, the more you have to rely on text sub-sampling to mask how large the pixel granularity looks to your perspective (and the more you have to rely on Anti-Aliasing in games, but aside from those two, most desktop app interfaces and imagery get no AA on the 2D desktop). Lower PPD is where the inaccuracy of text-ss due to OLED's non-standard pixel structures stands out more.

While I wasn't happy with the overall PQ of the LG 45gx950a 800R "5k2k" 5120x2160 gaming screen , and returned it, the text was fine when viewed from the center of curvature, 32 inches away (well, outside of the matte abraded screen's granularity and surface layer-look, anyway).

This is from Pete Matheson's youtube channel /rewview of the 45gx950a, showing the 1440p vs the 4k version of that screen format (both OLED). The picture is a closeup. It would look a lot tighter from 32 inches away, at around 77 to 79 PPD.

(PPD calculator: https://qasimk.io/screen-ppd/ )

Pete Matheson's youtube channel
LG_45gx950a_vs,1440p_OLED.text_a.jpeg
 
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My LG 27" has 1,000 hours from January 2023 I want to buy a backup one but waiting for updated technology. I still have x2 gaming VA panels 24.5" Asus hardly used them maybe one year for one of them.
 
Only 400 actual gaming hours and Optimum burned the hud into the screen.

View: https://youtu.be/H43wnV-v7V0?si=BS65UY6zU36SzPmS


Since overwatch has native support for HDR, I'm assuming he wasn't using RTX-HDR injection, which can blindly lift the HUD elements to "HDR" brightness levels along with everything else.


Here's the transcript of that video starting at the important part. Bold emphasis mine :
. .

Surprisingly, that's nothing crazy on this particular model. There's no pixel shift at all, no screen dimming. [edit by me, elvn: No pixel shift, and I'm assuming when he says "no dimming" that he also means no LOGO dimming either?. Not certain if he meant that in addition to full screen dimming/asbl, etc - but having no logo dimming in addition to no pixel shift could make an appreciable difference with HUD elements.]
It's mostly the automatic image cleaning that it wants to do whenever the screen is powered off.

I've also set the display sleep in Windows to just 15 minutes. So,how bad is the burn-in? Well, after 3,000 hours, if we swap to this fullscreen dark gray image, we can actually see a few things.

Now, it's very, very faint, but the worst burnin on this panel is in the bottom lefthand corner right here, and it's from Overwatch.It's basically the health bar. This is anear white static element. So, it's pretty much worst case. And yeah, I'd call this light burn-in. You know,

definitely not something that you can see during normal use. And even cycling through these different colors and different shades of gray, you can only see it in some of them. And even still, it's really faint.

And then switching over to a blue background, you can actually see the hexagon that surrounds your player card is also slowly killing the pixels in that area. But again, it's nothing significant. And I can only see this with a full screen blue background.

To see anything more than this, I really have to pixel peep and move closer and really examine the panel under different shades of full screen gray.

And from there, I can see a couple more things like the scroll bars for my video editing timeline in Da Vinci Resolve. They've slightly burned in here on the bottom right. The real question is though, can I see this burn-in when I'm using my own apps and games dayto-day? And the simple answer is just no. Even with apps where I'm using a dark mode, but it's really like a gray background.

And honestly, that is most of the apps I use like Da Vinci Resolve, Fusion, maybe Photoshop, Lightroom, they all have plain gray backgrounds, and I have not noticed burn-in once. Even if Itry and look for it in these apps, I can't see anything.

The monitor brightness has also dipped a little bit during this time, but it's nothing significant at all. The panel looks just as bright as when I first started using it a couple years back.

So, my thoughts on OLED monitor burn-in haven't really changed. I'm going to keep using this one the exact same as I was before. However, if you use these monitors incorrectly, you definitely can see significant burn-in. I'd always recommend using dark mode where possible. I'd avoid using Windows screen snapping if you're using multiple windows. Set your taskbar to hide automatically. And if you have a high contrast wallpaper, just set your monitor to sleep after a few minutes of being inactive. These are things that you can really integrate into any setup and workflow, they shouldn't really disrupt you, and they will help you get a bit more life out of your OLED. And of course, just leave all of the monitor burn-in assist features turned on. Maybe if the pixel shifting is annoying you, you could probably disable that, but as far as auto dimming and image cleaning, which do most of the heavy lifting, just leave those on.

And then as for gaming, if you're playing a variety of games, burn-in is not something that I would worry about pretty much at all. But if you're someone like me and you're pretty much just playing the same game over and over, then it is something that you will see eventually. But how much really depends on how much you're playing. So for me, I went back and I looked at all of the hours I had played during that 2-year period in Overwatch 2. It turned out to be around 400 hours. Now, I thought it was going to be a lot more than that, but yeah, apparently 40 hours works out to be about 30 minutes per day. If you're averaging more than that, if you're averaging like 3 hours plus per day, you will see more significant burn-in than what I had here. I still think it's going to take even more than that though to get to a point where you're seeing like crosshairs and kill feeds noticeably burned into like your YouTube homepage on your monitor. Even then, you've got some pretty generous panel warranties offered these days. Some of them up to 3 years. So, you can always fall back on those. Something else to think about is let's say I use this monitor for another year or two and then upgrade to something else and the burn-in during that time probably gets a little bit worse, but probably I mean let's be reasonable here, not to a point where you can see it during normal use. I then pass this monitor onto someone else who has completely different use cases, plays different games, uses different apps, and that burn-in that we were seeing before now doesn't get any worse.

Basically, I hear a lot of people say that these OLED monitors are ready for the bin like after 2 years, but that is just not the case. But yeah, burn-in is something that you'll have to consider when using an OLED. But if you're a similar use case to me and you're using it sensibly, then there's almost nothing to worry about. The upgrade is so significant coming from an LCD panel, I mean, for me, video editing is so much nicer when I'm able to see the true black levels of my videos, and the more vibrant colors when gaming are just something I can't unsee. So, personally, I am really impressed how little burn-in this monitor has. I mean, the fact that none of my like menu bars or like panels from my 3D modeling software or my video editing softwares have like burned in is actually really impressive. I mean, if I don't upgrade to anything else this year, then this monitor can easily keep going.


. . <end> . . . . . .

======================

A few takeaways :

-- "this particular model. There's no pixel shift at all, no screen dimming" , may also indicate that he's not using any Logo dimming ?

(He says at one point that the screen is "the 32 inch dual mode from LG". Different model OLED screens may have different results.)

-- it's very, very faint
--
Grey "visible" BI: - - definitely not something that you can see during normal use. And even cycling through these different colors and different shades of gray, you can only see it in some of them. And even still, it's really faint.
--
Blue hexagon from HUD : "It's nothing significant. And I can only see this with a full screen blue background"

-- can I see this burn-in when I'm using my own apps and games dayto-day? And the simple answer is just no. Even with apps where I'm using a dark mode, but it's really like a gray background.

-- The panel looks just as bright as when I first started using it a couple years back.


=========================


Sounds pretty insignificant. If he had a model with Pixel shifting + logo dimming he'd prob have less. Different model OLEDs may also have different resilience.

If you are super concerned about it, spring for the best buy warranty, which as many have reported, covers burn-in. (Some models have their own specific manufacturer burn in warranties , too, but they might not cover as much as BB). Pay the piper for the assurance, or just use best-use practices without disabling mitigations, and don't sweat it.

Another thing to do if you are concerned about it is run another (LCD) screen alongside and dedicate the OLED one to media and gaming rather than static desktop/apps. That would avoid more static content outside of game HUDs.

Also, seting up a way to time the screen out manually may help. LG gaming tvs can do this by a "turn off the screen" feature you can add to your pop-up OSD quickmenu (or via voice activation) - which only turns the emitters off leaving everything running on the screen as if it was minimized.., and then wakes the emitters up instantly the next time you hit the remote. Otherwise, you can set up alt-tab / minimize functions via a hotkey (or a stream deck button). Using these methods, if you activate the "away" method religiously then you are never leaving your game screen up when you are AFK, which is a waste. It also avoids the possibility of things popping up static on the screen when you think you left the screen "blank" (e.g. odd window re-arragments out of nowhere, notification popups from apps, crashed things, etc).

The DisplayFusion app also provides a full screen dimming function, with the option to set a timeout in ms or to limit it to via a hotkey toggle so you only activate it manually. You can also set the % it dims, and you can exclude fullscreen apps if you want https://cdn.imgchest.com/files/e6b575ecf12e.png

. .

It would be nice if devs made it standard that you could adjust the brightness of your HUD elements separately from your main scene. Games that have renoDX mods can often do this, because renoDX operates on the DX shaders beforehand and the hud elements are just some particular layers in that I guess. There's no RenoDX mod for overwatch, though. Even if someone dev'd and published one, it might not work for him with overwatch b/c it might trigger anti-cheat. The fact that the RenoDX mods that exist for certain games can adjust the HUD brightness, and I believe a few games even can by default from their devs, seems to indicate that all devs could implement that if they wanted to.

RenoDX mods list is here, incidentally. . . https://github.com/clshortfuse/renodx/wiki/Mods

RenoDX "fixes" HDR implementations in certain games to make them look like they should, as some games have poor HDR implementation from devs by default. Some RenoDX mods also "inject" HDR in games that only have SDR, doing a HDR lift, but the HUD brightness control it provides allows you to keep the HUDs more dim. Nvidia RTX HDR can blindly lift the HUD elements to "HDR brightness levels" along with everything else.
 
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Besides mods like RenoDX, according to a google search these pc games all allow you to change the opacity or brightness of the HUD , or otherwise limit the impact of the HUD already. There are probably a few more. Hopefully opacity/brightness control of the HUD elements becomes more common, but many OLEDs are pretty resilient overall for media and gaming vs visible burn-in in actual usage for years typically. Once models get phosphorescent blue OLEDs instead of fluorescent, and get mult-stack "tandem" layers, they should be even more resilient.

...........................................................................................................

Games with HUD Opacity/Transparency Sliders
  • Destiny 2: Allows you to set HUD opacity to "low," "default," or "high".
  • Cyberpunk 2077: Offers options to heavily customize the HUD, including reducing brightness and turning off specific elements.
  • Battlefield 2042: Features specific UI opacity sliders to adjust how obtrusive the HUD elements are.
  • Silent Hill 2 Remake (2024): Includes a specific option to reduce UI brightness.
  • The Division 2: Known for a very clean, customizable HUD that can be dimmed or hidden.
  • Assetto Corsa: Allows for extreme customization of the HUD, including transparency, using the Custom Shader Patch and Content Manager.
  • Space Marine 2: Features a variety of dynamic HUD options.

Games with Dynamic/Auto-Hide HUD
These games allow you to set the HUD to only appear when necessary (e.g., during combat), reducing static elements.
  • Sekiro: Shadows Die Twice: Features an option to auto-hide the HUD or turn it off entirely.
  • The Witcher 3: Wild Hunt: Features an "Auto Hide HUD" option for elements like the health bar.
  • God of War (PC): Allows for auto-hiding the HUD and toggling it on/off.
  • Resident Evil 2 Remake: Offers auto-hide options for the HUD.
  • Horizon Zero Dawn: Allows for extensive HUD customization, including toggling it with a hotkey.
  • Red Dead Redemption 2: Allows users to turn off almost all HUD elements for maximum immersion.

Games with Highly Customizable Interfaces
  • World of Warcraft: Highly customizable, allowing players to move, resize, and modify the opacity of almost all UI elements.
  • Final Fantasy XIV: Enables detailed adjustment of UI element transparency and size.
  • Nier: Automata: Allows you to toggle HUD elements like mini-map, damage values, and health bars.
 
I recently found that you can change the color of UI elements in overwatch, which could help for that game, especially on OLED models that are less resilient than others and/or have less burn in mitigations available (logo dimming, pixel shift, etc). Unfortunately you can't pick anything more dim or transparent color-wise, just what is listed, but you are able to change the colors at least.


firefox_f9JbWJfbXG.png



View: https://www.youtube.com/shorts/R1h9gWpePMk
 
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Sounds pretty insignificant. If he had a model with Pixel shifting + logo dimming he'd prob have less. Different model OLEDs may also have different resilience.
I will say I personally had to disable all dimming on my display. It supports three kinds: Whole screen, outer dimming (LG calls it CPC) and logo/taskbar. Problem I found is twofold:

1) It is just too aggressive. It likes to dim too much, too often. It wasn't a case that it would just dim static desktop content, it liked to dim lots in games. It also dims quite a bit, so things end up looking very dull and uninteresting. Well, if the display isn't going to look nice and vivid there's little point in owning it. I don't run it that bright either, 115nits is my SDR calibration target, but it'll dim that a ton if allowed to.

2) Once it has dimmed, it doesn't un-dim, at least not much. Even if the scene completely changes, it still stays dim. It only removes all dimming when you do something to reset it, either switching from SDR to HDR, putting the display to sleep, etc. Then suddenly it is bright and vivid again. So even if you are ok with a dim desktop, it won't properly un-dim completely when you fire up a game.


So I'm just living without those mitigations. We'll see how bad the burn-in ends up being. I'll post updates in the PG32UCDP thread. I'm not particularly worried since I am a nutbar that buys new displays all the time, but it certainly gives me even more pause recommending them to people who aren't ok with dropping a bunch of money on a new monitor every couple years.

Pixel shift I do use though. That one I find completely unproblematic. I rarely notice it, though it shifts quite frequently. I have to be staring at a static spot when it happens and then I can see it, but it still isn't a big deal. Normally, even just with the moving around my eyes do reading text, I miss it when it happens.
 
I will say I personally had to disable all dimming on my display. It supports three kinds: Whole screen, outer dimming (LG calls it CPC) and logo/taskbar. Problem I found is twofold:

1) It is just too aggressive. It likes to dim too much, too often. It wasn't a case that it would just dim static desktop content, it liked to dim lots in games. It also dims quite a bit, so things end up looking very dull and uninteresting. Well, if the display isn't going to look nice and vivid there's little point in owning it. I don't run it that bright either, 115nits is my SDR calibration target, but it'll dim that a ton if allowed to.

2) Once it has dimmed, it doesn't un-dim, at least not much. Even if the scene completely changes, it still stays dim. It only removes all dimming when you do something to reset it, either switching from SDR to HDR, putting the display to sleep, etc. Then suddenly it is bright and vivid again. So even if you are ok with a dim desktop, it won't properly un-dim completely when you fire up a game.


So I'm just living without those mitigations. We'll see how bad the burn-in ends up being. I'll post updates in the PG32UCDP thread. I'm not particularly worried since I am a nutbar that buys new displays all the time, but it certainly gives me even more pause recommending them to people who aren't ok with dropping a bunch of money on a new monitor every couple years.

Pixel shift I do use though. That one I find completely unproblematic. I rarely notice it, though it shifts quite frequently. I have to be staring at a static spot when it happens and then I can see it, but it still isn't a big deal. Normally, even just with the moving around my eyes do reading text, I miss it when it happens.

I don't find logo dimming bad, or pixel shift. I don't use my oled for static desktop/apps so I don't disable asbl in the service menu, but I get how that would be annoying if you used one for desktop/app use.

The other dimming stuff I was talking about was more for when you go afk, or are focusing on a different screen while you have a game running.

I would like if I could control HUD elements' brightness or translucency on all games as an options though, and like some games hide them until in combat, etc. Maybe nvidia could help to standardize that, and unreal engine since so many games use that. I really don't need to see them at 100% all of the time.

I think most people do not have any noticeable burn in issues or problems in media and gaming usage over several years though anyway, and there is BB warranty if you are paranoid before you buy. Plus phosphorescent blue oleds and multi-stack "tandem" oleds should increase resiliency on high end screens as things progress. Fluorescent blue are weak. The R and G are phosphorescent already for some time but blue was a hard nut to crack I guess.
 
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. .

https://ece.engin.umich.edu/stories...oled-screens-a-route-to-blue-pholed-longevity May 23, 2025

excerpt:
In current displays, red and green OLEDs produce light through the highly efficient phosphorescent route, whereas blue OLEDs still use fluorescence. This means while red and green OLEDs have a theoretical maximum of one photon for every electron running through the device, blue OLEDs cap out at a far lower efficiency.


The trouble is that blue light is the highest energy that an RGB device must produce: The molecules in blue phosphorescent OLEDs (PHOLEDs) need to handle higher energies than their red and green counterparts. Most of the energy leaves in the form of blue light, but when it is trapped, it can instead break down the color-producing molecules.



. . . . . . .

excerpt from subscription walled oled.nfo site article. (Bold emphasis mine). The idea is that lower energy consumption per brightness level would mean lower heat and degredation of the oleds.

"UDC's PHOLED blue emitters are not yet able to reach commercial status for an all-PHOLED single-stack design, but LG's solution will likely bring it to market sooner than expected.
A tandem architecture uses two OLED structures, one on top of the other, which can be used to achieve the same brightness as a usual single-stack OLED but with lower current - which means that the lifetime of the OLED materials is extended (a tandem-stack OLED is also more efficient,"


LG Display announced that it has successfully verified the commercialization-level performance of blue phosphorescent OLED panels on a mass production line. LG is using a hybrid two-stack Tandem OLED structure, with blue fluorescence in the lower stack and blue phosphorescence in the upper stack. This enabled LG to achieve a power consumption reduction of 15%, while maintaining a similar level of stability to existing OLED panels.

LG-Display-hybrid-tandem-oled-phopsphoresence.jpg

The blue PHOLED emitter was supplied by Universal Display. LG Display says that it has independently filed patents for its hybrid blue phosphorescent OLED technology in both South Korea and the United States.


UDC has been developing blue emitters for many years, and it is excellent to see such emitters getting close to mass production. It is clear that UDC's PHOLED blue emitters are not yet able to reach commercial status for an all-PHOLED single-stack design, but LG's solution will likely bring it to market sooner than expected.

A tandem architecture uses two OLED structures, one on top of the other, which can be used to achieve the same brightness as a usual single-stack OLED but with lower current - which means that the lifetime of the OLED materials is extended (a tandem-stack OLED is also more efficient, or can be used to create highe


..
 
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2 year mark burn in results. He admits he's annoyed and he's started to complain. Also admits that if he were to watch static content like movies the burn in would visibly bother him. If I were to bet I'd say he complains to Steve " hey mate my monitor is ass, good thing we don't pay for hardware mate lol"
Also let's keep in mind this is a small weak monitor with low brightness hdr and full screen brightness right?

View: https://youtu.be/15aIdl-HKWc?si=zuEjaB7FERaAok4O
 
Ah, it's the "Deliberately burning in my monitor" guy again. Meanwhile lots of us on the forum are still running our 4-5 year old OLEDs.
 
2 year mark burn in results. He admits he's annoyed and he's started to complain. Also admits that if he were to watch static content like movies the burn in would visibly bother him. If I were to bet I'd say he complains to Steve " hey mate my monitor is ass, good thing we don't pay for hardware mate lol"
Also let's keep in mind this is a small weak monitor with low brightness hdr and full screen brightness right?

View: https://youtu.be/15aIdl-HKWc?si=zuEjaB7FERaAok4O


Honestly you won't be convincing anyone that they should worry about burn in by showing a guy who's been using it for work for 10 hours every single day, that is the totally wrong use case scenario for an OLED that I wouldn't even worry about it if takes 2 years of everyday 10 hour work abuse to get since that is like 7000 hours of use. Optimum's case on the other hand is actually far more concerning to me, burn in within 400 hours of Overwatch 2 is not great. Even if he did have the UI brightness cranked up to the max, that is still not a good result. I'm more interested in a follow up video from him who actually got burn in from GAMING vs Tim who got burn in from 10 hours of work everyday which is to be expected.
 
Honestly you won't be convincing anyone that they should worry about burn in by showing a guy who's been using it for work for 10 hours every single day, that is the totally wrong use case scenario for an OLED that I wouldn't even worry about it if takes 2 years of everyday 10 hour work abuse to get since that is like 7000 hours of use. Optimum's case on the other hand is actually far more concerning to me, burn in within 400 hours of Overwatch 2 is not great. Even if he did have the UI brightness cranked up to the max, that is still not a good result. I'm more interested in a follow up video from him who actually got burn in from GAMING vs Tim who got burn in from 10 hours of work everyday which is to be expected.
These videos have kept me away from OLED monitors personally. OLED TV, sure, but never a monitor for me as of now. The tandem OLED panels do give me much more confidence though.

This wouldn't be an issue if games & operating systems gave us some OLED friendly options. I hate that I can't mess with the HUD in Overwatch at all. I wish there was better & easier ways to configure the OS to try and avoid burn in.
 
These videos have kept me away from OLED monitors personally. OLED TV, sure, but never a monitor for me as of now. The tandem OLED panels do give me much more confidence though.

This wouldn't be an issue if games & operating systems gave us some OLED friendly options. I hate that I can't mess with the HUD in Overwatch at all. I wish there was better & easier ways to configure the OS to try and avoid burn in.

If you plan to use your OLED monitor for work for 10+ hours a day then yeah I can see how Tim's video would be beneficial to you. I figured most people who buy OLED monitors just want a good monitor for gaming/entertainment first, typically those who focus on work first tend to shift towards Mini LEDs rather than OLEDs. Up until I saw Optimum's video I figured as long as OLED's are used just for gaming and not work then you should be fine. Tim's video is sort of pointing out the obvious (Use your OLED for work everyday and you'll get burn in.) while Optimum's has been the real eye opener.
 
If you plan to use your OLED monitor for work for 10+ hours a day then yeah I can see how Tim's video would be beneficial to you. I figured most people who buy OLED monitors just want a good monitor for gaming/entertainment first, typically those who focus on work first tend to shift towards Mini LEDs rather than OLEDs. Up until I saw Optimum's video I figured as long as OLED's are used just for gaming and not work then you should be fine. Tim's video is sort of pointing out the obvious (Use your OLED for work everyday and you'll get burn in.) while Optimum's has been the real eye opener.
Sure but looking online you found tons of forums and reddit threads of people saying burn in is basically a myth and they use their monitor for work for years with 0 burn in etc, so it is nice to see videos debunking these people. Even Linus got burn in within his first year back when he was using the LG TV as a monitor. Very different compared to what reddit/forums say.

I don't have the sort of income to get a whole OLED monitor just for gaming, hence why I am curious exactly how bad burn in can be if you do use it for other tasks. These videos have been very helpful
 
Sure but looking online you found tons of forums and reddit threads of people saying burn in is basically a myth and they use their monitor for work for years with 0 burn in etc, so it is nice to see videos debunking these people. Even Linus got burn in within his first year back when he was using the LG TV as a monitor. Very different compared to what reddit/forums say.

I don't have the sort of income to get a whole OLED monitor just for gaming, hence why I am curious exactly how bad burn in can be if you do use it for other tasks. These videos have been very helpful

Nah those people are definitely coping, unless they use their OLED monitor only in SDR at like 50 nits brightness than yeah maybe lol. There have also been a few threads with people showing that did in fact get burn in, but those posts do tend to get downvoted to oblivion so the reach is probably not great.
 
Nah those people are definitely coping, unless they use their OLED monitor only in SDR at like 50 nits brightness than yeah maybe lol. There have also been a few threads with people showing that did in fact get burn in, but those posts do tend to get downvoted to oblivion so the reach is probably not great.
I dunno, maybe they use them with all the screen savers turned on. I noticed mine is pretty aggressive about dimming when I leave those on. Likely helps a lot... but I had to turn them off because if the monitor is going to be dim and uneven... what's the point of having it? They also probably get in more compensation cycles. I've had like 600 cycles in 900 hours of usage because I often get up and do something and the screen turns off (I have it set for 15 minutes) and runs a cycle. Also if I'm gaming and I hit 4 hours, I'll go ahead and take a break and run the compensation cycle as really I should be getting up more often than that anyhow.

I thought I might have a bit of burn-in on mine, but it turns out not it was just the grey banding issue you see on some WOLEDs. One of those things you can see on a specific grey background but not otherwise.

Still though... I don't know if I'd recommend one to someone who doesn't just throw money at computer toys and wants a monitor that will actually last. Maybe they will, but it is concerning, and if what it takes to make them last is having all the dimming turned on... do you really want that? Like it really does make for a noticeably worse image, what's the point of getting a great looking monitor if it basically is never allowed to look great?
 
I dunno, maybe they use them with all the screen savers turned on. I noticed mine is pretty aggressive about dimming when I leave those on. Likely helps a lot... but I had to turn them off because if the monitor is going to be dim and uneven... what's the point of having it? They also probably get in more compensation cycles. I've had like 600 cycles in 900 hours of usage because I often get up and do something and the screen turns off (I have it set for 15 minutes) and runs a cycle. Also if I'm gaming and I hit 4 hours, I'll go ahead and take a break and run the compensation cycle as really I should be getting up more often than that anyhow.

I thought I might have a bit of burn-in on mine, but it turns out not it was just the grey banding issue you see on some WOLEDs. One of those things you can see on a specific grey background but not otherwise.

Still though... I don't know if I'd recommend one to someone who doesn't just throw money at computer toys and wants a monitor that will actually last. Maybe they will, but it is concerning, and if what it takes to make them last is having all the dimming turned on... do you really want that? Like it really does make for a noticeably worse image, what's the point of getting a great looking monitor if it basically is never allowed to look great?

Brightness definitely plays a part. Tim was running his QD OLED at 200 nits, not the max of 250 nits that it can do but that's still quite a bit higher than what the LG CX can do which is like 120 nits full field. So being much dimmer along with having the white subpixel is probably the reason why many have gone 10,000+ hours without burn in yet.
 
Brightness definitely plays a part. Tim was running his QD OLED at 200 nits, not the max of 250 nits that it can do but that's still quite a bit higher than what the LG CX can do which is like 120 nits full field. So being much dimmer along with having the white subpixel is probably the reason why many have gone 10,000+ hours without burn in yet.
True, and I run mine at 115 in SDR mode because that's what's comfortable to me in the dimly lit room I like. I'm hoping that, despite turning off the dimming, I get plenty of life out of this thing.
 
As with just about anything, the longer you wait, the more you will get. Lots of interesting things coming out this year with regards to screen durability (big problem on QD-OLED panels), brightness, and pixel layout (even on an LG OLEG panel, no more "W" pixel). Stating the obvious, things are getting better. These new features will show up later this year, I'd hold out (if you can) until then. But, obviously, you could opt for a great IPS display.... all depends. Since I'm a very mixed use case, and do use my display as my work monitor, I'll probably look at another IPS for the next round (not seeing my ancient IPS dying anytime soon... predates pretty much everything here that people have). And when I'm 90.... who knows. maybe OLED (btw, I do have a 1.5gen FHD LG (duh) OLED 55" TV and it's great... still great after 10 years+).
 
I don't have the sort of income to get a whole OLED monitor just for gaming, hence why I am curious exactly how bad burn in can be if you do use it for other tasks. These videos have been very helpful

People's disposable incomes and what money they want to devote to different things (how big of a home/apartment cost they want to take on, car tiers, travel, clothes, expensive smartphone upgrades, dining out ~ paying people to make/deliver your food frequency, alcohol budget, other money draining hobbies, etc.) can vary a lot.

Your sig shows you have a 5070ti and airpods pro 2 so it's not like you are holding out on a 1080ti era or something (which I did for quite some time at one point).

Personally, even back a long time ago, I'd just keep my old screen and put the new one next to it. My point is that you can have a decent side ips monitor for pretty cheap (even used) or more easily - just use your old (or current) one next time you upgrade your screen.

You don't have to buy 2 NEW monitors when you upgrade your screen. I don't get that take. If you are doing more gaming and media, I'd get an OLED, if you are doing more static desktop/app work that would more greatly benefit from a more modern IPS, (especially if you are making money off of that work) - then I'd go that route, (for your upgrade). That could still leave you with your current (ips?) screen in the setup. Especially if your static desktop/app usage is mostly text based, spreadsheets, or using web browsers, etc. rather than creating art/using design suites, or professional video editing. Just my opinion on it.

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Your sig shows you have a 5070ti and airpods pro 2 so it's not like you are holding out on a 1080ti era or something (which I did for quite some time at one point).
Got a big boy job recently and celebrated by fulfilling my dream as a 15 year old getting a kick ass gaming PC :) (Although I got sick of RGB pretty quick) Also justified it by saying I'd use it for research and running local AI (still wrapping up my thesis, although now I do most of my compute on the university cluster as they recently upgraded it). Got an OLED TV when my girlfriend got her first paycheck from her big girl job as well, didn't own a TV for like 6 years up to that point

I'll def get an OLED next, I'm glad I got a PC first though as the prices for that skyrocketed. OLEDs continue to get cheaper and better. I don't want to be paranoid about burn in and worry about replacing it in 5 years. Yeah my comment about income is a bit weird, its more like I don't see the value to upgrade straight away and would prefer to wait especially since I've already spent a lot on PC parts lately.
 
Got a big boy job recently and celebrated by fulfilling my dream as a 15 year old getting a kick ass gaming PC :) (Although I got sick of RGB pretty quick) Also justified it by saying I'd use it for research and running local AI (still wrapping up my thesis, although now I do most of my compute on the university cluster as they recently upgraded it). Got an OLED TV when my girlfriend got her first paycheck from her big girl job as well, didn't own a TV for like 6 years up to that point

I'll def get an OLED next, I'm glad I got a PC first though as the prices for that skyrocketed. OLEDs continue to get cheaper and better. I don't want to be paranoid about burn in and worry about replacing it in 5 years. Yeah my comment about income is a bit weird, its more like I don't see the value to upgrade straight away and would prefer to wait especially since I've already spent a lot on PC parts lately.

Congrats, and great timing for sure.

I'm no stranger to waiting things out and picking my battles myself, (sometimes just out of being stubborn even). I'm still using a 48cx OLED that I bought end of November 2020.

I'm typically a fan of hand-me-down scenario where I keep using other hardware and screens where possible, so there are a lot of periods where my setup had the previous screen next to the new one. I don't remember a time where I bought more than one screen at the same time, actually, so the way I read your original comment about taking on two monitors seemed a little strange from my perspective.

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Personally, I think OLEDS are crappy devices as they are overpriced and they have short lifespans.

I mean, it's actually cheaper to purchase one IPS monitor for vibrant colors and one VA monitor for deeper blacks (used to play dark and atmospheric games like Cronos: The New Dawn and movies) then buying a single OLED, if you know how to shop.

It requires a bit more physical labor to switch monitors for different needs but it's far far cheaper than trying buying an expensive OLED, which benefits do not outweigh the drawbacks (imo).
To each their own, but I’ve yet to see any non-OLED have the deep blacks, contrast, per-pixel lighting, color saturation, response times and image depth since plasma. Yes OLED has lifespan and burn in concerns like plasma did, which are actually exacerbated by monitor use cases, but to my own usage for my OLED the benefits outweigh the risks.

There’s no “perfect” panel yet for desktop monitors yet so every tech has its pros and cons. It’s up to the end user to do their own inner calculus for what suits their needs , but at least verifiable info helps in making that decision.

If/when they can get mini-led to 10K plus zones on a 32” or below that’ll be a game changer IMO. It already has a lot of the other image quality bona fides but to my eyes blooming is still an issue, even with -1500 zones
 
If/when they can get mini-led to 10K plus zones on a 32” or below that’ll be a game changer IMO. It already has a lot of the other image quality bona fides but to my eyes blooming is still an issue, even with -1500 zones
Actually about 5k is probably sufficient. That is where you are getting to the level of the veiling glare of the human eye so the amount of glare they'd have wouldn't look much different to you. Now this, of course, also depends on those zones being well controlled and so on.

I'm hoping we see some good high-zone MiniLEDs at some point. Not holding my breath though, as the market has heavily shifted to OLED.
 
To each their own, but I’ve yet to see any non-OLED have the deep blacks, contrast, per-pixel lighting, color saturation, response times and image depth since plasma. Yes OLED has lifespan and burn in concerns like plasma did, which are actually exacerbated by monitor use cases, but to my own usage for my OLED the benefits outweigh the risks.

There’s no “perfect” panel yet for desktop monitors yet so every tech has its pros and cons. It’s up to the end user to do their own inner calculus for what suits their needs , but at least verifiable info helps in making that decision.

If/when they can get mini-led to 10K plus zones on a 32” or below that’ll be a game changer IMO. It already has a lot of the other image quality bona fides but to my eyes blooming is still an issue, even with -1500 zones

https://x.com/fury_mohammed/status/1964685631663268267

HKC G32M12Max:
- 32"
- 4k
- 240Hz
- VA Mini-LED
- HDR2000
- +9000 LDZ
- USB-C 90W

This would be what you're looking for, but I'm not sure if it will ever hit the market. Instead of showing this at CES this year, they instead showed an RGB mini LED monitor with far fewer dimming zones while this monitor was MIA.
 
Your eyes have less Burn-in with oled. LCD burns them
 
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Your eyes have less Burn-in with old. LCD burns them




OLED can still be pretty bright, especially the newer ones, even if they were to dim down over time (% screen brightness, asbl, etc) - you could still get flashed over and over (e.g. page loads, app launches). Plus , some people disable asbl if they can via the svc menu.


simply turn the brightness down.

Don't forget the dark mode factor. Some sites are blindingly bright with white backgrounds, relatively, even at "ordinary" brightness levels - especially in a dimmer media viewing environment, and where screens fill more of your (central) viewing angle, or even wider with some ultrawides or multi-monitor setups, and taller with some gaming tvs, etc.

I hated when page loads used to be white for that reason. I used to run some line of script in firefox to prevent that white page load , which worked most of the time - but it doesn't happen much anymore with firefox's dark mode + the Dark Reader add-on. Plus, I open things in new tabs in a categorized tab sidebar now, so the main page often isn't doing the new page load at all now. By the time I swap to that new tab, it's loaded and dark reader applies on the page load, too. For the few rare sites that still show bright white backgrounds even with dark reader enabled, I use the brightness slider from the "turn out the lights" add-on to adjust it dimmer, and the "turn off the lights" addon will remember that on a per site basis rather than applying that setting to every site.

My windows11 theme and my 3rd party file manager are all in dark mode colors/backgrounds, and thankfully, almost all of my supporting apps have finally got around to having dark mode options now as well. By doing things that way, per site and per app - I can still view media and images at "media viewing" levels without compromising their brightness, which would otherwise happen if using global settings in a display's OSD or in windows to reduce everything's brightness down to "a more comfortable reading level".

A soft bias light behind your screen can also help.
 
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