Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The Scottish Resistance does suck. I don't use it.
I'm not one to harp on the updates but this samurai sword thing for the demoman is pretty fucking rediculous. I played a bit earlier and it would seem as if you can just lock on and fly in hyperspeed towards an enemy. It's extremely frustrating and is the exact opposite of the demo mans play style.
First update that's really pissed me off.
Excuse me while I play engineer and 3 shot you with my shotgun if you come at me with that sword. The sword and shield are good thing, they can help teams break defenses that are compromised primary of players spamming explosives.
Try 2 shots. And I'm finding it more of an up close item. I don't charge much. Only if I know I'll hit the guy because as I said you just run straight and that's it. The enemy can easily move.
You do know you can cancel the charge by swinging, right? Charge at them, if they move: cancel the charge and turn and smack them.
The Sword is supposed to have a larger melee range... because it's a 6ft long sword. The spy knife and bottle BS is because of server lag. I kept getting bottled by this demo when he was like 10ft away from me. It was retarded.
I've been using the sword a lot with the Targe and it's an interesting combo. Having the bomb resistance is nice I must say. You take a lot of damage. I rarely charge with the sword because it's so easy to miss and you can't really control where you go or when you stop. It's really odd. But close quarters is nice for lopping heads. The only real complaint is that I don't feel it's powerful enough. I'll hit a guy like 4 times and he won't die.
I hit a soldier or a demo last night with a direct nade and then twice with the sword and he didn't die. That's just not right.
I'm not one to harp on the updates but this samurai sword thing for the demoman is pretty fucking rediculous. I played a bit earlier and it would seem as if you can just lock on and fly in hyperspeed towards an enemy. It's extremely frustrating and is the exact opposite of the demo mans play style.
First update that's really pissed me off.
Sword doesn't do any crits unless you charge then strike. Which is why it seems like you're smacking em with a nerf bat. And melee range sure, 6 foot sure, but Im saying what people see and what happens is completely different. It may be lag driven, but I think it's just more tweaking needing done. Personally I think the arc should be further forward and less at the sides, because most of the hits I take from demos look like they are getting me when Im beside them.
I agree, the targe and eyelander seem pretty cheap, its hard to run away from that charge. It's probably gonna be nerfed like the sandman.
after putting 500 hours into the solider, and playing countless hours this weekend, completing 23 soldier achievements, without achievement servers i still don't the direct hit, it is so fucking annoying, after 5 updates i thought they would get one right.
maybe i should just idle seeing as the game wont give it up legit
The only weapons that aren't side grades are the scottish resistance, which is a downgrade, and the Equalizer, which is a straight upgrade. All the other weapons are pretty balanced.
veterator said:Quick question, because I notice an inordinate amount of demos spy checking with the sword, CONSTANTLY. I mean to the point where they aren't going ahead or defending..or anything just constantly spy checking if someone says anything about a spy. There must have been 6 demos doing that. Now seeing as how they hit a dead ringer, he dies. Then they run around trying to find him with that slow sword.......I gotta think there's another reason. Then I figured, it's because they get head counts for killing dead ringers.
I wonder why my unlocks randomly disappear, I'll be messing around on tr_walkway and after 5 minutes the direct hit and the pickaxe will go away and I'll have the default rocket launcher and the shovel yet the DH and axe will still be equipped
It shouldn't count - cuz the if I'm a pyro killing a dead ringer, I don't get a kill until I kill the guy a second time. Sure in the top right it "claims" I killed him, but I know better. Once I get the spy a 2nd time, then the scoreboard updates correctly and I know. I figure the Eyelander's kill counts would be the same (scoreboard only).