Blazestorm
Supreme [H]ardness
- Joined
- Jan 17, 2007
- Messages
- 6,940
It's like spy checking for engineers, because on defense you're going to lose without engineers (unless the other team is terrible)
That makes sense to have people helping the engineer (Although they shouldn't spend the entire match there).
And people need to keep medic's protected, etc.
But snipers, if you wanna play that class, you're on your own, same with Spies... those are the two loners...
I've only seen a few spies that actually coordinate, who will run in about 1 second before an uber so they can start sapping, then the uber can destroy the sentry about 5x faster than if it was fully up and being healed by the engineer, mass chaos ensues and you can usually win from there...
But most of the time spies to just run off on their own sapping whatever they find, backstabbing random people. Snipers are similar, sit in one of few spots watching a hallway, entry, open area... whatever... but they're the least "team" player of all...
That makes sense to have people helping the engineer (Although they shouldn't spend the entire match there).
And people need to keep medic's protected, etc.
But snipers, if you wanna play that class, you're on your own, same with Spies... those are the two loners...
I've only seen a few spies that actually coordinate, who will run in about 1 second before an uber so they can start sapping, then the uber can destroy the sentry about 5x faster than if it was fully up and being healed by the engineer, mass chaos ensues and you can usually win from there...
But most of the time spies to just run off on their own sapping whatever they find, backstabbing random people. Snipers are similar, sit in one of few spots watching a hallway, entry, open area... whatever... but they're the least "team" player of all...