GOD'SlittleSERVANT
Supreme [H]ardness
- Joined
- Jul 18, 2001
- Messages
- 7,269
At least I'll be obsessed with a game for 2-3 months.
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It's got a really nice cinematic trailer...not so sure about the gameplay though.
Way to screw up a huge opportunity here. They didn't happen much, but some of my favorite moments in WOW were the few questlines where it seemed things were happening dynamically in the world, with NPCs warring or doing stuff without your direct input.
TES is all about that, yet they've stripped it all away and made another generic quest-driven MMO? WOW is already there...you have to differentiate it with something other than different art direction and fantasy setting.![]()
i guess in the end you really didn't want a single player game![]()
How much you want to bet this is going to be another theme park MMO that has limited scripted content that you'll completely clear within a couple weeks leaving you with nothing to do and I'll learn to stop typing in run on sentences?
nah, i played 2 weeks before lunch and was completed by the 2nd day of lunch. Tried the group playing for a week.
A raid could consist of two armies fighting ...
The genre isn't played out, it's the fact that no one wants to take risks/do something different.
I disagree. I can think of at least a dozen MMO's who have tried something different and failed in a spectacular fashion. Growing up in UO, EQ, AC, and DAoC I know what I want and what I think works for an MMO. Many companies have tried to emulate those games to a certain degree and failed.
Shadowbane, Earth and Beyond, AO, AC2, CoH, AoC, WW2O, Darkfall, and many others flamed out and offered what many of us old school MMO players wanted.
I could probably spend an entire day discussing game development philosophies but the fact of the matter is bean counters control what is made. It would be great to see a grass roots indie studio make an MMO but it just can't be done without massive funding.
Lots of great ideas to breath new life into an MMO but the bean counters won't allocate any risky ventures and hence the cycle of mediocrity continues.
Many of those games mentioned under the hood followed the same basic formula. AOC, AC2, etc.
WWIIonline was a fun game, but had a LOT of bugs and a very high system requirments back when it launched (literally a ton of people complaining about how you'd sit there when spawning, just waiting to load because of the ram requirments and things).
Apart from Shadowbane, there hasn't really been a big, triple AAA backed game that's really tried something different.
I don't mean a "hook" (like Age of Conan's "combat" but completely and utterly different at it's core formula. Like the difference between UO and EQ.
HEck look at UO, name me one game from a big studio like it in the mmo market? The only ones made have been low indie developers scraping by with little to no marketing or budget (darkfall/mortal online).
Damn, how did they get the emails?
lol, even though that 20min of game play looked like shit, I'm probably still going to buy it.
And thus the cycle of shitty games continue.
Indeed, wise one. Indeed.
Here is another youtube of game play..
http://www.youtube.com/watch?v=z0sO-dqzCdg
needs improvement..
Y
When will there be a true next gen MMO, that breaks away from WoW clone style of gameplay. Something dark and still medieval fantasy themed, totally open world like WoW, but more mature, with amazing graphics, but FUN, and not a boring grind of quest fetching back and forth, which burns me out so quick nowadays.
Looks like we have another sure candidate for free to play 6 mos after it releases.
Yeah...I don't know why they keep doing this shit. Maybe F2P is profitable enough that they just release it for full price for a few months to see how many suckers buy into it, then make it F2P after that.