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Starcraft II

You should be able to find some people around your level of familiarity with the game by getting ranked. If you want to play noobs, just throw all 5 of your placement matches and start in copper and work your way up.

That's good to know, I'm totally new to the game so I just gotto work my way around a bit. :D
 
Why does the in-game map browser suck so hard? I want to find some TD maps and I can't even sort by that :(

I'm enjoying the game on Normal. I think I'll go and bump it up to Hard once I beat it. It's worth my $60, but I have to split time between SC2 and WoW now T_T
 
That's good to know, I'm totally new to the game so I just gotto work my way around a bit. :D

Teamliquid.net has a ton of useful information. Liquipedia for SC1 is full of really helpful ideas that translate over into SCII (threat, meta game strategies, macro, micro, etc.). Liquipedia 2 is also good for honing your build order and understanding unit strategies better.

I'd also jump on and watch this game cast by Day[9] http://www.youtube.com/watch?v=cN3rw1J6ztY. The commentary on what separates the really good player from the casual mediocre player is really good.
 
Teamliquid.net has a ton of useful information. Liquipedia for SC1 is full of really helpful ideas that translate over into SCII (threat, meta game strategies, macro, micro, etc.). Liquipedia 2 is also good for honing your build order and understanding unit strategies better.

I'd also jump on and watch this game cast by Day[9] http://www.youtube.com/watch?v=cN3rw1J6ztY. The commentary on what separates the really good player from the casual mediocre player is really good.

Thanks for the heads up, I'll definitely check it out. Just enjoy the single campaign and at the same time play against the A.I to build up some skills. I'm a total noob so these guides sure come in handy.
 
If you're using a 32bit OS, then it's definitely memory leaks. 32 bit Windows allocates 2 GB to the kernel and 2 GB for all programs. I'm not certain how a 64 bit Windows deals with 32 bit programs.

Nope, I'm running win7 HP 64-bit. I'm using a array of 3x30GB SSDs, so I reduced my pagefile to 512MB to save on some space, which may have been part of the problem. However, when I looked at the resource monitor it clearly shows there was at least 800MB of memory still allocated to Standby, which I would have assumed would be released as needed. Could SC2 be doing something fishy when it requests more memory from the OS?
 
Ive noticed starcraft2 maxing at 4 gigs of mem too. I have 8 gigs on this machine though. It could be the programs limit or just the desired amount used by the game if available. My game has become choppy on ultra settings twice, but i think it was because the host machine (muliplayer) was complete shit and the TD games kicked their ass.
 
So, i bought SC2 from blizzard as a digital download... am I suppose to get some kind of email with a game key? so far I don't see that I got one.
 
So, i bought SC2 from blizzard as a digital download... am I suppose to get some kind of email with a game key? so far I don't see that I got one.
You created a Battle.net account during purchase if everything went according to plan. If you log into your Battle.net account at www.battle.net, you will see your game download link and key in your account info.
 
So, i bought SC2 from blizzard as a digital download... am I suppose to get some kind of email with a game key? so far I don't see that I got one.

It's linked to your battle.net account. They don't send you a key. When you install you just put in your account information and that is enough to validate your copy.
 
Are keys transferable between Battlenet accounts?

*Shakes 8-ball*

All signs point to no.
 
So I played the first few missions again on Normal, then Hard trying to get the achievements, they are really fun, and at first you might feel a little like you'll get your ass kicked, but if you do, that's GOOD, rather than bad at this game, you should make mental notes on what went wrong and why you failed, and then work to correct that. That'll more than likely make you a better player not just in the campaign, but in multiplayer as well.

I plan on playing the rest of the campaign before jumping into multiplayer. Gonna do my best to beat every mission on Normal, then Hard, then Brutal and then tackle the challenges before finally just playing games vs my friends.

Normally I trounce my friends at games like this and they hate playing me, but when I play against others online, don't do so well haha.
 
So I played the first few missions again on Normal, then Hard trying to get the achievements, they are really fun, and at first you might feel a little like you'll get your ass kicked, but if you do, that's GOOD, rather than bad at this game, you should make mental notes on what went wrong and why you failed, and then work to correct that. That'll more than likely make you a better player not just in the campaign, but in multiplayer as well.

I find playing singleplayer and playing multiplayer are two very different ways of playing. Multiplayer you are rushed. There's also the need to spread out across the map as fast as possible, not to mention, attacking your enemy with as much as you can handle (aside from minor amount leftover for base defense).

Unless you're playing with a bad online player, who just turtles up as soon as the game starts. These are the ppl that never do well.
 
Anybody know Husky Starcraft's character code? Just want to check out his profile and his match history.
 
Found my new favorite plan against a zerg player who messes up a rush. Four mauraders, six marines and one or two medivacs will gg if he/she never bothered to get roaches. Granted this only works if your main attack is within roughly eight minutes.
 
Blizzard is a huge fcking liar. Split the game into 3, cause the campaign is so big. Ya right, the stupid campaign is short as crap. I could have written a better storyline for the campaign in half an hour.
 
rough games for me tonight. I think I went 2-4. I got the unbreakable achivement. I had a void ray with 57 kills lol
 
I find playing singleplayer and playing multiplayer are two very different ways of playing. Multiplayer you are rushed. There's also the need to spread out across the map as fast as possible, not to mention, attacking your enemy with as much as you can handle (aside from minor amount leftover for base defense).

Unless you're playing with a bad online player, who just turtles up as soon as the game starts. These are the ppl that never do well.

Sometimes (emphasis on some) I'll turtle up in the early game with Protoss and let the enemy come to me. It works well with aggressive players and I can usually micro the opposing army down quite by quite a few units and then move out and expand. I've found as long as I scout well and recognize what my opponent is doing I can typically build the right unit composition to wipe him out when he tries to come up my ramp.
 
Found my new favorite plan against a zerg player who messes up a rush. Four mauraders, six marines and one or two medivacs will gg if he/she never bothered to get roaches. Granted this only works if your main attack is within roughly eight minutes.

Baneling bust happens at 5 minutes.
 
I really wish my extensive background in competitve shooters (q3/wsw) helped with learning an RTS game. I've watched a bunch of tutorial videos by day[9] and husky yet I still can't seem to wrap my head around this game. Granted I only have 5 practice league matches and 1 challenge completed -- it seems as if there's really no shortcut to getting better...just have to lose a lot and hope to gain knowledge from it. The learning curve in this game seems very high if someone wants to be any good.
 
any rts has a high learning curve. play the campaign to get used to the interface so that isn't a hurdle slowing you down. the strategy and stuff you have to learn on your own.
 
Is there a way to change hotkeys? That's really the biggest problem for me. Some of the hotkeys are simply moronic and I haven't found a way to change them. It's probably the single biggest disappointment for me with this game. The only thing Command and Conquer 3 did right was how you could customize your hotkeys and I would like to be able to have my own for StarCraft 2.
 
any rts has a high learning curve. play the campaign to get used to the interface so that isn't a hurdle slowing you down. the strategy and stuff you have to learn on your own.

I played a few missions but didn't go further since I didn't find the story compelling or interesing enough to continue. (maybe had I played SC1) Something I wish the in game tutorials spoke on is the shortcut / hotkeys, waypoints, and basic strategy aspect of the game. I just feel like I'm wasting time or picking the wrong way to win...so I end up just turtling up which leads to ridiculously long 30-45 minute games.
 
play the challenges then.

i think a lot of people have it in their heads that a certain build order, a certain set of tech and army will win the game each time. but the thing is all that goes out the window as soon as you get your scout into their base to see what the enemy tech is, or how they're expanding.

the problem with rts and why i'm no good at competitive multiplayer is that you need to be attacking and building at the same time. you play fps and you focus on the fight at hand and ignore your base. so while maybe you're winning some firefight by the time you click back to your base to build more units, the better player has units on the way to finish off your army and counter attack.

you just have to play the game and learn how to do that yourself.

although, what do i know, i suck
 
No, you sound like you've got a grasp of the game mechanics and what it takes to win. (despite not) What you've described is what I was thinking as well. If I want to focus on pushing to the enemy base, I completely neglect my own base w/ building more units except for a thoughtless queued up list of tier1s. Maybe the challenges will help - I just didn't want to continue with them since they focus on all 3 races and right now want to get familiar with terran. I like that their tier 1 guys shoot at a distance instead of melee (like protoss zealots and zerglings). Watching "pro" matches really makes me feel bad since I see what is capable in the game yet getting there would take way too much effort.
 
A big misconception is that you need to 'play like the pros' to be 'good' at SC2. Yea maybe in diamond play. Remember that you're playing against another player that most likely doesn't know anymore than you do. That's the idea of placement matches and the divisions. If you're not good at the game, you won't place in platinum. If you know what's going on you'll place higher and maybe get promoted to diamond where watching the pros actually contributes to your gameplay.

Just play and get better with time. Just get used to doing the simple things like getting a build order down and simple micro (instead of selecting every unit and attack moving). Those are far more important than some of the more advanced stuff the pros do.

I just got promoted to the diamond league today. I play zerg. Guess what? I haven't made a fast expansion in 15 games. That's just how it is. You don't have to 'play like the pros' in every replay to be good at the game or more importantly to enjoy the game.

It's like chess. What's the use of watching grandmasters if you don't even know what pawn to E4 means.
 
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Blizzard is a huge fcking liar. Split the game into 3, cause the campaign is so big. Ya right, the stupid campaign is short as crap. I could have written a better storyline for the campaign in half an hour.

...then by all means, take the video game world by storm with your own original storyline and characters.

Seriously.
 
A SCV, or scan them :p, I assume he meant 'spot' not 'stop'.... although by spotting the baneling build you can also stop it ;).
 
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My computer is not liking this game at all, it sucks when you get 20min into a game and then your vid card freezes or the game crashes. I have a pretty decent system too.

1920x1200
8800gtx oc
Q6660 oc
2.75gigs of ram
win xp
all settings around medium
 
A big misconception is that you need to 'play like the pros' to be 'good' at SC2. Yea maybe in diamond play. Remember that you're playing against another player that most likely doesn't know anymore than you do. That's the idea of placement matches and the divisions. If you're not good at the game, you won't place in platinum. If you know what's going on you'll place higher and maybe get promoted to diamond where watching the pros actually contributes to your gameplay.

Just play and get better with time. Just get used to doing the simple things like getting a build order down and simple micro (instead of selecting every unit and attack moving). Those are far more important than some of the more advanced stuff the pros do.

I just got promoted to the diamond league today. I play zerg. Guess what? I haven't made a fast expansion in 15 games. That's just how it is. You don't have to 'play like the pros' in every replay to be good at the game or more importantly to enjoy the game.

It's like chess. What's the use of watching grandmasters if you don't even know what pawn to E4 means.

The issue I take with RTS gaming is that "being good at it" is not as universal a concept as, say, being good at an FPS. It's too concrete a concept with no room for fluidity or humanity. Being good at an RTS requires machine-like precision and speed. Being good at an FPS requires something different, a certain innate kind of talent, and it passes on easily from game to game. An RTS just takes years of practice, and I have no patience for learning hotkeys and build orders and counter-strategies and BS micromanagement. I want my play to flow naturally, not be some product of studious knowledge.
 
The issue I take with RTS gaming is that "being good at it" is not as universal a concept as, say, being good at an FPS. It's too concrete a concept with no room for fluidity or humanity. Being good at an RTS requires machine-like precision and speed. Being good at an FPS requires something different, a certain innate kind of talent, and it passes on easily from game to game. An RTS just takes years of practice, and I have no patience for learning hotkeys and build orders and counter-strategies and BS micromanagement. I want my play to flow naturally, not be some product of studious knowledge.

These were my thoughts and motives for not giving an RTS game a chance in the past. Now I've questioned whether or not I just might find some kind of satisfaction in doing a task that uses a completely different skillset than what I've been used to flexing. Maybe once I become proficient at an RTS, my real life decision making and problem solving will benefit. I don't like this feeling of crawling though. I can't do what I want and know to do in an RTS game quite yet and it's very frustrating.
 
My computer is not liking this game at all, it sucks when you get 20min into a game and then your vid card freezes or the game crashes. I have a pretty decent system too.

1920x1200
8800gtx oc
Q6660 oc
2.75gigs of ram
win xp
all settings around medium

I'm going to guess it's your RAM since SC2 takes up 2 GB by itself.

The issue I take with RTS gaming is that "being good at it" is not as universal a concept as, say, being good at an FPS. It's too concrete a concept with no room for fluidity or humanity. Being good at an RTS requires machine-like precision and speed. Being good at an FPS requires something different, a certain innate kind of talent, and it passes on easily from game to game. An RTS just takes years of practice, and I have no patience for learning hotkeys and build orders and counter-strategies and BS micromanagement. I want my play to flow naturally, not be some product of studious knowledge.
SC2 has been out for what, a week? You think everyone on bnet are masters of years of studious practice in a game that's been out for a week? Don't pull the SC1 stuff because I stopped playing SC1 years ago and I was never that great at it (in pvp anyway since all I did was customs and comp stomp), but now I'm in Diamond in 1v1 and 2v2 in SC2. I have a friend who NEVER played any RTS except for a little bit of age of empires and he got into platinum in beta (back when platinum was the highest division) with me in 2v2. He's also got most of the missions complete on brutal and gold on the challenges etc. So it's by no means a task that takes 'years'.
 
Is there a way to change hotkeys? That's really the biggest problem for me. Some of the hotkeys are simply moronic and I haven't found a way to change them. It's probably the single biggest disappointment for me with this game. The only thing Command and Conquer 3 did right was how you could customize your hotkeys and I would like to be able to have my own for StarCraft 2.

I've remapped a few of the keys using Logitech software. That for me was enough. Maybe it might help you to do the same if you can.
 
The issue I take with RTS gaming is that "being good at it" is not as universal a concept as, say, being good at an FPS. It's too concrete a concept with no room for fluidity or humanity. Being good at an RTS requires machine-like precision and speed. Being good at an FPS requires something different, a certain innate kind of talent, and it passes on easily from game to game. An RTS just takes years of practice, and I have no patience for learning hotkeys and build orders and counter-strategies and BS micromanagement. I want my play to flow naturally, not be some product of studious knowledge.

I don't know that being good at an FPS is something that flows naturally to most people. IIRC Fatality practices 8 hours a day to be as good as he is.
 
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