ISK sellers/macros are both lame and understandable at the same time. I was wondering how CCP managed to maintain a working economy for such a long period of time, and monitoring and controlling macros by squashing the major offenders (to prevent someone unduly leveraging the market) makes a ton of sense, especially if there's not a large enough player base to maintain the economy in the first place. With the vast differences between a noob starting out (me) and a huge alliance governing systems/titans/wars etc, there's a big need for materials, and IMO 40,000 human players just isn't enough to sustain it. 8,500 systems and 40k players, are you kidding me?
OTOH, there are people willing to mine and macros are artifically making them less valuable than they could be. In a living universe like EVE, if there is a shortage somewhere people will happily step up to fill the gap and make immense profits doing so. God bless 'em, there are people that actually enjoy mining and refining.
Bottom line, as long as ships and ammo are cheap , I'm in. I *will* destroy macros if I think I can get away with it--once I get enough skills to fly a decent ship and live in 0.0, that is.
OTOH, there are people willing to mine and macros are artifically making them less valuable than they could be. In a living universe like EVE, if there is a shortage somewhere people will happily step up to fill the gap and make immense profits doing so. God bless 'em, there are people that actually enjoy mining and refining.
Bottom line, as long as ships and ammo are cheap , I'm in. I *will* destroy macros if I think I can get away with it--once I get enough skills to fly a decent ship and live in 0.0, that is.