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The more they pile on to this game, the less I enjoy it.
This game needs item trading, quests, leveling, and raids.
I still hate spies and snipers though, they feel like such annoying pansy classes... one cloaks and hides in corners until you're not looking then insta-gibs you, the other is across the map and insta-gibs you. They don't fit in with any of the other classes, they're just there to satisfy the same people who use AWP in Cstrike just because it was instagib.
In all fairness same thing could be said about demoman and sticky bombs, soldiers and crit rockets.....etc etc.
Spy is a really hard class to play unless your team is especially stupid. Sniper isn't exactly easy to play either, you don't see them having top kills a lot (I've seen it, but it seemed fishy)...and they die easy enough. And as for them fitting, they fit just fine. Soldier can unroost/distract snipers, pyro can torch em with the flare gun, spy can sneak up on em, other snipers can snipe em. Pyro takes care of spies, and pretty much anyone whose observant can deal with spies cept maybe the sniper depending on their choice of weapons.
If you could watch a game without snipers and spies, you'd see a totally different experience is my guess. Lots more demoman traps since they won't be getting backstabbed while they wait around the corner. Lots more long distance soldiers, sitting back and just popping off rockets never coming out. Engineers where the only way to unroost em is to uber up and demoman spam their guns, because they don't have to worry about people sneaking up on em. Heavies standing out in the big open field with a medic behind him going full-bore dodging a rocket or two and the random grenade. Sniper/spy serve a purpose, and I don't really like playing either of them overall. But I recognize their worth.
Dunno what to say about TF2, it gets more mainstream and less competative with every update.
They still have not addressed the biggest problem for pub play and thats the seriously overpowered sentries, the average player cannot take down one on their own, nor does the average pub team have the skills to prep ubers for pushing past sentry choke points.
Most matches in random pub play boil down constant problems with sentry guns which mean fighting occurs in the same few deathtrap choke points where 2-3 sentries can tear through a player in less than a second.
Until they fix the balance with the sentries the game wont remain fun for me, pub play will just be the same enfuriating grind against the same set of sentries over as everyone struggles to take them down. They should just call it sentry fortress 2 tbh.
I WISH THEY WOULD STOP WITH THESE UPDATES FOR A WHILE AND RELEASE HALF LIFE 2 EPISODE 3!!!!!
I don't get why everyone is raging. I've pretty much ignored the past year of patches, and everything plays the exact same. I liked when it came out, and I like it now, so what's the big deal?
Lol I've been playing more since the updates not less. As for hoodoo and other uber-dependent areas - well that's on your team. If you have dumb medics, you don't win in TF2 - it's as simple as that. It's the same as not having a pyro that is willing to protect 2-3 sentries at the last cap. You'd be surprised how dumb most pub pyros are.
I noticed nobody was spy checking, switched to Pyro and my kill count nearly doubled b/c spies thought they could just run in undetected. Spies/snipers play alot differently than the main classes, and Medic especially - b/c they are not rewarded with a high K ratio. Really the game is about unselfishness. If nobody on your team is unselfish enough to switch to a proper counter or to be a medic when you desperately need to cap, you deserve to lose. It's called "team" fortress for a reason.
TF2 just keeps getting Gayer and Gayer.
Dunno what to say about TF2, it gets more mainstream and less competative with every update.
They still have not addressed the biggest problem for pub play and thats the seriously overpowered sentries, the average player cannot take down one on their own, nor does the average pub team have the skills to prep ubers for pushing past sentry choke points.
Most matches in random pub play boil down constant problems with sentry guns which mean fighting occurs in the same few deathtrap choke points where 2-3 sentries can tear through a player in less than a second.
Until they fix the balance with the sentries the game wont remain fun for me, pub play will just be the same enfuriating grind against the same set of sentries over as everyone struggles to take them down. They should just call it sentry fortress 2 tbh.
Agreed--if I've got a pyro chasing me, it would be nice if I could actually tell how close I am to getting torched.Also pyro flamethrower animation is still shit. The flame is about twice as long as the animation and you can be caught on fire even if you never are hit by any flames.
LOL right on the money.I WISH THEY WOULD STOP WITH THESE UPDATES FOR A WHILE AND RELEASE HALF LIFE 2 EPISODE 3!!!!!
Do you have a link to the source where you found this information? I suspect that it is purely opinion.
Personally, I like all of the updates. It adds some variety in the game. The crafting system seems a bit odd for this style of gameplay, but oh well, if you don't like it, don't use it.
Of course it's an opinion. I haven't liked TF2 since they started doing the gay achievements and unlocks, and gradually stopped playing it at all. I wish I could get a refund. It was a fun game at first but they've turned it into a miserable joke.
Amen brother!You guys are all crazy sauce. They have done nothing but improve the game. Hoodoo does need a fix on the last point and I think they should make a no build zone in 2fort near the damn intel or give more routes into the intel room.
But nothing they have done has changed the core game, you still have to work as a team to do anything.
The game netcode makes the game stuttery, with each update the game is getting slower.
lol you're out of your mind.
Sentry guns are EXTREMELY easy to take down, provided you're not a complete newbie. Hell, in most cases an uber charge isnt even necessary. A Demo, using all of his stickies (before detonating them), can take out most of an engineers buildings with only splash damage, if they're close enough together.
Or send in a couple spies with sappers, seconds before an offensive push.
It sounds like you're more annoyed with the lack of teamwork and/or coordination. I've never run into a situation where a sentry has stopped our team in it's tracks (unless the team is filled with a bunch of noobies, which is understandable as they're not used to dealing with it). I play on public servers 99% of the time, but maybe I'm just fortunite to never have delt with that too much? As long as the team is actually cooperating and communicating, steam rolling the other team in usually not a problem