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The Elder Scrolls Online

Way to screw up a huge opportunity here. They didn't happen much, but some of my favorite moments in WOW were the few questlines where it seemed things were happening dynamically in the world, with NPCs warring or doing stuff without your direct input.

TES is all about that, yet they've stripped it all away and made another generic quest-driven MMO? WOW is already there...you have to differentiate it with something other than different art direction and fantasy setting. :(
 
Way to screw up a huge opportunity here. They didn't happen much, but some of my favorite moments in WOW were the few questlines where it seemed things were happening dynamically in the world, with NPCs warring or doing stuff without your direct input.

TES is all about that, yet they've stripped it all away and made another generic quest-driven MMO? WOW is already there...you have to differentiate it with something other than different art direction and fantasy setting. :(

Like most publishers, they are hoping the name is enough.
 
Idiocy. It's too bad I'm not a millionaire publisher; the first question I would ask is, "What is going to make people still want to pay a monthly sub for your game 6-12 months from now?"
 
How much you want to bet this is going to be another theme park MMO that has limited scripted content that you'll completely clear within a couple weeks leaving you with nothing to do and I'll learn to stop typing in run on sentences?
 
How much you want to bet this is going to be another theme park MMO that has limited scripted content that you'll completely clear within a couple weeks leaving you with nothing to do and I'll learn to stop typing in run on sentences?

The developers have already buckled to the cries of mmo fanboys who are making a giant fuss on the TES forums about wanting "Raids" (even though TEs was NEVER about raids or anything to do with such stupidly stupid things).

They plan to implement them post-launch now. Thought hey say they want to make it less about "fighting giant monsters" and more about "fighting large numbers of enemies."
 
The genre isn't played out, it's the fact that no one wants to take risks/do something different.

I disagree. I can think of at least a dozen MMO's who have tried something different and failed in a spectacular fashion. Growing up in UO, EQ, AC, and DAoC I know what I want and what I think works for an MMO. Many companies have tried to emulate those games to a certain degree and failed.

Shadowbane, Earth and Beyond, AO, AC2, CoH, AoC, WW2O, Darkfall, and many others flamed out and offered what many of us old school MMO players wanted.

I could probably spend an entire day discussing game development philosophies but the fact of the matter is bean counters control what is made. It would be great to see a grass roots indie studio make an MMO but it just can't be done without massive funding.

Lots of great ideas to breath new life into an MMO but the bean counters won't allocate any risky ventures and hence the cycle of mediocrity continues.
 
I disagree. I can think of at least a dozen MMO's who have tried something different and failed in a spectacular fashion. Growing up in UO, EQ, AC, and DAoC I know what I want and what I think works for an MMO. Many companies have tried to emulate those games to a certain degree and failed.

Shadowbane, Earth and Beyond, AO, AC2, CoH, AoC, WW2O, Darkfall, and many others flamed out and offered what many of us old school MMO players wanted.

I could probably spend an entire day discussing game development philosophies but the fact of the matter is bean counters control what is made. It would be great to see a grass roots indie studio make an MMO but it just can't be done without massive funding.

Lots of great ideas to breath new life into an MMO but the bean counters won't allocate any risky ventures and hence the cycle of mediocrity continues.

Many of those games mentioned under the hood followed the same basic formula. AOC, AC2, etc.

WWIIonline was a fun game, but had a LOT of bugs and a very high system requirments back when it launched (literally a ton of people complaining about how you'd sit there when spawning, just waiting to load because of the ram requirments and things).

Apart from Shadowbane, there hasn't really been a big, triple AAA backed game that's really tried something different.

I don't mean a "hook" (like Age of Conan's "combat" but completely and utterly different at it's core formula. Like the difference between UO and EQ.

HEck look at UO, name me one game from a big studio like it in the mmo market? The only ones made have been low indie developers scraping by with little to no marketing or budget (darkfall/mortal online).
 
Many of those games mentioned under the hood followed the same basic formula. AOC, AC2, etc.

WWIIonline was a fun game, but had a LOT of bugs and a very high system requirments back when it launched (literally a ton of people complaining about how you'd sit there when spawning, just waiting to load because of the ram requirments and things).

Apart from Shadowbane, there hasn't really been a big, triple AAA backed game that's really tried something different.

I don't mean a "hook" (like Age of Conan's "combat" but completely and utterly different at it's core formula. Like the difference between UO and EQ.

HEck look at UO, name me one game from a big studio like it in the mmo market? The only ones made have been low indie developers scraping by with little to no marketing or budget (darkfall/mortal online).

Oh I agree with you, Shadowbane is the closest thing to UO I can think of, but AoC did have siege warfare and city building but I gave up long before they fixed it. I loved what DAoC and Shadowbane did for sieges and open-warfare as some of my best moments in an MMO came from those games and I'd love to see some massive siege warfare games where all facets of PvP from solo, small group to massive raids are used to bring about success.

I'll keep my fingers crossed but as I get older and my son gets older my time is getting filled with other more important things so I'm slowly losing interest in the genre. I've been playing Skyrim and just adding more and more mods to keep my game play fresh. I doubt ESO will do anything to peak my interest in the series so I'll just wait until they add another single player game to the series.
 
a small wave of beta keys was sent out, check ur emails.

i didnt get one.
 
I signed up for my GF who is obsessed with Skyrim. Sadly, this game looks nothing like it, but it might still interest her.
 
its not something i would spend money on but i dont mind giving the beta a whirl. if i ever get in.
 
Bah, no beta here yet... the Cyrodil RVR looks great though. Looking forward to trying it out...
 
That just further makes me not that interested.

i mean HOMING missle fireballs? I't slike they didn't even try to make it look/feel like TES in gameplay, at even the barest form.
 
Reminds me of the new Neverwinter Nights MMO except I think Neverwinter has better looks and animations. I played Neverwinter for all of 5 minutes before I decided it wasn't my cup of tea.
 
Here is another youtube of game play..
http://www.youtube.com/watch?v=z0sO-dqzCdg

needs improvement..

Yawn, zzz :rolleyes: Looks like MMO 101, run of the mill, generic gameplay.

When will there be a true next gen MMO, that breaks away from WoW clone style of gameplay. Something dark and still medieval fantasy themed, totally open world like WoW, but more mature, with amazing graphics, but FUN, and not a boring grind of quest fetching back and forth, which burns me out so quick nowadays.

I suppose have to wait for Blizzard themselves to release that ? Very curious for "Titan", what will that be ? A Steampunk themed MMO ? Hopefully Blizzcon this Fall finally reveals that.

And what about EverQuest Next ? Whats the release date, or details on that game ?
 
Y
When will there be a true next gen MMO, that breaks away from WoW clone style of gameplay. Something dark and still medieval fantasy themed, totally open world like WoW, but more mature, with amazing graphics, but FUN, and not a boring grind of quest fetching back and forth, which burns me out so quick nowadays.

Lineage 3 looks like a pretty cool blend of Diablo and MMO, and some neat gameplay mechanics for spellcasters. Haven't much about it for over a year though.
 
Looks like we have another sure candidate for free to play 6 mos after it releases.
 
Looks like we have another sure candidate for free to play 6 mos after it releases.

Yeah...I don't know why they keep doing this shit. Maybe F2P is profitable enough that they just release it for full price for a few months to see how many suckers buy into it, then make it F2P after that.
 
Yeah...I don't know why they keep doing this shit. Maybe F2P is profitable enough that they just release it for full price for a few months to see how many suckers buy into it, then make it F2P after that.

I was also wondering if this was making it into their business model.. they probably already have a plan in place when the need to go F2P arises.
 
I am assuming they will be showing it off at this years Quakecon in August.

One of the BYOC gifts was a Elderscrolls: Online T-Shirt.
 
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