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The Official Borderlands 2 Thread

I have two other minor complaints....The death animation...wtf...in BL1 you died, you got that tunnel screen and boom, alive and running.

Now you watch that stupid materialization thing which seems to take forever.

The black market...why did they need to have two types of currency? does the black market get used for anything but the ammo upgrades and such? quite annoying.

This is most certainly a lot harder than BL1

Loving it though.

Agree completely with complaint #1. The respawn animation takes too long and should be skippable.

For point 2... I don't mind the black market.

They have 2 problems they need to address:
1) New mechanism for obtaining backpack SDU upgrades to keep game from feeling too identical to predecessor, but it can't be *too* easy to get them (storage, after all, is an incredibly valuable resource in a slot-machine dungeon grinder).
2) Give players an incentive to pick particular classes of weapons despite an overall reduction in gun->class specialization (which is a huge positive change).

The black market nails both, and does it in a way that maximizes player choice. There's the inherent tradeoff between storage capacity and ammo capacity that each player can balance to their tastes, and the ability to generalize or specialize on weapon types (via ammo count) to any extent desired, while ultimately gaining all the bonuses in the end.

They also did a good job of limiting the scope of the black market. Both ammo count and storage space are highly useful, but both are ultimately convenience features. It's feasible to complete the game without either, but it would be significantly more annoying, tedious, and filled with dead space (e.g. repeatedly running back to storage vendors or intentionally bypassing combat/loot). You have to work for your convenience, but nothing truly essential is gated by the secondary-currency system.

Lastly, it gives grinders a temporary, fleeting, and largely unimportant advantage which doesn't amount to a hill of beans in the end. Little things like that matter in games which are basically built on grinding. The people who choose to spend more of their time grinding want to feel like there's some payback for their decision that more casual players can't reap. That exists, but the gap closes by endgame, and then it comes down to luck with rare loot (where the grinders again have some advantage just on account of opportunity to get showered with RNG love).

Edit: On a general thought, huge props to Gearbox for making an effective melee option. Love how Zer0 can either be a sniper or a crazy melee. He's ludicrously OP from a PVP perspective, but this isn't a PVP game. Definitely takes some effort to avoid just getting hellamunched by every pack of mobs (especially early on), but offers a fun alternative to just blasting away.
 
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Well shit. I knew this and opened the gold crate anyway, did not realize that was what I was doing. Just lvl 11.
 
Huh, that fixed it for me and it seems we are both using 600 series cards. You can try reading the start of that thread and get the whole config file and see if that makes a difference, but all I did was add that line at the end of each codeline about NumStreamedMips=0 or whatever.
 
I'm slowly learning to try out various weapons. For me at least, the stats don't tell all.

For example I picked up a grenade mod that looked fairly normal, but upon trying it out, when I throw the grenade it teleports in a straight line until it finds enemies then explodes... this makes it so much more efficient overall. Had similar surprises with random guns that looked "ok" and the overall usability made them very efficient.

a 'Longbow' class grenade (at least on BL1 they called it) I personally like the Mods that break grendaes into multiple submunitions. Chucking 4ea x 6 x 350pt = 8400pts can ruin a boss's day :)
 
Agree completely with complaint #1. The respawn animation takes too long and should be skippable.

For point 2... I don't mind the black market.

They have 2 problems they need to address:
1) New mechanism for obtaining backpack SDU upgrades to keep game from feeling too identical to predecessor, but it can't be *too* easy to get them (storage, after all, is an incredibly valuable resource in a slot-machine dungeon grinder).
2) Give players an incentive to pick particular classes of weapons despite an overall reduction in gun->class specialization (which is a huge positive change).

The black market nails both, and does it in a way that maximizes player choice. There's the inherent tradeoff between storage capacity and ammo capacity that each player can balance to their tastes, and the ability to generalize or specialize on weapon types (via ammo count) to any extent desired, while ultimately gaining all the bonuses in the end.

They also did a good job of limiting the scope of the black market. Both ammo count and storage space are highly useful, but both are ultimately convenience features. It's feasible to complete the game without either, but it would be significantly more annoying, tedious, and filled with dead space (e.g. repeatedly running back to storage vendors or intentionally bypassing combat/loot). You have to work for your convenience, but nothing truly essential is gated by the secondary-currency system.

Lastly, it gives grinders a temporary, fleeting, and largely unimportant advantage which doesn't amount to a hill of beans in the end. Little things like that matter in games which are basically built on grinding. The people who choose to spend more of their time grinding want to feel like there's some payback for their decision that more casual players can't reap. That exists, but the gap closes by endgame, and then it comes down to luck with rare loot (where the grinders again have some advantage just on account of opportunity to get showered with RNG love).

Edit: On a general thought, huge props to Gearbox for making an effective melee option. Love how Zer0 can either be a sniper or a crazy melee. He's ludicrously OP from a PVP perspective, but this isn't a PVP game. Definitely takes some effort to avoid just getting hellamunched by every pack of mobs (especially early on), but offers a fun alternative to just blasting away.

i dont know. for me, the black market didn't change anything except make me find a different currency which isn't all that hard to find. I had no problems just spending away like I would have if it were like BL1

If there was more to it (which maybe I haven't seen yet) like really good weapons but with crazy eridium prices, that would be cool.
 
i dont know. for me, the black market didn't change anything except make me find a different currency which isn't all that hard to find. I had no problems just spending away like I would have if it were like BL1

If there was more to it (which maybe I haven't seen yet) like really good weapons but with crazy eridium prices, that would be cool.

Or maybe if you could use Eridium to upgrade regular weapons to have Eridium properties or something? Considering there are already Eridium weapons in the game.
 
I should have got one gold key from pre-order and another from signing up for Shift but somehow I ended up with three, but unfortunately my son and I made it to sanctuary late into the evening and we passed through the room I opened the gold crate, without realizing what it was, and then ended up back there and only after opening it a second time did I realize that I had screwed up (we were both only like level 8 or 9.)

Strangely enough yesterday before the update I had 1 gold key and 2 purple items (my son had the other two) and after the update I had 6 gold keys and 8 purple items (6 of which I had never seen before.) WTF?!?! :confused:
 
Yeah, I've been reading about some wacky glitches. Still some patching left to do.
 
Yeah, I've been reading about some wacky glitches. Still some patching left to do.

Yeah, and at least it added stuff as opposed to taking it away. lol!

As for the discussion above about the black market, I don't care for it at all and would prefer they offer the ammo SDUs in the store and have backpack ones as mission rewards just as in BL1.

To me it's like the UI, these companies seem to think they have to redo everything and make them prettier even if it makes it less functional. It reminds me of Skyrim, rather then use the simple and logical inventory system used in Oblivion they completely redid it to make it look better but it ended up being a steaming pile of crap!
 
i'm assuming a lot of people are missing the slot machines in moxxie's in sanctuary.

i spent probably $4k last night and got around 15 or 16 eridium.
 
i'm assuming a lot of people are missing the slot machines in moxxie's in sanctuary.

i spent probably $4k last night and got around 15 or 16 eridium.

Ha I do the same thing. I also put 10k in her tip jar to see if anything happens, the only thing I got was an achievement.
 
Some people on the PC seem to be having trouble finding Michael. Might be another bug.
 
Also, apparently there is a way, like with the Golden Keys, to just edit an .ini file and get access to all of the retailer-specific pre-order bonuses, like some sort of grenade thing, a skin or two, and the Creature Slaughter Dome. Not sure if it is cool to post it here but it's on the Gearbox forums.

Lol. :D
 
Does anyone have a good link for a general config tweaking guide?

The new Steam forum is absolutely horrific.
 
Also, apparently there is a way, like with the Golden Keys, to just edit an .ini file and get access to all of the retailer-specific pre-order bonuses, like some sort of grenade thing, a skin or two, and the Creature Slaughter Dome. Not sure if it is cool to post it here but it's on the Gearbox forums.

Lol. :D

I think they patched that.
 
Besides the Steam pre-order nonsense (two of my friends got theirs, I didn't, despite me buying all four copies in the four-pack) and the way Steam has randomly wiped two of our save files (hooray cloud saves, it's the way of the future) resetting them to level 1 when their connection got dropped, I'm enjoying it as much as the first. Still, that's nothing unexpected, this stuff happens when you use GWFL. I mean, Origin. Shit, what is it again? I can't really remember, all I know is I happily eat its shit out of brand loyalty because I am a confirmation-bias-subscribing dickhead.

Shame the opening area's kind of depressing, though.
 
for the last hour, I have intermittently lost connection to Steam many times while playing. heck it said something about not being able to sync files with the cloud when started the game. this cloud shit needs to go and if I lose all my progress do you think Valve will give a shit?
 
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Besides the Steam pre-order nonsense (two of my friends got theirs, I didn't, despite me buying all four copies in the four-pack) and the way Steam has randomly wiped two of our save files (hooray cloud saves, it's the way of the future) resetting them to level 1 when their connection got dropped, I'm enjoying it as much as the first. Still, that's nothing unexpected, this stuff happens when you use GWFL. I mean, Origin. Shit, what is it again? I can't really remember, all I know is I happily eat its shit out of brand loyalty because I am a confirmation-bias-subscribing dickhead.

Shame the opening area's kind of depressing, though.

Turn off cloud saves?
 
for the last hour, I have intermittently lost connection to Steam many times while playing. heck it said something about not being able to sync files with the cloud when started the game. this cloud shit needs to go and if I lose all my progress do you think Valve will give a shit?

I am pretty sure you can disable Steam Cloud on a per-game basis.
 
Wow, game keeps getting better. Just played 4hours straight... I haven't done that in around 4 years lol...

Got myself a nice shotgun.

RBbOi.jpg
 
So, is anyone else having screen tearing issues with this game and the GTX 690? My main surround setup doesn't have any issues (just system lockups due to some bios problems...), but my HTPC gets mad tearing regardless of whether or not Vsync or Framerate Limit 60 is on.
 
Anyone getting lag/hitching whenever they pass a "save" point (resurrection point) and the "V" symbol pops up? My group and I are in the second mode (vault hunter) and we've noticed this getting progressively worse. It hitches/lags for .5 to 4 seconds at a time and usually beside checkpoints or similar.
 
I found these entries and set them all to 0. Seems to have done the trick for me.

This worked pretty well. Textures still load a little slowly on weapons, but improved. Cash and ammo load great now.

Oh, and 8800GTS not the hotness with hybrid physx. Shit ran better off the cpu.
 
So, is anyone else having screen tearing issues with this game and the GTX 690? My main surround setup doesn't have any issues (just system lockups due to some bios problems...), but my HTPC gets mad tearing regardless of whether or not Vsync or Framerate Limit 60 is on.

I recommend going into the nVidia control panel and setting the pre-rendered frames to 0.

That's what I had to do with my GTX 260 with BL1 to make it smooth... also what I had to do with my 6950 too.
 
Few
i'm assuming a lot of people are missing the slot machines in moxxie's in sanctuary.

i spent probably $4k last night and got around 15 or 16 eridium.

It's worth pointing out that in co-op games winning eridium in the slot machines gives it to both players
 
how do you guys feel about coop. i want to play coop, but in most games that have it I find that I don't get to explore as much since I'm always chasing the next guy. i guess it depends on who you play with but I am always pub'ing it.
 
Turn off cloud saves?

Probably the best thing to do if you don't play across multiple computers.

I think I remember reading that it also gives you the option of which save file to use if the one on your computer doesn't match the one that is stored online. Never, ever use the cloud save in this case because it's almost guaranteed that your cloud save never got updated.
 
I haven't had the best luck with the slot machines...got a lot of crappy guns, some blues that were mediocre and ONCE hit the Eridium jackpot, which was pretty cool. Starts pouring out of the machine and you get a dozen or so.

As for Michael...can't find him either. I think he's bugged on the PC, I've heard of a lot of PC people not being able to find him. Hopefully they fix that soon.
 
I cant find mike either. I've searched high and low after turning in missions.
 
Also, apparently there is a way, like with the Golden Keys, to just edit an .ini file and get access to all of the retailer-specific pre-order bonuses, like some sort of grenade thing, a skin or two, and the Creature Slaughter Dome. Not sure if it is cool to post it here but it's on the Gearbox forums.

Lol. :D

I say if it isn't cheating or breaking the game, the post it. Like the gold key thing was sort of a way to break the game but this just gives you some arbitrary stuff that doesn't change anything.
 
Probably the best thing to do if you don't play across multiple computers.

I think I remember reading that it also gives you the option of which save file to use if the one on your computer doesn't match the one that is stored online. Never, ever use the cloud save in this case because it's almost guaranteed that your cloud save never got updated.

Don't think I've ever run into the issue with Steam, but a handful of times with Origin it would come up and say my BF3 saves don't match, and would actually give me the date of the files on Origin and my PC. Just pick the one with the most current date.

Btw turning off saves is easy. I had to do it for the Witcher 2 because I read that the games save files get bigger than the Steam cloud storage, so the saves would "break."
 
I died maybe 2 times until now. After Lilith does her thing with Sanctuary I've died a dozen times, lost over half my money. Single player is way too hard at this part. I haven't had rage like this over a game in a long time.
 
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