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The Official Guild Wars 2 thread

What is it that you hate about MMOs though? Like most genre classifications, games these days are starting to blur lines and move beyond these.

In the past I haven't cared for certain kinds of play mechanics and, of course, the associated costs.
 
I can see why GW2 can be more appealing than, I mean for one it lacks the monthly costs.

But even in terms of mechanics GW was not really similar to what you'd associate with a traditional MMO, and I assume GW2 will also have be like this. For instance it relied on heavier use of instancing compared to a traditional MMO, meaning you could be apart of a smaller community or even by yourself if you chose to. It also had less reliance on a leveling treadmill advancement system. I assume these were examples of mechanics you didn't like?
 
GW was only borderline MMO.
GW2 is true MMO, with only dungeons being instanced. Also heavily encouraging teamwork, co-operation, and ad-hoc grouping.

Videos, 5v5 PVP from PAX. This was the second tournament from PAX, 4 teams competing to play against the devs and win some prizes.
Tourny 2 Game 1 http://www.youtube.com/watch?v=bxnlu6GbXJQ
Tourny 2 Game 2 http://www.youtube.com/watch?v=J3yk1aVtg-s
Tourny 2 Game 3 http://www.youtube.com/watch?v=S1A_347yaKk Game 1 winners vs Game 2 winners
Tourny 2 Game 4 http://www.youtube.com/watch?v=GXd2m52Bnd4 (Game3 winner VS Devs)
 
I feel like GW2 is being overshadowed by SWTOR which is a shame really as this looks to be a fantastic game. And this coming from me, a big Star Wars nerd and someone who really didn't like GW1. I imagine I'll end up buying both at some point but I see myself spending more time with this.
 
I have noticed a few posts where people have noticed how "wow like" SWTOR is, and are looking more forward to GW2 than SWTOR.
 
never played gw1 but i think i will buy this is there realy is no monthly sub for it when it comes out, kotor will still be my main one but this does look good
 
I feel like GW2 is being overshadowed by SWTOR which is a shame really as this looks to be a fantastic game. And this coming from me, a big Star Wars nerd and someone who really didn't like GW1. I imagine I'll end up buying both at some point but I see myself spending more time with this.

LOL complete fluff.its SWTOR being over shadowed by gw2. everyone is complaining about SWTOR's shitty combat animation and system
 
I feel like GW2 is being overshadowed by SWTOR which is a shame really as this looks to be a fantastic game. And this coming from me, a big Star Wars nerd and someone who really didn't like GW1. I imagine I'll end up buying both at some point but I see myself spending more time with this.

Yeah, it seems like on most general gaming forums I frequent that GW2 is the hyped one (for good reason), and SWTOR is ridiculed in general for being "WoW in space" and bringing nothing new to the table mechanics-wise. I mean, sure, it's all voiced but....that's not very fun in and of itself.
 
Yeah, it seems like on most general gaming forums I frequent that GW2 is the hyped one (for good reason), and SWTOR is ridiculed in general for being "WoW in space" and bringing nothing new to the table mechanics-wise. I mean, sure, it's all voiced but....that's not very fun in and of itself.

Overall I've felt a pretty positive vibe for TOR even if it is just WoW in space. I have to admit there's a part of me that really wants to try it just because of my love for anything Star Wars but really, I just don't see the game drawing me in for long. From all I've seen of GW2 I imagine I'll be playing that for a long while, there are a lot of little things they seem to be doing right and no subscription helps.
 
Its kinda nice to see the direction GW2 is going, it has active combat ie not just standing there, the dynamic events are pretty sweet looking even though i have only seen 3 in videos, the classes and races look very nice and im glad that there is no sub fee after playing WoW for 6 years(retired since January) its refreshing.
 
Its kinda nice to see the direction GW2 is going, it has active combat ie not just standing there, the dynamic events are pretty sweet looking even though i have only seen 3 in videos, the classes and races look very nice and im glad that there is no sub fee after playing WoW for 6 years(retired since January) its refreshing.

Yeah this game is definitely my #1 next MMO, only other MMO I am looking forward to is the one by Curt Schilling's 38 Studios, based off the new upcoming game Kingdoms of Amalur, but the MMO version is a couple years off still.
 
Yeah this game is definitely my #1 next MMO, only other MMO I am looking forward to is the one by Curt Schilling's 38 Studios, based off the new upcoming game Kingdoms of Amalur, but the MMO version is a couple years off still.
I'm also watching ArcheAge, Planetside 2, and Tribes: Ascend; but I'm pretty sure this will be getting my RPG playtime.

Its kinda nice to see the direction GW2 is going, it has active combat ie not just standing there, the dynamic events are pretty sweet looking even though i have only seen 3 in videos, the classes and races look very nice and im glad that there is no sub fee after playing WoW for 6 years(retired since January) its refreshing.
We've seen a few different DEs. Several Charr starting DEs have been seen, tekwadle (sp) is a DE, Etc.
 
No, they haven't, but it's surely approaching quickly.

I was in the beta for the original Guild Wars, so I would love to continue that with GW2.
 
No release/beta date yet and they still have one more class left to reveal. I think shortly after the last class is revealed we will get a closed and then public beta hopefully this will be in the next couple of months. :D
 
"We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it."

http://www.guildwars2.com/en/the-game/game-faq/#two

This is the right attitude.
 
It will only be good if they have something like the 4 vs 4 Random Arena and they don't ban people for talking shit and trolling.
 
So, i'm curious---what kinda changes are they making to the genre? I never played GW1, but i heard it was similar to D&D:Online, where all the content is instanced. Is this true and will it be similar again in GW2? Or are they adopting a more open-world approach?
 
No, GW2 will not be instanced in the same way that GW1 was. It's far more open-world this time around.

That's the gist i got from the dev comments about how ambitious the project was this time around.

For you folk who played a lot of GW1, how was the expansion scene? Like, how long were you playing vanilla before the first expansion came out? Did they implement expansions like WoW did, where you could play without the expansion, but they essentially gutted the experience with their crappy BG tiers (like including lvl's 60-69 in the same BG's, so that if you just wanted to play Vanilla wow and BG at 60, you were at a disadvantage fighting ppl higher than you)?

i know that is a shit sentance, but i don't feel like fixing it. you'll hopefully get what i'm after :)
 
That's the gist i got from the dev comments about how ambitious the project was this time around.

For you folk who played a lot of GW1, how was the expansion scene? Like, how long were you playing vanilla before the first expansion came out? Did they implement expansions like WoW did, where you could play without the expansion, but they essentially gutted the experience with their crappy BG tiers (like including lvl's 60-69 in the same BG's, so that if you just wanted to play Vanilla wow and BG at 60, you were at a disadvantage fighting ppl higher than you)?

i know that is a shit sentance, but i don't feel like fixing it. you'll hopefully get what i'm after :)

it lasted a while before the first expansion. It peaked around the release of the first one and then started declining soon after. By the third expansion popularity started going down even faster. The expansions introduced new campaigns, classes, and skills for new classes. But the popularity seemed to die down as soon as the expansions. You can do just fine without the expansions but if you are a competitive PvP player you will most likely need all skills and classes available to keep up. But I think they later made pvp only skill packs so you didnt have to buy the whole expansion.
 
I've been watching some of the high level gameplay videos on Youtube and reading some of the previews. I gotta say, I haven't been paying any attention to this game until very recently, but color me very impressed by what I've seen so far.
 
I really am liking a lot of the choices they've made. This is the MMO I want to play but all my friends seem mystified by ToR and I've got a feeling it is going to push GW2 to the backburner for many. Which makes me sad of course.
 
That's the gist i got from the dev comments about how ambitious the project was this time around.

For you folk who played a lot of GW1, how was the expansion scene? Like, how long were you playing vanilla before the first expansion came out? Did they implement expansions like WoW did, where you could play without the expansion, but they essentially gutted the experience with their crappy BG tiers (like including lvl's 60-69 in the same BG's, so that if you just wanted to play Vanilla wow and BG at 60, you were at a disadvantage fighting ppl higher than you)?

i know that is a shit sentance, but i don't feel like fixing it. you'll hopefully get what i'm after :)

I only played PVE but I played it a LOT - at least up until a couple years ago. I would play more, but they had a large number of hacking and I lost a small fortune in gear, weapons, armor and wealth - after that, I kind of soured on the game for a while.

The expansions were great on their own, but the cool thing was how the new skills would open up new types of builds for a lot of the classes. You really needed to have all the games so you could have all the skills and be able to run some of the interesting and inventive skill builds to do things like speed run elite instances (and get rich) and solo farm certain areas, etc.

One of the side effects of the expansions was to spread the community out over 3 continents and tons of capital cities making it very hard to find a pub group to do a lot of the more mundane missions. Veteran players started seriously mining the end levels for ectoplasm and other valuables with ever increasing speed and efficiency.

Eventually, the meta game became this sort of cat and mouse with Arena toning down OP builds and people inventing new tactics and styles to do speed runs and solo farms. Eventually, Arena got tired of toying with the Underworld speed runners (we got what was supposed to be a 2-4 hour dungeon down to 13 minutes) and just nuked everything - redesigned the level, broke the key builds (and salted the ground) etc.

These things still exist, in different forms, but as much as I like Arena and GW is in my top 3 of favorite games (along with Tribes) for having a rich, evolving meta game, I just got tired of the constant, jolting changes. They had their reasons and I respect them, but I always felt like the guy trying to run a business while the gov is constantly raising my taxes and adding new regulations to make my life harder.

Between that and the fact that all of the wealth I accumulated was lost (along with thousands of other players) due to (we strongly suspect, but cannot prove) some kind of security breach or flaw on their part just put me off of the game for a while.

Despite some frustrations, GW is a great game and I think Arena has really learned from it and from some of the problems and I think GW2 is going to be amazing.
 
I really am liking a lot of the choices they've made. This is the MMO I want to play but all my friends seem mystified by ToR and I've got a feeling it is going to push GW2 to the backburner for many. Which makes me sad of course.

I haven't been the slightest bit impressed by anything I've seen of TOR so far. The animations seem lazy, the storyline and environments overly cliche (so tired of everything in the Star Wars universe looking like it was ripped right out of the original trilogy even if it's set thousands of years ahead or before the series...) and the gameplay seems like it's just trying to force WoW/typical MMO archetypes into a style of game where it just doesn't fit. They could do so much better than just creating World of Star Warscraft. :rolleyes:

GW2, on the other hand, seems like it's actually trying to be ambitious, the world and atmosphere seems really rich, and, with no monthly fee to pay, it's pretty much a no-brainer to me. I'm sure there will be enough content to get $50 worth of enjoyment out of it.
 
I only played PVE but I played it a LOT - at least up until a couple years ago. I would play more, but they had a large number of hacking and I lost a small fortune in gear, weapons, armor and wealth - after that, I kind of soured on the game for a while.

The expansions were great on their own, but the cool thing was how the new skills would open up new types of builds for a lot of the classes. You really needed to have all the games so you could have all the skills and be able to run some of the interesting and inventive skill builds to do things like speed run elite instances (and get rich) and solo farm certain areas, etc.

One of the side effects of the expansions was to spread the community out over 3 continents and tons of capital cities making it very hard to find a pub group to do a lot of the more mundane missions. Veteran players started seriously mining the end levels for ectoplasm and other valuables with ever increasing speed and efficiency.

Eventually, the meta game became this sort of cat and mouse with Arena toning down OP builds and people inventing new tactics and styles to do speed runs and solo farms. Eventually, Arena got tired of toying with the Underworld speed runners (we got what was supposed to be a 2-4 hour dungeon down to 13 minutes) and just nuked everything - redesigned the level, broke the key builds (and salted the ground) etc.

These things still exist, in different forms, but as much as I like Arena and GW is in my top 3 of favorite games (along with Tribes) for having a rich, evolving meta game, I just got tired of the constant, jolting changes. They had their reasons and I respect them, but I always felt like the guy trying to run a business while the gov is constantly raising my taxes and adding new regulations to make my life harder.

Between that and the fact that all of the wealth I accumulated was lost (along with thousands of other players) due to (we strongly suspect, but cannot prove) some kind of security breach or flaw on their part just put me off of the game for a while.

Despite some frustrations, GW is a great game and I think Arena has really learned from it and from some of the problems and I think GW2 is going to be amazing.

I think I just shed a tear brought on solely by nostalgia. Such a great game.

And I must say, the GW community really came up with some crazy builds. I mean, who would have thought of a 55 monk?
 
I think I just shed a tear brought on solely by nostalgia. Such a great game.

And I must say, the GW community really came up with some crazy builds. I mean, who would have thought of a 55 monk?

I miss the good old days of 55/600 monks. Man. Those 600/smite 2 man builds could do just about anything for a while. And who could forget the the perma sin's that went on for what seems like years without nerf. I put in about 1100 hours and i'm just waiting for gw2 now.
 
I miss the good old days of 55/600 monks. Man. Those 600/smite 2 man builds could do just about anything for a while. And who could forget the the perma sin's that went on for what seems like years without nerf. I put in about 1100 hours and i'm just waiting for gw2 now.

Yeah, sins have always had some really awesome builds as well. Soloing the Underworld with a sin was a blast.
 
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