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The Evil Within

Haven't played it yet but IGN loved it so im sure its a great game. They are generally harsh on everyone and everything. Plus the videos and streams I saw of it, if you like survival horror games, this is a must own.
 
[L]imey;1041162698 said:
Needs SLI support (though I'm told the engine might make that impossible)

That will make me sad as a single card in my laptop can't keep the game at 30fps even with everything on low @ 1080p.

One of the downsides of the laptop being reliant on SLI, means if the game doesn't support it, I'm SOL pretty much.

id Tech uses OpenGL, no SLI for any of these games, I'm guessing this will include upcoming DOOM4 unless they make some unforseen change to id Tech 6.
 
This game is getting beat down by reviews for the PC version. I guess it's poorly optimized for PC.

Looks like I'll be picking it up for Xbone 1
 
This game is getting beat down by reviews for the PC version. I guess it's poorly optimized for PC.

Looks like I'll be picking it up for Xbone 1

So you want to go play it on weaker hardware because some people claim the PC version "isn't optimized"? By all means, enjoy.

I haven't found that to be the case though. There's some confusion among reviewers about things like framerate, "Derp why is it only 30FPS? Not optimized?" Its very apparent the developer wants this to have a cinematic feel, evidenced by the fact 60FPS basically looks the same as 30FPS. Some reviewers whine about the letterboxing. Once again its the director's decision and something you can change via the console. What I'm really waiting for is the option to change FOV, but that's not for lack of optimization.
 
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I think the only way I'd get the console version would be if the PC version is so borked (a la Watch Dogs) that it isn't playable on the PC. I'm planning on playing with a pad, so I can't imagine it not being as good as the console unless it's full-on broken.
 
I love RE4, so if that's how this plays/looks/feels I'm in.
I have more than enough horsepower so I'm really curious how everything looks at a high framerate sans letterboxing.

I'm the opposite, if it plays like RE4 then i'll end up hating it. RE4 is a sub par action and horr game. I hated it's QTE's and shift in tone from the old RE games.
 
I'm having a tough time with the tutorial section, avoiding the guy. The camera is too close at times and I can't see where he is to sneak/hide. I'm all for tough games, DS 1/2 are awesome, but crappy camera does not equal hard game. I hope it gets better.
 
I think the only way I'd get the console version would be if the PC version is so borked (a la Watch Dogs) that it isn't playable on the PC. I'm planning on playing with a pad, so I can't imagine it not being as good as the console unless it's full-on broken.

I've been reading it's full-on broken for PC.
 
My impression after the first couple chapters:

Hate hate hate the aspect ratio. Wouldn't be so bad if you could change the FOV, but you can't. Makes you sick setting it to 16:9 fullscreen your FOV is so small. So I'm playing at aspect ratio 2 (default 2.5). Still don't like it, black bars are retarded. My vertical fov is so small I constantly have to look up and down just to see shit right in front of me. Plus it isn't good for my plasma, which is what you'd want to play this game on.

I want to play a game, not watch a movie. F this cinematic bs.

Other than that it seems fun and intriguing so far. Mouse and xbox 360 controller feel fine to me.
 
Hmmm. If it's full-on broken, I will stay away for now. I don't really have any pressing needs and it seems like the new Borderlands is at least more of the same.
 
I've been reading it's full-on broken for PC.

Link to "full on broken" claims? Because I'm calling FUD since it's perfectly playable here, and I trust my own firsthand experience a little more than what sounds like a secondhand exaggeration of some review nerd's inability to tweak the out-of-box settings.
 
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Well it is broken for me as its unplayable. 30 fps feels like 20 fps and using 60 fps actually has more hitching. What the hell do I do now?
 
Can anyone confirm whether or not you can bump the framerate to 60 fps via config? And does it screw up anything?

P.S. 30 fps is not cinematic. Games render motion much differently than movies. The reason movies look smooth at 24 fps is because the camera exposure allows for motion blur. If the game doesn't have motion blur (and let's face it, we all disable that shit), than 30 fps becomes much more noticeable. Without blur, we can easily perceive 30 fps stutter and it looks terrible.
 
Link to "full on broken" claims? Because I'm calling FUD since it's perfectly playable here, and I trust my own firsthand experience a little more than what sounds like a second exaggeration of some review nerd's inability to tweak the out-of-box settings.

Link -
Well it is broken for me as its unplayable. 30 fps feels like 20 fps and using 60 fps actually has more hitching. What the hell do I do now?
 
This game is getting beat down by reviews for the PC version. I guess it's poorly optimized for PC

I haven't even seen any PC reviews which is troubling as the developer seems to have purposely withheld any review copies...not a good sign...forcing review sites to buy their own copy seems shady

in this thread people keep bringing up how 60fps doesn't do jack over 30fps...meaning the developer provided those console commands more to shut up the critics rather then it providing any tangible benefits...looks like the 30fps hard lock was a design decision which cannot be changed

EDIT: not the best reviews to go by but I looked at some Metacritic PC reviews and they mostly are very, very negative about the PC port...terrible camera angle, keyboard remapping etc...scaring me away from buying this...

http://www.metacritic.com/game/pc/the-evil-within
 
^ So in other words you've got nothing.
Oh come on, what happened to the "LOL"?

lol, smartassness aside, a couple of the negative reviews on metacritic stated the controls are very poor for PC.

I just didn't want to take any chances and I'm way too impatient for it to get fixed on PC.
 
in this thread people keep bringing up how 60fps doesn't do jack over 30fps...meaning the developer provided those console commands more to shut up the critics rather then it providing any tangible benefits...looks like the 30fps hard lock was a design decision which cannot be changed

Except 60FPS does do something. It runs the game at 60FPS. I recorded some video of it at 60FPS and then replayed it frame-by-frame and there are in fact 60 different frames so its not just duplicating frames or something. It still maintains a cinematic feel even at 60FPS however. Which is a little different than to say "60FPS doesn't do anything". I guess I'm not really sure what people are expecting will happen when they set the game to 60FPS.
 
Except 60FPS does do something. It runs the game at 60FPS. It still maintains a cinematic feel even at 60FPS however. Which is a little different than to say "60FPS doesn't do anything". I guess I'm not really sure what people are expecting will happen when they set the game to 60FPS.

technically it might 'do something' but the feel of the game doesn't change which is more important...when playing a game you can feel the difference of 60fps...when 60 feels the same as 30 then something is wrong
 
Can anyone confirm whether or not you can bump the framerate to 60 fps via config? And does it screw up anything?

P.S. 30 fps is not cinematic. Games render motion much differently than movies. The reason movies look smooth at 24 fps is because the camera exposure allows for motion blur. If the game doesn't have motion blur (and let's face it, we all disable that shit), than 30 fps becomes much more noticeable. Without blur, we can easily perceive 30 fps stutter and it looks terrible.
Did you even look at the last couple pages of this thread? Of course you can plus I have been bitching about how crappy 60 fps feels for 2 pages now. grr I dont know what to do at this point but its not just me.
 
Sorry, meant id Tech 5.
You were summarily dismissing SLI for not working in OpenGL games when it clearly does. id Tech 5 does not work with SLI because of Carmack's implementation of GPU transcoding at the engine-level, not because it runs in OpenGL.
 
technically it might 'do something' but the feel of the game doesn't change which is more important...when playing a game you can feel the difference of 60fps...when 60 feels the same as 30 then something is wrong

There is a small difference in feel in this game at 60FPS though. I guess its not as drastic as what people are used to with other games where the developers don't have a hard-on for maintaining a cinematic feel to fulfill their artistic vision. Who knows.

The point is I dont think there's a genuine technical limitation here.
 
^ So in other words you've got nothing.
Lol so my opinion means nothing? There are others having the same issues as I am on the Steam forums. I really just think some of you dont know what smooth is. I have never had an issue with a game that others did not also have.
 
I didn't even know the game released today (slipped my mind, knew it was this month) and it's not in Steam's 'Popular New Releases' or 'Top Sellers' categories. I think it's odd that it's not even showing up in those categories. A bug or is it really selling that poorly? I'll probably pick it up during the holiday sale.
 
I didn't even know the game released today (slipped my mind, knew it was this month) and it's not in Steam's 'Popular New Releases' or 'Top Sellers' categories. I think it's odd that it's not even showing up in those categories. A bug or is it really selling that poorly? I'll probably pick it up during the holiday sale.

Showing in Top Sellers for me with Borderlands Pre Sequel and Crusader Kings.
 
I didn't even know the game released today (slipped my mind, knew it was this month) and it's not in Steam's 'Popular New Releases' or 'Top Sellers' categories. I think it's odd that it's not even showing up in those categories. A bug or is it really selling that poorly? I'll probably pick it up during the holiday sale.
It was in my Top Sellers list for at least the past couple of weeks. I think something happened to the store page at a late hour and they had to relaunch it. Maybe that messed with the stats :confused:. It was the #2 behind Borderlands: The PreSequel on Sunday.
 
well hmm I'm gonna continue holding until I get a finite opinion from you guys. Sounds like its bad port city so far.

Wanna know something stupid? I actually tried to research if this had Eyefinity support. I'm so naive, it's pretty in my world.
 
haha go read the reviews so far and compare them to Isolation.. well done bethesda you must be so proud of the end result..
 
in my opinion the horror genre is the toughest genre to grade...it's a love it or hate it type...that's why the Alien: Isolation reviews were all over the place and the same looks to be the case for this...the console reviews for Evil Within are all over the map with some calling it a cult classic with others totally hating it

but there are some similarities amongst reviews I've seen which is the sign of bad game design...the game apparently does a horrible job of leading you...

"It introduces mechanics and new ideas quietly, not informing the player, waiting for them to replay tracts of game multiple times and dying until they get it.

It's bad enough that Bethesda even knows it...Alongside my review copy of the game was a note asking that reviewers play on the Casual difficulty setting, not the standard Survival setting (I went with the standard, by the way)...Not only that, but each copy came with a sealed envelope containing advice and obscure tips for every single level of the game... Due to embargo restrictions, I cannot repeat those tips, but they provide sometimes crucial insight that the game itself never communicates...It's clear that those presenting the game know it's either imbalanced or does a terrible job of interfacing with the player"

http://www.escapistmagazine.com/art...itorials/reviews/12435-The-Evil-Within-Review
 
Not sure what he's talking about. Everything I've played up to chapter 4 is standard for survival horror. You have your sneak up in stealth 1 hit kills, hide in closets and under bed like Amnesia, burning corpses to make sure they don't get back up, shoot the leg causes them to fall down, using bottles to distract enemies, etc...

I'm playing on the survival difficulty, which is the highest you can play without beating the game and having a blast. I've only died a few times and have a moderate stock of supplies, it's not hard for people who like hard games.
 
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Evidently Bethesda has decided to fix the 60fps jerkiness that exists on PC.

Apparently the beating they're taking has hit home and changed their minds from the "play it cinematically at 30"
 
[L]imey;1041163703 said:
Evidently Bethesda has decided to fix the 60fps jerkiness that exists on PC.

Apparently the beating they're taking has hit home and changed their minds from the "play it cinematically at 30"

like I said earlier the console unlock codes were for PR purposes only and not to get a fully functional 60fps...Bethesda is usually good with the PC side so I'm not sure what went wrong this time...looks like the developer forced the 30fps cap
 
I can sort of understand being lazy or having issues about 120/144hz support but not having having 60 fps working properly on the pc is insane. Oh well I will just lock my own frames down to just 24 fps for an ultra cinematic experience...
 
Playing at 4K with AA disabled at the locked 30FPS. I haven't messed with unlocking the frames yet but right now the game does feel alright when playing on Tv with wireless 360 controller. A friend of mine on Steam says the game feels worse at 60FPS, which seems odd unless the frametimes are really messed up, but I haven't tried it yet. I think I will do a playthrough on couch with controller @4k 30fps then 2880x1620 on monitor with mouse/keyboard 60FPS.

The atmosphere in this game is wonderful, the textures not so much.
 
It's now showing up in new releases and top sellers. Guess it was just a bug.

The atmosphere in this game is wonderful, the textures not so much.
That's a feature of id Tech5!

Now that Carmack is no longer with id, I wonder if there'll be another iteration of this engine or if they'll just move on to something else.
 
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