- Joined
- Sep 27, 2005
- Messages
- 11,677
True, I just love the chaos involved with the 4sI try to stay away from 4s unless im baked. 3v3 is better to practice builds and get more wins. 4s you just mass 1 unit and run.
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True, I just love the chaos involved with the 4sI try to stay away from 4s unless im baked. 3v3 is better to practice builds and get more wins. 4s you just mass 1 unit and run.
Playing and trying to learn Zerg, it's very challenging, I have no idea what i'm doing, lol.
Where on the web can I find some good written guides?
I like Psy: http://www.youtube.com/user/PsyStarcraft#g/uPlaying and trying to learn Zerg, it's very challenging, I have no idea what i'm doing, lol.
Where on the web can I find some good written guides?
in random2v2 im ranked silver i believe 6th right now, i was 2nd couple points behind 1st but then the game kept ranking me 10 times in a row against top gold and plat players for random2v2, so i lost 50% of those and got knocked down to 6th.. is the game testing me now to see if im gonna get ranked up to gold soon? How does that work when and how will I go from top silver to gold? and why is it now matching me against mostly gold and plat players even though im in silver?
you haven't seen the worst. Me and my friends are high silver in 3v3, but after 9PM or so (about 30min after we sign on, so we get one good game), we face a splattering of ONLY Platinum, Diamond, and Masters (not kidding you) players against us. And someone on the other side is always masters or diamondNot only that, we see the most random crap, "slightly favored," yet one will be masters, and the other two will definately be above gold. Come to think of it, we have NEVER faced another SIlver level (with nothing above Silver) players... Since I only play with my friends, I don't even have 1v1, 2v2, or 4v4 rankings (anymore, otherwise, I'd be Gold
).
And it's not like we do badly, either. Just when we see the race combos, we already know certain stupid tactics will be done, like double zerg and one protoss... guarenteed to be two early ling/roach combo to break down one of our walls. And on maps that make defending one of the three players very difficult (the new rotation has put MORE of these maps in play), it means whoever get's the hard to defend spawn gets a death warrant. Well, unless if we're lucky and the other side has no concentrated attack.
i completely agree with you and hear you on that one. I don't know what the hell is with the match making.
GO CARRIER WOO!
lol.. i wish they made the protoss's carrier a bit stronger... the void ray is cheaper.. but seems more usful now.. sigh =(
=)
the curpoters holds its onw fairly well.. but mass voids.. man.. they cut right through the,.. since its special abbility is not auto cast.. its hard to get a chance to use it properly before the mass void rays cutt you to shreads.. you kinda have to run
i agree 100%..
thats what the masters on battle net furoms said.. and thats what i see in games
Do you actually still see mass VRs? I haven't in ages. Not even sure why someone would go that route. They could have a standard ground army with colossus and HT tech in roughly the same time and have been much safer on the way.
Not multiplayer related, but I'm about to go back through campaign on Hard. Wondering about towards the end, when you choose between taking out the Zerg air units or the Nydus worms, any recommendations? I took out the air units first play-through as I figured I'd have more trouble from them, but the Nydus worms sure gave me a hell of a time at first(enough to have to replay the mission twice... I'm no expert at this game by any stretch). My final strategy worked like a charm and only real losses were to Kerrigan. Are the waves of Mutalisks and Brood Lords as high a frequency as Nydus worms? I may have had a good strategy for the worms on Normal, but I'm not a fast paced strategy gamer and I'm not expecting what I did to work as well down the line.
I put siege tanks behind triple bunkers in a "L" formation. Also added in one zerg slowdown tower where I could. I added tanks on the middle platform, to help shell the main attack lane, and to draw kerrigan's fire.
banshees for nydys worms, bunkers and SPAM siege tanks make rows of them behind the bunkers. use 2-3 groups of banshees to split the nydus load. its a piece of cake, even on brutal.
Not bad. I welcome the Ultralisk change. Maybe I'll start using it again. Overseer cost change is well overdue.Balance
General
- Unit vision up ramps has been reduced by 1.
PROTOSS
Immortal
- Attack range increased from 5 to 6.
Mothership
- Acceleration increased from 0.3 to 1.375.
- The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.
Stalker
- Blink research time increased from 110 to 140.
Warp Prism
- Shields increased from 40 to 100.
TERRAN
Barracks
- Build time increased from 60 to 65.
Hellion
- Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
Raven
- Seeker missile movement speed increased from 2.5 to 2.953.
ZERG
Infestor
- Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Overseer
- Morph cost decreased from 50/100 to 50/50.
- Contaminate energy cost increased from 75 to 125.
Ultralisk
- Build time decreased from 70 to 55.
Not really. Mauraders inside the bunkers have a range of 6(+1), so that won't change much.Edit: Just had a thought. With the new range 6 I wonder if cliff abuse will crop up with immortals. At the very least popping an immortal or two along with an observer and sitting at the bottom of a Terran walled off ramp is going to be very powerful, more so than doing the same with a void ray (due to Stargate tech being almost complete shit). Mauraders won't be able to touch the immortal as it hits the depot/barracks. That seems pretty scary for Terrans since if you push out you risk getting FF'd and punished.
Not really. Mauraders inside the bunkers have a range of 6(+1), so that won't change much.
Maybe. But unless you're rushing to Immmortals, chances are good the Terran player will have siege tanks by then. Plus, how often do the Terran players wall-in against Protoss anyway?
I play Zerg and all my units are outranged. I'm sure Terrans will adopt too.