Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 25,896
The last Tekken I played was Tekken 2 ps1 I liked Jin the best just for her theme music.
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nice. seeing a lot of devs releasing demos lately, maybe theyre finally getting the hint.demo
Yeah it's like they all had forgotten how to make em', and then all of a sudden remembered about all those demo disc's from the 90's.nice. seeing a lot of devs releasing demos lately, maybe theyre finally getting the hint.
CDKeys has big discounts on this, BTW.
Yup. Tekken by far is my fave fighter, SF close 2nd. I'd be deluding myself to think I will ever be as good as I was back in the T3/TTT era. Still will enjoy it.As I'm starting to kinda get bored with Street Fighter 6, maybe I'll give Tekken 8 a serious run. I'm sure I'll never be as good as I was back in the T3/TTT era, but I was at least pretty decent all the way through Dark Resurrection. If the AI bots truly are similar to human players, I figure that should help. I mainly just need to get used to the defensive side of the game. With so many multi-part moves, resets, and lockdowns, it's tough to really practice that side of the game without a posse of training partners. As a working adult with no arcades or dorm-mates, that's not so easy![]()
Did some fine tuning for the DSR scaling. 10% looks best when downscaling 4K to 1440p. Any lower than that is too sharp. 0% has noticeable sharpness artifacts, like double edges on straight objects. And everything overall has a 'fake' look to it.RTX 4070 and a 7800X3D.
Using a 1440p monitor, I ran it at 4K and downscaled using DLDSR in the Nvidia control panel. And then selected DLSS quality mode, in game.
Ran a little framey in the menus, but ran perfectly in game and looked super clean, even with Anti-Aliasing set to its lowest setting.
That said....I don't think the game looks amazing. It looks solid and certainly has high res textures. But there isn't even sub-surface scattering or any other special techniques used on character skin or clothing surfaces. So, they look pretty flat. Nina's face looks pretty grainy, due to how they did the texture detail.
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Best feeling Tekken ever. Flows better and has better snap to the animations.
I wish there was a training mode WTF?!
None of the demo characters have ever really been my thing, however.
Jack was an amazing troll character to play with back in the day.Funny thing about Jack is that he's really, really good now. He was always kinda lousy in the older titles, but somewhere around Tekken 5 he became a tournament-winning character.
I got a chance to play vs. mode with one of my old friends over the weekend. He's one of those players who has a knack of landing Paul's deathfist in seemingly every scenario. It still more or less works, but I also noticed that all of the other demo characters had a hard punish for blocking it, too. That hasn't always been the case.
I'm looking forward to testing out some of King's grabs, especially the giant swing. Not clue why, but in Tekken 7 either the motion or timing needed to do it was off in some way. That's a motion I can still whip out in all the old games, especially after a blockstring. In T7, not so much. My fingers are crossed that 8 fixes things.
OH! so thats what that is. i couldnt figure out how to just turn it off altogether though.Nvidia Image Scaling.
Did you skip the training?OH! so thats what that is. i couldnt figure out how to just turn it off altogether though.
also, game play seems really dumbed down from what i remember, like too simplified....
yes, i assumed i knew how to play it.Did you skip the training?
The game starts you in the new simplified control method. Press L1 to switch between classic controls and the new, simple style.
For the scalers which give you a percentage slider: "100" effectively means no scaling.OH! so thats what that is. i couldnt figure out how to just turn it off altogether though.
The entire presentation of it all is a lot less cringe than SF6. I've played every SF game heavily but skipped 6 because everything about it is painful. Tekken's presentation is thankfully straight-forward and within the tone of what I'd expect. Street Fighter 6 may as well have been designed (artistically) by an inner-city youth who spent their day smoking weed and watching Cardi B music videos.The demo very much makes this seem like Namco's Street Fighter 6. Disregarding what you think of the fighting component (it's Tekken - no more, no less), they have features, modes, graphical settings, additional social stuff, etc. etc. galore. Granted, Tekken 7 wasn't exactly "bare bones," but they went wild with all the stuff to see and do in 8.
i figured that, i was looking for an off button, which they should have.For the scalers which give you a percentage slider: "100" effectively means no scaling.
i agree but what about the goofy Wii Mii-like avatars in the arcade section, they seem kinda childish for what tekken is, imo.The entire presentation of it all is a lot less cringe than SF6. I've played every SF game heavily but skipped 6 because everything about it is painful. Tekken's presentation is thankfully straight-forward and within the tone of what I'd expect. Street Fighter 6 may as well have been designed (artistically) by an inner-city youth who spent their day smoking weed and watching Cardi B music videos.
Tekken 8 | Launching with Nvidia DLSS 2: Pre-Order Trailer
View: https://www.youtube.com/watch?v=oJsrxgW3gfs
I believe Armenius beat you to it.
https://hardforum.com/threads/tekken-8.2026733/page-2#post-1045807476