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TF2 scout update!

This sounds really interesting, I think I'll have to play as scout now.
 
The people on the Steam forums are already bitching about the "Sandman"....amazing, Can't wait to see all the bitching about his second weapon tomorrow
 
The people on the Steam forums are already bitching about the "Sandman"....amazing, Can't wait to see all the bitching about his second weapon tomorrow

Ya know......no matter what game Ive looked at in those forums, I cant find anything usefull to better my gaming at all. Its all one post after another, one thread after another full of bitching bitching bitching. I hate this, I hate that and as soon as someone says they like something, they are engulfed in flames. I rarely visit those forums these days because of that. I kinda feel bad for the mods there.
 
oh man i love the sandman.. time to put folks to sleep with it..
Is this update going to be for 360 also.?
 
On another thought.....

I wonder if a Red Scout hits a ball across the map and a Blue Scout is there, can he swing and hit the ball back to the Red?

Id say the only way to better this update (as if it needed it, but would be fun regardless, heh) is if that baseball had a tiny explosive within it.

Final thought (for now). I always thought it would be a cool idea for the Scout to be able to run ahead of the pack (as he already does) and be able to lay out a trip wire connected to some sort of explosive....a boobie trap if ya will.

Gahhh, too bad I cant play TF2 anymore though....never could get a straight answer from Valve why my character couldnt shoot while being shot without being moved by the other guys bullets. Best answer I ever read was from someone here at the [H] who said its probably my cheap ass mouse going on the frits when all those bullets are flying. I loose control and cant aim or anything. Same thing happens on FO3 too. Oyyyy....
 
The mods are the same as everyone else in that forum. They are Valve fan boys to the death and can never acknowledge when Valve does something wrong. They think they know how to balence TF2 (none of them do) and they want Valve to completely control the way servers are run. The Steam forums are garbage, and the sad thing is that Valve listens to those morons.
 
^^^ my big beef is that those people would rather bitch about the game than actually play it. don't like how the demo attacks? develop a new tactic to get around it. but noooooooo, valve needs to change the whole damn game! :rolleyes:
 
Ooooppss......Me thinks I made a booboo by talkin shit about those forums.....it appears as Ive derailed the topic.....sorry OP, wasnt my intention.
 
That's a pretty weak update by the looks of things.

Anyone that plays the scout a significant amount knows that they're made next to useless by over the top sentry placement, they need something to combat/evade sentries, not stun other players. Hope the other updates are better, if they mess the scout up, I wont be playing TF2 again.
 
"this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way"

Funny, comments from Aussies please!
 
Ya know......no matter what game Ive looked at in those forums, I cant find anything usefull to better my gaming at all. Its all one post after another, one thread after another full of bitching bitching bitching. I hate this, I hate that and as soon as someone says they like something, they are engulfed in flames. I rarely visit those forums these days because of that. I kinda feel bad for the mods there.

people on the steam forums are the biggest arrogant pricks in the world. I try very hard to steer clear.
 
Am I the only one who thinks shit like this isn't necessary? All they needed to do was release new maps. Updating and changing the classes will continually unbalance the game and just add retarded mechanics.
 
I dont mind updates to the classes per se, but changing the entire game mechanics is just a bad idea and will lead to frsutration. As it is, getting a mediocre team to use an uber right takes an act of God, and if all it takes to stop an uber now is a scout with a bat from long range, talk about stalemates/camp fests.

And whats the point of being uber if you can be stunlocked the entire time? Reminds me of why I gave up on WoW PVP, incessant rogue stunlocks. Yay, thats fun, ill set here and do nothing and then die.
 
Are the baseballs going to travel at a normal baseball-like speed, in a normal ballistic arc? If so, I don't see too many long-range precision-baseballings happening. At least, not unless you're standing still for a while.
 
Are the baseballs going to travel at a normal baseball-like speed, in a normal ballistic arc? If so, I don't see too many long-range precision-baseballings happening. At least, not unless you're standing still for a while.

It'll probably be like the flaregun.
 
after the incredibly bad pyro update with the +50hp no damage dropoff before they were fixed, I've come to question valve internal play testing
 
after the incredibly bad pyro update with the +50hp no damage dropoff before they were fixed, I've come to question valve internal play testing

ive noticed in the last few games ive played the backburner critical thing doesn't proc anymore...is that by design?
 
I am worried about where valve is going with all of this. I played years of the Dota mod for warcraft 3. In newer versions, they would continually release new heroes and would incrementally add more "disables", being any form of slow or stun. The more disables that got added, the harder it was for them to balance the game, and a team of 5 disablers was incredibly strong, since you could chain slows and stuns.

I am worried about this happening with TF2, i think valve is on a slippery slope here. Thus far, with their updates, they've added a slow for the heavy (which is kind of obscene right now IMO), this stun for the scout, and the knockback for the pyro (a lesser form of disable).

After adding the medic's blautsauger, pyros were a lot weaker, so they gave them the backburner and axe to deal with the medics. Those two worked wonders on the heavy, so they gave him a slow to fuck up any charging pryo. Well, that slow is very powerful against the scout, so theyre giving him a stun so that he can approach the fatty. Whats next? The sniper is going to have a hard time dealing with the stuns so they'll give him something equally good that will have its own ramifications for other classes?

I'm concerned with this direction.
 
oh god, rgratto2 just reminded me of wow.

every fucking class has like 10 stuns and snares.

my favorite was when pallies got their judgement of slow or whatever it was called. basically you were fucked for like 20 seconds, no way to break it.
 
woooooootttt, been long wnough. cant see the details until i get home thouhg :(
 
^^^ my big beef is that those people would rather bitch about the game than actually play it. don't like how the demo attacks? develop a new tactic to get around it. but noooooooo, valve needs to change the whole damn game! :rolleyes:

Thank you, couldn't agree more.
 
oh god, rgratto2 just reminded me of wow.

every fucking class has like 10 stuns and snares.

my favorite was when pallies got their judgement of slow or whatever it was called. basically you were fucked for like 20 seconds, no way to break it.

Haha, ya that shit is annoying. I never played WoW but I think the WC3 mod that I was describing had a lot of similarities. Being able to stun lock someone was somewhat satisfying to do, but INCREDIBLY annoying to receive.
 
The people on the Steam forums are already bitching about the "Sandman"....amazing, Can't wait to see all the bitching about his second weapon tomorrow

all steam forum people bitch about anything they hate everything any addition is crap, should be done, isnt fair blah blah blah wah wah wha., good thing valve doesnt always listen to them
 
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