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That was a trimmed down post I did (yes you don't just let everyone have report rights from get go) and have be able to have cases reviewed properly if you do get a player reviewed ban
But his snapping is very suspicious, but seem this with promod players I just have to play differently when some one is playing like this (like don't run out and kill everything because he might be there, have to play more careful)
This.. Seen some cheaters, but it isn't overflowing with them as it's getting portrayed in here. Had much worse experiences with cheaters in bf3.I don’t know I feel that the new TTK just has the normal solo players hurting more than usual. I play pretty much only with a squad on discord and never solo, same group of guys from past battlefields. We play nightly, and nightly there are hackusations. I can say we’ve only run into two or three blatant cheaters since release. We have a blast, so I see this post and the posts on reddit and I’m actually having the opposite experience.
I used to play TFC on an S3 virge and fooling around one day I discovered that one of the graphics modes (maybe OGL) didn't render properly so I could see people touching walls lol. Legit cheat but it was horrible looking so I didn't play that way.These days there are mods to make games like this run in extremely low graphics mode, basically it makes the game look like Fortnite on a phone. That lets you see through things because those things aren't even there with the hack on.
He's a former ESL Proleague player (and while that isn't an excuse as cheaters exist on the top level as well) he also was a part of the group polled by DICE to improve weapon play in BFV. I used to play against him in BF4 on a infy only server along with a number of other high level players and super tryhards. You do have to adapt to their playstyle but you also quickly learn that if your aim isn't on point its over.
...s.
His point wasn't that cheats didn't exist back then, but rather you could find a good server or servers with mods/admins that policed for sketchy activity. That isn't the case anymore as you thrown into random pools. I used to play MOHAA on a handful of servers as they would look into and kick/ban players that were found to be cheating.Yeah those days...
"Really" good headphones and putzing about with the interp settings...
Which actually translates into lots of wallhacks, prefiring, and netcode exploitation.
Luckily aimbots were terrible.
Is punkbuster not a thing anymore?
1 guy vs 100,000 cheaters
anticheat system is still shit. Zero excuse for game devs ( all of them ) to allow this
About 2/3 of the way through this video he mentions a cheat where all enemies on the map are spotted at once. I have seen this several times now, when it happened my squad laughed and thought it was a bug...
I've seen blatant cheats a few times in both BFV and before in BF1 but it is cheats like this that highlight the problem. Fairfight supposedly analyzes stats to ban cheaters. If that is true, an action that is impossible to reproduce without cheating (again, spotting all players at once) should be instantly flagged. I have to assume one of the following: either FF can't catch even obvious cheats or EA / DICE are knowingly giving only temp bans / no punishment (cheaters are not afraid to use obvious cheats).
I'm not saying that there is or isn't a cheating problem in the game, but the spectator mode in BF5 is pretty broken and you really can't reliably use it to tell if someone is cheating or not. It does not accurately reflect what the player is doing in
game.
His point wasn't that cheats didn't exist back then, but rather you could find a good server or servers with mods/admins that policed for sketchy activity. That isn't the case anymore as you thrown into random pools. I used to play MOHAA on a handful of servers as they would look into and kick/ban players that were found to be cheating.
I didn't get this game because EA are pushing rapid release schedules now. That means EA is going to abandon the game and not provide fixes. Activision does the same thing with COD. They rush to patch stuff right after launch then a short time later it's abandoned.
I find hard to believe DICE cannot afford battleye ?
Fornite with battleye successful.
BFV with broken anti-cheats unsuccessful.
I don't own BFV, I wait for deep discount around $5-10 buck I could snagged it.
I just bought STAR WARS Battlefront II for $4.50 last month or so.
2 cents.
It's pretty obvious you haven't played the game from this post. The core mechanics of the game are actually very good including the gun play, which is almost universally praised relative to the last few games. The game is being hampered more by DICE's marketing and communications than the actual game itself. After the last patch especially, the actual game play is in a very good state. It just needs more content.Battlefield has been remade into yet another low skill gap FPS franchise (COD) designed to hold you interest for 6 months. Dumbed down and catered to casuals. From the gunplay, to the server set-ups, lack of clan organization, a dumbed down version of battlelog, no deep progression system, shallow gameplay mechanics, etc. For me, it is beyond obvious that EA ordered Dice to dumb down Battlefield in a woefully misguided attempt to chase after COD's larger and more casual player ba$e. Battlefield 1 and 5 are little more than reskinned Battlefront (a view I'm far from alone in sharing). BF1 and BF5 have the looks and basic look & composition of classic Battlefield, but most of the key fundamentals that made Battlefield great, are now a shadow of their former self or simply no longer exist
What part of my statement "it does not accurately reflect what the player is doing in game" did you not understand?What? You can't spectate a player and tell that they are cheating when they are snapping to enemy targets through walls and trying to shoot them before they clear said wall?
Did you actually watch the video? Or do you really think someone running around with a mmg getting rapid fire ling distance head shots isn't what is actually happening? Just with how fast the kills happen makes it impossible.What part of my statement "it does not accurately reflect what the player is doing in game" did you not understand?
You missed the chain of comments, the point was that the anticheat is bad however an overwatch system wouldn't be right for the battlefield series due to players like Relaaa being out there (and how many people lack basic understanding of core mechanics of the game even with hundred of hours played).
I agree that Fairfight is a steaming pile and you'll see a spike when the BR mode rolls out before it becoming non-existent again a few months later when the next game rolls out.
What is needed is a multi-tiered system not only at the server level (private servers) but also at a software/statistical level (flagging players for statistically impossible things IE 20 headshot kills with an ammo bag) and then also at a peer level. This is something we aren't going to see because it would "cost" too much to implement private servers and frankly DICE/EA isn't willing to allow much in the way of third party anti-cheat detection.
It's pretty obvious you haven't played the game from this post. The core mechanics of the game are actually very good including the gun play, which is almost universally praised relative to the last few games. The game is being hampered more by DICE's marketing and communications than the actual game itself. After the last patch especially, the actual game play is in a very good state. It just needs more content.
Having fired up BF4 recently to compare against BF5, I don't agree. You're entitled to your opinion of course, but I think a lot of people have rose colored glasses when it comes to BF4. It was an excellent game in it's time and still holds up very well today, but the actual game play in BF5 - particular gun play - is at least as good, if not better.Context is important. Very good compared to what? Sure the patches have helped, but it's little more than lipstick on a pig compared to BF3 and BF4. Incremental improvement of BF5 vs BF1 (which there has been) is a poor narrow sighted benchmark. Other than graphics, I struggle to think of a single metric in BF1 or BF5 I find an improvement over BF3 & 4.
Battlefield has been remade into yet another low skill gap FPS franchise (COD) designed to hold you interest for 6 months. Dumbed down and catered to casuals. From the gunplay, to the server set-ups, lack of clan organization, a dumbed down version of battlelog, no deep progression system, shallow gameplay mechanics, etc. For me, it is beyond obvious that EA ordered Dice to dumb down Battlefield in a woefully misguided attempt to chase after COD's larger and more casual player ba$e. Battlefield 1 and 5 are little more than reskinned Battlefront (a view I'm far from alone in sharing). BF1 and BF5 have the looks and basic look & composition of classic Battlefield, but most of the key fundamentals that made Battlefield great, are now a shadow of their former self or simply no longer exist.
PC Battlefield 3 & 4
* Vast choices in 3rd party server hosts (gone)
* Strong Admin control and ability to police server from trolls and cheats (vastly diminished to the point of being a bad joke vs Procon)
* 100's of unique community developed plugins for Procon enhancing gameplay, server management, and fun factor (gone)
* Strong player / clan communities who play together for years (from Hardline forward, on PC, most competitive players / clans quit between 6-12 months)
* High skill gap -- easy to pickup, difficult to master, always a challenge (BF1 and BF5 are nowhere even close vs BF3 and BF4. Gameplay and gun mechanics in BF1 and BF5 greatly dumbed down)
* High K/D recognized almost always resulting in being at top the leaderboard at the end of the round (now a mindless / boring "participation award" like system for points)
* Highly customizable weapons with vast amounts of accessory combo's that really allowed you to fine tune your weapon (BF1 and BF5 offer nowhere near the adjustments options of BF3 & BF4)
I've been playing Battlefield since 1942 and hardcore from 2142 through BF4 (over 4000 hours). Battlefield 1 and 5 are "Battlefield" in name and appearance only. The "heart and soul" has been carved out. EA is where great gaming studio's go to die...
My only real problem with the tanks in BFV is that using the turrets is essentially a death sentence and serves no real purpose in game play. It's impossible to use them, you have no cover and will be killed immediately, and even spawning in them is risky.Good summary. BFV can be fun, but it really doesn't feel like a Battlefield game much anymore. I don't know how to quantify it (I'm sure you could explain the nuts and bolts if pressed), but one of my main gripes is that vehicle balance just feels way off in BFV. The previous games had effective combined arms, but tanks are really odd beasts in BFV. Or maybe it is just me?
My only real problem with the tanks in BFV is that using the turrets is essentially a death sentence and serves no real purpose in game play. It's impossible to use them, you have no cover and will be killed immediately, and even spawning in them is risky.
They really have to be supported by infantry to be effective. Which I suppose is historically accurate for the period, but not especially fun to play versus how tanks were in BF4.