Gorankar
[H]F Junkie
- Joined
- Jul 19, 2000
- Messages
- 11,290
black_b[ ]x;1033784242 said:i think the stun is too long from short range. as a heavy, i got stunned from a few feet away, then he closed and shotgunned me to death from full health. Kind of sucks spending all that time running just to be stunlocked.
--edit- oh, i'm working on heavy unlocks, its taken about 3 hrs and i have 9 of them done.
I agree 1000% stun locks have no place whatsoever in a multi-player FPS. At least not TF2.
One good pyro and two decent engineers can make the the flag nearly impossible to take on 2fort with out an uber. All the pyro has to do is stay near the dispensers and turrets and randomly flame all over the place and spies can't hardly do shit to take down the defenses. And blow stickies away from turrets. Provided the pyro and engies know what they are doing. It typically takes an uber to break that. Now we have the defensive scout, his job is to stun ubers, and back up the pyro on spy and demo killings. If 4 decent players on each team do that, then 2fort, and most other CTF maps, are going to end as a stalemate 99% of the time.