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TF2 scout update!

It's like spy checking for engineers, because on defense you're going to lose without engineers (unless the other team is terrible)
That makes sense to have people helping the engineer (Although they shouldn't spend the entire match there).
And people need to keep medic's protected, etc.

But snipers, if you wanna play that class, you're on your own, same with Spies... those are the two loners...
I've only seen a few spies that actually coordinate, who will run in about 1 second before an uber so they can start sapping, then the uber can destroy the sentry about 5x faster than if it was fully up and being healed by the engineer, mass chaos ensues and you can usually win from there...
But most of the time spies to just run off on their own sapping whatever they find, backstabbing random people. Snipers are similar, sit in one of few spots watching a hallway, entry, open area... whatever... but they're the least "team" player of all...
 
It's a "team" game. Spies are the only ones who should be left to go out on their own. A sniper is left in a defenseless position when zoomed. A sniper can clear the way for others if done correctly, but not if they're getting stabbed in the f*cking back.
 
I'm not asking for a fucking body guard, but if you're running up behind a sniper and you see someone behind them, flame them or shoot them or something. Just fucking SPY CHECK.
 
True dat, i believe snipers are less of a BIG help to the team, but a nice break from the other classes, calms me down,. but to get pwned by spy while sniping with my team pisses me off
 
Snipers are golden if they can hit incoming enemies without being visible to other snipers. 2Fort allows this for a small window, other CTF maps they can get the incoming (and maybe switch to blade).

It's also nice because they have the best chance of killing an engineer repairing their sentry, I would say.
 
I just got into TF2, and was wondering how someone tells whether a server affects your ranking or not? I can tell in the server, as it says the points you gain or lose from dying, but is there a way to figure this out from the server list?
 
I just got into TF2, and was wondering how someone tells whether a server affects your ranking or not? I can tell in the server, as it says the points you gain or lose from dying, but is there a way to figure this out from the server list?

You are probably talking about HLstatx which is a third party program that servers have to support. There are two seperate rankings from it; one is local which is limited to that community of servers and the other is global which is across all of hlstatsx. . . . the global is generally known for being wildly inaccurate.
 
Watch your own back... snipers don't help the team much... especially not pubs/instant respawn/big servers...

Just stand next to sentrys when you're sniping, spy should get blown away, or you can hear him sapping the sentry and turn around to shoot/chop him.


truth


there are few thing more annoying than having more than 2 snipers (for a LARGE server) on your team. I'll usually stick around for a few mins to see if anyone decides to help the team and change classes, but it usually comes down to changing servers (for pubs)
 
I'm not asking for a fucking body guard, but if you're running up behind a sniper and you see someone behind them, flame them or shoot them or something. Just fucking SPY CHECK.

I hate this, or when you see someone running towards a sentry, Why would a teammate be running to a sentry.. and %99.9999999999999999999999999, is a spy......
 
I hate this, or when you see someone running towards a sentry, Why would a teammate be running to a sentry.. and %99.9999999999999999999999999, is a spy......

yeah, and running back to spawn on a payload map while everbody else is running towards the action. I LOVE killing spies. :D
 
We should make a "TF2 sniper update" thread in preparation... !
 
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