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I think Reina might be great to actually play. A fresh spin on Mishima style.One more week. I really like Azucena, but the other new characters (Reina and Victor) feel so phoned in. Hopefully the rest of the roster has some personality to their fighting styles. If nothing else, T7's new characters had personality in spades. At least other than Shaheen, who is generic AF.
Several medium-dives into characters. Looks like Xiaoyu will be a lot easier to play for someone whom isn't REALLY knowledgeable. And for people whom are, she's going to be fantastic. As they made her stances much more fluid, with a lot more transitions to get into the stances.
In the build used for this stream, some of the characters still don't have all of their moves in place (based on what was shown in their official intro trailers). I guess those move are either being tweaked, or they may not make it into the game?
View: https://www.youtube.com/live/x88i64-z-Do?si=0jqTXOQhUKb8VOra
**Victor gets a deep dive and I gotta disagree again. He doesn't seem "phoned in" at all. He seems pretty technical, but, fun with 3 stances, good options to cover distance, move cancels, and some good lows which track really well and can act as sort of fakeouts for the oponent. As much of Victor's style looks like he's simply fighting in straight lines. But, that can be a setup. Also some interesting buffs on heat. I may actually try playing this character.
Reina also has stances. Looks like for Tekken 8, they have given many characters "stances". And they have much more useful access to the stances, than in past Tekkens.
My general impression about Tekken 8 so far, is that they tried to make each character as fun and full of options as possible. And similar to Tekken 7, probably more so: Any character will be viable when in good hands. Tier lists probably won't matter much.
***At 1 hour and 28 minutes, Cuddle-Core and Super Akouma do an exhibition match. Cool match and interesting to see these high level players be unfamiliar with all of the moves and mechanics in T8.
unpacking eta 20 mins..Welp, it's now available. Mine's doing the unlock thing right now. Happy gaming, ya'll
Really? I don't recall an RTings test where 10 bit HDR introduced any meaningful lag. Maybe one extra millisecond?A couple more observations:
- The game features HDR. That's kinda surprising since it's a fighting game where every frame matters and lots of monitors introduce lag when HDR is in the mix.
Correct, no infinite stages. However, there are some which are really large. Larger than ever.
- I don't think there are any stages without walls. I'm old school and never really got that good with walls, so this is going to take some adjustment on my part.
Larger than infinite?Correct, no infinite stages. However, there are some which are really large. Larger than ever.
Really? I don't recall an RTings test where 10 bit HDR introduced any meaningful lag. Maybe one extra millisecond?
Heat mode also loosens the timings on inputs for many character's moves and also makes some grabs unavoidable. Reina's electrics, for example, are much looser in Heat.I appreciate that my moves come out when I want. That doesn't mean I'm not going to get annihilated anyway, but at least I don't find myself losing because my inputs disappeared into the ether.
King's new running kick sequences are pretty wild. I need to get better at executing them at the right moments, but his diamond cutter is unbreakable and hits hard.
The fight between good and evil has been a part of the series since the beginning, including literal devils and angels.Story mode starts off amusing, but by the end is a ridiculous "you haven't even seen my final form!" cut rate anime battle between devils, angels, fighting in space, and the destruction of the universe. It's tough to rationalize a semi-realistic martial arts fighting game with that schlock. Luckily it doesn't look like I'll ever need to touch it again. I did like the brief Tekken Force style battles, but those seemed to only be a quick nod to the older games.
On the online side of things, I've noticed that the level you choose seems to seriously impact latency. I've been playing with a buddy on the other side of the country and it's mostly pretty smooth as long as we choose one of the large/open arenas. Yet those compact ones with lots of break-away walls and floors can get laggy. The volcano level especially. That's with 4090's and gigabit internet on both ends, too. We tried lowering the details and such for the hell of it, but it doesn't seem to matter.
The fight between good and evil has been a part of the series since the beginning, including literal devils and angels.
Yeah, it's pretty dang great.I just realized I already have 80 hours played. This is probably my favorite Tekken and I was a pretty big fan of Tekken 3, Tag1 and Tekken 7
IMO, the movelists have been huge since 3. Its just that more of the moves have specific uses and overall more of them are usable.I still prefer the older games before the move lists went bonkers, though. 3, Tag, and 5/DR are my faves. I'd definitely put 8 above the last three titles already, though. If nothing else, the controls feel like the older games and I appreciate that.
IMO, the movelists have been huge since 3. Its just that more of the moves have specific uses and overall more of them are usable.
If you are really nostalgic for the older games, I recommend playing Nina. She still feels a lot like she did in those older games. And even her new moves fit pretty well with the style. She's also just a dang good character to play with. I mean, all of them are. But IMO, Nina is a bit of a sleeper character right now.