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Trying the first intro dungeon right now. Been trying to figure out how to zone the entire group in at the same time. We've had to abandon 3 group in the past 2 hours because we can't see our group members. The one time we had a group someone D/C after choosing to resurrect and can't get back on the server.
Place looks neat though. Too bad I can't solo it.![]()
Angry Joe's take on the game...sounds like a pile of shit TBH.
https://www.youtube.com/watch?v=Ov3B26h12C4
Ok, so I just watched the first half of his review. I couldn't watch anymore because it was pretty stupid.
Seriously? I have liked most of his reviews. But, bashing a game and nitpicking it for a few minor bugs, other than the duping?
Yes, there are flaws with their "phasing". But most of that can be sorted out rather quickly with a relog and then it's generally good for the rest of the night. I have exclusively levelled with a buddy, so far, level 40. And we barely have any issues. One of us will occasionally need to relog, but that's about it.
As far as bugged quests, I can count on one hand the number that I have run into up to level 40. That's not too shabby.
As for him bitching and moaning about it being a multiplayer game, comon, it's an MMO, all modern MMO's are single player simulators.
I'm not saying that ESO is perfect. But I am having fun, and that's what matters.
I gave up. This is one buggy game. Maybe when my buddies login we can enter the same instance together. I have made 7 groups at least and we can't see each other. The reason that the person died in the one group we had going was that the health bars on the top left of the UI don't work. Says everyone is dead 100% of the time. I don't run mods and have repaired and reloadui many times.
Just too many bugs to be fun. So many bugs. So so many bugs. I don't want to spend another $15 to see if the bugs are fixed or not at a later date. This is just frustrating. I can see their arrows over their heads, but I can't see them. But my instance might have the first group dead and their instance has all the mobs alive still. It's like they are phased out or something.
If you look past the 'angry' shtick, some valid points are raised. In particular, the in-game footage demonstrating the disconnectedness when trying to work as a group on things like quests. That's a dealbreaker for me. Perhaps that wouldn't matter for people playing alone.
or is blowing shit way out of proportion to get more views...
Ok, so I just watched the first half of his review. I couldn't watch anymore because it was pretty stupid.
Seriously? I have liked most of his reviews. But, bashing a game and nitpicking it for a few minor bugs, other than the duping?
Yes, there are flaws with their "phasing". But most of that can be sorted out rather quickly with a relog and then it's generally good for the rest of the night. I have exclusively levelled with a buddy, so far, level 40. And we barely have any issues. One of us will occasionally need to relog, but that's about it.
As far as bugged quests, I can count on one hand the number that I have run into up to level 40. That's not too shabby.
As for him bitching and moaning about it being a multiplayer game, comon, it's an MMO, all modern MMO's are single player simulators.
I'm not saying that ESO is perfect. But I am having fun, and that's what matters.
Angry Joe's take on the game...sounds like a pile of shit TBH.
https://www.youtube.com/watch?v=Ov3B26h12C4
That review is spot on and 100% the truth. I think he hit every complaint I have with the game so far. I don't think he's exaggerating at all. PvP is fun but I could just fire up Guild Wars 2 and do the same thing without a monthly fee. Maybe they should up the PvP leveling experience gains and allow us to just do that. But then again I can't queue for PvP without having someone invite me to a group now. It used to work when I first started playing. But now I have to invite someone to my group, make them leader, and allow them to queue us for PvP. The UI for the PvP interface died after the next to last daily patch.![]()
I've put almost 4 days /played into this game and I think it's pretty great. I'm level 43 in AD with 3 bugged quests in my journal. But these are quests my friends have been able to complete so I'm not sure what the issue is.
I find the game pretty unique for a AAA MMORPG. My biggest gripe is that it seems to discourage grouping. I have a static 4 man group that I play with but other than doing 1 run of each dungeon there is no real reason for us to group up. Solo quests as a group are a little bit more trouble than they're worth, but I think that's true for any MMORPG. When we're all online there is nothing for us to do. Farming dungeons completely halts any kind of progression. I think the quests should at least be repeatable if the mobs are all gonna give shit exp and a low chance for decent loot.
Because of this my interest is waning, but I'm holding our for veteran ranks and adventure zones.
I've put almost 4 days /played into this game and I think it's pretty great. I'm level 43 in AD with 3 bugged quests in my journal. But these are quests my friends have been able to complete so I'm not sure what the issue is.
I find the game pretty unique for a AAA MMORPG. My biggest gripe is that it seems to discourage grouping. I have a static 4 man group that I play with but other than doing 1 run of each dungeon there is no real reason for us to group up. Solo quests as a group are a little bit more trouble than they're worth, but I think that's true for any MMORPG. When we're all online there is nothing for us to do. Farming dungeons completely halts any kind of progression. I think the quests should at least be repeatable if the mobs are all gonna give shit exp and a low chance for decent loot.
Because of this my interest is waning, but I'm holding our for veteran ranks and adventure zones.
In ESO having four party members means waiting 4 times as long to complete a quest as you have to wait for a npc respawn for each of your group members to kill. Having people in your group is a detriment to progression as they are holding you up and likewise you're doing the same to them. So we stopped grouping up and just talk about our experience in TeamSpeak.
Most infuriating issue in ESO are the public dungeons. Why they allow 30 bots to camp a boss 24/7 I'll never know. Most of the ones I've been in I have yet to see what the boss looks like as the bots have it dead in about 1/10 of a second. When I hear the bots attack, I cast an aoe and pray that I tagged the boss before he evaporates. If you wait to actually see the boss you'll never catch a glimpse of it before it is dead.
Yeah this is totally stupid. I can't figure out why people do this. For the time invested the reward is really shitty. I just hang around for the kill so I can complete the map and then move on. I think it'd be kinda cool to make public dungeons scale with the number of people around. So when a mob has 10 people circled around it should spawn with 10x the HP, higher attack power, etc.
What is the advantage of public dungeons though? They sound like nothing but a nuisance.
However when the adventure zone releases in the next 2 weeks grouping will take on new life and I look forward to it.
What is the advantage of public dungeons though? They sound like nothing but a nuisance.
ESO often feels like you might have a better experience if you just walked around alone (which is fine if you are into that sort of thing).
In which case you might as well just fire up Skyrim.
Adventure zone is for level 50's, right?
It is the end game. Massive zone, outdoor bosses, dungeons, raids, roaming. Built for normal groups and raids.
I'm up to 2 bugged quests, no problems with phasing, never even heard of not being able to get credit for a quest in a group as my regular group only has to do a quest once for everyone, no problems queuing for pvp, literally this has been the smoothest mmo launch I've been a part of.
There are a couple minor annoyances and those are bugged mobs which generally requires a restart to reset and lately I've been unable to mine a majority of the ore I find. Outside of that I'm pretty bug free except for the rash I got at the gym the other night...
For shits and giggles I posted cages experiences in a couple of my guilds forums and none of them are having near the trouble he is so seems cagey is the exception and not the norm which sucks because that would definitely turn me off to the game.
In Skyrim you can join guilds, PVP, barter with other players, and run group dungeons?
He's probably Angry Joe.
I'm up to 2 bugged quests, no problems with phasing, never even heard of not being able to get credit for a quest in a group as my regular group only has to do a quest once for everyone, no problems queuing for pvp, literally this has been the smoothest mmo launch I've been a part of.
There are a couple minor annoyances and those are bugged mobs which generally requires a restart to reset and lately I've been unable to mine a majority of the ore I find. Outside of that I'm pretty bug free except for the rash I got at the gym the other night...
For shits and giggles I posted cages experiences in a couple of my guilds forums and none of them are having near the trouble he is so seems cagey is the exception and not the norm which sucks because that would definitely turn me off to the game.
PVP can be fun, but it doesn't really remind me much of DAOC pvp, especially without the depths or other elements., mainly becuase it feels so "disconnected" from the rest of the world. IMO PVP woulda been 10x more fun/intersting if the game world was more open (and not zoned) and the PVP area you could just seamlessly go into from other parts of the world.
I've put almost 4 days /played into this game and I think it's pretty great. I'm level 43 in AD with 3 bugged quests in my journal. But these are quests my friends have been able to complete so I'm not sure what the issue is.
I find the game pretty unique for a AAA MMORPG. My biggest gripe is that it seems to discourage grouping. I have a static 4 man group that I play with but other than doing 1 run of each dungeon there is no real reason for us to group up. Solo quests as a group are a little bit more trouble than they're worth, but I think that's true for any MMORPG. When we're all online there is nothing for us to do. Farming dungeons completely halts any kind of progression. I think the quests should at least be repeatable if the mobs are all gonna give shit exp and a low chance for decent loot.
Because of this my interest is waning, but I'm holding our for veteran ranks and adventure zones.
I hate to say it, but I think I am starting to feel the "burn out" of the game.
I'm level 40 or so and it's starting to feel quite more of the "same."
Like with Guild Wars 2 I just get into a rut, you go into a new zone, do all the quests, collect all the skyshards, do the bosses/open dungeons (which are easy as heck with all the campers).
It was fun for the first few zones, but it's starting to get a bit repetitive for me, things blending together and it mostly feel slike I've already done it.
PVP can be fun, but it doesn't really remind me much of DAOC pvp, especially without the depths or other elements., mainly becuase it feels so "disconnected" from the rest of the world. IMO PVP woulda been 10x more fun/intersting if the game world was more open (and not zoned) and the PVP area you could just seamlessly go into from other parts of the world.
However regardless of that I feel that I got my moneys worth, I've gotten over 4 days or so /played time which is more then I ten dto get from normal single player games (minus the single player TES/Witcher type games).