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TF2 scout update!

If valve listened to the forum users:

tf2-patch-from-hell.png
 
Those two worked wonders on the heavy, so they gave him a slow to fuck up any charging pryo. Well, that slow is very powerful against the scout, so theyre giving him a stun so that he can approach the fatty. Whats next? The sniper is going to have a hard time dealing with the stuns so they'll give him something equally good that will have its own ramifications for other classes?

I'm concerned with this direction.

They'll bring back tfc's legshots for the sniper lol.

And the reason they're bringing in all this slow crap is b/c most of the people that play tf2 are terrible and cant aim against anyone thats not standing still.

So much for valve following their policy of not including weapons that limit abilities.
 
After adding the medic's blautsauger, pyros were a lot weaker

A good medic will kite you, use your damn shotgun.

Those two worked wonders on the heavy, so they gave him a slow to fuck up any charging pryo.

You charge a heavy head on as a pyro it doesnt matter what gun he is using. You'll die.

Well, that slow is very powerful against the scout, so theyre giving him a stun so that he can approach the fatty. Whats next? The sniper is going to have a hard time dealing with the stuns so they'll give him something equally good that will have its own ramifications for other classes?

I doubt the stun lasts even a sec if a scout is close to you. And for snipers? If you can dodge a flare you can dodge a baseball? No idea what else the Scout is getting, or how long the stun lasts depending on distance etc. Too many variables. So far everything is balanced.
 
They'll bring back tfc's legshots for the sniper lol.

And the reason they're bringing in all this slow crap is b/c most of the people that play tf2 are terrible and cant aim against anyone thats not standing still.

So much for valve following their policy of not including weapons that limit abilities.

legshot?
 
They'll bring back tfc's legshots for the sniper lol.

And the reason they're bringing in all this slow crap is b/c most of the people that play tf2 are terrible and cant aim against anyone thats not standing still.

So much for valve following their policy of not including weapons that limit abilities.

Let me guess;

You've never played TF2, have you?
 
The one big concern I have about the stun is that the description says it'll work against ubers which may make my favorite attack/defend maps neigh impossible if there's a skilled scout on the defending team.
 
Whats the story of TF2? I get the feeling like it's Unreal Tournament cartoon version.

It looks sooooo fun and I'm about to buy it on Steam if it's better than L4D, anyone?
 
Let me guess;

You've never played TF2, have you?

How did you come to that conclusion?

I dont really want to bring the competitive vs casual argument in here (theres enough of that on the steamforums) but I pub occasionally and from what I see, the typical tf2 pubber has horrible aim and most have to rely on spam to get kills. Many of them believe you dont even need good aim for anything besides sniping (and most pub snipers are bodyshotters).

That said, the 2nd bit of scout update news is out and one of the new maps is cp_junction. A horrible, crammed spam map that feels too small even for 6v6. I'm sure that will work out great for pubs. I have no idea why they're including it at all. It's especially ironic because its a terrible map for scouts. Cp_freight would have been an infinitely better choice.
 
About time! And I'm glad they didn't announce it a month in advance...1 week is long enough of a wait for me.
 
The update is up.
http://www.teamfortress.com/scoutupdate/ said:
Bonk Energy Drink:
Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need. Bonk! is fulla radiation, which as we all know is pretty great for givin’ people superpowers. Just one can’ll blast ya into a few-second rush of radioactive energy so powerful you’ll be dodgin’ bullets like they ain’t even there!

Without seeing this in action, I think it seems like a TERRIBLE idea, assuming that this replaces the handgun. Weapon heckling is a huge part of being a good scout, taking away the handgun would be devastating. I also don't feel that the scout needs to be any faster.
 
The update is up.


Without seeing this in action, I think it seems like a TERRIBLE idea, assuming that this replaces the handgun. Weapon heckling is a huge part of being a good scout, taking away the handgun would be devastating. I also don't feel that the scout needs to be any faster.

Scout was fine, only bad players whined a moaned about it. Valve got to help the 'special' players who don't know how to play get some kills.
 
I think that energy drink is to help them get past sentries. They also mention a downside so there may be a cooldown.

So pop the drink, book it past the sentry to somewhere safe where you can't be taken down during the crash, grab the intel, pop the drink to get past the sentry again.

They'd have to give up their pistol for the drink. To tell the truth I only really ever used the pistol to take down pyros, distract snipers(which only worked less than half the time) and destroy unguarded sentries.
 
The update is up.


Without seeing this in action, I think it seems like a TERRIBLE idea, assuming that this replaces the handgun. Weapon heckling is a huge part of being a good scout, taking away the handgun would be devastating. I also don't feel that the scout needs to be any faster.

this are items that get UNLOCKED you can CHOOSE to use one or the other, it is the same as the heavy and the sandwich you can equip one OR the other, you can choose!
 
I'd also like to mention that I suck ass at scout :p

This is gonna make those defense scouts a much larger pain in the ass.
 
most scouts as with most players are predictable, run left, then right, then left, then left, then right..

as a heavy scouts are easy for me to take out, i just stand still more often then not as they expect me to move and take em out.
 
So.....It says the drink is radiated. Does that mean too many of them and the Scout gets radiation poisoning? Or......hehe.....too many of them and he can have a nuclear meltdown...Chernobl (sp) Scout, hehehehehehe.....Or....maybe he will turn into a Ghoul OR Feral Ghoul OR The Glowing One :)
 
For anyone curious about what you have to do to get the achievements.

First Blood - make the first kill on the arena
First Blood pt.2 - kill 5 enemies using "First blood" bonus. (lolhuh?)
Quick Hook - kill an enemy on the Well before the round starts
A Year to Remember - kill 2004 enemies
The Cycle - kill enemy while in air, on the ground and underwater, all during one life
Closer - destroy 25 teleporters
If You Build It - destroy 25 buildings while they are being constructed
Gun Down - destroy 5 sentries using pistol only
Doctoring the Ball - Kill 3 enemies while ubered
Dodgers 1, Giants 0 - Kill heavy and get his sandwich
Stealing Home - Start capping the point as soon as it becomes possible
The Big Hurt - Stun 25 ubered enemies
Batting the Doctor - Kill 10 fully charged medics
Beanball - Stun scout with his own ball (YES)
Artful Dodger - Get 1000 "missed" damage during 1 life
Strike Zone - Kill 50 stunned enemies
Out of the Park - Bat the enemy so he flies 25 meters
Triple Play - Cap 3 points in 1 round without dying
Triple Steal - Steal intel 3 times during 1 round
Round Tripper - Steal intel 250 times
Belittled Beleauger - Kill the enemy carrying your intel while you are carrying theirs
Fall Classic - Make 1000 double jumps
I'm Bat Man - Endure 500 damage in 1 life
Batter Up - Kill 100 enemies while double-jumping
Foul Territory - Cause enemy's death by stunning him
Pop Fly - Die because of double-barreled shotgun's recoil (!!)
Brushback - Stun 50 capping/pushing enemies
Moon Shot - Stun 25 enemies for a maximum time (???)
Retire Runner - Kill 10 slowed down Scouts
Caught Napping - Kill 50 enemies by shooting them in the back with doublebarreled shotgun
Side Retired - Capture the last point
Set the Table - Start 50 succesful point captures
Block the Plate - Defend the point 100 times
No Hitter - Steal and cap intel without shooting
Race for the Pennant - Run 25 kilometers
 
For anyone curious about what you have to do to get the achievements.

those are lame, achievements are what I dislike about TF2 the most

luckily for me ill never play scout (I dont have enough twitchiness in meh)
 
How many classes still haven't had their updates? Spy, Sniper, Demoman?
 
Am I the only one disappointed at the lack of CTF maps? CP is all about herding sheep and arena is just team deathmatch.
 
How many classes still haven't had their updates? Spy, Sniper, Demoman?


Engineer, Sniper, Spy, Demoman and Soldier


Everyone knew the Scouts main gun was going to be a scatter type gun, the medics gun was still a needle gun, heavy was still a minigun, pyro was still a flame thrower etc...
 
You guys can try and bug MikeBlas to leak to [H] ;). MikeBlas works at Valve and is a member of [H]
 
Scouts get a rocket jump. 2 fort just got more fucked(grate is open to scouts now).
 
only noobs play that shit map anyway

Perfect place to practice demo longjumps and sniping though. Not to mention sentry destruction.

Other maps seem very easy by comparison once you learn how to break through a team's turtling on 2 fort.
 
Heh, I look forward to the environmental kill achievement with the Force-a-Nature
 
2fort is terrible. Theres really nothing to practice on sticky jumping. Sniper duel maps for sniping practice, and your standard goldbowl for sentries.

Now badlands,granary and gravelpit are the most balanced and skill oriented maps from valve.
 
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