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The Elder Scrolls Online

Finished the first group dungeons last night. For an intro they were fun and interesting. Didn't take long, and the pugs we picked up were decent. Looking forward to the next set. The skill point rewards were perfect timing wise.
 
Trying the first intro dungeon right now. Been trying to figure out how to zone the entire group in at the same time. We've had to abandon 3 group in the past 2 hours because we can't see our group members. The one time we had a group someone D/C after choosing to resurrect and can't get back on the server.

Place looks neat though. Too bad I can't solo it. :(
 
I think the 12 must hate you. You seem to have the worst luck with this game.
 
Trying the first intro dungeon right now. Been trying to figure out how to zone the entire group in at the same time. We've had to abandon 3 group in the past 2 hours because we can't see our group members. The one time we had a group someone D/C after choosing to resurrect and can't get back on the server.

Place looks neat though. Too bad I can't solo it. :(

All we did was teleport to a player. Didn't have any issues in the multiple runs we did. I think you may be cursed. You might need to do a sacrifice or something to get your mojo back.

I read a review today that echoed my views on the game. If you read through it you will see he knows his stuff and covers all aspects of the game. I'll link it for those that are interested. http://www.shoddycast.com/2014/04/22/a-veteran-rank-10s-review-of-the-elder-scrolls-online/
 
I gave up. This is one buggy game. Maybe when my buddies login we can enter the same instance together. I have made 7 groups at least and we can't see each other. The reason that the person died in the one group we had going was that the health bars on the top left of the UI don't work. Says everyone is dead 100% of the time. I don't run mods and have repaired and reloadui many times.

Just too many bugs to be fun. So many bugs. So so many bugs. I don't want to spend another $15 to see if the bugs are fixed or not at a later date. This is just frustrating. I can see their arrows over their heads, but I can't see them. But my instance might have the first group dead and their instance has all the mobs alive still. It's like they are phased out or something.
 
Angry Joe's take on the game...sounds like a pile of shit TBH.

https://www.youtube.com/watch?v=Ov3B26h12C4

Ok, so I just watched the first half of his review. I couldn't watch anymore because it was pretty stupid.

Seriously? I have liked most of his reviews. But, bashing a game and nitpicking it for a few minor bugs, other than the duping?

Yes, there are flaws with their "phasing". But most of that can be sorted out rather quickly with a relog and then it's generally good for the rest of the night. I have exclusively levelled with a buddy, so far, level 40. And we barely have any issues. One of us will occasionally need to relog, but that's about it.

As far as bugged quests, I can count on one hand the number that I have run into up to level 40. That's not too shabby.

As for him bitching and moaning about it being a multiplayer game, comon, it's an MMO, all modern MMO's are single player simulators.

I'm not saying that ESO is perfect. But I am having fun, and that's what matters.
 
Ok, so I just watched the first half of his review. I couldn't watch anymore because it was pretty stupid.

Seriously? I have liked most of his reviews. But, bashing a game and nitpicking it for a few minor bugs, other than the duping?

Yes, there are flaws with their "phasing". But most of that can be sorted out rather quickly with a relog and then it's generally good for the rest of the night. I have exclusively levelled with a buddy, so far, level 40. And we barely have any issues. One of us will occasionally need to relog, but that's about it.

As far as bugged quests, I can count on one hand the number that I have run into up to level 40. That's not too shabby.

As for him bitching and moaning about it being a multiplayer game, comon, it's an MMO, all modern MMO's are single player simulators.

I'm not saying that ESO is perfect. But I am having fun, and that's what matters.

If you look past the 'angry' shtick, some valid points are raised. In particular, the in-game footage demonstrating the disconnectedness when trying to work as a group on things like quests. That's a dealbreaker for me. Perhaps that wouldn't matter for people playing alone.
 
I gave up. This is one buggy game. Maybe when my buddies login we can enter the same instance together. I have made 7 groups at least and we can't see each other. The reason that the person died in the one group we had going was that the health bars on the top left of the UI don't work. Says everyone is dead 100% of the time. I don't run mods and have repaired and reloadui many times.

Just too many bugs to be fun. So many bugs. So so many bugs. I don't want to spend another $15 to see if the bugs are fixed or not at a later date. This is just frustrating. I can see their arrows over their heads, but I can't see them. But my instance might have the first group dead and their instance has all the mobs alive still. It's like they are phased out or something.

I'd be happy to group with ya and try to get it figured out.
 
If you look past the 'angry' shtick, some valid points are raised. In particular, the in-game footage demonstrating the disconnectedness when trying to work as a group on things like quests. That's a dealbreaker for me. Perhaps that wouldn't matter for people playing alone.

That's why I think his "review" is bullshit. I have literally been grouping with a friend the entire time, level 1-40, and we have very few issues.

Hell, we had another guy from the guild jump in one day and quested with us just fine for about 6 hours.

I don't know why Angry Joe is having so many issues. The only thing that I can guess, is that he is just some dumb fuck Youtuber or is blowing shit way out of proportion to get more views...
 
Honestly it sounded like AJ's complaints were plenty justified. I mean, it looked like the group system has not been changed since beta (where it was completely useless and felt incomplete and shitty) and several parts of the game are just flat-out busted.

I mean, he showed actual footage of shit being busted...it's not like we just had his word to take on it.
 
Ok, so I just watched the first half of his review. I couldn't watch anymore because it was pretty stupid.

Seriously? I have liked most of his reviews. But, bashing a game and nitpicking it for a few minor bugs, other than the duping?

Yes, there are flaws with their "phasing". But most of that can be sorted out rather quickly with a relog and then it's generally good for the rest of the night. I have exclusively levelled with a buddy, so far, level 40. And we barely have any issues. One of us will occasionally need to relog, but that's about it.

As far as bugged quests, I can count on one hand the number that I have run into up to level 40. That's not too shabby.

As for him bitching and moaning about it being a multiplayer game, comon, it's an MMO, all modern MMO's are single player simulators.

I'm not saying that ESO is perfect. But I am having fun, and that's what matters.


I think some people have a much worse experience than others with bugs. My coworker and I leveled a lot together (like the first 30 levels we did most quests together). I can tell you that my game bugged WAY more often than his did. The one that happened most often was the one where quest objects dont spawn for a player (the AJ review has video of this when he's looking for a stone or something). The majority of the time, my coworker's game was just fine, but I'd have to log out and back in to get whatever item or npc I needed to spawn. I was talking to him today to tell him I was done with the game. He said he was still having fun, but he did mention that he hasn't had nearly the number of bugs that I've had.
 
Angry Joe's take on the game...sounds like a pile of shit TBH.

https://www.youtube.com/watch?v=Ov3B26h12C4

That review is spot on and 100% the truth. I think he hit every complaint I have with the game so far. I don't think he's exaggerating at all. PvP is fun but I could just fire up Guild Wars 2 and do the same thing without a monthly fee. Maybe they should up the PvP leveling experience gains and allow us to just do that. But then again I can't queue for PvP without having someone invite me to a group now. It used to work when I first started playing. But now I have to invite someone to my group, make them leader, and allow them to queue us for PvP. The UI for the PvP interface died after the next to last daily patch. :(
 
That review is spot on and 100% the truth. I think he hit every complaint I have with the game so far. I don't think he's exaggerating at all. PvP is fun but I could just fire up Guild Wars 2 and do the same thing without a monthly fee. Maybe they should up the PvP leveling experience gains and allow us to just do that. But then again I can't queue for PvP without having someone invite me to a group now. It used to work when I first started playing. But now I have to invite someone to my group, make them leader, and allow them to queue us for PvP. The UI for the PvP interface died after the next to last daily patch. :(

Something is seriously wrong with your client. I solo queued last night on multiple occasions with no issue.
 
I've put almost 4 days /played into this game and I think it's pretty great. I'm level 43 in AD with 3 bugged quests in my journal. But these are quests my friends have been able to complete so I'm not sure what the issue is.

I find the game pretty unique for a AAA MMORPG. My biggest gripe is that it seems to discourage grouping. I have a static 4 man group that I play with but other than doing 1 run of each dungeon there is no real reason for us to group up. Solo quests as a group are a little bit more trouble than they're worth, but I think that's true for any MMORPG. When we're all online there is nothing for us to do. Farming dungeons completely halts any kind of progression. I think the quests should at least be repeatable if the mobs are all gonna give shit exp and a low chance for decent loot.

Because of this my interest is waning, but I'm holding our for veteran ranks and adventure zones.
 
I've put almost 4 days /played into this game and I think it's pretty great. I'm level 43 in AD with 3 bugged quests in my journal. But these are quests my friends have been able to complete so I'm not sure what the issue is.

I find the game pretty unique for a AAA MMORPG. My biggest gripe is that it seems to discourage grouping. I have a static 4 man group that I play with but other than doing 1 run of each dungeon there is no real reason for us to group up. Solo quests as a group are a little bit more trouble than they're worth, but I think that's true for any MMORPG. When we're all online there is nothing for us to do. Farming dungeons completely halts any kind of progression. I think the quests should at least be repeatable if the mobs are all gonna give shit exp and a low chance for decent loot.

Because of this my interest is waning, but I'm holding our for veteran ranks and adventure zones.

Grouping in other MMO's actually does work well. You kill a chicken and everyone gets credit for the kill. You kick 3 of 8 rocks and everyone in your group gets credit for it. If you're on part 7 of 8 you can go back to part 1 of 8 and help your buddy that just logged in to catch up. Rarely do you run into problems like in ESO.

In ESO having four party members means waiting 4 times as long to complete a quest as you have to wait for a npc respawn for each of your group members to kill. Having people in your group is a detriment to progression as they are holding you up and likewise you're doing the same to them. So we stopped grouping up and just talk about our experience in TeamSpeak.

Most infuriating issue in ESO are the public dungeons. Why they allow 30 bots to camp a boss 24/7 I'll never know. Most of the ones I've been in I have yet to see what the boss looks like as the bots have it dead in about 1/10 of a second. When I hear the bots attack, I cast an aoe and pray that I tagged the boss before he evaporates. If you wait to actually see the boss you'll never catch a glimpse of it before it is dead.

That has turned off everyone that plays with me. I don't know if Zenimax is waiting to make a show of mass banning bots, but they are losing customers in the meantime.
 
I've put almost 4 days /played into this game and I think it's pretty great. I'm level 43 in AD with 3 bugged quests in my journal. But these are quests my friends have been able to complete so I'm not sure what the issue is.

I find the game pretty unique for a AAA MMORPG. My biggest gripe is that it seems to discourage grouping. I have a static 4 man group that I play with but other than doing 1 run of each dungeon there is no real reason for us to group up. Solo quests as a group are a little bit more trouble than they're worth, but I think that's true for any MMORPG. When we're all online there is nothing for us to do. Farming dungeons completely halts any kind of progression. I think the quests should at least be repeatable if the mobs are all gonna give shit exp and a low chance for decent loot.

Because of this my interest is waning, but I'm holding our for veteran ranks and adventure zones.

I can't think of a MMO that does grouping worse. I've played pretty much everything going back to Everquest. Preventing people from participating in quests twice and requiring each person in the group to complete objectives individually is a massive dick punch to the entire concept of grouping. ESO often feels like you might have a better experience if you just walked around alone (which is fine if you are into that sort of thing).
 
In ESO having four party members means waiting 4 times as long to complete a quest as you have to wait for a npc respawn for each of your group members to kill. Having people in your group is a detriment to progression as they are holding you up and likewise you're doing the same to them. So we stopped grouping up and just talk about our experience in TeamSpeak.

I personally haven't experienced this. Any time I've completed the quest with a group or with random ungrouped people I've never had to wait for a respawn as long as I 'tagged' the mob before it died. When in a group we do make sure we progress the quests at a similar pace so that we aren't on different steps which can sometimes cause you to be invisible to each other.

Most infuriating issue in ESO are the public dungeons. Why they allow 30 bots to camp a boss 24/7 I'll never know. Most of the ones I've been in I have yet to see what the boss looks like as the bots have it dead in about 1/10 of a second. When I hear the bots attack, I cast an aoe and pray that I tagged the boss before he evaporates. If you wait to actually see the boss you'll never catch a glimpse of it before it is dead.

Yeah this is totally stupid. I can't figure out why people do this. For the time invested the reward is really shitty. I just hang around for the kill so I can complete the map and then move on. I think it'd be kinda cool to make public dungeons scale with the number of people around. So when a mob has 10 people circled around it should spawn with 10x the HP, higher attack power, etc.
 
Yeah this is totally stupid. I can't figure out why people do this. For the time invested the reward is really shitty. I just hang around for the kill so I can complete the map and then move on. I think it'd be kinda cool to make public dungeons scale with the number of people around. So when a mob has 10 people circled around it should spawn with 10x the HP, higher attack power, etc.

Yup, the public dungeons in this game are too small to properly function as a "public" space. I honestly think they should make all the existing public dungeons private dungeons, and then make end-game zones that are dungeons (think a dungeon the size of Auridon) that also have PvP enabled in them. With the size increased, you have room for more bosses and enemies with varying difficulties. By enabling PvP, you also create an effective way to combat botting, and it gives the developers leeway to create some really nice risk vs. reward content.
 
What is the advantage of public dungeons though? They sound like nothing but a nuisance.

They are hardly a traditional dungeon. The bosses aren't even elite mobs. They are simply a lore destination for story telling. The real dungeons aren't being farmed like this and offer better loot, xp, and game play experience. There aren't a lot of them in each zone and it totals maybe 5 quests give or take a few. Hardly "FUCK THIS GAME" worthy but some people have a shorter fuse. They have made progress countering this stuff but it is an ongoing battle. I can use zone chat more and i'm not getting gold seller guild invites or emails. Its getting better slowly but surely.

I also haven't had to wait on objectives with a group because as Audiocow mentioned, just tap the mob. The only real negative I have seen that deters grouping is the phasing. It was a dumb decision and should of never been done. However when the adventure zone releases in the next 2 weeks grouping will take on new life and I look forward to it.
 
What is the advantage of public dungeons though? They sound like nothing but a nuisance.

Even better are the real dungeons where they place chests in them. Each chest has loot in it so the PUG group members leave the mobs to kill whomever has aggro so they can open them in the middle of fights. The loot in chests isn't shared. The bosses may or may not drop you loot. But the chests 100% do.

Another baffling design decision.
 
I stopped playing Elder Scolls after morrowind. That was around the time they were officially purchased by ZeniMax who are kinda well known as a bunch of corporate douchebags. When Elder scrolls online was announced I had a pretty good idea what was gonna happen. I'm not trying to be that guy whos like "haha suckers", but I do feel bad for anyone who bought in not being aware of all the politics behind this game.
 
I'm up to 2 bugged quests, no problems with phasing, never even heard of not being able to get credit for a quest in a group as my regular group only has to do a quest once for everyone, no problems queuing for pvp, literally this has been the smoothest mmo launch I've been a part of.

There are a couple minor annoyances and those are bugged mobs which generally requires a restart to reset and lately I've been unable to mine a majority of the ore I find. Outside of that I'm pretty bug free except for the rash I got at the gym the other night...

For shits and giggles I posted cages experiences in a couple of my guilds forums and none of them are having near the trouble he is so seems cagey is the exception and not the norm which sucks because that would definitely turn me off to the game.
 
I'm up to 2 bugged quests, no problems with phasing, never even heard of not being able to get credit for a quest in a group as my regular group only has to do a quest once for everyone, no problems queuing for pvp, literally this has been the smoothest mmo launch I've been a part of.

There are a couple minor annoyances and those are bugged mobs which generally requires a restart to reset and lately I've been unable to mine a majority of the ore I find. Outside of that I'm pretty bug free except for the rash I got at the gym the other night...

For shits and giggles I posted cages experiences in a couple of my guilds forums and none of them are having near the trouble he is so seems cagey is the exception and not the norm which sucks because that would definitely turn me off to the game.

He's probably Angry Joe.
 
I ran the 35-36 level dungeons last night, good stuff. Some of the boss fights are pretty entertaining.

One of the boss fights (end of Volenfell) is three giant dwemer robots. One heals, one shoots lightning, one is melee. It's a ranged fight where everyone has to keep moving, the robots chase people and if you stay close to any of the three you die. Meanwhile you have to focus down the healer first, then lightning bot, then melee. Pretty crazy but even with a pub group we managed.

Out of three runs I got two purple pieces of gear, it seems like the drop rates on that pick up as you level.
 
I'm up to 2 bugged quests, no problems with phasing, never even heard of not being able to get credit for a quest in a group as my regular group only has to do a quest once for everyone, no problems queuing for pvp, literally this has been the smoothest mmo launch I've been a part of.

There are a couple minor annoyances and those are bugged mobs which generally requires a restart to reset and lately I've been unable to mine a majority of the ore I find. Outside of that I'm pretty bug free except for the rash I got at the gym the other night...

For shits and giggles I posted cages experiences in a couple of my guilds forums and none of them are having near the trouble he is so seems cagey is the exception and not the norm which sucks because that would definitely turn me off to the game.


Yesterday I got banned from the server twice for pressing the "E" key too many times. The effing quest was bugged so I got pissed and was just spamming the hell out of it trying to get the NPC to talk to me. The server kicked me and I had to wait 5 minutes to come back into the game. Got back into the game and same shit again; bugged quest. Spammed the E key again and got kicked again.

So that tells me that I'm on the server and able to talk to it when I'm lagged out or unable to progress due to a bugged quest. Just that my client and the server aren't on the same page. Whatever the problem is it is helluva annoying! I also want to add that my gear is losing durability every time this happens. So I guess I have entered a fight but lost. I can't tell since I'm oblivious to what's going on.

Maybe the game isn't compatible with my AMD processor, motherboard, drivers, Time Warner Cable 50/5, Win 8.1 64, or something else. I have a buddy that I play with that is now level 21 and I'm still 14. Literally the difference in our play styles is that I have to restart my client all the time due to 10 minute loading screen crashes, bugged quests, and general "Poof Elder Scrolls has crashed" errors. He is in TeamSpeak laughing at me rage while he plays error free. He refuses to quest with me because when he joins my party he has issues also many times. It's like a contagious disease.

Well glad to see that you can play and get your $60 worth. If my client was stable enough I'm be Veteran rank 10 by now going by my usual MMO leveling experience. Lesson learned; don't buy MMOs from rookie developers at launch. :)
 
So I started downloading the ESO client tonight and was only getting max 450kb/s download.

After doing a bunch of different searches on google, I finally made it to the official FAQ page that says what should fix it. All I had to do was open up some ports on my firewall, and then restart the downloader.

As soon as it resumed downloading, it went up to 2.8MB/s download.

I am guessing that ports not being open can also affect people playing. Not sure if the client uses the same ports as the downloader, but the page is here that lists the ports for the downloader:

https://help.elderscrollsonline.com/app/answers/detail/a_id/3056

EDIT: So it slowed down again. Tried a few other things and then said screw it, and hooked my modem directly up to my computer. Been cruising at 2.9MB/s for a while now.

Kind of really angry at ClearOS right now as I didn't see any easy way to disable the firewall.

EDIT 2: Think I finally got it. Looks like part of it was that my modem needed to be restarted. Also looked at what port the downloader was actually using and added that to the firewall as well. Been cruising along at 2.94MB/s going through the ClearOS box for quite a while now. No dips whatsoever.

Here is a list of the ports that are supposed to be open (both TCP and UDP)
Per the FAQ:
24100 through 24131
24500 through 24507

From what others are seeing used - I did not actually see the downloader using these. I may remove the rule for these at a later time
http://forums.elderscrollsonline.com/discussion/68672/ports-to-open-for-the-launcher
57715 (looks like a news feed or something - I did not open this one)
57926 (looks like a news feed as well)
57936
57937
57940
57941

What the downloader is using on my connection:
55177
 
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I hate to say it, but I think I am starting to feel the "burn out" of the game.

I'm level 40 or so and it's starting to feel quite more of the "same."

Like with Guild Wars 2 I just get into a rut, you go into a new zone, do all the quests, collect all the skyshards, do the bosses/open dungeons (which are easy as heck with all the campers).

It was fun for the first few zones, but it's starting to get a bit repetitive for me, things blending together and it mostly feel slike I've already done it.

PVP can be fun, but it doesn't really remind me much of DAOC pvp, especially without the depths or other elements., mainly becuase it feels so "disconnected" from the rest of the world. IMO PVP woulda been 10x more fun/intersting if the game world was more open (and not zoned) and the PVP area you could just seamlessly go into from other parts of the world.

However regardless of that I feel that I got my moneys worth, I've gotten over 4 days or so /played time which is more then I ten dto get from normal single player games (minus the single player TES/Witcher type games).
 
PVP can be fun, but it doesn't really remind me much of DAOC pvp, especially without the depths or other elements., mainly becuase it feels so "disconnected" from the rest of the world. IMO PVP woulda been 10x more fun/intersting if the game world was more open (and not zoned) and the PVP area you could just seamlessly go into from other parts of the world.

Haven't played the game, but this was one of my main issues with this game. An MMO shouldn't be zoned. It should be a world.
 
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I've put almost 4 days /played into this game and I think it's pretty great. I'm level 43 in AD with 3 bugged quests in my journal. But these are quests my friends have been able to complete so I'm not sure what the issue is.

I find the game pretty unique for a AAA MMORPG. My biggest gripe is that it seems to discourage grouping. I have a static 4 man group that I play with but other than doing 1 run of each dungeon there is no real reason for us to group up. Solo quests as a group are a little bit more trouble than they're worth, but I think that's true for any MMORPG. When we're all online there is nothing for us to do. Farming dungeons completely halts any kind of progression. I think the quests should at least be repeatable if the mobs are all gonna give shit exp and a low chance for decent loot.

Because of this my interest is waning, but I'm holding our for veteran ranks and adventure zones.

Omg. I have 4 days played and I'm only level 17. I'm doing it wrong.

Edit. Level 16.
 
I hate to say it, but I think I am starting to feel the "burn out" of the game.

I'm level 40 or so and it's starting to feel quite more of the "same."

Like with Guild Wars 2 I just get into a rut, you go into a new zone, do all the quests, collect all the skyshards, do the bosses/open dungeons (which are easy as heck with all the campers).

It was fun for the first few zones, but it's starting to get a bit repetitive for me, things blending together and it mostly feel slike I've already done it.

PVP can be fun, but it doesn't really remind me much of DAOC pvp, especially without the depths or other elements., mainly becuase it feels so "disconnected" from the rest of the world. IMO PVP woulda been 10x more fun/intersting if the game world was more open (and not zoned) and the PVP area you could just seamlessly go into from other parts of the world.

However regardless of that I feel that I got my moneys worth, I've gotten over 4 days or so /played time which is more then I ten dto get from normal single player games (minus the single player TES/Witcher type games).

Adventure zone will help with that burnout. I'm playing it pretty casual though. I'm mixing in a healthy dose of Smite and playoff basketball.
 
Ya I'm no longer rushing to end game. Taking the time to find all the lore books and skyshards without YouTube or a guide. I go back and look for new sights. Just cruising along. I'm at 3 days played and lvl 37 rank 4 pvp. Lots of other things to occupy my time now. I really felt rushing was one of the reasons I was burning out on mmos. Now I don't care if I'm the first one raiding or maxing out in pvp.
 
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