elvn
Supreme [H]ardness
- Joined
- May 5, 2006
- Messages
- 5,323
I think what he meant by hardcore was the amount of time required compared to more casual games. Even if WoW reduced difficulty of instances over time and removed a lot of community and world effects by teleporting people to dungeons instantly, it certainly is a huge time sink/grind with tons of dailies, re-running of dungeon finder instances, and supportive tasks for raids as well as re-doing raids over and over to build your guild's gear up to take on progressive bosses - for most people who want to get the highest tiers of gear at any given patch. I haven't played WoW in a long time now but that is how I understand it to be. (I play some GW2 and rift). Even if you consider WoW more "casual" difficulty now for mass appeal, last I looked it was not casual in the time required to achieve a lot of things for people who don't want to put in part time work hours on a gear treadmill every single week.
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